Reviews from

in the past


Un gran juego, sin duda. La historia es buena sin más pero la forma en que se cuenta, el lore y todo el trasfondo me parece de lo más interesante. El gunplay demasiado flojete para todo el tiempo que te pasas disparando, pero cumple y me sirve (8,65)

A great start of a great story.

after the first 2 hours the story, characters, and world really grab you. gameplay isn’t anything great, though some firefights are legitimately intense and make you feel super cool. side missions can feel super repetitive in terms of gameplay and the mako sucks. feels like a old game with a new coat of paint, which is an nice nostalgia trip, but the world and story itself are extremely addictive.

8.5/10

Great first game in the series and introduces a complex world rich with lore well. Your story of Shepard and the Normandy crew is amazing. The character conflicts feel real and tense. Combat encounters are tense and fun. However, I struggle to pick it up again now. The Legendary remaster was really good for this game and made it playable on PC.
Final score: 8/10

You get to be a cop, in space! You can pick between good guy cop that gets results or bad guy cop that also gets results. No one at the top really believes you until it's too late. The best part about this game is that all the guns work on a cooldown instead of on bullets and clips. This game's politics are bad, but cooldown guns are great. I want more guns with cooldowns instead of clips.


Pretty good port to help ME1 be more in line with the other two games in the series. Still the most RPG-focused of the series, but this isn't a bad thing. The graphical updates help bring the game up to a more modern looking style.

Sy-Fy Channel original movie meets mediocre seventh-gen shooter. Mass Effect is a game that's largely carried by the strength of its worldbuilding, atmosphere, and cast of characters, though the latter still feels like a step down from the game's spiritual predecessor, Knights of the Old Republic (complete with a carbon copy knockoff of Carth, right down to the same voice actor, only with a far less interesting backstory). Having recently gone back and played a bit of KOTOR before this, it was interesting to see that despite how far BioWare managed to come in four years, there were still many details lacking. For example, even with the wider variety of much-improved animations available during conversations, Mass Effect's character interactions still feel far more robotic. This certainly wasn't helped by the creepy crazy-eyes everyone possesses.

From a gameplay perspective, Mass Effect shrines brightest during its downtimes. Immersing yourself in the Citadel, walking around learning all about these weird aliens and the society they've constructed, vibing to the fantastic soundtrack - these were all things I felt most at home doing. But then you head off on a mission and you're either shooting the same four aliens in cramped corridors over and over or exploring barren, rocky planets (only differentiated by their shade of color) in 2007's most mandated feature: the vehicle section. I can almost appreciate how bold and innovative they were trying to be here, but the exploration completely breaks down when the only thing you have to find are rocks, probes, and the same copy-pasted bunkers that all feature the exact same layout. In-between you're playing a thousand games of Simon to get loot you probably already have five copies of. It's a real bummer.

Also, despite claims I've heard over the years the first Mass Effect was the strongest from a role-playing perspective, even that side of the game comes off more than a little shallow. I didn't feel like my class or its abilities added much to the experience when every problem was so easily solved with the gunplay. The morality system - a holdover from Knight of the Old Republic - feels extraneous in a world that largely wants to play in shades of grey. In a Star Wars setting, it makes perfect sense - good and evil are tangible things thanks to the Force. But here, despite their attempt to rebrand it with different names, you often feel like you're punished for making sensible choices. Renegade can run the gamut of "cold but logical" decisions to "bloodthirsty and psychotic."

A decent game but one that's ultimately a product of its time.

Review in progress:
The story is good, but the gameplay is bad. YMMV.

Enjoyed it a bit more while going for the Platinum on my second playthrough. Its hard carried by its characters, world building and story.

Does a great job at planting the decor for the sequels, but that's really it.

Mass Effect introduces a world of aliens, spaceships, and special agents. I know BioWare was trying to do a lot, but there were limits at the time. The FPS was good enough, but most items were useless. The rover sequences were truly awful (sometimes it flips over, and you're just stuck there). With that being said, the game won me over with the story and characters. It's also a game of decisions and consequences. It reminds me of old choose-your-own-adventure books, which I really liked. All-in-all, it's a great start to a franchise and set the stage for some epic adventures.

Mass effect certamente é um mundo rico, bem construído e com uma riqueza de detalhes narrativos gigante, porém tudo isso está escondido atrás de um jogo que envelheceu muito mal, com muitas questões que me direcionaram a abandonar o game. Os elementos de jogo em si são confusos, o jogo parece estar numa crise de identidade em ser um rpg ou um shooter, onde os elementos acabam não se mesclando de maneira agradável. Os elementos da interface são confusos, o mapa é terrível, a customização segue um padrão fraco, onde os benefícios em sua grande maioria são bônus numéricos genéricos. Esse certamente é um jogo que se beneficiaria imensamente de um remake total, adicionando elementos mais modernos de gameplay, mudanças de qualidade de vida e polimentos que tornariam uma experiência imaculada. Existem muitas decisões de game design questionáveis, como a forma de movimentação do tanque na exploração espacial e o uso de estamina para correr nas seções de exploração onde não há combate.

This review contains spoilers

Was too agreeable in the dialogue and ended up with Liara as my romance partner, but I was shooting for Ashley. Oh well. Tali and Wrex as my go-to party, though, for sure!

Mass effect explores the vastness of the universe while simultaneously exploring the more inter-personal relationship between player action and reaction
Through mass effect, you're given the role of commander as you designate your Sheppard's background, skills and appearance bad character creator look that lead you down a intergalactic mystery that intertwines that of man and machine.
Being new to an interspecies federation, humankind attempts to assert their place amongst many other species each with their own politics and problems. You play as your own captain kirk, in charge of several crewmates that you order around to varying degrees of competence

You can choose to be a paragon meaning you're a goody two shoes that chooses to be compassionate and acts heroic.
Or you can opt to be a renegade asshole that picks the opposite of a narrative space adventure in favour of playing the game as a gun-ho, that's it just gun ho.
You can also just play how you would in these situations, creating a more nuanced character.

I'm going to be reviewing mass effect 1 and discuss how bioware made a significant impact on narrative driven games back in 2007. For this review I played the game twice and my second playthrough was through the Legendary edition released on ps4, xbox one and PC in 2021.

The prime directive
Before the pains of andromeda
mass effect was a flagship for bioware, being a titular series that would promise synergy between each game in player continuity, ensuring that your choices reflected the narrative that you told through play within the confides of the developers vision.
I think part of the reason that I find myself detached or bored when watching someone else play mass effect is because I want to micro-manage each choice to my vision.
Back seating mass effect is like trying to tell david lynch what to do or tarantino on a set, you just don't do it. In Mass Effect, the person in control is the director of this game flick, customising everything from loadout, spec to dialogue choices.
I remember one evening when having a friend over I decided to show them mass effect 1, the ps3 version I should add that came out long after the game had already been around at this stage and after about 30 mins falling asleep during the opening mission. It's a different experience watching versus playing this series.

The original xbox 360 release still holds up surprisingly well, although it does tend to show it's age on level geometry anti aliasing as well as enabling film grain by default which is most apparent during cutscenes so I tend to disable this.
As for the changes that legendary edition made to this game wel for one the game runs significantly better at a higher than 30fps with a much higher resolution or you can opt for 4k. There's been adjustments to facial models and textures bumped up in resolution which is neat as well as fixing the mako tank.
A welcome change is having the other gender sheppard visible on the character select screen now instead of being hidden away under several menus.
Action really wasn't the focus for the mass effect series so the combat in 1 while lacking in comparison to other 3rd person shooters was intentionally made for you to command your allies to carry out various bionic abilities and order them to form your own little strike team of sorts. You could order them to blindly rush in to draw enemy fire and snipe geth from a safe distance or take a cautious approach and have them use their powers to overload and unearth enemies from behind cover.

Conclusion

There was a tactical element to the combat even though the shooting wasn't as flashy or accurate as many of it's contemporaries, but it was serviceable for the role playing game genre it inhabited.
It played into it's strengths of story telling and character progression, you commanded you and your team on this space voyage making choices every step of the way. A game is a set of interesting choices, and mass effect presents them in it's gameplay and narrative. Legendary edition made the action more streamlined to coincide with it's sequels but there's no denying that the heart of mass effect is in it's world building and choosing what sort of commander you are.

Through choosing between paragon and renegade, you've been granted a small instance of control, but in reality the creator holds true creative freedom over the illusion.
Kaiden ended up becoming a farmer on eden prime, the locals took him in as one of their own despite his likeness to buzz lightyear.

Whether you prefer chocolate or vanilla, the options presented are finite, just as a game can only hold so many possibilities, the plot will always arrive at it's designated end.

Multiple routes in games aren't a rarity nowaday but the way they're conveyed through their writing and mechanics tend to follow a pattern that mass effect and pen/paper stories followed. A film is up to interpretation from the viewers perspective and it's up to the director to deliver a vision that can be viewed as theirs, the viewers and the critics.
This was the first stepping stone and it's not my favourite of the trilogy but the building blocks are here.
The enemy variety could of been better, the final boss re-using an enemies movement while also looking goofy previously with a hover platform could also have done with refinement.
It's a rare game for it's time but you can appreciate what it had to offer back in 2007

The start of one of gaming's best sci-fi stories. With the remaster, the game has been modernized to an extent, and the graphics get a respectable bump. The core gameplay, and especially the menus, are definitely showing their age, though. Regardless, I had a blast playing through this classic again and appreciated having a bit more context for the larger story beats this time around.

100% Completion Notes: Not too bad overall, playing on Insanity difficulty had its hair-tearing moments, though. The trophy list also includes a separate one that spans all three games, so you need to be cautious to get all of those as well.

Playtime: 30 Hours
Score: 7/10

While I am a big fan of the Mass Effect trilogy, I only recently got the Legendary Edition, and have now completed the first game. I beat this game many years ago back on the PS3, and while its not my favorite in the series, its still a good game!

Of the remastered trilogy, this one got the most attention and reworking from Bioware, since it is the oldest and the most outdated of the 3. I think they did a great job though, with not only updating the graphics but also reworking much of the mechanics to fit the other games. You have a new leveling system that caps out at 30 (but you can still switch back to the classic lvl 1-60) which really helps the progression of the game. The shooting is definitley better, but is still a little janky when compared to the original. The AI was touted as one of the improvements they made, but I didn't really notice much. Enemies either hide behind cover, or run around like jerks and make it hard for you to hit them. Companions though can be real dumb sometimes as they will sometimes stop dead in their tracks and refuse to follow you. Luckily saving your game and just reloading, resets the AI and fixes it without you having to reboot the game completely. The performance however was great as my framerate never dropped and the game never crashed on me, which should be expected but you never know with PC ports, especially from EA.

As for the game itself, I really enjoyed it, though you can definitely feel the jank and how much they improved in ME 2&3. This game by far has the most expoloration and open endedness, as you can travel across the galaxy and land on different planets. The only problem is the planets are really barren with a few minerals and anamolies to find and usually one building you can go into. The interiors are very copy and pasted though, with a few rooms that look identical to each other. Playing through this though, gave me a taste of what Starfield will probably be like with those 1000 barren planets, with nothing to do on them lol But on a serious note, I can definitely see Bethesda using this game as a template, and its a solid foundation for them to build on. I just hope they make the planets more interesting. The other issue that has been memed to death is the mako. It does control better with the new control scheme and you get used to it after a while. My issue isn't really drivng the car, its more just the annoying planets you have to drive on. Some of them are like 90% mountains with barely any flat ground for you to drive on, and driving up steep heels can be really annoying. It feels like I'm playing a really bad, pre-alpha version of Death Stranding, only in that game I felt accomplished after scailing a high mountain. Here I just beat my head against the wall in frustration.

However this game does do a lot of things well. The story is still fantastic with its well written characters and companions; a fantastic villain in Saren and FemShepard will always be a badass in my mind! Jennifer Hale's voice as female Shepard is still iconic and its what made me fall in love with character. She just elevates Shepard's dialogue to a whole new level! Other cool things is the new character creator and the fact that you can play all three games as the default female Shepard from ME3, though I customized mine to look like the Major from Ghost in the Shell, since they had her hairstyle. I even found a skin tight armor in the game that looked like the Major's camo suit from the anime, which definitely made feel me more attached to my Shepard!

Also as a side note, the photomode in this game is very cool and I found myself stopping and taking pictures quite often throughout my adventures on the more pretty looking planets.

What elevates the combat though. is the sound design which got a major overhaul. Guns sound really good and impactful when you fire them which helps the overall feel. This game is very loot shooter heavy also, as your constantly picking up new guns, armor and ammo upgrades. After a while I stopped caring and turned most of my loot into omni-gel which you need to bypass the hacking mini-game which got very annoying. My issue there, is that there's only one mini game for both hacking and recovering artifacts from long dead bodies you find on the planets. Why I need to play a mini game to pick up something off a corpse is beyond me. The last thing I will say about the loot is I love some of the ammo types you get and I miss them in ME2. I get that they needed to simplfy it down to a few types, but I do miss the chemical ammo in this game, which is very useful as it just melts enemies into goop piles, which I will always find satisfying!

Overall though, I am glad I got to go back and replay this one and restart my journey through the trilogy. This game made me appreciate the improvements they made and remember Bioware's golden years before those pesky Anthems and Andromeda's ruined everything. If you love Mass Effect, I recommend this remaster and that you give this one a replay!

Outstanding atmosphere and world building
There isn't enough pulpy sci-fi action in media that hits all the notes that Mass Effect does

i don't get what people went crazy for in the 2000s

overall solid. carried heavily by incredible worldbuilding, character relations, and really well written, well performed, engaging dialogue. Captain Shepard has a really commanding screen presence about him that really drives the scenes, and the rest of the Normandy crew are instantly lovable and memorable as well. the gunplay is super basic and floaty, but it gets the job done. the absolute worst part about ME1 is those damn side missions, holy fuck. the Mako and the worlds you navigate with it ruin the side missions completely for me, they are so miserable to traverse through and are so obviously designed to pad for time that its obnoxious.

scratch that, worst part about ME1 is Shepard's running animation.

a great first entry to the series, being able to play this trilogy through the Legendary Edition bundle is so great.

Sets up the world and its lore quite well, as soon as the game started I got drawn into the characters dialogue, which is when I knew I’d be in for a good time. A great story that just gets to the point, with a great cast of characters that are all unique and special in their own ways

My issues with the game is the combat, it doesn’t hold up and can be very difficult to navigate, especially when it doesn’t really tell you what to do, but even by the end I was struggling to work it. The story also relies on making choices here and there, sometimes between characters lives, which can feel nullified if you haven’t really spent the majority of the game with a character, I wish they forced those characters into your game somehow, as how were you supposed to know to choose them to go on missions with?

Nunca fui muito fã de jogos com temática espacial, não tenho nada contra, mas essa temática não costuma me atrair tanto, sempre preferi uma espada na mão e um ambiente mais medieval, porém, decidi embarcar numa aventura espacial em Mass Effect e para minha surpresa que jogo MARAVILHOSO!
O que mais me pegou em Mass Effect foi o tanto que o universo criado pela Bioware é rico! Temos toda uma história da criação desse universo, várias raças, cada uma com suas personalidades, culturas e costumes próprios, guerras do passado, antigas raças até então extintas, etc... Conteúdo de qualidade é o que não falta, a narrativa principal apesar de seguir uma linha clássica de herói contra vilão é muito bem contada e divertida de se acompanhar. Os personagens são outro grande brilho desse jogo pois em sua grande maioria são bem elaborados e construídos, o jogador fica realmente instigado a conhecer mais sobre cada um deles, suas histórias e motivações, principalmente quando falamos dos que fazem parte da tripulação de nossa nave. Devo dizer que o real brilho do jogo fica na parte das interações e construção de relacionamentos com os personagens, é realmente algo muito incrível.
A gameplay dessa versão remastered é bem legal também, pelos relatos que vi a EA deu uma melhorada nela para ficar algo mais atual, a gameplay mistura elementos de RPG e ação. Andamos por diversos planetas e galáxias enfrentando inimigos e conhecendo personagens e os ajudando em seus dilemas pessoais. Os combates são um tiroteio bem simples, mas que conseguem cumprir bem o seu papel de divertir, todo início de missão escolhemos dois membros da tripulação para nos acompanharem naquela quest ou planeta. A movimentação do personagem é meio travada/robótica, mas estamos falando de um jogo de 2007 né? Da pra relevar esse ponto. Também temos alguns trechos de gameplay com um veículo para andar por planetas e realizar alguns confrontos, novamente é bem simples, mas legal.
A parte gráfica está muito boa nesse remastered, claro que não são gráficos nível nova geração, mas estão bem legais. Vi algumas comparações com a versão original e foi uma grande melhoria nas texturas e cenários, apesar de em alguns momentos os personagens ficarem com umas expressões faciais meios estranhas (um olho arregalado ali e aqui).
Minha única grande crítica é a EA não botar uma LEGENDA em português numa edição remasterizada chamada de lendária lançada em pleno 2021, não faz sentido nenhum, num jogo em que a história e os diálogos são o centro de tudo não ter uma legenda acaba deixando o jogo inacessível para muitas pessoas.
Enfim, o jogo me surpreendeu e me conquistou bastante, ainda mais por ser de uma temática que geralmente não me atraí tanto. Foi uma grande aventura recheada de personagens marcantes e carismáticos, agora estou empolgadíssimo para conhecer e jogar toda a franquia. Detalhe que o jogo está disponível no Xbox Game Pass via EA Play.
Nota: 9,5.

O melhor: Um lore que sustenta uma galáxia inteira
O pior: As vezes é difícil prever o tom usado durante uma escolha de diálogo
Diretor do jogo explicando as Asaris pro resto da equipe: ( ͡° ͜ʖ ͡°)

Finalmente iniciei uma das trilogias mais aclamadas da última década. Essa versão da Legendary Edition está muito bem remasterizada, o jogo está com ótimos visuais e performance. Foi curioso começar a jogar e perceber o quão pouco eu conhecia Mass Effect, já que parte da sua jogabilidade e a de um jogo de tiro em terceira pessoa. Nesse aspecto, ele faz pouco além do básico. O que torna seu combate interessante são as habilidades diferentes entre cada classe, mas mesmo com elas não há tanta variedade assim de situações de combate. Como explorei ao máximo e fiz várias sidequests eventualmente evolui minha equipe num ponto que deixou a maioria dos encontros bem fáceis (mas não triviais). Eu gostaria que houvesse um melhor equilibrio entre os poderes tech e biotic, alguns são muito mais úteis do que outros. Mas no geral era sempre divertido levitar um inimigo fora do cover e ver seu esquadrão pulverizar o coitado.

O universo construído em Mass Effect é simplesmente fantástico, e definitivamente o ponto alto da obra. Há muito o que se ler e ouvir sobre cada raça, planeta e tecnologia. Eventos históricos explicam as relações entre diferentes espécies alienígenas, e o papel da humanidade nisso tudo. Considerando que é um jogo de 2007, seu escopo é muito impressionante. Se por um lado os planetas e asteróides que são possíveis de explorar tem todos uma geografia semelhante (apesar de características visuais diferentes) e os ambientes interiores terem quase sempre o mesmo layout, o contexto é robusto o suficiente para engajar com os eventos que ocorrem ali. E é aqui que um dos aspectos mais importantes do jogo se destaca, suas opções de diálogos que permitem resolver mesmo conflitos delicados de maneira pacífica, ou tornar em massacre uma missão simples, dependendo de como o jogador vai querer moldar o seu comandante.

A história principal é surpreendentemente simples, apesar da grandiosidade do lore que à suporta. Outro aspecto que, de certa forma, eu não esperava, é que o jogo tem bastante humor, as vezes intencional (em algumas opções de diálogo) as vezes não (geralmente coisas que envolvem animação facial em cenas mais dramáticas). Os membros da sua equipe são todos bem únicos e interessantes à sua própria maneira, apesar de entender que personagens como Wrex e Liara tem bem mais "bagagem" na história principal. Alguns possuem um mini-arco próprio e são pouco desenvolvidos depois disso. Há opções de romance entre a tripulação, mas acho que o impacto desse aspecto, ao menos nesse primeiro jogo, é mínimo.

Como ponto negativo sinto que a navegação pelos menus, principalmente nas opções de equipamento, poderia ser melhor. É fácil se perder no tanto de loot que é possível adquirir no jogo, e as vezes escolher as melhores armas e modificadores pode levar mais tempo do que o necessário. Um outro ponto é que as vezes é difícil entender como um diálogo vai ser desenvolvido a partir de uma opção, que geralmente contém duas ou três palavras. Não raro o Shepard soava mais ou menos agressivo que imaginava numa situação.

Estou bem curioso em ver como a série evolui, visto que o segundo jogo é muito apreciado. Esse aqui, especialmente nessa versão, já é um ótimo começo.

Mass Effect is a series I never really was interested in, which just seems wild to me in retrospect. It's made by Bioware, who made KOTOR, (which are games I love) it's a sci-fi setting with lore and worldbuilding (much like Star Wars), and it has a branching story where your decisions feel like they impact the world around you. It seemed tailor-made for me. However, when the Legendary Edition was announced, I didn't really care for some reason. It wasn't on my list of games I wanted to play. When it got added to PS Plus as a monthly game however, I realised that I really should give it a try, and I'm so glad I did.

The game is far from perfect. It feels underdevelopped in many ways : it's a bit short, simplistic, it feels like it doesn't get all it could out of the companion command system, it doesn't really encourage you to forge relationships with your crew, the pacing can be off (Noveria was the first mission I did, and I do not recomend it, as it take a while to get going).
However, if you do make the effort of interacting with your crew, the conversations are really interesting and deliver the lore in a more digestable way than the codex does. The lore is on point by the way, at least in my amateur opinion. I'm rarely into video-game lore, but sci-fi worlds do usually interest me more than most other genres, and this one didn't disapoint. As for the combat, it's not anything special, but it does the job. It can be quite methodical, but sometimes enemies will rush you, requiring you to adapt quickly and go for headshots to neutralise them before they get into shotgun range, as those tend to quickly kill you.

Mass Effect feels like what it is: a starting point, which deserved to be expanded upon so much. I can't wait to dive into the second game in a few weeks/months time, after I'm done with Spider-Man 2.

Hey gamers


Mass Effect is a good video game. As a narratively-focused game, it's pretty solid; as an open world-ish game, it's alright; but Mass Effect stands firm on its unique world and strong characters.


This is one of the best video game universes I've experienced, or at least an original universe. It feels well thought-out, and I can't imagine how long it must've taken to flesh out the ideas into a cohesive world. You can feel the pressure put onto your character to represent humanity's capabilities, and you feel like you're changing the course of history through your actions.


The dialogue and characters were another highlight of this game. Oddly enough, the best moments of this game for me were speaking to my crew members and squad mates after completing a mission; gaining insights to their culture and backgrounds, gathering their thoughts on how the prior mission went, and hearing them out on their concerns for the future. It was a similar experience as Horizon Forbidden West - The quests were fun, but I loved returning to the base, checking in on my allies, who are all of different backgrounds and have different perspectives on the events unfolding around them, and seeing what they've been up to during my time away.


Sadly, however, I found that this game feels outdated in a few aspects, despite the remaster. The animation is stiff, the progression systems don't feel fully realized, and there are a lot of developmental oversights. My least favourite part of the game would have to be the combat. It feels stagnant, imprecise, and unreliable. I felt a sense of annoyance and dread every time I came across a pack of enemies. If anything, this game made me more appreciative of The Division 2's combat. I could sit here and compare them all day, and I know it's not fair to do so with two games that released over a decade apart, but two particular examples I want to talk about are your weapons and abilities:


What's interesting is that both Mass Effect and The Division 2 allow you to carry 4 firearms on your character. What really bugs me about Mass Effect's weaponry is how unbalanced it feels. I pretty much just stuck with the assault rifle and sniper rifle. I never touched the pistol and only pulled out the shotgun on a handful of occasions because they were so weak in comparison, especially considering the size of the environments that most combat encounters take place. Now, granted, there are more weapon varieties in The Division 2, but I always find a use for each of the 4 weapons that my agent can carry, even my pistol. Plus, in Mass Effect, you have to pause the game to swap weapons using a weapon wheel, which just destroys the flow of combat. In The Division 2, which, again, has the same amount of firearms that your character can carry, one button controls your weapon selection. Yes, one single button (in general, tap for secondary, double tap for sidearm, hold for specialization weapon [grenade launcher, flamethrower, etc.]). This keeps the momentum of combat in motion and improves ease of use if, heaven forbid, you would like to change your gun.


The other thing was the weak abilities. In The Division 2, your abilities, or skills, can change the flow of combat. They can suppress enemies, force them out of cover, draw their fire, prevent flanking, provide meaningful support to you and your squad, and apply significant debuffs/status effects to your enemies. When used at the right time, a well-placed skill could be, and often is, the difference between life and death. However in Mass Effect, your abilities, which, again, are controlled by a selection wheel that pauses the game, are just lame. They either provide you with a momentary buff or net you a free kill. There's no strategy in using them at all. I mean, you can recharge your shield when it's depleted, but that's as strategic as your abilities get. Like, in The Division 2, I can't tell you the amount of times that a turret nestled in an elevated position, a quick scan pulse when I lost track of a few enemies, a stinger hive placed in a chokepoint, or deploying my ballistic shield when overwhelmed saved me from dying, and I never got anything close to that in Mass Effect.


There are also a ton of minor issues that were easy to ignore individually, but, when piled up and prolonged throughout the entire game, they really got on my nerves by the end of my playthrough: terrible autosave system, recycled environments, repetitive and cryptic mission design that forced me to use a quest guide, annoying trophy grind, driving the Mako up the sides of cliffs, tedious interplanetary travel, and the list goes on.


All in all, the foundation of this game is undeniably strong; possibly the strongest of any series-starter I've played, but I'd be lying if I didn't feel a little relieved when it was over. If I ever play Mass Effect again, I'll probably just engage in conversations and streamline the main missions while avoiding the side assignments as much as possible.


I'm looking forward to seeing what the second and third games have to offer, and I hope that they improve on this game's shortcomings.


(I'm sorry this review turned into a novella.)

Игру начинал 3 раза. Казалось бы – начало истории о том, что игра мне не понравилась. Однако, это не так. Я бы сказал, у игры есть определенные проблемы с ритмом повествования. Очень бодрое начало, тебя буквально сразу закидывают в гущу событий. Стрельба, экшон, исследования, боссфайт. Задорно и весело. Это мне прям понравилось. А потом ты прилетаешь на Цитадель. И игра берет такую резкую паузу. Дальше, если ты, как и я, не покидаешь зону, пока не пропылесосил ее на 100%, ну или хотя бы не зачистил все квесты – ты много часов проведешь на этой цитадели, в основном тупо бегая туда-сюда по лабиринтам. Этот город настолько «стерильный космогород», что не заблудиться в нем – невозможно. Вот на этой цитадели я игру 2 раза и бросал. Но к игре все же тянуло и тянуло. В итоге, за первые 2 прохода я выучил что и где на Цитадели, и пролетел ее довольно быстро, и она не успела меня задушить. Окрыленный успехом, я таки вышел в космос.
Ну а дальше меня ждала очередная добротная игра от Биоваров. Крепкий сюжет и хорошая постановка. Хорошие персонажи. Понятная модель прокачки. Единственное, что меня раздражало – это обилие пустых планет, на некоторые из которых можно было высадиться и покататься на броневичке. Однако, поиграв во вторую часть, я свое мнение пересмотрел. Теперь, я это недостатком не считаю.
Итак – на мой взгляд, у игры практически нет недостатков, кроме рваного ритма повествования, ведь стоит пройти Цитадель – дальше игра пойдет ровно, до самой концовки. Сюжет интересный, грозит катастрофа, она уже случалась до этого, ее пытались предотвратить, но не смогли. Надо понять, что было сделано, и почему не получилось. Ну и исправить недочеты предшественников. Я уже видел такой сюжет в Enderal. И там он был раскрыт получше, с более долгим расследованием, и большим количеством подробностей.
В общем, я бы поставил игре 9 из 10, и рекомендовал ее всем, кто любит РПГ и\или космооперы.


Story takes some time to get going, and then goes hard. Gameplay is borderline a chore, though.

Vaya viaje por las estrellas he hecho con Mass Effect.

Tiene ciertas cositas a las que se le notan los años, pero aun así la construcción de su mundo me ha flipado muchísimo.

Estoy deseando continuar con la carrera de mi comandante Shepard 🚀

Se você não escolheu a Liara, você está objetivamente errado.