Reviews from

in the past


I'm a sucker for sci fi and the real miniatures art style. Also, the most fun gameplay mechanic to use since Portal

You can swap a body but you can't swap why kids love the taste of cinamon toast crunch.

A game this unstable in its movement - from one clone to another, from one gravitational field to the next - does not easily lends itself to any kind of resolution.

This is both The Swapper's greatest quality and failure :
Cosmic existentialism constantly at war with its paper mache beauty.

I wish this had just been a novel. Tom Jubert does an outstanding job here, using really interesting sci-fi concepts to explore themes of identity and consciousness. The characters are pretty weak, so I wasn't very emotionally invested like I was with the work he'd go on to do with The Talos Principle, but it's engaging and thought provoking nonetheless. Problem is, every time I get invested in this world and its story, a lackluster puzzle game gets in the way.

The puzzles aren't contextualized within the world or story at all, instead depending on your suspension of disbelief. No problem there. As long as the puzzles themselves wouldn't have any major impact on the plot, so that I could feel as though the game and I shared a mutual, unspoken understanding that they weren't actually a part of the story of the game, my suspension of disbelief could more than abide them. But without spoiling anything, at a certain point, a major story moment occurs specifically due to the events of a puzzle you have to complete. Not like the puzzle triggered something to happen in the world, I mean the specific thing you had to do to solve it leaves you in the state in which you need to be for this story moment to occur. A puzzle which, as is the case with all of the others in the game, has no reason whatsoever to exist in the context of the story. So a major event in the story is caused by a thing that the game has been asking you to pretend isn't happening up until that point. It's a shame too, because the moment in question is actually really great, and it's tainted by the feeling that the devs and writer cheated to make it happen.

There's that, and the fact that the puzzles themselves aren't great. They're not bad, some of them I found kinda fun, but outside of the game's core mechanic of creating clones of yourself and swapping your consciousness between them, there aren't any fun mechanics on display. There are boxes to move around, buttons to stand on, colored lights which inhibit your ability to clone or swap or both, and sections of floor which reverse gravity. Some puzzles were better than others, but nearly all of them felt the exact same. That said, it's a short game, so the saminess of them didn't have enough time to start feeling terribly monotonous. Just enough so that every time I had to do one, it felt like an interruption of what I was actually trying to experience.

I really wish this had just been a novel or a walking sim or something. The story is awesome, and I wish I'd just been able to focus on that instead of getting morsels of story in between mostly un-engaging puzzles. It's not a bad game by any stretch, and I would recommend it. It just feels like a big waste of potential.

The Swapper is an excellent puzzle game with an awesome atmosphere and a somewhat strange (but intriguing) plot. Recommended.


I'm not smart enough for this game/10

My memory of this is pretty positive! Might be worth a replay sometime

Very atmospheric puzzle game, the solutions to the puzzles are creative, and the weird way the clones work spark the imagination. I just don't enjoy puzzle games (I looked a lot of the solutions online) and there's not much else there besides that.

This review contains spoilers

The ending of this game where you swap with the guy on the platform to escape the collapsing station - dooming them to the fate that you're using their body to escape - is maybe one of the best moments in an indie game of all time. In a split second it hits you with the weight of what you have been thinking of as nothing more than a fun puzzle mechanic the whole time, causing you to consider the existential horror of cloning and the self. Zero dialogue, it's done organically through the gameplay. I need more moments like this in games! 5 stars for that alone (though the fun and clever puzzles help it out). 7 years after I played it originally I still think about it all the time.

Fun puzzler with a relaxing atmosphere.

The Swapper punches above its weight. It's just long enough to fill up an afternoon if you want to play it all in a single sitting, but it still has the courtesy to actually end once it runs out of new puzzle ideas or story beats. The clay models and diorama-style environments are really unique and add a wonderful 50s sci-fi atmosphere to the whole game too. And the cloning/body jumping puzzles are all well made too, even if some of the optional ones are a bit too challenging given how much experience a player realistically has with the mechanics in such a short game.

The biggest knock against it I have is that I basically forgot it existed until now, so it just didn't quite stick in my head as much as I would hope.

A really effectively atmospheric sci-fi horror puzzle game that overstays its welcome a bit. The game strikes a really good oppressive mood with a thick atmosphere and a lot of vibes. The gameplay is also pretty neat, with you creating clones and swapping with them to solve simple puzzles. There's not that much to the puzzle solving and it doesn't really stay fresh the entire playtime, but this game is more about atmosphere than anything so that's fine. It's pretty cool, even if it's a bit flat.

Q JOGASSSSOOO, ngm nunca fala sobre ele e é bem rapidinho e divertido

"Puzzles, Puzzles...And More Puzzles?"

"The Swapper" is a game I sort of remember playing about nearly a decade ago through PS Plus, and I don't remember liking it too much. It was a pretty difficult puzzler at times but had some solid ideas and progression of difficulty. However, the story was pretty nonsense and more style than anything else, yet the style was pretty dry and repetitive. It resulted in a gameplay loop that was held back by the game's length, repetition, and lack of solid elements surrounding it (story, worldbuilding, presentation).

The puzzles here are presented in a lackluster way at first but trust me when I say that they get really involved and complex over the campaign's runtime. It revolves around creating copies of yourself and swapping places with them to progress. All copies move when the main one moves, but it's in their respective space. Things get really tricky when you interact with red and blue lights as they prevent you from placing copies and swapping to them respectively. It's a solid system that only feels a bit too difficult occasionally and slightly overstays its welcome.

However, the story really disappoints here. It's mostly abstract conversations about life, existence, purpose, and other long-drawn-out concepts that never really get too deep with the game's context. There is only a handful of characters including your nameless, faceless character themselves, so you don't really get to become involved in the world very much at all either.

The presentation is just fine, but it kind of drops the ball with what could've been a creepier and more tense atmosphere. The darkness of the ship you traverse mixed with the lanky movement of characters felt off-putting, but when I realized that there was no danger, I stopped caring about the aesthetics altogether. This game could've used some scarier aesthetics or even possibly some action here and there, since all you really do is go around a big empty ship doing puzzles without seeing very much at all. The plot is surely empty enough, so it already feels like a poor choice not to have added more meat to the experience.

Overall, this is just a passable indie title at its best moments and a forgettable experience at its worst. It doesn't capitalize on its story/presentation at all, and instead tries to squeeze by with a nonetheless solid gameplay system. However, when comparing it to a game like the first "Portal", it's more difficult yet more boring because of a lack of care towards the narrative and worldbuilding. Thus, this one feels like a glorified puzzle tech demo that I would unfortunately Not Recommend.

Final Verdict: 5/10 (Average)

This game is really chilling. I'm not generally a fan of side scrolling platforms, but the atmosphere of this one is undeniable

What an evocative game, full of sublime moments of quiet and reflection, with a fascinating conceit – the creation of clones and the transfer of agency between them. Among recent titles that explore controlling multiple avatars at once (Mario 3D World, Badlands, Brothers), this is one of the most thoughtful and resonant. Losing yourself amidst your own clones is an existential crisis and a delight.

What a shame, then, that The Swapper is also just a collection of nonsensical puzzle rooms. Stop everything, stare at the screen, and forget once again that it’s movement that makes our onscreen selves come alive.

This review contains spoilers

the swapper has interesting puzzles and an incredible otherworldly atmosphere, and that's enough for me. really wonderful (and dreadful).

side note: i do really dislike how the whole game it makes it look like you don't need to get all the orbs but in the end you need to get all the orbs . wack

Thoroughly excellent little game. A puzzle game where the puzzles are thoughtful without ever being unfair or overly difficult. And to my surprise, it is woven around a compelling plot, and a philosophical point that functions as both subtext and primary game mechanic. A dreamy atmosphere, and beautiful art, make this a holistic experience that’s well above average for the genre.

Cool concept. Incredibly frustrating puzzles that don't feel intuitive at all.

I feel like this game does successfully what something like Braid attempts but fails to do: a challenging, evocative, charmingly handmade puzzler that uses both its mechanics and its textual elements to grapple with philosophical questions. Doesn't wear out its welcome.

Puzzles muito desafiadores e bem feitos em sua maioria, mas muitas vezes são injustos e não fazem sentido lógico com o que o jogador aprendeu ao longo da jornada. Um bom jogo pra quem gosta de quebrar a cabeça!

if i had the swapper gun i would simply have sex with myself instead of doing puzzles

First, the puzzles are brilliant, with the ability to swap between four clones of yourself making a very intriguing and versatile game mechanic, with new ways to use your clones with every puzzle. The music and sound design is some of the best I have ever seen in a puzzle game and the visual style and presentation were spot on. The story is EXTREMELY thought-provoking, and while it takes a while to actually get a semblance of what the hell is going on, it is a great use of storytelling and I suggest getting all of the data logs to supplement that. I also suggest playing with subtitles, as the only gripe I have with this game would be the sometimes muddled voices, hidden under the background ambience and music, as well as radio-ish effects. Overall, The Swapper is an amazing puzzle game that took me about 6 hours, all of which were mind-bending, intelligent, and really well-done.

Being on a strange alien planet, you are tasked with the mission of using a device called The Swapper to escape, you must free yourself from this foreign alien race. The problem is, these aliens aren’t alive, they are a gathered mass conscious. The space station you are on is home to research and experimentation on these beings as well as The Swapper. As the story goes on you find out who’s responsible for The Swapper and why everyone died. The game has an eerie atmosphere with mind-bending puzzles.

The main mechanic of this device is being able to clone yourself. You can make up to four copies, and these are used to solve intriguing puzzles. Holding down the right mouse button will show a red outline of your clone so you know where you’re going to place it. The left mouse button lets you transport your soul into that clone allowing you to control it. It’s not always as easy as that. Colored lights play a big role in the game. Blue allows you to teleport but you can’t place clones, red is the opposite. Purple doesn’t allow you to do either. Sometimes lights are blocking buttons, paths, and most importantly the orbs you need to collect to make it through the space station. There are 124 orbs in the whole game and about 30 puzzles. Each puzzle is completely different, but later in the game, one other major element gets introduced.

That element is gravity, and with it being introduced so late in the game, it actually extends the longevity of the game. Instead of getting bored early on, you have to now use gravity which makes the puzzles that much harder. Walking upside down to place an upside down clone on a button, only to teleport to it, place another clone, then find out how to get yourself right side up without dropping all the clones. The tricky thing is that all the clones will follow you. Movement plays a big puzzle solving role as well. The Swapper is a very innovative game and one of the most original since Portal.

The story elements are told through some voice work, but it’s only from one woman. She follows you throughout the ship and later tells you how to get out. The rest is told through logs that you find throughout your journey. The atmosphere is very eerie with dark visuals and the feeling of being alone and scared. The only issues lie in the fact that some puzzles are just way too hard to figure out. They are very unbalanced ranging from really easy to suddenly super hard. I had to use a video walkthrough to solve some of them, and they were so complicated, I never would have figured them out on my own. That’s the biggest problem with all puzzle games, you have to have balance. There are some puzzles where the solution is right in front of your face, but others not so much.

There’s also very little replay value, you need to complete all the puzzles to finish the game, and there’s no time trials or anything like that. Once you finish it you’re pretty much done and will never come back. The story is also a bit flat towards the end, you never really find out what these aliens are and what they want. What’s here is fun and very original, but it needs a bit more to stand up to puzzle games like Portal.

Amazing puzzle game. The aesthetic and look of it is beautiful. The puzzles are the perfect difficulty, both require lots of thinking but never being too difficult that you can't figure it out. It's fun to move around the world and the basic story is very interesting. However, inspite of this it does have some issues in annoying moving mechanics.


Played for about 15 minutes before losing interest

自分の動きとシンクロするクローンを作ってパズルを解くゲーム。ワンアイデアで通すインディーらしい作品。

Very well made and the puzzles are designed well. It also doesn't overstay it's welcome. Even so I'm a dumb baby and puzzle games are too hard for me. The story was okay, although honestly I'd find either a more story-focused or a more action focused version of this would be a lot more up my alley.

The metaphor is a little on the nose, but this is a great little sci-fi puzzle game with atmosphere like a Metroid game, that almost feels like a precursor to SOMA at least in terms of its cosmic horror leanings.