Reviews from

in the past


This review contains spoilers

The last, chronologically speaking, version of Mega Man is canonically lost in space forever.

Wish we could at the very least get more games like this. If I had enough faith in my game dev abilities a spiritual successor is definitely a dream project along with a Tomba clone. Maybe some day. As is, I can only throw Tail Concerto and Solatorobo anywhere within the same ring.

Buenas mecanicas, buen diseño de niveles, misiones muy entretenidas y llenas de accion. Seria una secuela a toda ley si capcom no hubiera convertido a un juego de aventuras en un pseudo rpg de todo el farmeo que tenes que hacer si no queres que te culeen.

This game starts fairly strong but quickly deteriorates into a bit of a mess. The combat lacks balance, the price of upgrades is completely unreasonable, it feels very unfair in places.

Still, the game is not without its charms, the story is serviceable if a bit unsatisfying and the character models/cutscenes look and sound fantastic - especially for a game of this era.

So where to begin with this, I love this game as much as the original and I had a lot of fun with it. To visit this world and it's wonderful characters once again was a joy

That being said, some aspects were better in MML1, while some are better here...controls are improved for the better, tho it didn't make much difference to me cuz I used a KBM setup and still used that turn around style of the first game since it was more comfy on a keyboard....also not playing on a controller def made the game more comfortable and fun for me this time whew. Auto aim is ass tho but it's kinda unreliable to play without it...it definitely was an ass through the whole game lol.

First of all, I really don't like the darker more serious tone and them trying to introduce all this deeper lore...it's not unwelcome, as the first game ended on a note like this, teasing more to come...but I just prefer the brighter saturday morning cartoon vibe of the first game. All those cozy scenes that took inside Bonnes' ship come to mind...also anyone else find it weird that Bon (BABUU) doesn't even make a physical appearance until midway through the game?

Voice acting, like with the first game is phenomenal. It never fails to make me smile. I say they did a pretty good job with it.

I have seen some examples on why it might not be that accurate though...maybe one day someone will port over the PS1 Dubs to the PSP ports but also make retranslation of the subs since that version has those? Don't get me wrong, I love the dub and it's translation is pretty good...it's no Dreamcast to 06 era of Sonic translations/dubs, that's for sure...

I decked out Mega Man pretty good this time around, I guess experience of the first game and knowing what to expect paid off. Final Boss killed me like 3 times but going back and maxing the Missile's Rapid Fire and Attack helped me out big time, growing my energy canteen and using it sparringly (ever time health went about half, less than half down so it doesnt consume much) helped big time...also using those quiz items, tho I only ended up using one in the last attempt.

All the dungeons I played are pretty good. I hated how stunlocky the game was but thankfully you can get rid of it with a better helmet (still shitty it's a thing in the first place though). I played on Normal and B license though, I didnt go through those extra digs on higher licenses cuz frankly I really don't wanna make this game harder for me lmao.

Ending wasn't as bad as say...Half-Life 2 Episode 2 but yeahhhh cliffhanger...24 years now...pretty damn dissatisfying.

I also fully repaired the Flutter, got all the gifts for it and for Roll, (which means the bathroom scene, making Volnutt see 2 girls naked through this playthrough hehe)

What else...oh yeah fuck Nino dungeon and it's shitty ass underwater slowdowns.

An ideal MML would be the tone of the first game with the gameplay style of this...maybe someday someone will mod the gameplay of MML1 to be like that if not better?

Either way that's that...but luckily I don't have to end the series on this note cuz I haven't played Misadventures of Tron Bonne yet, best girl for the last! Tho definitely not soon lol

Hmm what else...I made sure to not play with any Widescreen hacks this time, so no 2D screens stretched and no weird popins.

IGT was 15 Hours 51 Minutes and 29 Seconds but Emulator time 22 Hours 6 Minutes 33 Seconds...definitely some idle time there hehe

Good game, lost some interest in the ancient lore and stuff (tho I love their designs) and shoutouts to that blue hair killer leather red dress girl in Yosyonke near the grave, she a baddie

I would like to give a standing ovation to whoever designed the water dungeon


The sequel feels faster in all regards. From traveling to pacing to the analog controls, just about everything feels like it wastes your time less than the original. Weapon upgrades still cost too much. Prefer the story of the original but the characters are still super charming and provide some great moments.

I'm not sure if I missed something, or if this game was just too ambitious for its own good, but I couldn't help but find this game significantly worse than its predecessor.

Legends 1 is very simple compared to this game, but significantly more original and charming. 2 goes for a more Zelda-like approach with specifically themed dungeons, but ultimately they wind up having obnoxious elements that make them way less fun than the ruins of the first game. I'll fully admit that I was extremely frustrated with most of the dungeons of this game, and while that could be a skill issue on my part, it didn't come off as difficult in a way that was fun. I will never complain about the Water Temple in OoT ever again after playing through this game's water themed dungeon. It's like they looked at every criticism that ever existed for water levels in video games, and tailored made a level to hit every single one of those negative checkmarks. There are optional ruins you can explore that are more like Legends 1's, and I found myself enjoying those way more, despite being more basic.

This game also opts for having multiple towns and an overworld map, presumably to make the game bigger and more epic or whatever, but ironically all it does is make each individual town feel less interesting. You never feel as connected to the characters of a specific town in Legends 2 like you do with the people of Kattelox Island.

This game also goes overboard with missions, which aren't hard or anything, but end up taking up way too much of the game. Legends 1 had these too, like defending city hall or finding and defusing bombs, but they were much more spread out and didn't interfere with the meat of the gameplay too much. There are two towns in this game that are almost entirely just these missions, and it gets annoying fast. You have these big open areas that end up being pointless because of how little they're actually utilized.

The story gets expanded upon here, and while it's still good, it does dump a metric fuckton of lore on you at the last minute. Plus, while it tries to expand upon things like Roll's parents and Mega Man's past, I ended up having more questions than answers and it just ends on a cliffhanger. I do like the additional characters (even if they do kind of just randomly decide to fuck off before the end), and the Bonnes are still great. It still has that fun Saturday morning cartoon feel at least. I just wish it was all paced better.

Legends 2 does feel more refined in the gameplay department. The lock-on is mostly more reliable, even if it does like to randomly decide to target something 300 miles away instead of the enemy 3 inches in front of you. There are more cool special weapons that are balanced better and are more useful. There's more variety in general, which I can appreciate. Bosses are more interesting, although that final boss was a massive pain.

In the end though, I can’t help but feel disappointed. Mega Man Legends 2 is far from bad, but it’s definitely lacking a lot of what made the first game great. I can’t help but feel like there was a lot more planned for this game, but due to either budget or time they left it on the cutting room floor and decided to let Legends 3 pick up the pieces. Of course, we all know what happened with that.

A bit more serious tone and lack of charm of the first game, I still love it and I'm heartbroken we've never gotten a follow up to finish the story. #GetMeOffTheMoon

I'm having trouble hearing the dialogue, which is unfortunate since this seems to be a story-driven game. I know it was far from standard at the time, but it would be nice if there were subtitles. I really need to get some speakers.

The controls are improved over the first Mega Man Legends and its spin off, but they still feel clunky/early 3D. I didn't find the combat to be very engaging, and those controls are a big part of the reason why. It felt like I was just blindly locking on and firing away at most enemies without needing to react much.

The story doesn't seem good enough to warrant the large amount of dialogue and cutscenes. Even with the help/saving NPCs, it's often unclear where to go. Having the main objective and the save NPCs marked on the map would help a lot.

This is based on about an hour of gameplay.

I ranked this the same as Misadentures of Tron Bonne... I ranked this four stars... I don't know... This game hurts to rank... It is just so frustrating...

I like this game but I like it because it is a Legends game and it does many of the things I loved about Legends 2... But then it expands on the first game and... I think most of the ways it expands aren't for the best.

So for obvious pluses over the orginal the controls are of course better but as I said in my Legends 1 review, I don't think the controls take long to get used to so that doesn't really do much for me. The missions are more fun in this game so that's something. The story is... better? Better I think? It is more ambitious for sure but... I might still prefer the simplicity of the first game.

Too many characters are introduced who get scraps of screentime, even the Bonnes get very little to do. A big part of this game is meeting Roll's parents but it all just feels... weird? We see Roll's Dad but he has amnesia and she doesn't recognise him... And that's it, we get nothing more. Then we see Roll's mum but there's a bit of a mystery with her, Roll doesn't even believe it is really her mother. This also isn't paied off, by the time they have a chance to interact it is all about Volnutt and Roll stops even mentioning her Mum or Dad, that plot point becomes unimportant and Roll ends up being such a non factor. The whole thing with Sera also just feels like a rehash of the first game.

The world in this game is opened up compared to the first game. There are now multiple islands to "explore". Adding more islands is the natural thing to do considering the concept of the series, I get that... But I just loved Kattelox Island so much, it was one place with so much to see and you really got connected to it by the end of the adventure.

By contrast you never feel connected to any of the people on any of the islands, they just aren't around long enough and the islands themselves just don't have that much to do.

I don't really like the dungeons very much. The gimmicks just worsen the experiences. The fire dungeon is just frustrating and often unfair, the gravity dungeon is super bland and let's not even mention the tragedy that is the water dungeon... NEVER AGAIN!

Combat is slightly better but overall... Nah. Atmosphere is nothing compared to the first game and the dungeons are a disapointment.

It is in many ways "bigger and better" but in many more ways its sort of less charming. This game is in Full Narrative Mode. RIP Mega Man Legends 3, I was there when the curtain dropped.

Improved on everything Mega Man Legends attempted to do. Good side content and improved dungeons and the cast of the two previous games all together means there is never a dull moment. Trust me do the side content and buy the armor chips. Can't believe how hard the final boss is for this goofy game.

An absolute improvement over the first one in basically every aspect. They improved the controls and have analog support, the story is more coherent, cohesive, and provides substantial world lore, the ost and world overall feels more alive and varied.
Of course, there's still occasional jank that stems from it being a PS1 3D platformer, and the water dungeon wasn't exactly fun.
Fun overall, definitely worth playing.


Also get him off the moon.

PLEEEEEEEEEEEEEEEEASE LEGENDS 3 PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASEEEEEEEEEEE

Just released a video about this game too if you'd like to support my YouTube efforts!

Mega Man Legends 2 is a fascinating game. The moves it makes going from the first make sense, going bigger, more cinematic for the time, pushing the animation and graphical power of the PS1 pretty far quite honestly and impressively!

However the problem for me lies in how quite unsatisfying the entire experience is. Like yeah, it plays better, but the pure gameplay wasn't why I came to Legends in the first place. It was for the sense of place, the thought put into Kattleox as a location, the ways it gets you attached to it so specifically, the way it makes you feel apart of its world.

I could care less about the world of 2. Each location doesn't get much to it, the side quests that are there aren't really always the most engaging, the NPC's aren't as interesting or memorable as a lot of even the smaller minor NPC's from the first game. It feels like a game that scales up but doesn't expand the depth of its world to reflect that change of scale accordingly.

The story also takes quite a hit in this as well because of similar issues. What starts with quite honestly one of my favorite game openings ever with how it sets both the stage and its tone in such a razor sharp and crystal clear manor falls into quite a lot of meandering, empty plot threads and wasted time by the time all is said and done.

The few scenes that do pay anything off feel like an oasis in the neverending desert of constant setup that seems to only exist for another game to pay off which......

I'm bummed I feel so harsh on this game. Legends has become such a special kind of experience to me, so seeing that this is how 2 turned out is quite honestly a massive bummer. Like maybe 3 would've retroactively justified it in ways depending on how that went, but something about the world and this setting and all the cool mystery setup in Legends just feels like completely wasted potential.

It's not like the worst thing ever, but while I can accept The Misadventures of Tron Bonne being fine, this one honestly hurts more because of both what it could have been and where it could have continued to go given the chance.

They couldn't even get him off the moon in spirit man.

After procrastinating on it for almost dead-on a year, I finally got back to finish off my Mega Man Mega Marathon from last year and play the second Mega Man Legends game. It took a little while to get back into the swing of things in both the narrative and the controls, but I was hoping and blasting again in no time~. I played the Japanese PSP port via my PSTV with a PS3 controller, and it took me around 14 hours to complete.

Continuing from a little bit after where the last game left off, this game has Rock and the crew of the Digouters on a quest to try and find the mysterious Mother Lode by assisting the crew of the giant Sulpher Bottom ship. There’s a beautiful in-game cutscene to open the action with, and that combined with the first brief mission introduce a ton of new hooks to old questions about the history of the world, the nature of the Mother Lode treasure, and just what happened to Roll’s parents. However, as Rock goes off on his quest to find the four keys to unlock the Mother Lode, this original setup isn’t really touched much at all, as each of the four locations involve fairly self-contained stories (or at least ones only distantly related to that initial premise) until we get to revealing and expositioning everything else after our some 10 hour long key hunt. The story isn’t bad, but I definitely preferred how the original game told its story. This game doesn’t seem to be able to decide if it wants to be one longer story or a more episodic adventure, and that indecision of the parts harms the pacing and quality of the whole. This is best exemplified in how the game is just drowning in relatively flat side-antagonists compared to how involved and detailed an experience you got fighting the Bonne family in the first game. Again, I wanna stress that I don’t think it’s a bad story. I just think that the first game’s story is better.

The gameplay is a significant evolution on the gameplay of the previous game. Where we still have dungeons to explore, puzzles to solves, and bosses, now you have a world map where you can fly around in your airship between different hubs. There are a fair few more mini-games in this game, and some fairly annoying bosses at times, but on the whole I think the gameplay, very similarly to the story, isn’t so much “better” than the first game so much as it is very differently focused. We have a much more linear approach to the design here compared to the last game’s bigger emphasis on exploring more and more of one location. Again, I personally prefer the approach the first game takes, but I’d still say that on the whole this game’s dungeon and boss design is more solid than its predecessor’s.

The presentation is once again very good. The way the game’s painstaking use of all sorts of 2D sprites on 3D models once more brings forth that feeling of “playing an anime” that the first game did so well. The music is also once again quite good, but that isn’t a surprise either given the quality of the first game’s tracks.

Verdict: Highly Recommended. As much as I may prefer its predecessor, this is still an excellent game still worth playing. It is a great Zelda-like action/adventure game on the PS1, and if you like that sort of thing, this is definitely not a game to sleep on.

If you squint hard enough at the moon, you can see a little blue man with more patience than god

Forever haunted by this fucking game and the ending thank you goodnight.

This was my first video game, and honestly my feelings are sure to be a tad bit bias. That being said, I think this game was WAY ahead of its time, and the world just feels so goofy and fun to exist in. There's some questionable game design here and there, but generally speaking the game is just so unique and charming. Love it.

I think a lot of people prefer Legends to Legends 2, but I enjoy the game feeling bigger in scope. The game also just controls better. There's even a control layout option that makes it almost control like a modern third-person shooter.

Un juego al que le tengo demasiado cariño. Sus personajes y el encanto que desprende su apartado visual son muy memorables y las recuerdo con mucha nostalgia.
Jugablemente se siente desfazado, pero a mi parecer aún es lo suficientemente sólido como para disfrutarse hoy día. Pero en todos los demás los aspectos, el juego brilla por la vida que desprende.
Ojalá la tercera entrega pueda ver la luz alguna vez.

The cancellation of Legends 3 is one of the greatest tragedies to ever befall any piece of recent media. Get my man off the moon.

I like it about as much as the first one, which is to say a lot.

A worthy sequel to one of my favorite games of all time, for sure, even if 1 still has a bit more charm.


Legends 2 is more ambitious in scope, storytelling, stage design, and combat mechanics, and it retains the original's audiovisual charm; but falters severely in some major sections, and lacks the previous game's balance and sense of place. Still fond of it, though.

Maior e mais bonito que seu antecessor, mas não melhor. Me diverti bem mais em Legends 1.

A sequência tem mais ilhas, e cada uma com seu próprio clima e estilo visual. Mas nenhuma delas se compara em tamanho, charme e coesão com Kattelox Island do primeiro game. Similarmente, os templos são maiores e cada um tem seu gimmick, mas esses gimmicks ficam numa tênue linha entre "interessante" e "irritante" e acabam consistentemente caindo em "irritante" — temos até direito a um templo da água, e incrivelmente ele não é o mais irritante.

O combate é menos "janky", mas os inimigos batem muito mais forte, são difíceis de acertar e têm a enfurecedora propensão de explodir ao morrer, te causando dano se estiver por perto. Os chefes são nojentos. O jogo anterior podia ter controles que não eram imediatamente intuitivos e um combate simples, mas pelo menos depois de pouco tempo você sentia que "entendeu" como funcionava. Aqui, mesmo ao final do jogo, senti várias vezes que estava lutando contra os controles.

Apesar de até agora só ter falado coisas negativas, MML2 é bacana. Ele dobra a aposta na estética e vibes do antecessor com muito sucesso. Parece até um anime nostálgico dos anos 90. E quando ele não te irrita com os chefes e gimmicks do mal, é bem divertido.

Probably the best megaman game out there excluding the network series. Just improves everything from the first game and it had a solid ending as well. Feels bad we never got legends 3, but we did get EX-Troopers out of it though.