Reviews from

in the past


I tried liking this game, but it's SO slow. Combat drags on for ages and the UI is so bad, it's hard to know what's happening. I do not recommend it at all.

I think my biggest issue is just how I don't really care for the cast and they don't really do a good job at making them stand out compared to Arcane.

This is a fine craft but it's impossible to deny that is focused entirely to League of Legends players, that's not a bad thing but the slow pace adds to an experience tailored to a specific product, but i really think there's a good game here, but it's definitely a slow burner.

Quite enjoyable all the way through, loved the environments and the music, there's a lot of attention to detail and that's always nice. Combat is surprisingly deep (as can be).

It does have a lot of small bugs, nothing gamebreaking, at least for me, but just mild annoyances


Existem RPGs de turno melhores e que valem mais o seu tempo. Mas se tu é fã do lolzinho vale a pena dar uma experimentada. Não é ruim, só deixa a desejar de certa forma, esperava mais. As interações e a história são muito agradáveis, exploração é bem ruim assim como o quão pouco orgânico o mundo é. Os NPCs não mudam de diálogo de acordo com o seu personagem e isso pode gerar algumas coisas meio estranhas e tirar o sentido de algumas falas/conversas quebrando sua imersão. O sistema de Rotas é muito legal e sinceramente a melhor coisa da parte da mecânica, o que preocupa já que existem muitos sistemas.

Buen spin-off de League of Legends que da todo el fanservice que se espera de él además de un arte increible y un sistema de combate por turnos muy resultón.

Por fin, el inmenso lore de League of Legends toma forma singleplayer en una obra coral, donde cada protagonista aporta algo diferente (con mayor o peor acierto) al mismo conflicto: La amenaza de las Islas de la Sombra.

Con apariciones estelares de otros personajes del juego y cameos menores, menciones a otros personajes y pistas al Universo de Runeterra, Ruined King se conforma con un juego para fans del LoL pero que, en realidad, cualquier entusiasta del rol por turnos puede disfrutar.

No es un RPG larguísimo pero da para unas cuantas decenas de horas a nada que te pares a explorar y a explotar el sistema de combate. Es un sistema complejo y sólido, pero que en pocos momentos, algún boss si acaso, te exige prestar atención a todas las mecánicas que se van añadiendo.

Tiene todo lo que se le puede pedir a un juego de rol y lo que hace bien, lo hace muy bien. No me ha gustado mucho que en muchos momentos la historia no termine de cumplir. Dan mucha anticipación a cosas que al final son un poco "meh" pero claro, dependerá de si el personaje central de ese momento es tu favorito en el LoL. Si es así, entonces disfrutarás x4.

En realidad esto me ha hecho desear que esta historia se trasladase a una serie de animación como la de Arcane más que una secuela pura y dura...

As someone not familiar at all with LoL lore, I really enjoyed this game. I'm sure there were nuggets I missed, but everything was well told and the cutscenes were very well done.

I thought the champions had good variety in playstyle. The systems were all well fleshed out and felt meaningful. Loved the art style, and loved all the storytelling elements sprinkled throughout the game.

Some downsides were I felt the settings felt a bit repetitive. Lots of "temples" and generally drab dungeon areas. Also felt that, even on Heroic, you always outpaced the game in terms of difficulty. Could've scaled a bit harder. Also felt the "5 quest tracking" limitation felt silly, and some quests didn't track well on the map when trying to figure out where to go next.

All in all a great experience, and hopefully there's another similar game to come!

This is what the Ruination event should have been.
It is an amazing RPG game with great character interactions and an awesome addition to LoL's lore, but the lack of Yorick is unforgivable.
Btw, Joe Mad's art is amazing.

A bloated but largely enjoyable experience.

When boiled down to its combat mechanics, Ruined King does a great job at adding depth to the tried and tested turn-based combat. As the game progresses however, it fails to add anything new or exciting to the gameplay, meaning the many MANY combat encounters during the game's dungeons can start to become a little repetitive. This, combined with the somewhat scuffed dificulty curve, means you can pretty much autopilot your way through much of the second half of the game. Despite not having random encounters per say, the enemies run fast enough and have a wide enough hitbox that dodging any combat in the game is pretty tough.

Many of the environments start out as exciting places to explore, with lots of nooks and crannies offering minor but satisfying items of loot. By late-game, however, there is simply not enough variety. The game takes place between two main settings: Bilgewater, the scuzzy pirate town by the sea, and the Shadow Isles, which is basically one giant haunted island. Within each of these zones, outside of a few isolated rooms, it really felt like you were trawling through the same spots over and over.

This lack of identity, as well as the slightly complex layout of some zones (not in a bad way), meant that checking the map was a constant necessity. Most of this game's UI is hidden behind at least 2 menus, meaning constantly opening up the pause, fiddling around for a while, closing, and then immediately needing to reopen after you inevitively forget which exit you need to take, or that you needed to enchant an item you just equipped, or blah blah blah. This really did weigh down the general experience of the game. More hotkeys would have massively sped up navigation and equipment management.

Maybe this was a me-problem, but I found one team comp much more playable than any other, meaning I stuck with it for most of the second half of the game. This, compounded with the fact that the game's final act feels like it lasts for about half the game, especially when we keep getting little minor distractions as we're on our way to the final boss, really dragged the experience out for me.

I definitely liked this game, but I find it a lot more interesting to talk about what I didn't like than what I did. It's a gorgeous game, especially when we get the comic animation style during story events - genuinely wow moments. And the story itself is strong, and your band of characters are a really diverse group. They're all well written, with nice motivation to help the story trundle along. Plus it's always nice to see some of your favourite characters in a different genre and some creative license. And I really mean it when I say the combat is good, I just wish it required mastering to beat the game.

Remove some of the padding, speed the menus and UI up across the board, and this is easily a 4-star experience for me.

bom jogo, melhor q o lol normal

Muy bueno, sobre todo el jefe final que es bastante dificil

this holds up really good for being a riot ip game, and is one of the few turn based games i like. i think the lane system works really well and the large cast encouraging you to change your team around really adds to it. pyke is a lot overtuned if you go for a DoT build so keep that in mind.

The game has been surprisingly amazing so far.
JRPG inspired structure and combat, but with a western flare - which is apparent from all the Quality of Life put into the JRPG formula, as Japan stick heavily to the old traditional way, but in this case, Airship Syndicate have made everything more convenient to intake, battles have a lot of mechanics that incentivise you to plan ahead instead for just the given turn unlike most JRPGs.
Strong narrative and extremely well realized environment, also beautiful and super cinematic sound design and top notch soundtrack. It's amazing that this is a product somehow remotely connected to League.

Even if you don't like League of Legends or haven't even played it, it's a perfect standalone title and a worthwhile RPG to try.

the league lore is great we seen it in arcane so an rpg is a must and ruined king is good one the story is meh most of the time but the cast is great from mf to yasuo
the combat is the real deal here its really good a turn based with Clever sys i liked it a lot its better then most jrpg who cant come up with something new allthought
the animation takes a lot of time even with 2x

so if you fan of turn based or you like lol lore this is the game for you

Game is good. But was obviously on a serious deadline to release alongside Riot's other stupidly enormous amount of "Riot X Arcane" content. Game is good. But maybe do wait a couple of months for proper bug and balance fixes, before giving it a shot. The composer is also composer for the Ori games, so yeah.

This is surprisingly good. Very slow start but getting fun in late game. No need to grind extensively also a plus. Very fresh turn-based system (at least for me) and really good battle animation and world design. Story is okay but charas are loveable and their banter is fun. There are a lot of sidequest, hidden dungeon, and ultimate weapon/skill to get. Still enjoyable for non league player/fans. BUT FUCKING ENDING CUTSCENE IS BLACK SCREEN AND BUGGED WTF DID I PLAY A PIRATED GAME DISC (?). Luckily its skipable, if not then wtf. I recommend to play on Steam. THAT FINAL CUTSCENE BUG IS A BIG NO.

Being completely honest... there are other better RPGs to play, and I say this with a little bit of sadness, mainly because I like this characters in LoL, but I just felt... overwhelmed and kinda bored. The highest point for me were the interactions between them: a fanservice that I, as a lol player, couldn't get as much as I wanted to in the main game. The champion's mechanics were also well designed and loyal from the original game, which is also a plus.

I'll definitely pick up this again at sometime, but not now.

Sí, este juego tiene bugs. Sí, este juego tiene demasiadas peleas y un sistema de experiencia que a veces gratifica poco

PERO MALDITA SEA, QUE HISTORIA Y QUE PERSONAJES TAN BUENOS.

Este juego ha hecho que me guste Yasuo. Eso lo convierte en GOTY.

É difícil escrever uma review assim para um jogo que começou chamando minha atenção com boas mecânicas de combate e uma história muito bem escrita. Mesmo eu, que nunca fui tão chegado a LoL estava gostando, mas... em certo momento eu não me via mais sentindo prazer em jogar. Foi ficando entediante o fato de se movimentar pelo mapa e o combate não me ofereceu muita variação (apesar de ter gostado de como ele foi implementado), e se tornou igualmente entediante, diferente de outros RPG's existentes no mercado.

Vale mencionar que alguns bugs irritantes marcaram minha experiência, como diálogos parando de aparecer em momentos importantes. Além disso, o sistema de acompanhamento de quests, além de sua visualização no mapa, me incomodou bastante. Objetivos que eu já fiz continuavam marcados no mapa, e o mapa mostra todos os objetivos de quests não terminadas, mesmo que você não tenha marcado a opção de "acompanhar".

Porém, apesar de eu ter abandonado e ter parado de gostar depois de umas 20h de jogo, acredito que quem for muito fã do gênero RPG por turno e estiver sem muitas opções pra jogar no momento, é uma boa opção. E se gostar dos personagens, é uma recomendação ainda mais fácil. No fim das contas, só foi um jogo que parou de me divertir a partir de certo ponto, mas que ainda é divertido.

An rpg that I actual dig the combat! The lane system is so fun and I like the lore so much it’s kinda pushing me through samey story beats, I’m only halfway, looking to finish in early 2022

Great if you love the lore, not sure how well it works if you dont.

A decent league JRPG with interesting mechanics. If you love league of legends lore, ruined king will be up your alley. It's a short game though and if you grind a bit early, the game becomes a cakewalk even on the hardest difficulty

Takes the things that makes turn-based RPGs great and puts them in a single package. Even with this though, its story and character do little early on to draw you in to entice you to keep playing. The aesthetic and animation are top-notch, they give it a unique feel. The addition of a Speed and Power lane along with effects occurring at certain points in the ATB are interesting. However, it can sometimes feel that you are fighting the ATB gauge rather than the actual creatures in the encounter. They've done a really good job to make every character fit a different use, which can make it a difficult choice who to put in your party. I had quite a few crashes but nothing that sets back progress too much. Due to the limited array of locations, there isn't a lot of variety in the places you visit.


Fun combat system and a decent challenge on heroic difficulty.

the game is more fun if you have an idea of how LoL works and some of the characters that are present in this game. every character's abilities are almost identical to their abilities in LoL, just in a turn-based form.

- the gameplay is the highlight of this game for me. it was fun to use the lane mechanic, which is a nice way to implement the LoL lane system in a turn-based game. and all of the characters were fun to play as.

- honestly, the story is nothing to write home about. what made it enjoyable are the characters (especially Braum <3) but it was nice to explore more of the rich world of Runeterra.

- the art style is pretty good. but some of the comic book style cutscenes didn't look too good. but overall the game is pretty to look at. wished there were character portraits to show more emotions in the dialogue.