Reviews from

in the past


While Super Mario Bros. 3 was considered by many to be the high point in the 2D Mario Mario franchise, for me personally, Super Mario World set the standard to nearly impossible heights. Tight controls, excellent soundtrack and engaging level design make this game on of my top 10 of all time.

I remember scouring the levels looking for all the secrets, this was before we hand the internet mind you, so when I found things like the top secret level and all the star road secrets, it was very rewarding. IMO 2D Mario peaked with this entry. I have tried the newer 2.5D Mario games and none have captured me quite like this one did.

Anyway, good game. Go play. 10/10.

all i'm saying is: he has shoes.... like a horse, he has a saddle....like a horse, he has a cloaca...like a horse, he eats apples... like a horse

SMB3 was not a fluke. It was not an accident. Super Mario World is living prove that Nintendo could absolutely just do it again whenever they wanted. Super Mario World is only worse than SMB3 because it has too many ghost houses. That's it. It's beautiful and smooth and clever and whimsical and it has one of the best soundtracks of all time.

They did it again, and it BORED them. Nintendo stopped doing this because they'd already won. The only thing left to challenge them was a third dimension, and they'd soon demolish that too.


This is peak 2D Mario. It's colourful, vibrant, the music is catchy, the controls are tight, the difficulty is perfect. It's just an all around stellar 2D platforming experience.

The amount of secret exits really promote re-playability, and the world map feels a lot more involved, opening up and becoming more alive as you find more exits.

My only real complaint is that water levels still suck. Other than that this game is amazing.

melhor jogo do mundo
geral no meu aniversario de 6 anos jogando mario world na sala

yoshi island better but this one was a classic too

Kind of the counterpoint to SMB1 in that its reputation is a bit higher than it really deserves -- an absurd admission given how obsessed I was for so much of my early years.

Not letting me say I played this on my Gameboy Advance SP is zoomer erasure

In the grand scheme of things, Super Mario World although a bit overrated, is a ton of fun if you go and seek it. If you only rush through only seeking to finish the game, you will be sorely disappointed, but if you try and explore everything the game has to offer, you will find a great experience.

The game looks good for a SNES launch title and has even aged well today. This is thanks to a colourful, vibrant, and pleasant artstyle. Environments are clear and simple to understand. You could show someone a random screenshot of a level and they could tell you the world (maybe even the level) due to how recognisable everything is. The enemies are easy to read as well with defined pathing and movement. The audio has suitable tunes, satisfying hits sounds, identifiable losses in power-up or if one is occurring at the moment, and there is various small subtleties here and there if you look for it (a noticeable one being riding Yoshi adds a bit more flair as you go through a level). Near the end-game, you'll also have the option to change how the game looks entirely. Although this is a nice touch, I prefer sticking to the original look. From an audio-visual perspective, the game holds up, and in comparison to their late NES contemporaries, is a marked improvement.

Gameplay wise is where I have some qualms. Most of your deaths are justified, however the hitboxes can be a bit unfair, such as being even slightly above a spiked shell will kill you. At first, it's not a big deal, but as you encounter these enemies along with some other ones which share the same quirks (ie fishes), it is annoying. Boss fights are really easy and repeated. You'll be having 3-4 same boss types, but Bowser is a bit different and tricky if you don't know what you're doing. Fortunately, it is not the bulk of the game so triteness is seldom felt. The far majority of levels are well made, mixing precise movements, somewhat open areas, and the rare auto-scroller (which I did not enjoy as it would slow down momentum for no reason). The good thing is that the controls are able to keep up, allowing you to have much needed freedom to movement, and backtracking if needed. The controls make platforming incredibly sublime. Getting used to the fundamentals and then messing around with them in levels led me to many failures but also the occassional spark of joy when something worked. The game encourages it as-well and getting to the point of mastery where running through levels becomes a ballet is incredibly rewarding. As this was my first Mario game, I did suck a bit initially, but there is a nice difficulty scale to it all. Completing the game (ie doing the least exits to beat Bowser) is also a good deal of joy, but I was severely underwhelmed doing that only. There was a lack of challenge to it and it was soured even more so because the occasional level would toy around with the mechanics in fun ways, almost being a tease. But, this toying is brought to the extreme once you reach the special levels. Abusing all the mechanics here are a blast and the highlight of my playthrough. This new experience makes going back to old levels retroactively more replayable as honing your skills gives some incentive to repeat past levels beating your time. It is a game that begs to be 100%ed, not only for these special levels but also the neat secret here and there. The secrets are fun and enjoyable to discover, yet sometimes the over-world or even the levels are in-able to indicate whether I really did everything I was supposed to in a level or not. In the end of getting 94 exits, my last half hour was dedicated to trying to find what the last exit was, only to realise it was in a ghost house and a star world level I didn't finish normally, yet the game gives no way of indicating such things. Essentially, the gameplay is near-perfect, but minor nitpicks which are repeated consistently become larger issues. Mountains out of mole-hills, if you will.

Super Mario World was a great time, but some minor nitpicks can get frustrating as you play through the game. To a degree, it is a bit over-hyped, and much of it's praise is rightfully based on the improvement it made to SMB3. For what it's worth Nintendo nailed the launch of the SNES with not only an entertaining platforming romp but one of the platform's best titles.

Aunque siempre he sido más de Mario 3D, este es mi Mario 2D favorito. Es súper completo, súper divertido, tiene a Yoshi, Mario con capa, niveles secretos... Mi puta infancia.

Just an incredibly executed 2D Platformer, and possibly 2D Mario game.

best traditional mario game, both galaxy games found dead

Even tough i played this years after it's release, and had already played many platformers on my ps1, to play super mario world is to see how good a 2d platformer can be, it made the bar so high for the next 2d platfomers, that even Mario himself to this day hasn't been able to beat this, truly amazing.

2D nonlinear Mario perfected

One of the first games I ever played as a lad. Still love it.

childhood nostalgia. still holds up too

I don't really like Mario's or the Goombas' sprites in this game, they don't really do it for me. But I mean also it's Perfect so like. Whatever.

best 2D mario ok shut up about mario 3

The game I played the most through my life, mainly as a kid. It is a true gem, and what I liked the most about 2D Mario.

The absolute best 2D Mario game, hands down.

Literally it's SMW. I dunno what to say about this. No way I can rate it since it's the first game I ever played to completion as a kid.

Mario, that motherfucker, is back at it again and this time he's got his dog.


It's great, it's Mario, it gets you really high.

My first videogame ever. Peak platforming goodness. Replayed it countless of times. Still get lost at the forest of illusion.

A ver, es un pepinazo... pero aunque sea blasfemia, Mario 2D evolucionó tras eso. Los New creo que son mejores en cuanto diseño de niveles.