Reviews from

in the past


Es un juego relajante y bonito y tiene su aquel en algunas ocasiones, pero le lastra mucho la falta de presupuesto. Tiene bugs, es bastante repetitivo para lo poco que dura y desaprovecha un poco las mecánicas que tiene, pero aprecio el esfuerzo y lo que han conseguido hacer con los recursos que tenían.

Los personajes, salvo contadas excepciones, tienen su encanto y los diálogos son, en general, bastante buenos. La parte jugable es un mero trámite para encontrarte estos cachitos de diálogo, pero puede llegar a ser relajante si te lo tomas con calma y no intentas jugarlo de golpe.

Es un juego distinto, se le ven las costuras y no es para todo el mundo, pero se agradece el intento de hacer cosas distintas.

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It's a nice, relaxing game that has a certain something sometimes, but it's really held back by the lack of budget. It's buggy, quite repetitive for how short it is, and it could do a lot more with its mechanics, but I appreciate the effort and what they've managed to do with their resources.

The characters, aside from a few exceptions, are charming and the dialogues are, generally, pretty good. The gameplay aspect is a mere transaction to get to the little pieces of dialogues, but it can be quite relaxing if you take it slow and don't try to rush through it.

It's a different game, you can very clearly see it seams and it's not for everyone, but I appreciate the attempt to do something different.

This game is really frustrating, because while I think there is a lot of promise in the concept of a mail-delivery game set in a small town where you get to know the folks who live there and make memories and have fun, it seems as if a lack of resources and strong ambition has made the finished product feel incredibly limp. Though you might find little moments of charm here and there, the gameplay is ultimately boring, the characters are one-note and very flat, and there really isn't anything to do that takes you off of the beaten path or makes you feel like you have to make any kind of honest choice. It's comfortable, which is kind of worthy in and of itself, but when you're comparing it to all the other games you could be playing, that's sadly just not enough.

I do find myself kind of hoping this game is successful anyway, because I would love to see the developers get a budget they can work with. I've long enjoyed games that take place in small towns, but this one kind of shows that the aforementioned lack of resources can really make things feel dead. Dropping things down to a very simple polygonal style reminiscent of retro PS1 games, or even 2D 16-bit graphics could have freed up a lot here and allowed them to work in more that plays to what you would expect a game like this's strengths to be.

I think if they want to do this again, they need to take a long look at classic games of the small-town genre like Deadly Premonition (for its wacky, fun side content that adds layers of dimension to the town and characters and emergent gameplay experiences for the player), Night in the Woods (for its levels of depth and emotion that I'd argue bring video gaming up to the level of great literature), Life Is Strange (for its use of direction in order to make sure that every moment hits; this game had a serious problem with NPC conversations feeling like something I was entirely detached from), and even Animal Crossing (the charm, the way things grow on you and you start to feel a level of investment in exploring the town and getting to know the residents).

So, I guess it's easy to say that I don't really recommend Lake, and I feel kind of bad saying that, but there really isn't much to go on here, just the things that this game makes you dream of in a sequel that manages to check all the boxes rather than just giving you the checklist and asking you to imagine something good that had them. Here's hoping in the future they're able to make good on that, because the promise here is unbelievable, and it's nuts that they didn't really manage to land any of the hits.

Lake is probably one of the least video game video games I have played. I was constantly just going "wow, this is not a video game," and just being in awe of that. I think Lake is probably one of the best "movie" games I have played. Would a movie with a story cut down to feature length be better? Yeah possibly, but this game just offers you the ability to LIVE in that theoretical movie. I was totally immersed in this world. Meredith is me, and my choices are hers. When Meredith was having cute cutscenes with the movie store babe, you can BET i was pumping my fist and yelling "YEAH YEAH YEAH."

This honestly reminded me a lot of Night in the Woods, but instead of being about the anxieties and angst of millennial(?) youth, its more about readjusting your life after you have already lived quite a bit. Is this just a 2 week vacation before you go back to your normal life? Maybe you find out what you've been missing during that time, and realize just how important the things of the past are to you.

The game play is largely unimportant. If you want a game with video game ass game play, you aren't going to enjoy this. You will be driving the mail truck and delivering mail. No sprint button, clunky semi-realistic handling, nothing else to do besides that and dialogue. The radio is kind of repetitive, but that kind of just made me a little nostalgic for when I was in retail and hear the same songs and be happy for when the good ones came on.

idk overall, a warm and personal story about reconnecting with your past and rethinking what you want out of life.

I was really rooting for Lake to blow me away but the second half is plodding and forgettable. What a wonderful concept, poorly realised.

A nice idea executed poorly. Slice of life stuff combined with a slow pace was something I knew I was signing up for (and was actually looking forward to) and while the town itself looks really quite nice, I don't think there was a single interesting or believable character in Provincial Oaks.

I did however quite enjoy driving my van directly into the lake every day to fast travel back to the post office to end my shift. Probably not intended design, but it never got old.


Relaxing game, nice idea, yet maybe it was too slow and characters were not that interesting. Enjoyable, I guess, but I wish it had something more.

Lake is a calm and pacifist experience that has a beautiful but limited open world whose main objective is to deliver mail in the hometown of the protagonist, making us think about the meaning of life. It also has an excellent artistic design plus a very-well decision-making system, but its mechanics fall into monotony.

Que se ponga la gráfica a casi 80º grados con el Cyberpunk lo entendería, pero con este juego... Mala optimización, aunque pintaba bastante bien la verdad no me apetecía que me derritiera los componentes de mi pc.

As a sucker for walking simulators, narrative based games and even visual novels, Lake was pretty underwhelming for me. Forced myself to finish it basically and now I wish I had not bothered with it.

Gorgeous visuals, nice voice acting and that's all the good about this game.

10/10 simply for the Mackenzie Crook Detectorists cameo because I'm pretty sure my wife and I are literally the only people in the world who have seen both that show and this game.

Lake is a chill, beautiful narrative adventure game. I really enjoyed the art style, and the music. The game isn't full of twists or mysteries or complex gameplay. You play the role of Meredith Weiss. A woman who takes a break from her career in the big city and delivers mail for two weeks in her hometown. The gameplay loop consists of the player driving around delivering mail, interacting with the various people in the town that she either lost touch with when she left or moved there after she had left. The dialogue isn't complex and the voice acting isn't earth shattering but it's good enough to draw you in and make you relate and connect to the various types of relationships that the game presents to you. The controls were a bit janky but being able to fast travel definitely made them more tolerable. If you don't have a problem with "walking simulator" types of games and enjoy pleasant, chill, adventure games l'd definitely recommend this game to you. If you have Xbox Gamepass, it's definitely worth checking out if you love chill atmospheric games.

I played Lake on Series X via Xbox GamePass.

Look… There’s no reason for you play this game. It’s not that bad but I can say that’s almost impossible to someone have a special connection to this one. I love games that give decisions to make, like Heavy Rain or Walking Dead, but when I was playing Lake I didn’t care about my choices. The characters don’t have anything designed for you to like them. You don’t care about the protagonist’s carrear, another point the game try to explore. Everything is a big box with good ideas but also empty. Ahh… What to say about the part of game that you do mailman stuff? Boring. You do the same thing from begging to end. Nothing new happens! They should add something new during the gameplay or you should care about you car… Actually, I don’t know why I wasted my time and played until the end.

Perhaps the only game containing a text prompt to watch The Postman Always Rings Twice.

Lake is a beautiful looking game and is the perfect thing if you're looking for something that is more about story and the characters while going at a slow, chilled pace.

The length for this type of game is perfect, around 5/6 hours, for the kind of game it is and fits with the setting of mail delivery in a small rural town.

It's not without it's issues as there are a few bugs e.g. character models disappearing, prompts not appearing on screen and textures not fully loading in properly. Nothing game breaking but enough to take you of out any immersion.

If you're looking for something a little different and slower paced I highly recommend giving it a go.

Delivering packages in a sleepy town.

Lake throws the player back into the age of 1986. A programmer decides to go back to the town she grew up in and take on her father’s job of delivering the mail for two weeks. She hasn’t been home in more than twenty years… This game looked and sounded like it was that opening scene of a horror game, but in fact that pretty much sums up the game. The player delivers packages and gets to know the residents.

While that sounds simple, it’s just a chill relaxed experience of getting to know people and experiencing all that a sleepy town has. The main character has a knack for getting a little too involved in everyone else’s life but also helps most of the people she meets. At the same time, the game is a little janky. This isn’t a Triple-A or Double-A title, but as a B-tier casual title, it’s rather laid back and thus enjoyable.

Pick this up if you want a chill game. The idea of the game is solid and while some of the game and animations are a little wonky, it’s still an experience I cherish. I finished this game after about 6 hours of playtime, and don’t regret a minute. It is a very chill experience, and yet still very much worth it.

If you want to see more from me: Check out my video on this month of Game Pass games: https://youtu.be/vUqrUn1HrwQ

Damn. Charm and pretty good writing can only carry a clearly unfinished game so far. The awkwardness of the controls and the stilted animations—especially during a cringey scene in a diner that’s meant to be the game’s big character meetup—are impossible to ignore. Everything is brought down by the game feeling, bluntly put, cheap. I liked the parts where I was delivering mail, though. More games about postal workers, please.

Have you ever wanted to play a game where you are a mail delivery woman? The answer is probably, “I have no clue”, but you’re going to find out with this game. You play as Meredith Weiss, a computer programmer who lives in the big city who decides to go back home to the sleepy town of Providence Oaks, Oregon to help out with her dad’s mail route so her parents can go on vacation. You spend two weeks in this town and the bulk of the game is mail delivery, but there are also story choices here that decide your relationships with various townsfolk.

You start the game out with a little back story. Your mail co-worker, Frank, picks you up from the airport and drops you off at your parents’ house. You then start your delivery the next day. This is actually quite fun at first. You drive your mail truck around the small town and drop off mail at mailboxes and packages at doors. You get a map with envelope icons for mail and box icons for packages. It’s not too hard to figure out as there are very few roads and you can’t get lost. There are certain landmarks in which story characters reside such as Mo’s Diner, Kay’s house (childhood best friend that you lost contact with), a lumberjack who is trying to prevent corporate apartments from being built, a potato farmer, a teenage mechanic, a general store owner, a movie rental store owner, and you get to decide what your relationship is with these people. You can fall in love with them, ignore them, or just stay neutral. This is a story about everyday life, and while the characters aren’t very interesting, the overall bigger picture of the small-town life is what can drive you in.


After the first day of mail delivery, the game becomes mundane and dull very fast. While the town looks nice to drive around in you just drive around one big circle along the lake, maybe a few side roads for rural houses, and it’s just stopping the mail truck, getting own, going to the back, picking the correct package, and back in the truck. The same four songs repeat forever on the radio and having to do this for 12 days just gets so tedious. It’s literally filler to create a “game” in between the story choices. The delivery thing doesn’t add anything to the story at all. You could cut all that gameplay out and just have an interactive novel and it would probably be a bit better so the developer could focus more on character development. The characters do stand out and all have a unique personalities, but they don’t have enough screen time to really fill out.


Every choice leads up to an open mic night at the diner and your choices up until this point carry out. You also get to decide whether to stay in the town and keep delivering mail, go run away with someone, or go back to the city life and make money. I do commend the developers for capturing the small Pacific Northwest lifestyle. My mother lives in a small town in Oregon and I also live in the PNW and just love games that capture the feeling up here. Lots of rain, beautiful scenery, and small lifestyles in the rural areas. The game looks pretty too, but not technically speaking. Lots of low-resolution textures and models, but the lighting and detail are really nice, but after the first hour, you just see the same scenery on repeat. You spend maybe 3-4 hours in that mail truck trying to pick the most efficient route to the dozen or so people you deliver to daily. The world is devoid of life outside of mindless NPCs that drive around or walk the streets. The town just feels dead and not alive at all.


Overall, you’re not missing anything by not playing this game. The mail delivery mechanics are unique and new, but they aren’t fleshed out enough to stay interesting. The town is too small for a gameplay loop like this and there needs to be more variety to the 12 days of mundane mail delivery. While the characters do have unique personalities I didn’t care about them enough to really let my choices sink in. There’s just not enough screen time with them. Just as they start to blossom the game ends despite the number of choices available to weave your own path. The game does capture the sleepy rural PNW feeling, but the small area is just devoid of any life.

clearly rushed, but the finished product is still special enough. had a good time w it!

Nice soundtrack, but i crashed the van a lot of times 'cause i fell asleep.

Honestly, it was fine. I personally didn't think the writing was strong enough to make this a truly emotional story (especially with the romantic dialogue), but it's pretty and relaxing!

I’m pretty sad that I didn’t love this game. It looked very cute and had so much potential.

It looked really peaceful and I love the atmosphere but omg the controls.

Walking feels like Meredith is walking through toffee. It’s so so so sluggish and painful. Walking across a cul-de-sac is that slow I would find myself getting into the van to cross the road.

The van is better but not perfect either. The controls once again just don’t feel good. The best way I can describe it is, it feels like trying to steer a shopping cart full of heavy things.

The story is sweet and I did really enjoy the “world” but it was just painful. I think I had 4 days left but the thought of having to trudge though 4 days worth of post made me turn the game off.

The trailer really gripped me, I liked the artstyle and the old, cheesy yet charming atmosphere it had. But it also looked very cheap and likely wouldn't be that great and... I mean, it's not. But it entirely depends on the context of when/how you play it. If you play it during a stressful exam season (like me) it will be a fantastic, calming way to end or start a day.

I played it in real time (played each day in the game on the same day IRL, you get it) and I think that's the best way to consume this. You gotta play it over a long time. Otherwise, the repetitive gameplay will feel incredibly tedious and the lack of character animations will get on your nerves. But playing it over two weeks, 30 mins every day, was perfectly fine.

The world was nice to drive around and explore but the biggest highlight is the voice acting. People said it was good but I felt like that's what people sometimes say instead of "at least it looked nice". But, no. it's actually surprisingly good and it felt very natural even among the soulless faces they're paired with, perhaps why the perception of the VA is ameliorated? However, some dialogue didn't feel right. I'm no expert on Oregon dialect of 1986 but it felt more like a British dialect of recent, maybe an attempt of localisation of the English publishers? It slightly bothered me and so did the dialogue options the player is given. You pick one thing and Meredith will just say the option 2 right after anyway.

I also wish choices had more impact. Like, you can make plans for after delivering mail and it would've been cool if you had to cancel some or decline some instead of doing both to add some stakes to the game and enhance the character relationships. I do appreciate this made it easier to 100% it and get that sweet Platinum Trophy, though.

If you're on the edge about buying it, Wait for a sale. I got it for £12 instead of the usual £16 and I think it's worth that price. It's good to support indie developers but it doesn't exactly feel like the people wanted to make THIS game, specifically. The plot isn't anything original and it felt more like an exercise to hone their craft to put on their showreel to hopefully go onto make the games they want to make.

But yeah, it was nice. I liked it. A game this cheap is obviously gonna have its faults but they're pretty easy to overlook when the ambiance is charming and peaceful.
Also, it has gay people and that's very cool.



Honestly, it was a pretty fine game, nothing to write your hometown about. I do like the vibes, and the characters are charming enough, but I feel like there's a little something missing. Both the love interests are okay at best, and I lowkey kind of wished I could romance Kay but she's married so alas. Can't complain too much, I did enjoy myself.

Solidifying the fact that I should've been a mailman...

I enjoyed this one. Nice visuals. Nice music. Nice storyline.

I wish you could skip through some talking to help get to the final 3 endings a bit quicker (when 100%ing). Originally I was going to write how there were a lot of storylines left open (and there were still a couple), but overall it wrapped up pretty nicely.

I'm not sure how much this one usually costs, but it was certainly worth the Game Pass download.

Lake is a narrative game about delivering mail in a hometown that the protagonist hasn't visited in over 20 years. On paper, this sounds rad. I love narrative games and I love games that try to do something different with their gameplay.

Unfortunately Lake just really isn't a game for me. I didn't care for any of the characters, the dialogue is annoyingly bad and inconsequential. I understand that the story itself is meant to be very slice of life but it just comes across as excruciatingly boring. Every story beat here has been done so much better in every medium.

When it comes to the gameplay, It's just driving around delivering packages and getting the occasional line of dialogue. Which is fine for the first hour or two but after a while I realized that this was the whole game. And that it kept going for another 6 hours. Same shit over and over. Which I suppose was the point. I will say that the town itself is well made. The map is pretty and nice to look at. But again, there's nothing worthwhile to do in it.

I don't want to hate on this game too much because it's very coherent and purposeful. It's just that none of that is in service of a video game that I want to play.

I think this game is more fun and interesting if you play it in bursts. Like, 30-45 minute bursts. It's 99% a mail delivery simulation with bits and pieces of the protagonist talking with the populace of the small town this game is set in.

I say this because it got boring for me if I played it any longer than an hour. But for the time I played for under an hour, it was pretty relaxing. It's a charming game, even with the voice cast that sound like this was their first job and the developers sometimes struggling to make a solid 3D, open world game.

I'd get this game on sale or if it eventually gets added to subscription like PS Plus.