Reviews from

in the past


i enjoy this game alot, stories great, characters are great, artstyles great, musics really cool, graphics are really cool, mwah cool game

Night in the Woods

Me ha gustado mucho pero tiene un problema y es que intenta ser dos cosas cuando siendo solo una ya hubiera estado bien.

Hay partes que no encajan bien con las otras. Es... raro.

Todo el rollo horror cósmico no pega nada con lo que ha ido creando al principio. No sé.

I don't actually know how to articulate how much this game means to me, or how good I think it is. I played it very close to release, after playing the 2 prequel games, and didn't really know anything else about it. As someone who had recently dropped out of uni due to mental health and was desperately afraid of having to go back to a rural area in the middle of nowhere, somewhere with not many other lgbt people, where my parents lived, when a family member I was close to had recently passed away, it really hit hard. Mae reacted and did and said things that I felt and thought, I saw the ugliness in the way she acted in a way I hadn't noticed in myself. The characters are so real and playing this game felt like a weird American twisted up version of my life events written and shown in a beautiful way that life never is. I can't rec this game enough, please play this. If I could rate it higher than 5 stars I would.

Game installed in the protagonist's computer actually a better game than the game. So much time wasted going back and forth on the map instead of engaging with something. So little reason so sit through all of it.

I wish I wasn't hard wired against story games so I could finish this but I absolutely adore this game.


hurr olha pra mim eu sou tão debochada hurr

it’s so good i bought it twice. i love gay mentally ill cats

the ultimate teen melina classic. played three times. makes me sad! hurts different every time :)

Me pase este juego 4 veces, simplemente me encantó de principio a fin.
Podría resumirlo con 2 canciones.
https://youtu.be/2qONLDwG1jg
https://youtu.be/c8xI_xXqcmo

Fuck it, I love this game

An absolutely wonderful game about 2010s capitalism's effect on small-town America. It simultaneously entertains and infuriates me when people are media illiterate about it, especially when they're horny about it.

Fuck Alec Holowka.

This review contains spoilers

That fucking monologue. You know which one.

very depressing and charming at the same time. this is very much a visual novel-experience so if you hate that kind of thing and dont like this I think thats perfectly reasonable but this is an experience that hit home with me kinda. I played both playthroughs and Bea's playthrough is so much better than Gregg's though they're both great.

Probably the only example of the saying "be gay do crimes" that's actually funny

There is a hole at the center of everything, and it is always growing. Between the stars I am seeing it. It is coming, and you are not escaping, and the universe is forgetting you, and the universe is being forgotten, and there is nothing to remember it, not even the things beyond. And now there is only the hole... You are atoms, and your atoms are not caring if you are existing. Your atoms are monstrous existence.

This is a neat little game about cartoon animals going through life and trying to figure out what to do. The dailouge is funny and the characters are compelling. You'll even learn a bit about labor history which is always fun. The game is an experience more so than a game in the traditional sense. You can't die and there are no win conditions in the classical sense, but it's honestly worth your time to go through for the characters and the music.

Both really comfy and anxiety inducing

Great characters, forgettable story, and the mechanics are uninteresting.

Starts to drop off once the story gets paranormal but otherwise really nice. Artstyle and music are great.

Sometimes you need a game about a cat girl coming back to her home town to really get the reality check you need

Really nice game with nice characters that honestly hit home too close

This is a hard game, but not in, like, difficulty or anything. It's hard because it hits really close to home in a lot of ways, especially if you're from a small, economically depressed rust belt town not unlike Possum Springs. This game captures the zeitgeist in a way that I can't really say I've seen elsewhere, and it does so admirably, but in a way that made me cry a lot, so. You know. I'm predisposed to really love this game based on that alone.

In a hypothetical scenario where it didn't speak to me as much as it very definitely does, there's still plenty to recommend the game. It doesn't pull its punches at all, but it's also funny as heck and the mystery is pretty fun to unravel, too. The main cast is great, but you'll also probably find yourself checking in with all the people around town after every plot event just to see what they're all up to.

In terms of more video game-y things, the art style is extremely charming and the music is great. I've gotta admit that I was really happy to get this for the Switch and play it, because I really didn't like trying to do the platforming with my keyboard... that's more of a me problem, though. It's genuinely pretty fun trying to platform around town and walk on telephone lines.

Anyway, this is a definite recommend for me. You probably should be in the right headspace for it, of course, but it's a great experience. It is kind of hopeful at the end, in its own way, and I feel like it's the kind of game that works especially well in these trying times.

I love the art and music but was not a fan of most the characters. Idk it's worth a play for sure but just not really my thing I guess.

Night in the Woods is simply an incredible game, one that gives off the feeling of settling down with a really good book. A lot of games that seriously focus on the state of our world and our societal issues can often feel a bit preachy or overwrought, but Night in the Woods pulls it off seemingly effortlessly. It perfectly captures the feeling of living in a world that is crumbling around you, where sometimes all you want to do is goof off with your friends, because the issues are too big for any one person to handle. There's this nagging feeling of existential despair hanging over the game, but it starts at the margins, just out of sight.

The opening acts of the story have a very cozy, almost Animal Crossing-esque vibe, as you become accustomed to the town of Possum Springs and settle into a daily routine. The recurring characters who appear each day imbue the town with life, and as the game goes on the amount of locations to check on each day increases. Although the platforming isn't super sophisticated, it's enough to make you feel as free and rambunctious as Mae does when she's running about through town. You begin to feel a hint of the stability that Mae was searching for when she dropped out of college, but it's tinged with a bit of sadness - her old friend Casey is gone, Bea seems to hate her guts for some reason, and Gregg is forming his own plans with his boyfriend Angus. Possum Springs is changing, and in some ways declining.

As the autumn progresses, you can palpably feel the slow shift in tone as Mae's mental health begins to take a toll, and more and more seemingly supernatural elements creep into the story. The middle quarters of the game are peppered with wonderfully surreal dream sequences in neon blue and pink that seem to wordlessly hint at the emotional and existential turmoil going on within Mae's head. It's these creepy elements that inform much of Night in the Wood's unique tone, and by the end of the game they are perfectly married to the game's themes about what it means to live in a society where people are only valued for their labor and the systems we uphold are designed to be able to crush us at a moment's notice.

Mae is just a normal person, a twenty-something year old with no job who couldn't handle the stress of college. She's not a hero who can fix the world, or even fix her friends' economic and interpersonal struggles. There are tons of moments in the game in which you are given dialogue options where neither options are the "right" thing to say, because Mae's social awkwardness makes it hard for her to navigate heavy conversations. One particularly memorable moment near the beginning of the game involves a drunk Mae attempting to apologize to Bea for her behavior; the dialogue options are perfectly formulated, formal apologies, but when picked they only come out as half-coherent drunken sobs. The message here is that Mae is her own person with her own flaws, and no about of omniscient guidance on the part of the player can change that.

The extent of the player's control comes from how they choose to spend Mae's time, both in terms of exploring Possum Springs and in terms of which of the main characters they choose to hang out with. There are tons of scenes and conversations in the game that are totally missable depending on what you do while playing the game. None of these change the overall outcome of the game, and yet there's still a powerful incentive to seek them out - namely, that the writing in the game is extremely good. The characters are relatable and well-rounded and funny - funny like how your friends are funny, not like a Joss Whedon character making cool quips or something. My favorite is Bea, Mae's depressed goth friend who truly cares for her deep down, but there's also a lot to love about Gregg's hyperactive criminal antics or Angus's quiet, understated sense of humor. Through your various hangout sessions and the IM messages you exchange with them on your computer each night, you begin to genuinely appreciate who these people are, and feel for their struggles, which are all too relatable to so many of us these days.

I would be remiss to not mention the artstyle and music, which are both excellent. The art is simple yet pleasing and evocative, capturing both the warmth of Possum Springs as well as the dark and eerie undercurrent that pervades the game's playtime. The music is also, uh, simple yet pleasing and evocative, calming and catchy and full of little leitmotifs that truly help tie the story together. The whole experience of playing Night in the Woods is strangely immersive in this regard, filling you with a potent mix of emotions that is hard to describe. You begin to feel like you truly occupy Mae's shoes; her home becomes your home, and her friends become your friends. Few games have made me feel such powerful emotions as this one, and much like a good book, I find myself longing to return to it and experience the story again.

Also, I want Mae and Bea to kiss.

Queria MUITO ter gostado, porém a história e nenhum personagem me chamou atenção, todos me pareceram extremamente genéricos e as partes bonitas do jogo, como os sonhos, não compensaram.


I enjoyed this game. It does what it does really well. I enjoyed the characters. The only gripes i had is i didn't know that hanging with people that aren't your main friends doesn't progress the day, so i just missed content; and that I can't experience the other content that I didn't choose. I understand that decisions to make your decisions hard to choose between friends, but maybe afterwards to be able to play those without playing the game again would be nice.

The length was a bit too long but the beautiful art design, intriguing mystery, and the surprisingly well-written characters more than makes up for it.