Reviews from

in the past


Seems like a very visual spectacle sort of game. Doesn't really hold up imo. The PS4 remake probably makes it better. I only got to the seventh colossus before quitting.

Giant collosi, small boy, good game

Floaty-sac-boy did nothing wrong -- he was a good boy. How dare you, game.

Also, just didn't really have fun with this. But extra points off for having to fight floaty-sac-boy.


Sure is an experience! It's excellent in many ways!

Did I stand up and cheer when Agro went careening off the cliff? I did. Am I a bastard for it? Perhaps! Would I do it again anyway? I would.

Really sensitive and incredible for 2005. Unforgetable game

Writing: 3/5
Gameplay: 4/5
Art Design & Visuals: 4/5
Voices & Sounds: 4/5
Atmosphere & Immersion: 4/5

a friend made me buy it long time ago, it tried several times but i just don't like it and don't understand why everybody is obsessed by this game

So, so far ahead of its time. Actually, too far ahead of its time. The ideas that this game had could not be fully realized on the PS2, and it needs a full remake rather than the PS4 remaster. It is a beautiful game with a great story, but its gameplay is so often buggy, boring or some combination thereof that it drags the experience down significantly. When it works, its wonderful, but more often than not I'd find myself scaling a colossus only to spend five minutes watching my character stumble around on its head while I desperately tried to make him stab the thing. This game is worth the hype in concept only, although I'd absolutely recommend it to any PS4 owner simply for the visuals, as well as to experience an important piece of gaming history.

This is one of the few games that does the whole "make the player feel bad for their actions" gag and is actually successfully at it. Graphics are kinda muddy and the controls are unpredictable at times but that honestly adds to the experience. Still holds up.

'Shadow of the Colossus' is the best of the 'boss marathon' genre, with a haunting sense of tragedy to every beast you slay; its ending may jump the shark and not successfully land for some, but the experience prior is incredible in size and scale as well as deeply affecting on an emotional level.

The title is well deserved in game in which you feel tiny, up against 'enemies' of jaw-dropping scale. An ambitious but highly satisfying work of art.

I love the feeling of being in this game. It’s empty, but it’s a moody empty. Some of the colossus battles are really cool, though some are painfully obvious and need the fabled “I get it” button. If I could make a video game, it would probably draw a lot on this game . . . .

I feel like this game went from being super overrated to kind of underrated. It's good! It is a good, solid game, and I like to play it.

Elegantly subtle storytelling, a nice world, and pretty cool bosses. Shame that so many of them are so annoying to fight.

The game that made me realize what games could be.
The reason I love games the way I do.

fucccckkkk I should finish this. really beautiful. like a painting. sometimes the fights are too long. it doesn't matter what stars I give it it's artistically valuable.

11/16 edit: better than most 3d zeldas

Um dos melhores jogos da minha vida

i clap like a seal GO KOW OTANI GO he plays the bouzouki like eddie van halen

It's OKAY. Please, play it again, it really is not as good as you remember I promise. Still incredibly important to the craft, set the bar for future games. Very innovative, maybe too innovative for its own good, clearly way ahead of its time, thus the bugs, glitches, and straight-up bad design choices.

PS2 version runs so poorly the game itself is basically unplayable.

This game barely even functions on the ps2 and it needed a lot more work done to it than just the remaster we got. It's got a pretty cool 'show don't tell' narrative styles and the colossi are neat but yeah, it's way past its prime and the 2018 version didn't help it enough.


The riding mechanics make sense when you see the making off and hear them talk about how they sat on a horse the first time for research purposes and then never again.
It's a bit frustrating to say the least. Either Wander is a shit rider (then how did he do all these tricks on that goddamn horse?!) or the game designers really didn't enjoy their riding lesson. I know what I pick.

Anyway, I've done horrible things to that horse like all of us probably have just to see what would happen. Or because the mechanics sucked.

Maybe I had way too much fun to fall over the turtles, too... (it's cute bc they retreat into their shell if you do it right!)

Beside that is a gorgeous game that thanks to its open, mostly barren world, lack of soundtrack (unless in the fights and cutscenes) and well used camera gives you the feeling of being tiny and lonely in a way I haven't experienced in a game since playing SotC.

The Soundtrack is gorgeous and really pushed adrenaline through my body maybe because it was so rare to hear music in that game: The times WHEN you hear it suddenly matter more. There's a reason it's one of the few OSTs I not only on CD but also on Vinyl.
I mean - beside that fact that the LP looks great and I get to feel pretentious for a minute.

You have to kill white tailed lizards though and those bastards are slippery af. The controlls are something one has to get used to but it's well worth the experience.
At least, it was for me.

Excellent, please knock me over 100 more times ty.

oh yeah damn damn boi DAMN BOI HE THICC
BOI THAT'S A THICC ASS BOIDAMN BA PAAA