The puzzle boxes and the environments they’re placed within are impressively intuitive to stumble through without ever feeling too stumping or too simple. Those environments have a nice eldritch theming that’s evocative without being too overbearing. The upgraded visuals of the PC version were nice, but I might try to play more of this series on a tablet with touch controls; seems like it might make the puzzles boxes feel even more tactile than they already do with a mouse.
playing this game I kinda wanted to retroactively rate the previous ones higher but I won't because I STICK TO MY GUNS
I just really love the aesthetic in these games, this mix of clockwork and magic and dark things that just fucking works!!
this game is more of that and I love it for it HOWEVER I MUST SAY
I did not like the multiple endings? I like how relatively self contained the puzzles are in this series, but having this hub world with extra hidden bits and bobs that make you trek back and forth and forth and back to get all the pieces for each new ending feels not fun to me
not not fun enough to say I hate the game tho, still loved it, but hey, loved it less ):
I just really love the aesthetic in these games, this mix of clockwork and magic and dark things that just fucking works!!
this game is more of that and I love it for it HOWEVER I MUST SAY
I did not like the multiple endings? I like how relatively self contained the puzzles are in this series, but having this hub world with extra hidden bits and bobs that make you trek back and forth and forth and back to get all the pieces for each new ending feels not fun to me
not not fun enough to say I hate the game tho, still loved it, but hey, loved it less ):
Without a doubt the most fun I've had with The Room franchise so far, this third game is a much more cohesive, content-rich, and visually impressive game over the previous two entries. I feel like the puzzle design has been improved a lot and doesn't merely rely on you clicking random things all the time. The narrative is also really interesting and the whole game gives off an awesome mysterious vibe. An added bonus is the multiple endings, which I actually enjoyed working towards and seeing.
The mechanics of the game are really great. Sometimes I see such mechanics and puzzles that I marvel and say wow. I can't say it's hard in general, but it's not easy either. I had more difficulty at the beginning than at the end, maybe it was getting used to the mechanics, I don't know. It's a chill game to play with tea or coffee. In general, it doesn't get boring and progresses smoothly. Also, the game offers us a story, even if it's not in the foreground. There is more than one ending but I didn't find it necessary. I enjoyed it and finished it in one sitting. It's perfect for those who like difficult puzzles and puzzle lovers.
The Room Three is a welcome step up from the second Room game, and a nice evolution of what the first entry put out. The puzzle difficulty has returned, and environments are even more elaborate this time around, alongside some added meat on its bones.
I was particularly surprised to find that the game has multiple endings, in contrast to the previous entries being linear. These can be a little unorthodox to achieve, but you're only missing out on a few short cutscenes if you choose not to head that route.
Also loved how that added space within the castle opened up puzzle complexity and brought back some sections where multiple puzzles could have progress made at the same time. It really added to the maze-like aspect of the labyrinth you're trapped in.
Only complaint has to do with some of the puzzles in the fifth chapter being a tad tedious, alongside one puzzle just before a few of the endings. Still, minor in the grand scheme of things.
Overall, probably the best of the Room games I've played thus far. Solid puzzle designs, great atmosphere, and finally a good bit of progress on the story. Not much to complain about. Interested to see if The Room Four takes one of these endings and runs with it.
I was particularly surprised to find that the game has multiple endings, in contrast to the previous entries being linear. These can be a little unorthodox to achieve, but you're only missing out on a few short cutscenes if you choose not to head that route.
Also loved how that added space within the castle opened up puzzle complexity and brought back some sections where multiple puzzles could have progress made at the same time. It really added to the maze-like aspect of the labyrinth you're trapped in.
Only complaint has to do with some of the puzzles in the fifth chapter being a tad tedious, alongside one puzzle just before a few of the endings. Still, minor in the grand scheme of things.
Overall, probably the best of the Room games I've played thus far. Solid puzzle designs, great atmosphere, and finally a good bit of progress on the story. Not much to complain about. Interested to see if The Room Four takes one of these endings and runs with it.
there was a lot i liked about this relative to the first two games, for example it feels like the production value was a lot higher.
however, while many of the concepts attempted here were good in theory, i feel they were poor in execution. for example, the hidden puzzles that unlock the additional endings should have been cool and been a good reward for observant/determined players, instead it was tedious because i had to slowly move between rooms of the grey room and tap on things until i found stuff that was interactable, and repeat this until i found the correct parts. i resigned myself to using a guide after a while because it was just taking so much time to move between scenes.
however, while many of the concepts attempted here were good in theory, i feel they were poor in execution. for example, the hidden puzzles that unlock the additional endings should have been cool and been a good reward for observant/determined players, instead it was tedious because i had to slowly move between rooms of the grey room and tap on things until i found stuff that was interactable, and repeat this until i found the correct parts. i resigned myself to using a guide after a while because it was just taking so much time to move between scenes.
I started this way back when I finished The Room Two (Jan. 7th), but fell off of it after the first few chapters. Picked it back up a couple days ago to get it off my phone.
This is more of The Room! Which is good. Love the kinetic nature of the puzzles, everything feels so cool to slide around. The objects and environments all look great! I feel though the Scale got too big. Many puzzles scale multiple rooms. There are multiple moments that require the player to take one object and scoot between 2 zoom levels, then though multiple door transitions, then zoom in again. Just a bit too much friction to make every puzzle satisfying when solved.
This is more of The Room! Which is good. Love the kinetic nature of the puzzles, everything feels so cool to slide around. The objects and environments all look great! I feel though the Scale got too big. Many puzzles scale multiple rooms. There are multiple moments that require the player to take one object and scoot between 2 zoom levels, then though multiple door transitions, then zoom in again. Just a bit too much friction to make every puzzle satisfying when solved.
The Room Three is a masterpiece and well worthy sequel to the two previous games. Fireproof Games has once again done it in creating a puzzle game without making it tedious (well almost, I'll get back to that) or repetetive.
In this game there's a lot of new and innovative puzzles and mini-games previously not seen in the earlier games. I like the new mechanic where you go into small spaces to solve puzzles or mini-games, and I'm a big fan on how they changed the "line game" into something different. There's various rooms and it's all interconnected by it being set in a big mansion.
The game does look stunning and it's noticeable that they've upped the graphic in this sequel and that's definitely a plus. The environment of the mansion is fun to explore as there's details everywhere, including things not even relevant to the puzzles. It simply looks good!
So something new and different with this entry in the series is that it does have multiple endings. "Oh no" you might think, but also "Hey, that's neat!". I think both, mainly because to get all endings you basically need to repeat the last puzzle of the games over until you get all four of them. The endings are nice though and it does add an extra touch to the game.
Definitely recommended if you enjoyed previous games in the series! I hope a fourth game is coming out, perhaps not set in The Room universe but I'd just love to see more games from Fireproof. I know they've released the VR-only spin-off game but it'd be great with more non-VR titles!
In this game there's a lot of new and innovative puzzles and mini-games previously not seen in the earlier games. I like the new mechanic where you go into small spaces to solve puzzles or mini-games, and I'm a big fan on how they changed the "line game" into something different. There's various rooms and it's all interconnected by it being set in a big mansion.
The game does look stunning and it's noticeable that they've upped the graphic in this sequel and that's definitely a plus. The environment of the mansion is fun to explore as there's details everywhere, including things not even relevant to the puzzles. It simply looks good!
So something new and different with this entry in the series is that it does have multiple endings. "Oh no" you might think, but also "Hey, that's neat!". I think both, mainly because to get all endings you basically need to repeat the last puzzle of the games over until you get all four of them. The endings are nice though and it does add an extra touch to the game.
Definitely recommended if you enjoyed previous games in the series! I hope a fourth game is coming out, perhaps not set in The Room universe but I'd just love to see more games from Fireproof. I know they've released the VR-only spin-off game but it'd be great with more non-VR titles!