Reviews from

in the past


This was one of the first Megaman games I ever played. It's still bad.

LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Imagine a megaman game where everything feels bad


barely playable mess of janky early 3D combined with the worst and most infuriatingly annoying storytelling in the series

Axl's character design and the music are the only redeeming qualities in this game.

i don't know if this is the worst thing in the world (i barely played it lmao) but from what i can tell, it's just incredibly frustrating to play, even compared to X6

it suffers from many of the same issues as X5/X6, but has so many more problems that arise from being made in an unpolished 2.5D/3D engine instead of just using the MMX4 engine again

Axl has a cool design and the story seems to be somewhat interesting? but like X6 it really doesn't need to exist, especially when the game itself is so unfun to play

Joguei a primeira fase. Odiei os gráficos, odiei o gameplay. Abandonei.

BURN TO THE GROUND
BURN TO THE GROUND
BURN TO THE GROUND
BURN TO THE GROUND

Calling Mega Man X7 boring would be an understatement. The transition to 3D ultimately caused it to lose almost everything that would identify a Mega Man game. The precision of movements, level design, and enemy placements are gone. Replaced by vast levels, slow movements, simple platforming, and generally disappointing level design. There is little to no redemption for this title.

https://www.youtube.com/watch?v=U1UtRnGn5hc

It was all laughs until the end. Never ever will a game invoke the same absolute despair and visceral depression that X7 did after I realized I had to do the boss rush. Genuinely haven't felt such crushing sadness before in my life.


Mega Man X7 is allegedly a game

STOP POSTING ABOUT MEGAMAN X7. I’M TIRED OF SEEING IT. MY FRIENDS ON YOUTUBE SEND ME MEMES, ON DISCORD IT’S FREAKIN’ MEMES. I WAS IN A SERVER, RIGHT? AND AAAALL OF THE CHANNELS WERE MEGAMAN X7 STUFF. I-I SAW A CAMPFIRE GOING ON IN THE WOODS, I NUDGED MY GIRLFRIEND AND I SAID “REMINDS ME OF MEGAMAN X7 HAHA BURN BURN BURN BURN BURN BURN TO THE GROUND!” I FREAKIN’ LOOKED AT A TRASH CAN I SAID “MEGAMAN X7 BELONGS IN THERE”, I LOOKED AT THE FLAME SWORD FROM MEGAMAN 8, IT REMINDED ME OF THE KOMBINAT STAGE AND I WENT “FLAME SWORD? MORE LIKE FLAME HYENARD!” AAAAAAAAAAAAAAAAAAAAAAA

Funny moment
Too bad it also makes me sad :(

What can you say about Carlton? he was Carlton

if capcom made nails on a chalkboard into a videogame this would be it

I think this game gets a bad rap, that's not to say it's great but it has a lot of stuff going for it. The cell-shaded art style looks great! There's some legitimately fun boss fights, and the story is a step up from the previous couple installments.

That being said the camera sucks ass, there's parts that are clearly unfinished, and some levels feel almost unplayable. Better than x6 tho imo

novel ideas that arent implemented that well but can still entertain a bit even more if you enjoy PS2 jank

better than X6

So yeah, this game is shit, but it’s frustrating moments don’t hold a candle compared to the atrocious game design that was in X6, so it’s much better.

Axl’s neat too.

It's an absolutely broken mess of a game but Flame Hyenard boss fight is something that needs to be experienced first-hand, youtube videos don't do this fight justice

this game is somehow almost as bad as x6 for completely different reasons instead of being needlessly frustrating and having abysmal level design but still feeling like a megaman x game everything is a boring slog that takes forever to get through and doesnt even feel good to play
its only better than x6 because it didnt make me want to punch someone its just fucking lame

Wow! This game has pretty much no redeeming qualities!

Everything about the gameplay is horrible. It doesn't feel good to control; the main characters themselves are bad enough but the vehicle sections are even worse. They didn't really put any thought into how ranged weapons would work in 3D space, so they just let you lock onto enemies, even in side scrolling sections.

The intro stage is one of the worst in the series. At the end of the first 3D section there's a door that can only be unlocked after doing a weird little "puzzle" that acts as a check to see if the player understands how the lock on function works. Metroid Prime starts with a similar target practice "puzzle", and putting the two side by side just shows off how bizarre and unintuitive X7's lock-on system is by comparison. Then, in Zero's portion of the stage, there's an area where the screen won't scroll until some number of enemies are defeated, and they just spawn right on top of the player.

The cutscenes are atrocious, whether they're pre-rendered videos, text over images, or made with the in-game graphics. There's an early cutscene, right after beating the intro stage; a text box appears at the bottom of the screen as an image sets the scene. Axl is already in the image, but a second render of him is overlaid on top of the main image when he speaks. By the end of the cutscene, Axl, Signas, X, and Zero are all rendered in front of the background image, and they're all in random poses completely ignoring any context of the conversation or framing of the scene. There's a level transition where the camera just hangs on the player standing on an airship for a solid 10 seconds or so, I legitimately thought the game had bugged out. Sometimes when a cutscene uses in-game graphics, or after a boss has been defeated, the camera will just zoom into a random point in space, filling the screen with a blurry mess of blown up PS2 quality textures.

Navigating the UI in between missions is impressively frustrating. The first time you clear a stage, the game explains to you how the ranking system works, what factors control your rank; the Zero games don't do this because A: those games respect the player enough to know that someone game savvy enough to care about their rank can probably intuit how it works on their own, and B: the Zero games use a much more clear scoring system that tells you exactly how much of your percentage is affected by what factors on the scorecard itself.

Every time you want to change menus, go to the save screen, go to the level select screen, the game asks "are you sure?" and the default cursor position is always "no". When you finish the intro stage and are given the level select screen, the game gives you a lore blurb on each of the eight levels one by one. When you pick a level, the game spends time explaining how the character select screen works (it does this because the level and character screens use weird radial menus that aren't visually coherent enough for some players to immediately understand). When you switch from the level select menu to the options menu, the game explains how the options menu works.

In each main stage, you can rescue two NPCs who will give you a chip to add points to one of your characters' three skills; the game gives you a blurb about how "rescuing people can get you upgrade chips!" every time you enter the upgrade menu, even if you are upgrading twice in a row from the same level. Once again, after distributing your points, the game will ask if you're sure about your selection, and the cursor will default to "no".

Some of the levels in this game are split into as many as 4 or 5 sections, all stitched together by loading screens. Several times throughout a level, a character will ask you to hit a button prompt to receive a hint, shouting "Can you hear me? [Current player character]?" Many levels consist of copy and pasted assets, sometimes with a change in hue. Red, blue, and green airships. Orange and blue virtual reality hexagons.

The difficulty is ridiculous, and after multiple attempts at playing through the game on the standard difficulty I gave up, I finished the game on the Legacy Collection's "Rookie Hunter" mode. Most of the time it feels like your health is infinite in this mode, but I still almost died in several of the boss fights. The only time that I did die in Rookie Hunter mode was in the motor bike stage, because of the time limit. Unlike previous games bike levels, which force you into a high speed auto-scroller, in this one you need to go as slow as possible in order to not miss the tight turns you have to make to pick up all of the bombs you need to diffuse.

The voice acting is embarrassing, but that's nothing out of the ordinary for Mega Man. What is out of the ordinary is the fact that I don't remember a single song from this game's soundtrack.

Burn to the ground, Mega Man X7.


this one builds character

i own this game 3 times and i dont know why

Terrible controls, meh level design, and why the fuck is X not unlocked at the beginning?

unironically still better than x6 i dunno what fucking shit you guys are smoking