Reviews from

in the past


6/10

Version 9.0

+
● L'idée des Covenants
● Quelques beaux endroits
● Activités end-game pas trop intrusives et optionnelles
● Game-design global équilibré (pas de système qui pourrit le jeu)

-
● Les Shadowlands (les zones) :
- Un manque de cohérence et d'unité
- Des zones isolées, étriquées
- Des thématiques qui ont un goût de déjà-vu
- Pas d'immersion : un côté artificiel, le sentiment
que c'est des maps de jeux avant d'être des lieux de
l'univers
● The Maw, ratée à tous les niveaux
● Torghast, concept intéressant, chiant à la longue
● Oribos, la capitale :
- Mal intégrée dans l'univers, un hub central artificiel
- Artistiquement peu inspirée
- Très mauvais level-design
● Les features mécaniques des Covenants (Soul-binds, Conduits, capacités), pas toujours très excitantes
● Techniquement de moins en moins convainquant, le moteur mériterait d’être remis à neuf
● Bonne musiques, mais un léger manque de variété dans les compositions et instrumentalisations.
● Toujours la même routine depuis Legion...
● On se sent pas vraiment dans Warcraft...

"Pour moi le problème vient autant de Shadowlands : entre l'Ombreterre que je n'aime pas, les zones isolées/étriquées, des thématiques déjà-vu (dans WoW ou ailleurs), le manque global d'immersion, l'impression persistante de ne pas se sentir dans Warcraft. Des features comme The Maw et Torghast qui sont des corvées. Les mécaniques pas très excitantes des soul-bind/conduits...

... Que de la formule actuelle de WoW, qui est la même depuis Legion : toujours la même routine à base de farm de world-quests, farm de mythique+, farm de réputation, rempli ta jauge d'AP/Azerite/Anima, débloque la puissance de ton Artefact/Coeur d'azeroth/Covenant, avance ta campagne > repeat.

Comme WoW Retail veut absolument nous servir le même plat à toutes les sauces, j'irai sur BC Classic histoire d'avoir enfin un menu différent."

its fine. the game itself is in the best state its been in in years, and there are no major pain points so far that tend to flare up with games that ask so much of the player. however, it just feels fine. by far the most excitement i have felt so far is the expansion launch ritual of seeing all the old clan again after a couple years.

in all likelihood, i'm going to follow the same pattern of playing this for a couple months and then wandering away again like i have for the last 3-4 expansions. that being said, unlike the last expansion, i'm not going to be walking away out of frustration.

Even with the pushback release, still a mess to play.

Good for a while but the end game gets to be a little stale. You have one Raid to run, again and again, for all eternity... Good for a while but definitely not WoWs heyday anymore.

Why does no one want to play with me


blizzard sucks ass at writing nowadays, how did we go from legion to this

it's like blizzard tried to do Legion again but completely forgot what made it so enjoyable.

content-wise, at least from a casual dude's perspective, it's pretty much Legion but just "okay". torghast is pretty fun and the zones themselves are pretty cool even if they're just basically hell, basically heaven, basically purgatory with vampires, bootleg emerald dream, and "look, the scourge had to get their aesthetic from somewhere". covenants are pretty neat even if they lack the appeal that legion's class halls had. also venthyr best covenant.

as for the story, hoo boy. it's like they looked at infinity war, was like "we can do that too", and tried making wow's story seem more "epic" by (once again) overcomplicating the cosmology and making it seem like every single event in wow's history was, for the most part, orchestrated by the jailer (warcraft thanus) in a grand scheme to i guess take over the universe and possibly character assassinate sylvanas moreso than after WOTLK. or something. good earthmother herself, fucking blow me.

make fun of the vulpera all you want, they're arguably the best race to play for this xpak because it completely takes the piss out of wowcraft's writing like it rightfully should.

and uh. considering what's been happening at blizz lately, i really wonder how they're gonna save face in later patches.

hoo boy

9.2 EDIT: wow that sure was a conclusion that ultimately means fucking nothing because WOW THERE'S A BIGGER BAD GUY THE JAILER WAS TRYING TO SAVE US FROM I GUESS?

pretty ballsy of blizzard to retcon several millenia worth of lore in their own universe in an attempt to orchestrate this game of cosmic chess with a payoff that ultimately means nothing and feels like a slap in the face to anyone who was genuinely invested in the story, god damn

danuser, it's on sight

Took what little goodwill I still had for the franchise and threw it out the window.

Fue una buena actualización. Esperando el DLC en el que Activision se arruina y Kotick va a la cárcel donde le cuelgan con las sábanas de la cama.

Controversy aside, this expansion is a lot stronger than BFA. But the story is just atrocious.

You take the Lich King. The coolest villain in WoW and butcher him in your opening cinematic. Then you try and give one of the most un-redeemable characters around a chance of redemption? Bruh.

The content is pretty good though, I will say and I do like the zones. I just wish the story wasn't so crap.

I really hope with Microsoft buying Activision, Blizzard will finally wake up and get their heads out of their asses.

From the trash of BFA to this blizzard has really gone downhill in every imaginable way...

The shadowlands were really just the shadow of blizzards fat ass hovering over the lands to take a giant dump of terrible content all over the players

Currently playing this, I have played wow on and off since Wrath of the Lich King and this is the first time since WoD that i've properly gotten stuck in. It's super fun so far, levelling a Demon Hunter. Seems like there's loads of variety for end content, having a great time so far and looking forward to Dragonflight.

This review contains spoilers

ENDGAME REVIEW:

WHAT THE FUCK, BLIZZARD?! WHAT THE FUCK DID YOU DO TO ARTHAS?!

You took the greatest character ever written in this franchise and chuck him the soul-blender for a bunch of fucking anima? That's all we get from this guy?! He should have had a redemption arc! He really should have. Anakin had one, for fuck's sake.

But no, you just made him a little essence that Sylvanas basically tells to fuck off. FUCK. YOU. BLIZZARD. Your story is shit in this game. I fucking hate you for this! Stop simping over Sylvanas. We don't care about her. We wanted our boy back to get the redemption he should have had.

Also, the Jailer just dies. And The Lich King?! No more Lich King! They just make a new fucking crown and give it to a character barely give a shit about.

Way to butcher the best story you ever told, asshats! I'm glad Microsoft is buying you. I hope they make you tell better stories. Because you've been needing that since Metzen left in 2017!

This expansion had so much potential, story-wise. We could have seen legends from the old Warcraft games for the first time ever here. But nope. Barely even touched them. What a waste of potential just so you could simp over Sylvanas some more.

...I fucking hate this expansion now. It's WORSE than BFA. At least that had some cool vibes. This expansion just ended on the sourest note ever.

Please don't fuck up Dragonflight. Though I'm so worried you guys are gonna.

God help us.

World of Warcraft at the finest it's been in a long time but still plagued with everything that comes with the name. The Covenants and setting are a fun change of pace

I'm loving my time being a new player, but i fear that the endgame can't hold me forever.

It’s a really good turn for world of Warcraft and I hope to see more like this to come. The covenant system gives you a good amount to do and a reason to roll alts, the dungeons are fun and challenging and the new customization for characters is a very welcome one

Veremos como avanza la historia, de momento pinta muy interesante. Aunque como se marquen el "Sylvanas en realidad era buena todo este tiempo" me voy a cabrear.

Queria dizer que foi medíocre, mas não foi. Tentei dar uma chance, tentei ser mente aberta, tentei ser dedicado com as infinitas dailies forçadas, mas eles fazem o possível e o impossível para fazer você desistir, e, parabéns Act-Bliz, vocês conseguiram. Já tinha esse pensamento bem antes dos processos, depois deles, eu só percebi como meu dinheiro foi jogado no lixo. Na verdade, posso dizer que valeu a pena jogar ele, pra poder ver como outros são superiores só por fazer o básico, e também dizer que eu vi a queda de um dos maiores símbolos da indústria que demonstra tudo de pior que o gaming pode ser. Não só pelos seus criadores, como seus jogadores. No King Rules Forever.

Managing to shit out an even more embarrassing trash fire of an expansion than BFA is a genuine feat of Blizzard quality™. This is far and away some of the least compelling content I've ever experienced across the entirety of the MMO genre.

Started so strong and dropped the ball so fucking hard
it's been almost 20 years fuckers, stop making it bad
Fuck Blizzard

Ainda jogando, a história da expansão não acabou.

Atualização; 30/11/2022 A DLC acabou e para falar a verdade eu não joguei tanto o final, perdi muita a vontade de continuar entrando no jogo e ficar fazendo coisas repetitivas, tanto que nesta próxima expansão eu nem irei jogar. Uma pena o wow ter chego neste ponto e eu não pretendo ariscar mais na próxima DLC.

launch was amazing.
denathrius was great.
zones were stunning.


thats it even blizzard knows they fucked up, lore is confusing as fuck and Jailer is the worst main villain we ever got, atrocious content like torghast, first patch added Korthia that felt dead on launch day, no content at all and Sepulcher of the first ones is just not the worst end raid only because Dragon Soul and Ny'alotha exists

they made fun of the lich king, they wasted a villain, theu wasted sylvanas as a bad guy, they wrote new story with their butts.

if they fail next expansion it is all over boys.

long live azeroth.

Dos de los pilares de WoW siempre fueron su historia y sus sistemas jugables. Ambas cosas están completamente desfasadas y en pleno 2022 eso es inadmisible.

Esta expansión no se sostiene por ningún lado: historia mediocre, desarrollo de personajes nefasto, un final de expansión pésimo, cero innovación y sistemas ultra quemados. Mucho tiene que cambiar en Blizzard para recuperar el rumbo.


After a year and six months, I can finally mark Shadowlands as complete!

Shadowlands is a bold step into unfamiliar territory for Blizzard. Well-established aesthetics that the company has cultivated for years aren't wholly present here. Bastion and Revendreth look unlike anything in the series thus far, and although Maldraxxus and Ardenweald boast familiar returns to plaguelands and elven iconography, the little shifts make them feel really distinct.

The introduction of Chromie Time and the level squish is the most proactive change the series has seen. You no longer have to go through 120 levels and jump between content from every expansion to catch up to the new stuff. Players can just go through a starting zone and get to the latest expansion with a single expansion of their choice. If it wasn’t for this change, I would have never come back to WoW. It gave me the opportunity to make a new character and play entirely through Legion (a beloved expansion I completely missed) before beginning Shadowlands, without having to trudge through all of the old content again. I’m still utilizing this feature today, jumping through Battle for Azeroth’s Horde and Alliance campaigns separately with new characters and tackling what I missed from Warlords of Draenor.

Additionally, Shadowlands does a great job making this expansion feel like a venture into a whole different plane. Blizzard's artists and environment designers knocked it out of the park here. Shadowlands is fuckin' gorgeous and if we were judging based on aesthetic alone, this expansion would be S-tier. More so than any other expansion, many corners of Shadowlands could be mistaken for a painting, sometimes hard to believe you’re even playing a video game. World of Warcraft has always been at the pinnacle of inspiration in art direction IMO (it’s what made me obsessed with environment and world design), and this whole experience reaffirms that.

Unfortunately, what Shadowlands gets wrong is obnoxious. Much of it exists as an unnecessary grind, making it clear that Blizzard hasn’t learned much after what happened with Battle for Azeroth. Renown, Anima, and Korthia’s Research all contribute towards a bland endgame grind that encourages progression through forcing the player to engage with daily and weekly quest rotations.

Similar to WoD, this is an expansion that suffered from long-periods of no content. Blizzard Entertainment offset this with some heavy grinds to create the illusion of progress, but most of the community was not fooled. Eight months of no new content and the main way a player could engage with content or improve themself was through world quests in one of the four zones tackling the daily/weekly systems and upgrading their armor with Anima. And when 9.1 came out, that gear was made redundant with a similar system, except they just replaced “Anima” with “Research” in the new zone, Korthia.

Korthia is a tiny little subset of The Maw where the players were meant to spend months grinding Research for upgraded equipment. The zone looks fine, it’s just massively disappointing after waiting so many months for something new, and then what we get is just a small but new portion of an already established area. What I do like about Korthia is the treasure hunting. It’s deemed “the city of secrets” and it lives up to that name, as my friend and I spent a lot of time digging through its corners and solving a few puzzles to find hidden items. Love that sort of stuff.

But then this Korthia gear was made redundant when 9.2 came out, which seems to suggest Blizzard realized these systems suck. No more Research-esque currency, although, once again, the new gear throughout Zereth Mortis completely makes the previous patches' stuff useless. Zereth Mortis is a good looking zone, though, and although I don’t like it more than any of the base areas, it’s still a compelling addition.

I’m not bothered by the awful grind when it’s limited to getting gear with higher item level. I already experienced the bulk of Shadowlands’ content, so that’s not going to sour my experience. But Shadowlands locked campaign content behind Renown, a reputation based currency that needed to be acquired by grinding weekly quests (and sometimes killing world bosses/beating raids/dungeons). Players cannot access the Covenant campaign and 9.1’s Chains of Domination campaign without having a certain amount of Renown. I refused to do Chains of Domination because I did not want to continue the Renown grind; I did it the first time (for the covenant campaign) and did not enjoy having to wait a week to begin the next story quest. Why the hell am I even paying $15 a month? This system is reminiscent of free-to-play energy mechanics that prevent you from playing too much at once. Heck that.

Blizzard can be as egregious as it wants with locking gear behind a dumb grind, but taking away my campaign and main questlines away from me? That’s like… the reason I play this game! To be fair, the Covenant campaign isn’t particularly compelling, although I actually liked Chains of Domination quite a bit. Once again, 9.2 solved this by awarding Renown at an alarming rate and allowed me to get to 80 Renown (the max) by finishing the Sepulcher of the First Ones campaign. I hope Blizzard has actually learned its lesson and reflects this appropriately in Dragonflight.

Shadowlands’ mainline narrative is largely underwhelming. Anduin’s big arc is barely given the spotlight, so many characters say NOTHING during key moments, and the Jailer is an underwhelming villain. I’m intrigued by the final twist but ultimately, he kinda just feels like a less menacing Sargeras. What did he want to accomplish by remaking reality again? Honestly not sure, maybe someone could explain it to me lol. Also don’t like the implications of Shadowlands’ lore. Feels like Zereth Mortis should’ve been more important, and the gravitas of what is coupled with all this crazy shit feels like it wasn’t given the weight it deserved. It’s such a monumental moment for Azeroth and its characters but it feels like Blizzard just wanted to rush through the story and then pretend it never happened. That’s not to say all elements of the story are bad: Uther’s arc is solid, and I like all the individual arcs of the zones. Seeing Ysera made me sob, and Tyrande got some cool moments, although I wish they did more with her. Wish the Night Warrior arc got more attention, still cool though! Sylvanas’ redemption is a total asspull, but they don’t do a terrible job towards the end wrapping it up. Pretty mixed feelings towards this.

Shadowlands’ dungeons are really solid, not much else to say otherwise. Had a lot of fun running through them and enjoyed how they utilized the separate aesthetics of each zone. Castle Nathria and Sanctum of Domination are both solid raids, but Sepulcher of the First Ones is only just OK. I expected a lot more from the dialogue, and wanted Jailer’s fight to be more elaborate, and also expected for Anduin’s battle to have more complexity? Honestly, it felt a bit easy overall. Planning to try this raid on Normal and see if it’s more complex. Big issue here is that the gear the player gets from Zereth Mortis is far stronger than the minimum ilevel for Sepulcher’s easiest difficulty (LFR) but significantly weaker than the minimum ilevel for Normal difficulty. Doesn’t seem properly balanced, and if I wanna do the normal version, I now have to do a lot of mythic dungeons to upgrade my armor. Actually don’t mind this though, Mythic dungeons are fun as hell. Just wish my initial LFR run was more challenging.

The highlight of Shadowlands as far as endgame content is Tazavesh, the game’s eight-boss mega-dungeon. That marketplace is ripe with creativity, and takes the player through so many unique and challenging ideas. Purchasing gizmos from shady merchants, playing in a jazz band for a group of outlaws, battling a massive loot dragon, and fighting a metal mailman delivering ticking bombs leads to non-stop wildness and I loved it; spent five hours trudging through this hard-as-nails Mythic dungeon with a really kind group and was the most fun I’ve had in Shadowlands.

--------------

Overall, I absolutely adore Shadowlands’ base content, including its main questing zones, initial raid and all of its dungeons. They’re fantastic aesthetically and have interesting area-storylines. But the expansion is bogged down by an overly grindy endgame and some underwhelming patched content (Tazavesh is amazing, Sanctum of Domination is good, and Zereth Mortis is a solid zone tho), especially considering the less-than-ideal rate new stuff was released. The mainline narrative does not feel put together, and ultimately Blizzard failed to handle the scale of its implications properly.

Shadowlands is a good expansion IMO but Blizzard could learn a lot from the mistakes it made. Really looking forward to Dragonflight and hope the team learned some valuable lessons here.

Just came back to this, after a few months away. I enjoy World of Warcraft - I left because of the community. It seems to have settled down a lot. I'm really enjoying heroic raiding and mythic+ dungeons - working on getting all my +20s done!

Yikes, bro.

Real bummer we finally got a solo dungeon experience and it ended up caged with the rest of Shadowlands.

This review contains spoilers

Começando pelas zonas, não achei nada demais apesar de Ardena ser bem bonita e Zereth Mortis passar uma vibe nova achei bem sem graça os design principalmente na última raid bem zoadinho tudo parece igual. Mesmo Oribos não tem o charme de Dalaran nem de Zuldazar nem de Boralus com a musiquinha característica, Oribos é muito nhe vei.
Quanto as dungeons, achei quase todas meio que fodasse tirando "o outro lado" e tazavesh ali vi uma tentativa de deixar a experiência mais completa de resto não vi mecânica alguma que achei legal tipo a de virar luz nos salões de Odin em Legion ou o próprio retorno a Karazhan.
Quanto ao leveling e a história, eu curti as novas zonas e as ideias por trás delas com as cutsceneszinhas, destaque pra da mãe do thrall e do flashback do que aconteceu com o uther, o problema é que meu Deus a formula não muda quantas vezes eu tenho que chegar numa zona e: mate 10 inimigos, cure 10 aliados e destrua umas estruturas do inimigo. Os cara não inova deixa maçante mesmo e fodasse. Curti mesmo assim pq fazia tempo que eu não jogava kkkkkkkkk. As missões de história mesmo são broxantes o final que da o poder de eluna com ele não funcionando na hora de matar a sylvanas e ui vingança é errado se fuder moço, o pior é a sylvana no final da raid com ela "não vou servir" ai vira a casaca meu Deus o personagem é qualquer coisa não tem princípios. Korthia é área de farm pro arquivista achei fraquíssima a história lá e quanto a zereth mortis achei o conceito dos primogênitos mais legal. Quanto a reclamação sobre o carcereiro é tudo verdade não tem desenvolvimento a gorja não é tão hostil assim e tanathor é meio mé.
Agora pra cereja do bolo vamos ao que interessa a estrela do show as RAIDS será que tem um novo baluarde da noite? Não. Tem só 3 o que me levou a pensar em menos número pra focar na qualidade mas creio que não viu. Começando pelo castelo de nathria é muito ruim kkkkk até as 3 lutas o conselho de sangue e o punholodo que vem com mecanicas legais e claro um antagonista legal como é o Sir Denathrius, em foco a luta contra o Denathrius
As estrelas do show que são as lutas contra o Anduin e o Carcereiro são bem 5 sabe não fede também não cheira e só mecanica fácil, eu entendo que tem q facilitar pra vc n ter q ser o gordinho do south park pra fazer mas nossa o nzoth de BFA era mil vezes mais difícil só na coordenação de grupo, até a arena o contecto era mais legal o carcereiro parece uma luta rushada que n teve muito carinho por trás (e se foder ele vira um boneco quando morre porra é essa kkkkk).
Outra coisa q foi triste é a dublagem e as vezes a mixagem de audio mesmo, o carcereiro pelo menos em português n da pra entender nada do que ele fala de tão baixo o volume da voz dele. As dublagens em geral são meio merda mas o foda é que não mandam as imagens e tal então entendo.
Elogios vão quanto a gear bem mais fácil de pegar suas lendárias e upar equipamentos e ai o jogo tem a faca de dois gumes é muita opção de upar gear só que ai tem mil moeda no jogo mas eu curti. E a ideia do cofre em oribos foi ótima finalmente o baú fica claro de como melhorar ele e da várias opções de aumentar o nível do que você vai ganhar semanalmente ótima ideia.