Yeah yeah JK Rowling is a terf, Harry Potter sucks, etc. But I kinda... love what this was trying? Most of the game's cutscenes outright mock the hokum twists and turns that the later books took (Harry straight-up laughs off a few character deaths - that whips sack), and it tries a few new stylistic interpretations of the original LEGO game formula that I enjoyed.
We beat this right after I finished Like A Dragon, and I gotta say, this game's 20 second "Voldemort died lol" ending cutscene felt GOOD after numbing my arse on three hours of high-quality yakuza melodrama.
The gameplay is still essentially just bull-in-a-china-shop smash-and-grab, but it feels like it would be a great game to teach young kids how video games work. I'm 30 years old and struggled with some of the puzzles, by the way.
Also, are the LEGO games built on some fork of id Tech/the Quake engine? This game uses a LOT of Quake noises for its spells. Just wish Harry did the Ranger's HUP when you jumped around.
We beat this right after I finished Like A Dragon, and I gotta say, this game's 20 second "Voldemort died lol" ending cutscene felt GOOD after numbing my arse on three hours of high-quality yakuza melodrama.
The gameplay is still essentially just bull-in-a-china-shop smash-and-grab, but it feels like it would be a great game to teach young kids how video games work. I'm 30 years old and struggled with some of the puzzles, by the way.
Also, are the LEGO games built on some fork of id Tech/the Quake engine? This game uses a LOT of Quake noises for its spells. Just wish Harry did the Ranger's HUP when you jumped around.
Pretty much more of the same from the first one. There's a couple good mechanic changes here and there and a very considerable amount of graphical improvements from the first, but the two games aren't different enough for me to definitively say one is better, even though I do prefer the first four movies over the latter four, sooooo...
Also why tf is the second half of Deathly Hallows referred to as "Year 8" in the game? 0/5
Also why tf is the second half of Deathly Hallows referred to as "Year 8" in the game? 0/5
I was expecting just a literal continuation from the last game, with the only difference being new areas, but I was wrong. Not by a lot, but still. They added a couple of things like adding more unique abilities (such as Arthur being able to repair stuff) and some quality of life changes, the biggest and best by far for me was how the new polyjuice potion works.
Unfortunately most of the flaws of the original remain, like your team members getting in the way of the annoying targeting system. Bosses are still one of the worst parts, but now instead of all bosses being a simple "press square and toss item back" minigame they've added a new boss method, which is a dueling system that's pretty neat at first but ends up being way too slow and easy to do it as much as this game does. And to make it worse, boss fights will tend to use a combination of BOTH of these so boss fights are both incredibly easy and even more dragged out than before.
The first mission kinda misleads you into thinking this game will be more daring with new gameplay ideas, as the very first mission involves a flying segment unlike anything seen in the first game. It never shows up again even at places it could have (thestral flight to London?), and the amount of tweaks in gameplay remains way too small, with most stages still just being "click things until you are able to use wingardium leviosa for the way forward". Even some of the "new" things are just repeats of old ideas, like the new parsletongue system being a 1 to 1 copy of the rune book system, which is still in this game so why bother with both? While it's better than the first in terms of creativity in mechanics, it's still way too low for what it could be, especially when the scope has opened up so much due to all the new types of environments.
And speaking of new areas, this one definitely stands out more in that regard even if it was bound to just due to the nature of the books.
Once again, music pulled from the movies which for me is just an automatic great soundtrack.
The puzzles are still super easy in this game, albeit maybe a biiit harder. But the combat is actually a lot harder, at least when playing solo as it's clear many sections are made for co-op so trying to multitask killing enemies while completing tasks can be pretty tough. The thing is...there's literally no downside to death in this game except losing a bit of money; you just instantly respawn where you were. So even if you do die more than the first game, it only really sets you back mere seconds than it would by not dying.
Decent enough game for a HP fan. Probably best played co-op with a younger person who is less experienced with games though.
Unfortunately most of the flaws of the original remain, like your team members getting in the way of the annoying targeting system. Bosses are still one of the worst parts, but now instead of all bosses being a simple "press square and toss item back" minigame they've added a new boss method, which is a dueling system that's pretty neat at first but ends up being way too slow and easy to do it as much as this game does. And to make it worse, boss fights will tend to use a combination of BOTH of these so boss fights are both incredibly easy and even more dragged out than before.
The first mission kinda misleads you into thinking this game will be more daring with new gameplay ideas, as the very first mission involves a flying segment unlike anything seen in the first game. It never shows up again even at places it could have (thestral flight to London?), and the amount of tweaks in gameplay remains way too small, with most stages still just being "click things until you are able to use wingardium leviosa for the way forward". Even some of the "new" things are just repeats of old ideas, like the new parsletongue system being a 1 to 1 copy of the rune book system, which is still in this game so why bother with both? While it's better than the first in terms of creativity in mechanics, it's still way too low for what it could be, especially when the scope has opened up so much due to all the new types of environments.
And speaking of new areas, this one definitely stands out more in that regard even if it was bound to just due to the nature of the books.
Once again, music pulled from the movies which for me is just an automatic great soundtrack.
The puzzles are still super easy in this game, albeit maybe a biiit harder. But the combat is actually a lot harder, at least when playing solo as it's clear many sections are made for co-op so trying to multitask killing enemies while completing tasks can be pretty tough. The thing is...there's literally no downside to death in this game except losing a bit of money; you just instantly respawn where you were. So even if you do die more than the first game, it only really sets you back mere seconds than it would by not dying.
Decent enough game for a HP fan. Probably best played co-op with a younger person who is less experienced with games though.
Travelers Tales should honestly be extremely proud of the work they've done bringing so many iconic franchises that have had there own mediocre games, and toppling over all of them with there brilliant formula of comedic and simple storytelling and fun and accessible gameplay. Without lego games I would not be a the... cough cough, gAmEr, I am today.
More Lego Harry Potter, which is to say, another upper tier Lego game. Hogwarts is still cool, the magic system is dope, and the levels are good. There are even some extra kino stuff like the Tale of 3 Brothers segment which is like 80% cardboard cut outs (and all the loading screens are cardboard cut outs).
The only real critical stuff I got are that there does not need to be that many characters for this game since most characters are the same thanks to the magic system, and only like 5 characters total who have truly unique mechanics to them. Plus buying characters is super annoying since there are multiple versions of a lot of characters and you just gotta wait for them to scroll them to buy them.
The only real critical stuff I got are that there does not need to be that many characters for this game since most characters are the same thanks to the magic system, and only like 5 characters total who have truly unique mechanics to them. Plus buying characters is super annoying since there are multiple versions of a lot of characters and you just gotta wait for them to scroll them to buy them.