Reviews from

in the past


A pretty dang fun Diablo-clone. I had a total blast with it back in the day.

In the beginning, it's fun but when you reach the middle of the game, it turns way too boring and repetitive

Pretty fun for a while. These games lose their appeal quickly for me.

Good
- Played it during its launch and it was a pretty impressive step up from TQ and Diablo.
- Loved the artstyle.
- Unconventional and interesting job class.

I'd say just buy the sequel, but I'll recommend anyway as the game's still good.


My dad was playing Diablo when I was a kid, I thought it looked awesome so he let me play this because it was more child-friendly. It’s a solid game!

Took me almost 100 hours to get all the achievements

Torchlight is a hack n' slash dungeon crawler like classic Diablo, but it bears a lot more resemblance to Fate, which is not surprising since the now defunct Runic Games was formed by Travis Baldree. As such, Torchlight contains some differentiating mechanics like a selection of generic spells that any class can learn on top of their class specific skills and the player also has a pet by default that aids them in combat, can travel back to town to sell items and be transformed into more powerful forms by feeding them magical fish.
I like the Torchlight series because it feels like a classic hack n' slash, but generally more fast paced, and there's a lot more freedom when designing a character than with the usual rigid class system most ARPGs have, barring the lack of a respec system.
That being said, it's kind of hard to recommend Torchlight 1 when Torchlight 2 is superior in pretty much every single way. It's not like there's an overarching narrative to follow or something like that, there is a story linking both games, but it doesn't really matter to be honest. You wouldn't lose much by skipping this one in favor of the sequel.

Great dungeon crawler that improves on the Diablo-like experience. I know many will categorize this under "Diablo Clone", but its so much more. Back when I first played this game it was pre-Diablo 3 and I had just finished playing Diablo 2 for the first time. This game improved so much on that game's formula by adding the ability to have a pet who can both help you in combat and sell any junk items you picked up, so you don't have to go all the way back to town constantly. This quite frankly should be this game's selling point alone! Only downside to this first game, is that there is no co-op function which does suck as these types of games always encourage that.

Um ARPG inspirado nos Diablo's antigos, que mescla combate e dungeon. Se alguém me dissesse que a blizzard se inspirou nesse jogo para fazer o Diablo III eu acreditaria.

If, like me, you're addicted to Diablo-likes and need another hit, this is a solid choice. Gameplay mechanics are very similar to Fate (2005) from the same developer, but combat is punchy and polished. Similarly to Fate, the plot is very generic and not worth mentioning. The visual style is cute and has aged well for the most part. Sadly there isn't much to stick around for after you beat the final boss - technically there is an infinite dungeon to explore and farm in, but I gave it up after a few floors of the same thing. Initially it might seem like there is a ton of loot variety, but I noticed very similar drops when playing with other characters.

Results:
Finished the campaign with Vanquisher, post-game is boring

The only franchise in this genre that i have little love for.

Pretty fun, honestly. I enjoy the simplistic mechanics and gameplay, the character building is fun, I love the loot and the story is short and sweet. I love the pet too. I think it just isn't that insanely fun, mostly just slashing things.

Plusy niezły klon Diablo, ładna grafika, niezła grywalność, multum itemów
Minusy: wtórność, wdzierająca się nuda pod koniec gry, słabi bossowie

Never played too much of it but it was fun for that small amount of time, was such a breath of fresh air at the time in that space, art style did not hold up.

Top notch atmosphere, very abrupt unsatisfying ending.

Good RPG dungeon crawler to play with friends. Second game is strictly better, so get that one if you like that kind of stuff.

A classic. I played this back in the day and I still have fond memories of only making it to the second area. I beat it all the way through recently and yeah I say it is worth it. But TL2 is better.

I was really bored playing this. The gameplay is really simple and repetitive, you get tired of it because it's so monotonous. The upgrade system seemed confusing and cumbersome, but also it didn't seem to offer much in the way of gameplay variety, just little statistical boosts that you would barely notice anyhow. Overall it can be fun to click on things for a bit, but there's not enough there to keep me engaged for long.

when your game has less depth and content than original diablo from 1997

doesn't do anything new in the genre but has a lot of polish. Story is non-existent but that isn't too important in a loot fest game like this. Has a lot of replay value, but the lack of co-op (local and online) doesn't inspire me to enter the dungeons again just to roll a new character.

I might be sounding negative, but it really is an addicting game. I just wish the atmosphere and options were a bit more inspired. If you're new to the genre this is a great entry point and you'll probably like it even more than I did.

tldr solid game, but lack of co-op hurts it imo

diablo for my catholic son who is scared of the religious implications and would rather take a hammer to poisonous plants or some shit


I simply cannot finish this game, but I tried very hard.

I started this at the end of May in order to get some good ARPG before I might dip into Diablo 4, but I ended up in a very shallow pool of water called Torchlight.

Torchlight is an ARPG with a very claustrophobic approach to the genre, reminiscing to the good old days of dungeon crawling, but instead here are mines and caves and lost places deep below the town called Torchlight.

There are three classes with no customization options and a few options for a pet, who helps you in battle and trades your worthless loot while you are in the dungeon.

What I hated is the fact that the dungeons (or floors as they are called here) shows no variety and only the themes are different, even the layouts are pretty much the same or mirrored version of the one you just beated.

The enemy variety serves visual purposes only, because each floor contains the same archetypes, they just look a tiny bit different. Bosses are really underwhelming and slaying them does not reward you at all, and the three classes feel really powerless and each skill tree gives you options to build your character in a way that will probably throttle you back way more, instead of helping you achive a unique and powerful character.

At the last floor, I had enough of this game. Not just because the side missions are meaningless and repetitive nonsense, but because the ARPG genre, while repetitive on it's own, offers much better games than Torchlight. Despite this, I will try out Torchlight 2, just to see if they improved the game in any way or they just made the same mistakes again.

From the team that made Diablo, Torchlight is a dungeon crawler and loot grabbing game a lot like Diablo. Only it's a much better game. The graphics are cell shaded but really good with better detail. There are three classes with their own skill trees. The main story isn't anything amazing but the game is about getting all kinds of loot. There's a last dungeon that has 100 floors where the monsters get tougher and tougher each floor and it's all random layout.

The game that got me addicted to this whole loot thing for a minute. Made by the people who made Diablo I + II, and it shows! Addictive, fun, and straightforward. I guess there's a story, but the game doesn't care about it and you shouldn't, either.