Reviews from

in the past


Ti’zo too good for this world.

i think if i could play any sport i would choose to play magical basketball with a group of friendly outcasts from society trying to use their connections to forcibly revolutionize society

My personal favorite Supergiant game. Gameplay isn't all that great (but then again, that's basically the Supergiant staple before Hades) but absolutely makes up for it in plot and game design. Very much worth a playthrough or more

cried my eyes out despite getting what's generally considered one of the better outcomes of the game. would recommend anyone to play it!! the soundtrack bangs and the ending song is half the reason i sobbed. #lesbians4hedwyn


Pyre (7/10, 7/10)

Pyre was a pretty good game. I don’t like to compare the different games I play too much for these reverys, but I think Supergiant Games’ body of work is particularly interesting to talk about, so we’re gonna do just that for this one in particular. Before I talk about Pyre, itself, I’d like to talk about the games that preceded it first.

When I played Bastion, I thought it felt like a game that was built by a competent and motivated team, albeit a rather inexperienced one. The combat was pretty enjoyable, the music was awesome, the visuals were competent- if a little stiff at times-, and the storytelling was pretty good. I especially liked the narration; the game wouldn’t be the same without Logan Cunningham. Now that I think about it, the game actually employed a mild amount of directly interactive storytelling, too, which is always a positive in my eyes. That being said, I think the game got somewhat repetitive by the time I’d reached the end. The movement felt rather slow and, although my memory could be failing me, I remember the enemy variety felt rather lacking, as well. For a first game, though, Bastion was remarkably strong.

Transistor aspired to be a more mature and intimate game than Bastion. It felt like Supergiant was trying to prove themselves as a “serious” developer. In a sense, I’d say that they succeeded at what they were trying to do. Transistor is, above all else, a game that had a clear vision behind it. It is an aesthetic masterpiece. It looks and sounds unbelievable. There are several songs from its soundtrack that I think about semi-regularly, and that is a feat given how little I tend to think about game music these days. Additionally, I cannot think of a single moment where the game looked anything less than spectacular, and I don’t say that lightly. The world of Transistor is super captivating, and I wish I could spend more time in it. I could gush about the good things this game does for full minutes, but for each thing Transistor does well, there’s something else that it lacks. I don’t wanna rant about this for too long here, but to put it simply, Transistor’s story and gameplay are not that great in practice. There are many intriguing ideas for sure, but the game merely holds its ideas out on a silver platter and expects them to carry the whole experience. The combat system is certainly interesting, but no amount of combinations of attacks make up for both the lack of enemy variety and uninteresting battle arenas. Additionally, tying the stories of various characters in Cloudbank to the different functions you pick up throughout the game is a neat concept for sure, but it effectively serves as nothing more than over-written lore that does little to branch out its world. It pushes you to interact with its world through static menus rather than through gameplay, and I personally find that to be so disappointing considering how stunning its world is. Red’s story is ultimately very simple, but since the transistor is the one who has the ability to talk, and he’s a dull- albeit well acted-character, the world is made all the more boring as a result. I apologise if none of that made sense, but I’m starting to go down a rabbit hole. The point is, Supergiant’s vision for Transistor was super strong, but its individual parts didn’t quite live up to the strength of that vision. As a result, Transistor is more interesting to talk about than it is to play, but I’d still say that there was certainly enough on the table to prove that Supergiant was not just another indie game studio. They were clearly a talented bunch, and with Transistor, they proved it.

This brings me to Pyre. Since Supergiant had proven that they were able to make a fairly tightly-knit game that could turn heads, with Pyre, they seemed keen on proving that they’d matured as a studio, and now had the ability to make a real “big” game. They took a visual novel about a band of misfits going on an adventure together and combined it with a sports-action game, and it’s topped off with an added multiplayer mode that I honestly haven’t played. It’s an ambitious game, with 8 playable characters each with their own backstories and 8 different races with their own specific cultures and backgrounds and 9 different “triumvirates” that you fight against, each with their own backstories and lore, and several different arenas, and a book full of expansive lore about the structure of the world and its history and its conflicts and...yeah, you get the picture. Pyre isn’t just a game that’s based on a strong vision like Transistor, it’s not just attempting to be a strong game like Bastion, it’s an entire world’s worth of content. Given the size of the team, the fact that they were able to build a game/world to the scale of Pyre is a testament to how much Supergiant had grown as developers at that point. What’s more impressive, though, is the consistently high quality at which they built the game. The characters are all rather well-written. I can remember the names of all of the main cast and what they do in the gameplay and story. They all have their own character arcs that are pretty well realised, too. The first 6-8 hours of the game are especially strong, and is concluded by a moment in which I actively exclaimed “holy fuck, that’s so cewl!” What follows is some rather consistent gameplay for the rest of the game.

You know, in some respects, I’d say that the gameplay was too consistent at times. The sports gameplay is quite simple, it’s like hand-ball with more magic. Once I leveled up all my characters and stuff, the game was a little too easy and easily cheesed, but I think that could partially be my fault since I played on Normal difficulty the whole time. Mind you, some of the Rites (that’s what the sports gameplay is called) could be really engaging and intense when I was matched up with opponents who I was at a similar skill level to. That being said, I was quite ready for the game to be done a few hours before it actually ended, the story beats felt rather repetitive at that point. Despite that, though, I think that the ending was pretty strong, all things considered. It was interesting to see all the outcomes my choices lead to, and how all the interwoven stories tied together in the end. Despite the fact that the game is partially a visual novel, and, as the name suggests, those tend to be more text-based than most genres, Pyre makes great use of the interactive medium to assist in it’s storytelling. Its mechanics change through the course of the story depending on the decisions you make, and while I won’t spoil how this works, I do have to say that the way it does this pushes the player to master each of the characters, regardless of how much they enjoy playing as them. The visual novel sections of the game and the extra reading in the form of the book of rites, they don’t dominate the storytelling too much. In fact, I’d say that Pyre blends its story, world, and lore MUCH better than in Transistor. It didn’t feel like I was just reading glorified text boxes in a menu, it felt like, as a reader, I was a “part” of the world by learning more about the world. It was my role to learn the lore, and lucky for me, that lore was quite interesting to read through. It was closely tied to the world of the game, itself, and it gave a whole bunch of context to a lot of the bizarre imagery in the Downside, as well as some of the more “foreign” concepts of the game’s world.

Overall, Pyre feels like a game that was made by a team who learned from their past experiences. Just about every aspect of the game feels like it had a consistent focus and was given an equal amount of attention. While the presentation is not quite as profound as Transistor’s, I think that the extra focus that was put on the story, world, and gameplay was ultimately worth it. The soundtrack, while still good, was not particularly interesting to me, save for a few songs, and the visuals, while polished and even gorgeous at times, didn’t really blow me away apart from one time in particular. Logan Cunningham’s voice acting seemed to play less of a prominent role as it did in the previous games, with his character only turning up to narrate the game’s Rites. I don’t think his character added all that much to the game’s world or story save for a few unremarkable moment, but I’m just nitpicking at this point. The game feels like a complete package, and one that I was glad that I experienced.

If anything I’ve mentioned in this Revery sounded remotely interesting to you, I’d definitely recommend picking up Pyre. If you feel you can see it through to the end despite its repetitiveness in the latter half, I think you won’t be disappointed. The game isn’t too long, and it felt to me like a game that is worthy of the praise it received. I definitely wanna czech out Hades when I can, because Supergiant is a great studio whose narrative can be see through the games that they’ve made. With all this in mind, I were to give Pyre an obligatory rating, for both its quality and my enjoyment, I’d give it a 7/10.

It was a real treat to play Pyre, especially after Bound By Flame. It’s funny actually, it was shorter than that game, but the game felt deserving of its length. I didn’t notice the time that went by until after I finished my play sessions. That, in my opinion, is a mark of a strong game.

Without a doubt my favorite Supergiant game. Usually, when I lose in a game, it's frustrating but I just sigh and retry. That's not the case with Pyre. The first match I lost was my second Liberation Rite, meaning my Exile couldn't return just then. It broke my heart. Then I beat the game and was moved to tears from the ending, moving from character to character and seeing how they ended up. Then the credit song rolled and was filled with intense emotion. Pyre might not be my favorite game ever made, but it is up there. Easily my favorite sports game.

Although I have yet to finish it, Pyre is a game that excels in so many areas. The story is interesting from the outset the characters are very likable and above all the presentation is gorgeous. The gameplay can be entertaining though it is not its forte however I heavily recommend this game.


Fui atraído por esse jogo quando descobri que ele era um jogo de esporte cuja história se adapta aos resultados das suas partidas e de suas ações nelas, conceito que achei ambicioso e original. Fiquei um pouco surpreso ao descobrir que ele também era parte visual novel, com um elenco charmoso de personagens, seus resultados nos jogos afetando diretamente as suas vidas e ambições. A proposta do jogo é a seguinte: ao cometer um crime, você é exilado de um reino “utópico” e enviado para um outro, deprimente e escasso, e só consegue ascender de volta ao se provar em uma série de ritos que só conseguiria descrever como “basquete astral”, competindo com outros times de exilados por quem pode ascender. Eventualmente, as relações entre os exilados de seu time e os que competem se revelam e desabrocham, e você se vê escolhendo com certo pesar quem deve jogar, quem deve ascender, e sente o peso de suas derrotas, que deixa você e seus amigos cada vez mais longe da liberdade.

É uma ideia muito ambiciosa e inspiradora, e aplaudo a Supergiant Games por ter arriscado nesse caminho. Infelizmente, a ideia é ambiciosa demais, e as inúmeras variáveis que influenciam a história acabam pesando nas possíveis permutações narrativas que escritores conseguem escrever e representar, e muitas vezes as reações de seus companheiros parecem inconsistentes com o que anda acontecendo no jogo. Além disso, o jogo é muito fácil na dificuldade normal, e não se esforça muito em realmente apertar o jogador de forma que ele se sinta andando em corda bamba, que é a situação que a narrativa pinta. Quanto ao esporte em si, achei ele divertido de jogar, e se manteve engajante do começo ao fim, especialmente conforme partes de seu time vão ascendendo e você precisa se adaptar com quem sobrou. Porém, como disse, nunca deixou de ser fácil. Não ser forçado a explorar as ramificações narrativas que minha falha implicaria acabou me deixou um pouco desapontado, e impediu que todo o potencial dessa estrutura pudesse ser realizado.

Sendo um jogo da Supergiant, é esperado que ele seja lindo de ver e de escutar, e que seu mundo seja original e charmoso. A arte 2D e 3D do jogo é lindíssima, e a estética inspirada em astrologia casa muito bem com o tema. Posso dizer que Pyre teve o olho maior do que a boca, buscando uma complexidade que o orçamento não lhes permitia, e seria verdade; não obstante, esses são os esforços e a mentalidade que mais aprecio em jogos, e me inspira ver que produtores independentes como eles estão dispostos a sempre empurrar o gênero para frente.

I'm amazed with the flow of this game, the way it seamlessly carries you between competitive rites, character moments and its overarching story, ever cranking along and always adapting to the decisions you make.

With the next gen having arrived this month, there's a lot of talk about the near nonexistent load times, and I found myself really keyed in to the way Pyre hardly ever keeps you waiting, though this is achieved through its design rather than through any technological feats. Dialogue whips by but never leaves you behind, transitions from your group's wagon to the overworld map to group conversations flow effortlessly from one to the next, and the decisions you make are important, but not something to be bogged down with—no matter what you choose, the story will lay a forward path and you will continue to be able to affect it in meaningful ways. All simple things, but it makes it all the easier to be completely enraptured by the world Supergiant has crafted here.

I adored Pyre from start to finish, and found myself consistently amazed by the ambitious leap they made from Bastion and Transistor to get here. Easily my favorite from them so far.. but I'm sure Hades will have a word with me on that soon.

I could beat up 90% of the men in this game but would get beat up by 90% of the woman there.

the art and writing are both wonderful, as i've come to expect from supergiant, but i'm probably going to have to get a controller to complete this game as the mouse and keyboard controls are fairly unintuitive.

Volfred delivers a Pepsi to the Archjustice; riots cease bloodlessly.

best visual novel basketball simulator ive played.

spiritual sports for mutual understanding

Someone get Jon Bois a copy of this game.

I wrote this a few years back and it still hold up: "It has always felt a little weird to me when we criticize professional sports teams for not having enough fun. Yes, when a team is able to enjoy themselves it usually helps the on field product, but professional sports and "fun" have a weird relationship. Above all else professional sports are a job. Pyre gets this in a way no other sports game ever really has and it's fascinating. The Rites are not a fun event, but a somber ritual that happens to be gameified. For the actual player, it is a fun game, but for the athletes, it is a means to a greater end, and Pyre does such a good job on delivering that narrative."

THEY FOLLOW THE STAAAARS.....BOOOUUNNDDD TOOOOGGEEETTTHHHEEERRRRR smash cut to me crying on the floor

Que no os engañen, ésta es la obra maestra de Supergiant Games. Un mundo único que no se parece a nada de los mil tópicos de fantasía, una selección de personajes en los que cada uno es mejor que el anterior, decisiones durísimas, un estilo visual y sonoro impecable, una jugabilidad sorprendentemente divertida...

Todo Bien: El Indie.

An incredible, beautiful game.

Not just with a very fun gameplay,

what if Mario Hoops 3-on-3 was a choose your own adventure book

Prior to Hades, Pyre was my favorite Supergiant game, and I still have a lot of love for it. As is standard for Supergiant, the aesthetics are the real standout here. The graphics are gorgeous, resembling a painted mural, rich in color in a way that's fantastical and otherworldly. The celestial motifs that persist throughout the game - the constellations that your roaming band of exiles use to navigate between each Rite location, for example - also serve to contribute to this feeling. As always, Darren Korb's soundtrack is excellent, blending various folk styles as well as some more out-there things like "pirate rock" or "baroque harpsichord music with hip hop beats". The other great thing about the game is its ensemble cast, which includes tons of memorable allies and adversaries, including my favorite character Rukey Greentail, a wry smuggler who is also a dog with a mustache.

But the most interesting part of the game is the Rites, which are essentially a magical basketball league in which exiles compete for the ability to break free of the purgatorial Downside and return to civilized society. Unlike most games, you don't receive a Game Over when you lose - the plot will continue, changing to reflect the outcome of each match. This determines which of the several opposing teams you will face in the final "Liberation Rite" of each "season". Whichever team wins the Liberation Rite will get to choose one teammate to free from exile. This is fascinating to me, because once you free a teammate, they are gone forever, unable to be used or interacted with for the rest of the game. Depending on the outcome of each match, this can drastically change your team's makeup as the game goes on. Losing a liberation rite means your opponent will go free instead - which might be good or bad thing depending on who said opponent is. It could be Dalbert, a kindly old dog with a sense of piety, or it could be someone like H. Manley Tinderstauf, a stuck-up aristocratic tree who everyone in the game despises. It's always bittersweet setting someone free from exile - you want them to be able to return to their loved ones back in the normal world, but at the same time their absence will be deeply felt by all those left stuck in the Downside.

Each opposing team has its own leader character with their own reasons for their exile, and motivations for what they plan on doing once they return back home. They also each have a connection to one of the members of your own team. Each time you face off against a team, these interpersonal storylines progress in interesting ways, with variable results based on whether you win or lose. It's an excellent way of writing a sports game with an ensemble cast and a character-driven plot.

Although some people might not like the sports gameplay, I found it very enjoyable, especially since it's tied so heavily to the story progression. There is very little I can complain about with regards to Pyre - it's simply a fantastic game.

shitty basketball play the same game 1000 times

Best Supergiant ost and a cool world that was really immersive. I feel I know the characters of this game better than I should and Im glad at how seamlessly the game fits the various choices the character can make.


Comecei a escrever a esse texto falando que não gosto de Pyre, mas acabei percebendo que não, eu só realmente achei ele arrastado no final, só queria acabar logo com aqueles jogos e chegar no Liberation Rite.

Pyre é um bom jogo, Supergiant se propõe a um jogo completamente diferente dos anteriores e quase todos os elementos que estão aqui foram levados para Hades.

Os momentos musicais de Pyre estão pau a pau com os de Transistor. A forma que ele adapta a música e as cantadas são um negócio que nem sei descrever direito.

Isso que nem entrei na dinâmica dos personagens, o jogo traz uns que são o puro ouro de querer acompanha-los e querer saber um pouco mais sobre eles (e puts o Ti-zo em específico, fofo demais)

Apenas fico triste de Pyre não ter recebido tanta atenção, as vezes sinto que o estúdio tem muito carinho por esse jogo e ele não é tão amado de volta, infelizmente isso acontece de vez em quando.

Edit: passou um tempo que escrevi isso e percebi que entre os quatro jogos, esse foi o que o mundo mais ficou marcado em mim. Talvez Pyre seja meu jogo favorito da Supergiant

This review contains spoilers

Okay turns out despite doing a two and a half hour podcast about Pyre I’m still not done thinking about it. Why does no one at Supergiant care about anyone else who lives in the Downside? Why, even when your revolution ‘succeeds’, are you left with all of these awful stories of those left behind in the Downside? What does this world look like that you cannot bridge those two places together except for a magic portal? If that’s the only method of travel between the two places, how is commerce and exchange taking place? None of these questions are answered in a meaningful way and it completely undermines everything that Pyre is trying to sell you. The game’s anti-violence stance being tied to the good ending is the definition of cowardice. I’m still so confused and upset whenever I think about this game. Who is going to help those in the Downside? No one.

i should come back to this game and play with a controller bc its hell with keeb and mouse