Believe it or not, I don't feel like this is the worst X game. It really got on a bad foot with me, but that was due to using Zero (Zero is factually bad in this game). Once I started using Axel and later X the game became less annoying, but it really didn't stop a lot of design problems this game had. Weird I-frames, inconsistent level lengths, and long boss fights. A lot of the problems with this game just come down to how drawn out it is mix together with bad camera angles and bad level design. I found myself actively enjoying speeding past or avoiding enemies altogether rather than ever destroying them. The story is also kinda nothing, with a lot of the animations being stiff and slow, and the story being ambitious till it's pretty much not, which happens at the start of the game.
Absolutely the worst game I have played in my life. Imagine a Megaman game in 0.25 speed, with poor controls, crappy characters, incredulous voice acting that puts X4's English dub to shame, the most unappealing levels, bosses and music imaginable, extremely cheap moments, horrific level checkpoints and an absolutely pathetic plot. That's this game. I find more enjoyment out of a majority of Wii shovelware titles than I do this. I will admit the first, maybe 6 minutes are fun, and then you enter a level and regret buying this. It's no wonder Capcom didn't remaster any music or even celebrate this game in X Legacy Collection 2. It offers absolutely nothing and would not change anybody's life if it had not been created aside from make it less miserable. Please, for the sake of your money, your controller, your disc drive, and your sanity, don't play this. Megaman X7 is living proof that changing a formula of an established franchise can make it insanely worse.
BURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUNDBURN TO THE GROUND é isso
I never thought this was a bad game per se, just very low budget, and very sobering to a young X series fan who had a much higher impression of the series. The vehicle stage for instance is just a closed loop that repeats until you finish your objective. SO disappointing. Another example: the final boss suddenly has you fighting in outer space with no explanation.
Given what they had to work with the bosses are actually quite varied and creative. Also the game design is deceptively smart in some respects- running speed is absurdly slow so you don't run into whatever you're trying to shoot, and while jumping Zero swings his blade on an X axis instead of a Y, making it easier to connect attacks in a 3D space.
The idea of an X game where X is not at the forefront is so highly intriguing to me that I wish it was done in a better game or remade. It's clear that Axl was meant to be stand-in for X if not replace him altogether. His armor design is less simplistic than X's and therefore looks like the more natural partner to be paired with Zero. Although it's not clear what Axl's armor design is actually supposed to say about him. ("Let's add racing stripes." "Okay.")
It's also apparent in retrospect that you're meant to toggle between Zero and Axl liberally as the situation calls for it, but that isn't how I actually played the game and I imagine I am not the only one. Usually I tried to stick to one character throughout the entire stage. Maybe the game ought to have had it so saber and buster attacks were available at the same time and have your onscreen character automatically switch to reflect whatever you were using that instant. But then again, maybe that would've still been broken albeit for a different set of reasons.
Anyway I did actually beat the game so that's something, at least.
Given what they had to work with the bosses are actually quite varied and creative. Also the game design is deceptively smart in some respects- running speed is absurdly slow so you don't run into whatever you're trying to shoot, and while jumping Zero swings his blade on an X axis instead of a Y, making it easier to connect attacks in a 3D space.
The idea of an X game where X is not at the forefront is so highly intriguing to me that I wish it was done in a better game or remade. It's clear that Axl was meant to be stand-in for X if not replace him altogether. His armor design is less simplistic than X's and therefore looks like the more natural partner to be paired with Zero. Although it's not clear what Axl's armor design is actually supposed to say about him. ("Let's add racing stripes." "Okay.")
It's also apparent in retrospect that you're meant to toggle between Zero and Axl liberally as the situation calls for it, but that isn't how I actually played the game and I imagine I am not the only one. Usually I tried to stick to one character throughout the entire stage. Maybe the game ought to have had it so saber and buster attacks were available at the same time and have your onscreen character automatically switch to reflect whatever you were using that instant. But then again, maybe that would've still been broken albeit for a different set of reasons.
Anyway I did actually beat the game so that's something, at least.
X is one of my favorite series ever with the original X being one of my favorite games of all time. That being said this game breaks my heart at how absolute trash it is. I think this game is the biggest reason X isn’t still getting games made today. Please don’t ever play this game if you care about yourself or your time.
se o inferno existe esse jogo passa em loop com grito da hiena todo dia. diferente de outros jogos ruim que joguei na vida que ao menos se salvam em algo ou tentam inovar trazendo mecanicas ou pontos da historia onde pode se elogiar, esse jogo e pessimo em tudo, ele consegue ser facilmente um dos piores jogos da historia dos videogames.
BURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUNDBURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUNDBURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUNDBURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUNDBURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUNDBURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUNDBURN TO THE GROUND BURN TO THE GROUND BURN TO THE GROUND
For some reason, Capcom decided to move the X series to 3D with Mega Man X7, adding a weird top down-esque gameplay alongside the classic side-scroller gameplay. Sadly, the experiment failed terribly since the 3D gameplay is awful and the 2D one doesn't make up for it.
I can't recommend it at all unless you're really curious about how bad it is.
I can't recommend it at all unless you're really curious about how bad it is.