Reviews from

in the past


A great followup that expands on everything in Mega Man Legends 1 in the best ways. It is better than the OG game. The story is fantastic.
Too bad we never got a third game.

It took me 5 years, but starting with the classic series, then playing X, then Zero, ZX, and now Legends... I am finally done... every single mainline Mega Man game!!!!

This game was a blast. Starting this up with the improved controls was orgasmic, and the graphics actually have improved somewhat.

I feel like with this game there a lot of things that balance each other out. I don't think it was quite as charming as the first game, but I enjoy how we move from one island to another. The dungeon layouts and designs were MASSIVELY improved upon, but non-dungeon story missions were fucking INFURIATING. Chicken level fucking SUCKED, Nino Ruins water SLOW AS FUCK, and the gravity section was kind of annoying too.

The story was interesting, too, but am I alone in thinking it was a little hard to follow? It's cool for what it is, but I want more!! It is a shame MML3 will (probably?) never come out. Who knows... I'd play that shit!!!

All i remember is putting out the fire.
10/10

Probably the best megaman game out there excluding the network series. Just improves everything from the first game and it had a solid ending as well. Feels bad we never got legends 3, but we did get EX-Troopers out of it though.

Maior e mais bonito que seu antecessor, mas não melhor. Me diverti bem mais em Legends 1.

A sequência tem mais ilhas, e cada uma com seu próprio clima e estilo visual. Mas nenhuma delas se compara em tamanho, charme e coesão com Kattelox Island do primeiro game. Similarmente, os templos são maiores e cada um tem seu gimmick, mas esses gimmicks ficam numa tênue linha entre "interessante" e "irritante" e acabam consistentemente caindo em "irritante" — temos até direito a um templo da água, e incrivelmente ele não é o mais irritante.

O combate é menos "janky", mas os inimigos batem muito mais forte, são difíceis de acertar e têm a enfurecedora propensão de explodir ao morrer, te causando dano se estiver por perto. Os chefes são nojentos. O jogo anterior podia ter controles que não eram imediatamente intuitivos e um combate simples, mas pelo menos depois de pouco tempo você sentia que "entendeu" como funcionava. Aqui, mesmo ao final do jogo, senti várias vezes que estava lutando contra os controles.

Apesar de até agora só ter falado coisas negativas, MML2 é bacana. Ele dobra a aposta na estética e vibes do antecessor com muito sucesso. Parece até um anime nostálgico dos anos 90. E quando ele não te irrita com os chefes e gimmicks do mal, é bem divertido.


More ambitious in scope, storytelling, stage design, and combat mechanics, and retains the original's audiovisual charm; but falters severely in some major sections, and lacks 1's balance/sense of place.

It is in many ways "bigger and better" but in many more ways its sort of less charming. This game is in Full Narrative Mode. RIP Mega Man Legends 3, I was there when the curtain dropped.

I ranked this the same as Misadentures of Tron Bonne... I ranked this four stars... I don't know... This game hurts to rank... It is just so frustrating...

I like this game but I like it because it is a Legends game and it does many of the things I loved about Legends 2... But then it expands on the first game and... I think most of the ways it expands aren't for the best.

So for obvious pluses over the orginal the controls are of course better but as I said in my Legends 1 review, I don't think the controls take long to get used to so that doesn't really do much for me. The missions are more fun in this game so that's something. The story is... better? Better I think? It is more ambitious for sure but... I might still prefer the simplicity of the first game.

Too many characters are introduced who get scraps of screentime, even the Bonnes get very little to do. A big part of this game is meeting Roll's parents but it all just feels... weird? We see Roll's Dad but he has amnesia and she doesn't recognise him... And that's it, we get nothing more. Then we see Roll's mum but there's a bit of a mystery with her, Roll doesn't even believe it is really her mother. This also isn't paied off, by the time they have a chance to interact it is all about Volnutt and Roll stops even mentioning her Mum or Dad, that plot point becomes unimportant and Roll ends up being such a non factor. The whole thing with Sera also just feels like a rehash of the first game.

The world in this game is opened up compared to the first game. There are now multiple islands to "explore". Adding more islands is the natural thing to do considering the concept of the series, I get that... But I just loved Kattelox Island so much, it was one place with so much to see and you really got connected to it by the end of the adventure.

By contrast you never feel connected to any of the people on any of the islands, they just aren't around long enough and the islands themselves just don't have that much to do.

I don't really like the dungeons very much. The gimmicks just worsen the experiences. The fire dungeon is just frustrating and often unfair, the gravity dungeon is super bland and let's not even mention the tragedy that is the water dungeon... NEVER AGAIN!

Combat is slightly better but overall... Nah. Atmosphere is nothing compared to the first game and the dungeons are a disapointment.

I'm having trouble hearing the dialogue, which is unfortunate since this seems to be a story-driven game. I know it was far from standard at the time, but it would be nice if there were subtitles. I really need to get some speakers.

The controls are improved over the first Mega Man Legends and its spin off, but they still feel clunky/early 3D. I didn't find the combat to be very engaging, and those controls are a big part of the reason why. It felt like I was just blindly locking on and firing away at most enemies without needing to react much.

The story doesn't seem good enough to warrant the large amount of dialogue and cutscenes. Even with the help/saving NPCs, it's often unclear where to go. Having the main objective and the save NPCs marked on the map would help a lot.

This is based on about an hour of gameplay.

A bit more serious tone and lack of charm of the first game, I still love it and I'm heartbroken we've never gotten a follow up to finish the story. #GetMeOffTheMoon

I'm not sure if I missed something, or if this game was just too ambitious for its own good, but I couldn't help but find this game significantly worse than its predecessor.

Legends 1 is very simple compared to this game, but significantly more original and charming. 2 goes for a more Zelda-like approach with specifically themed dungeons, but ultimately they wind up having obnoxious elements that make them way less fun than the ruins of the first game. I'll fully admit that I was extremely frustrated with most of the dungeons of this game, and while that could be a skill issue on my part, it didn't come off as difficult in a way that was fun. I will never complain about the Water Temple in OoT ever again after playing through this game's water themed dungeon. It's like they looked at every criticism that ever existed for water levels in video games, and tailored made a level to hit every single one of those negative checkmarks. There are optional ruins you can explore that are more like Legends 1's, and I found myself enjoying those way more, despite being more basic.

This game also opts for having multiple towns and an overworld map, presumably to make the game bigger and more epic or whatever, but ironically all it does is make each individual town feel less interesting. You never feel as connected to the characters of a specific town in Legends 2 like you do with the people of Kattelox Island.

This game also goes overboard with missions, which aren't hard or anything, but end up taking up way too much of the game. Legends 1 had these too, like defending city hall or finding and defusing bombs, but they were much more spread out and didn't interfere with the meat of the gameplay too much. There are two towns in this game that are almost entirely just these missions, and it gets annoying fast. You have these big open areas that end up being pointless because of how little they're actually utilized.

The story gets expanded upon here, and while it's still good, it does dump a metric fuckton of lore on you at the last minute. Plus, while it tries to expand upon things like Roll's parents and Mega Man's past, I ended up having more questions than answers and it just ends on a cliffhanger. I do like the additional characters (even if they do kind of just randomly decide to fuck off before the end), and the Bonnes are still great. It still has that fun Saturday morning cartoon feel at least. I just wish it was all paced better.

Legends 2 does feel more refined in the gameplay department. The lock-on is mostly more reliable, even if it does like to randomly decide to target something 300 miles away instead of the enemy 3 inches in front of you. There are more cool special weapons that are balanced better and are more useful. There's more variety in general, which I can appreciate. Bosses are more interesting, although that final boss was a massive pain.

In the end though, I can’t help but feel disappointed. Mega Man Legends 2 is far from bad, but it’s definitely lacking a lot of what made the first game great. I can’t help but feel like there was a lot more planned for this game, but due to either budget or time they left it on the cutting room floor and decided to let Legends 3 pick up the pieces. Of course, we all know what happened with that.

The sequel feels faster in all regards. From traveling to pacing to the analog controls, just about everything feels like it wastes your time less than the original. Weapon upgrades still cost too much. Prefer the story of the original but the characters are still super charming and provide some great moments.

I would like to give a standing ovation to whoever designed the water dungeon

So where to begin with this, I love this game as much as the original and I had a lot of fun with it. To visit this world and it's wonderful characters once again was a joy

That being said, some aspects were better in MML1, while some are better here...controls are improved for the better, tho it didn't make much difference to me cuz I used a KBM setup and still used that turn around style of the first game since it was more comfy on a keyboard....also not playing on a controller def made the game more comfortable and fun for me this time whew. Auto aim is ass tho but it's kinda unreliable to play without it...it definitely was an ass through the whole game lol.

First of all, I really don't like the darker more serious tone and them trying to introduce all this deeper lore...it's not unwelcome, as the first game ended on a note like this, teasing more to come...but I just prefer the brighter saturday morning cartoon vibe of the first game. All those cozy scenes that took inside Bonnes' ship come to mind...also anyone else find it weird that Bon (BABUU) doesn't even make a physical appearance until midway through the game?

Voice acting, like with the first game is phenomenal. It never fails to make me smile. I say they did a pretty good job with it.

I have seen some examples on why it might not be that accurate though...maybe one day someone will port over the PS1 Dubs to the PSP ports but also make retranslation of the subs since that version has those? Don't get me wrong, I love the dub and it's translation is pretty good...it's no Dreamcast to 06 era of Sonic translations/dubs, that's for sure...

I decked out Mega Man pretty good this time around, I guess experience of the first game and knowing what to expect paid off. Final Boss killed me like 3 times but going back and maxing the Missile's Rapid Fire and Attack helped me out big time, growing my energy canteen and using it sparringly (ever time health went about half, less than half down so it doesnt consume much) helped big time...also using those quiz items, tho I only ended up using one in the last attempt.

All the dungeons I played are pretty good. I hated how stunlocky the game was but thankfully you can get rid of it with a better helmet (still shitty it's a thing in the first place though). I played on Normal and B license though, I didnt go through those extra digs on higher licenses cuz frankly I really don't wanna make this game harder for me lmao.

Ending wasn't as bad as say...Half-Life 2 Episode 2 but yeahhhh cliffhanger...24 years now...pretty damn dissatisfying.

I also fully repaired the Flutter, got all the gifts for it and for Roll, (which means the bathroom scene, making Volnutt see 2 girls naked through this playthrough hehe)

What else...oh yeah fuck Nino dungeon and it's shitty ass underwater slowdowns.

An ideal MML would be the tone of the first game with the gameplay style of this...maybe someday someone will mod the gameplay of MML1 to be like that if not better?

Either way that's that...but luckily I don't have to end the series on this note cuz I haven't played Misadventures of Tron Bonne yet, best girl for the last! Tho definitely not soon lol

Hmm what else...I made sure to not play with any Widescreen hacks this time, so no 2D screens stretched and no weird popins.

IGT was 15 Hours 51 Minutes and 29 Seconds but Emulator time 22 Hours 6 Minutes 33 Seconds...definitely some idle time there hehe

Good game, lost some interest in the ancient lore and stuff (tho I love their designs) and shoutouts to that blue hair killer leather red dress girl in Yosyonke near the grave, she a baddie

Ow mó bom céloko
Só bocado mais difícil que o primeiro

Takes everything the first game did and turns it up a couple of notches. In my opinion a direct upgrade from the first game besides not having the coziness the first game had.

PLEEEEEEEEEEEEEEEEASE LEGENDS 3 PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASEEEEEEEEEEE

An absolute improvement over the first one in basically every aspect. They improved the controls and have analog support, the story is more coherent, cohesive, and provides substantial world lore, the ost and world overall feels more alive and varied.
Of course, there's still occasional jank that stems from it being a PS1 3D platformer, and the water dungeon wasn't exactly fun.
Fun overall, definitely worth playing.


Also get him off the moon.

Improved on everything Mega Man Legends attempted to do. Good side content and improved dungeons and the cast of the two previous games all together means there is never a dull moment. Trust me do the side content and buy the armor chips. Can't believe how hard the final boss is for this goofy game.

A worthy sequel to one of my favorite games of all time, for sure, even if 1 still has a bit more charm.

I like it about as much as the first one, which is to say a lot.

The cancellation of Legends 3 is one of the greatest tragedies to ever befall any piece of recent media. Get my man off the moon.

Un juego al que le tengo demasiado cariño. Sus personajes y el encanto que desprende su apartado visual son muy memorables y las recuerdo con mucha nostalgia.
Jugablemente se siente desfazado, pero a mi parecer aún es lo suficientemente sólido como para disfrutarse hoy día. Pero en todos los demás los aspectos, el juego brilla por la vida que desprende.
Ojalá la tercera entrega pueda ver la luz alguna vez.


I think a lot of people prefer Legends to Legends 2, but I enjoy the game feeling bigger in scope. The game also just controls better. There's even a control layout option that makes it almost control like a modern third-person shooter.

This was my first video game, and honestly my feelings are sure to be a tad bit bias. That being said, I think this game was WAY ahead of its time, and the world just feels so goofy and fun to exist in. There's some questionable game design here and there, but generally speaking the game is just so unique and charming. Love it.

Forever haunted by this fucking game and the ending thank you goodnight.

If you squint hard enough at the moon, you can see a little blue man with more patience than god