Reviews from

in the past


I don't see Baldur's Gate 3 praised enough for it's couch co-op support. I completed a full playthrough with my partner and it served as her first introduction to CRPGs and has unfortunately set the bar too high. It was really nice for us to be considered different full characters in a game especially when you're both sat next to each other, and being turn based means the pace is chill (mostly) for hanging out and roleplaying as a team!! The devs clearly took great care to allow for independence in decisions and character building together and bouncing off of each other, and I was extremely impressed our separate choices were reflected in the epilogue!

Co-op praise aside, the game will probably hook you from the word and puts you on a rollercoaster that will at minimum take you 60 hours to get through most of the content you feel you want to see. Fantastically written characters and really endears you to them. I will make no attempt to hide the fact that we played through on Easy/Story and still found it challenging enough at times to keep us on the edge of our seats in high stakes combat.

Highly highly recommended as a singleplayer campaign, but also as a game to play if you have yourself a dedicated RPG partner who is willing to commit the time to a campaign with you, which much like real DnD is the hardest part of the whole thing.

O mais próximo que um rpg digital chega de um rpg de mesa é baldurs gate 3, da pra fazer muita coisa nesse joguinho filhão, e tudo é bem poggers, tem muitas classes e raças pra escolher, itens mágicos e um historia bem contada.

El viaje por excelencia

Baldur's Gate 3 no es un juego perfecto. ¿Qué obra acaso lo es? Y sin embargo, es el viaje perfecto. Pocos juegos me han evocado tantas emociones con el tiempo que me ha brindado. No inventa la rueda, al fin y al cabo es una típica aventura representando el monomito en un contexto fantástico, pero lo hace con tal atención al detalle y mimo que sientes la sensación de estar jugando a un videojuego que va a marcar época. Y lo hace.

Desde la perspectiva más elemental, es una magnífica adaptación del concepto de rol de mesa (específicamente, Dragones y Mazmorras 5E) a la pantalla interactiva. Tanto para aquel o aquella que nunca se ha aventurado a probarlo por miedo a sentirse abrumado, como aquellos que si lo han experimentado, Baldur's Gate 3 es una magnífica opción. No solo en el ámbito de combate, sino con las múltiples posibilidades que invitan al roleo, que al fin y al cabo, estamos aquí para eso, rolear. Desde diálogos concretos según la raza o clase, hasta métodos "alternativos" de quitarse enemigos y jefes de en medio o múltiples formas de completar misiones, rozando el nivel de los denominados inmersive sims. La libertad hasta cierto punto es angustiosa, o mejor dicho, percibir que la única limitación que tienes es tu propia creatividad para resolver el próximo encuentro.

En cuanto al combate, aquellos que hayan jugado anteriormente a CRPGs o títulos previos de Larian Studios notarán una sintonía con el sistema de juego, aunque en este caso adaptando el sistema de la quinta edición de D&D, y que en general es una más que notable adaptación. Dispones de doce clases ya presentes en el juego de rol original con sus correspondientes subclases. Presentándose desde una perspectiva isométrica y por turnos, el juego te brinda diversas formas para eliminar a tus enemigos, junto con la asistencia de hasta tres compañeros y con la posibilidad de invocar alguna ayuda en forma de "compañeros" temporales si lo crees conveniente. Si te va más el arquetipo tradicional de guerrero en primera línea de batalla y repartir hostias como panes, tienes la opción. Si por el contrario te va más el rol de hacer daño a distancia con magia, tienes una lista de hechizos a la carta con los que sembrar el caos (y echarte unas risas). O incluso si quieres adherirte al rol de tryhard lacónico de ir en sigilo y provocar críticos mientras te ocultas en las sombras, eres más que bienvenido. Y no me puedo olvidar de mi querido Bardo, de echarle más cara que espalda a cualquier problema y salir airoso por medio de la labia y gracia. Es reseñable afirmar que muchos de los cambios introducidos a las mecánicas de la 5e adaptadas en el videojuego van a mejor y que cuando más se resiente el título son por las limitaciones del propio sistema de Wizards of the Coast, no del estudio belga.

Pero al final, para engancharte decenas e incluso cientos de horas a un juego de rol es por los personajes y lo que tienen que contar. Y Baldur's Gate 3 sobresale con creces. Tanto compañeros como NPCs dejan huella por lo qué cuentan, pero sobre todo el cómo lo cuentan. Temas universales con los que el jugador va a poder empatizar con los desafíos y ataduras que presentan como la ambición, el sentimiento de pertenencia, la fe o la mortalidad entre otros. El arco de los personajes (donde el jugador va a tener influencia en su desarrollo) a grandes rasgos están muy bien realizados con sus momentos de duda, vulnerabilidad y fortaleza ante situaciones de conflicto. A diferencia de otros CRPGs aqui han decidido (en mi opinión, elección esencial) utilizar un plano al nivel de tercera persona para con los diálogos, con una aproximación más cinematográfica, acercando mucho más al jugador. En este punto sería imperdonable no destacar el trabajo de los actores de doblaje que hay detrás y que tanto reconocimiento han recibido. Cada uno tendrá sus favoritos y aunque Neil Newbon (como Astarion) es el que más focos ha atraído, resalto particularmente a Amelia Tyler que interpreta a la narradora. Un rol sin una imagen representativa, pero lleno de matices y contrastes para narrar lo que acontece y mantener pegado a la pantalla al jugador. En cualquier caso, y reiterando es un logro colectivo, puesto que la interpretación es reseñable a nivel coral.

Todo esto se relata en un contexto narrativo de urgencia por evitar de primeras simplemente la muerte, hasta como clásica pandilla variapinta reunidos por el azar, convertirse en héroes para salvar el día y el mundo. Como he mencionado previamente, no es algo novedoso ni mucho menos. Quien conozca el marco de los Reinos Olvidados de Dragones y Mazmorras se sentirá más cómodo, puesto que todo gira a piezas del universo (el inframundo,pantéon de dioses, tensiones entre razas, ilícidos, la cosmología de los planos...), no obstante es una historia sin florituras, sencilla y directa y cualquiera se puede ver atrapado sin necesidad de estar familiarizado con el lore puesto que trata cuestiones comunes con las cuales es difícil no estar habituado.

Y este conjunto previo va acompañado de un apartado audiovisual soberbio, empezando por una banda sonora digna de colmarse de premios dirigida por el gran Borislav Slavov que complementa a cada momento, por dispar que sea, la aventura. Desde canciones orquestales y épicas a ritmos más siniestros o atmosféricas, todo acorde a la situación. En cuanto a lo puramente visual y teniendo en cuenta que es un CRPG, no un juego de acción/aventura en tercera persona hecho en Unreal Engine 5 y con un presupuesto del PIB de un país pequeño focalizado en animación, es muy resultón. No sólo por el músculo gráfico, sino por una dirección artística muy cuidada, que ayuda a encumbrar este aspecto gráfico puramente técnico, por ejemplo a través de la utilización de una amplia gama de colores para destacar desde los escenarios más atractivos hasta los más lúgubres y sombríos. Resalto especialmente la recreación de la ciudad de Puerta de Baldur's (que da nombre al juego) como una de las mejores urbes del género fantástico realizadas en la industria. Desde Novigrado en The Witcher 3, allá por 2015 no veía nada igual a nivel de escala e inmersión.

Por último que no menos importante, el juego al igual que el título previo de Larian, Divinity Original Sin 2, presenta un modo multijugador para disfrutar de la historia en modo cooperativo. Este análisis lo escribo tras terminar una campaña con dos amigos, y ha sido tan especial como la primera vez disfrutándolo en solitario. Si tenéis con quién compartir la experiencia os lo recomiendo, puesto que en líneas generales está muy bien integrado, aunque probablemente incurriréis en el principal problema de las sesiones de rol: unanimidad a la hora de sentarse a jugar.

Recalcando lo expuesto al inicio de estas breves impresiones, el juego no es perfecto ni mucho menos. No todo es redondo de lo descrito anteriormente, y presenta bugs (y que he percibido más protagonistas en el modo multijugador) que debido al gran volumen de variables interdependientes denota lo complicado que ha tenido que ser programar un videojuego a este nivel. Y esto como es lógico, puede dañar la experiencia, más aún si su impacto es considerable y eche a perder horas de progreso. Afortunadamente no he sufrido nada así durante mis casi doscientas horas de juego desde el lanzamiento, pero existen casos y considero apropiado mencionarlo por la frustración que podría causar al jugador.

Probablemente me deje muchas cosas en el tintero que a la hora de plasmar estas palabras me han evadido, pero la reflexión principal que pretendo transmitir con estas breves impresiones es que llevo siendo aficionado a este hobby más de 20 años y por unas razones u otras, guardas ciertos títulos con más cariño que los demás. Nostalgia quizás o vínculos que desarrollas a medida que juegas, ya sea con personajes o recuerdos asociados. Para Baldur's Gate 3, simplemente me remito al concepto de duende que el autor andaluz Federico García Lorca definió como un "encanto misterioso e inefable".

Gracias de todo corazón al equipo de Larian Studios. Resulta que Bélgica si que tenía algo más de valor que el chocolate y la cerveza.

Simply one of the best RPGs ever made. Characters, combat and world are so engaging and wonderful.


Got this running on my gaming laptop at 1080p and still put in like 5 play throughs now

1000/10 LOVE THIS GAME!! Amazing story, music, combat, characters, and world building. There's also so much freedom (really gives you that dnd experience), there's like 48940202 ways to do one task. Also I want to kiss everyone

just finished my dark urge playthrough, it is crazy how much content is in this game. how every single romance and origin playthrough has different dialogue and plot elements. i am still finding new things 2.5 playthroughs in. i don’t know when i’m going to get tired of this game but certainly not after 250 hours!

Quisiera darle las gracias a Larian, al sistema de 5e y a Wizards of the Coast ya que ahora le pertenecen los derechos de nuestros videogame crushes y estoy absolutely sure de que harán un gran trabajo con la licencia <3.

Le agradezco a Larian haber creado a mi hubby elf twink Astarion, a Gale mi hubby cringe wet dog failure husbando, a mi sis shadowaifu tsundere daddy issues goth pillowqueen, a mi soppy feral cat Bae’zel y a mi Mommy Golden Retriever energy waifu Karlach.

Pero también les agradezco crear un juego donde se valora la acción por encima de todo (hablar con mis husbandos y waifus) por eso es tan brillante que cada subida de nivel sea tan breve, de forma que no tengo que pasar tiempo moviéndome entre opciones y ponerme a pensar (en mi cabeza solo hay pensamientos de mis UwUs), de esa puedo confiar en que mi personaje se parezca al del 90% de las otras personas en lo jugable que es la parte más inútil y a quien nadie le importa. No obstante, el creador de personaje es muy bueno y muy sólido desde la cantidad de razas a su calidad (menos los hobbits, ew quien quiere eso) así que lo bueno es que en cuanto aspecto ningún otro personaje se parece a mi OC tiefling basada en carisma.

De la misma forma que dejar el juego en un nivel 12 es fantástico ya que puedo pasarme como 30 horas y por ende un cuarto del juego sin tener siquiera que pensar en si tengo nivel adecuado, paso menos tiempo viendo la pantalla de subida de nivel con todas sus 0 a 1 decisiones cada vez, y en general ya sé que mi precioso OC no va a tener que adaptarse a nada más (aunque era perfecta desde el principio :P)

Los enfrentamientos también están bien porque son tácticos o algo y hay que ver el terreno pero tampoco hay que pensar tanto como en Divinity original Sin 2 que había que tener en cuenta demasiadas cosas como que el fuego quema y el agua moja y hasta hacía vapor o noseque. Una movida.

Incluso está bien porque no tiene todo el rato la cámara desde arriba que no me permite identificarme con los personajes, puedo acercar bien la camara para ver a mi OC en su linda armadurita aparte de las conversaciones con su plano y contraplano más cercano. Si no los viese tan de cerca no podría empatizar con ninguno de mis husbis y waifus obv así que es un acierto.

Pero donde hay luces... salen sombras....

Vale no voy a decir que el juego es perfecto, a pesar de las 5 estrellas es probablemente un 9’999999999 sobre 10.

Uno de los aspectos que Larian necesita trabajar es una mayor cantidad de kisses con nuestros crushes ficcionales a los cuales creo que deberían añadirle cosas como diferentes citas, más finales (quizás boda Larian pls). En general creo que deberían replantearse la peor decisión que ha tomado Larian de decidir no hacer más contenido en forma de DLC o expansión. Creo que hay mucho potencial por explotar, cosas como más niveles, una expansión de la Ciudad Alta, quizás ir al Averno es obviamente poco interesante pero algo más en el tono de Citadel de Mass Effect pienso que sería perfecto.

Eso sí, me parece inaceptable que ciertos personajes SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER SPOILER no tengan final feliz aún. Gracias a internet tenemos finales mejores en AO3 gracias a las incansables fans que hacen las verdaderas fancreaciones generativistas. Lo que no entiendo es como no aprovecha Larian y utiliza el trabajo ya hecho por las true fans y simplemente lo implementan en el juego que es la parte más fácil ya que es mover los muñecos y ya está. LET. FANS. WRITE. VIDEOGAMES.

Otro ejemplo de esto es que aún no dejen que un personaje romancee a Gortash cuando claramente la tensión está ahí y es palpable especialmente si estamos hablando de una partida Dark Urge (Urgtash OTP <3).

Aunque cabe decir que el juego está mejorado gracias a las actualizaciones que han ido insertando. Como la posibilidad de reclutar a Minthara (Lesbian Drow mommy yass queen) sin que haga falta hacer una terrible decisión en el Acto 1 (omg pobrecitos, es que además perdería un logro :_( ). Pero aún se puede mejorar ampliando los personajes romanceables, como por ejemplo Rolan, Raphael, Jaheira, Dammon, Alfira, Barcus, Auntie Ethel, Omelemuum, Kagha, Nere, Zevlor, He who was, Swen

En definitiva es una experiencia Imperdible para cualquier persona a la que le gusten los videojuegos (más aún si eres fancreator o fanmaker o fanficer, únete al fandom pls necesito más Urgtash en mi vida) y tengo muchas ganas de ver lo siguiente que hace Larian, espero que mantengan todo lo bueno que he comentado y mejoren o quiten lo malo.

Falar de Baldur's Gate 3 é, muitas vezes, chover no molhado. Meses depois do lançamento, parece que tudo já foi dito, todos os elogios já foram feitos e todos os defeitos já foram apontados.

Logo de início então é importante dizer que o jogo é fenomenal. Poucas vezes (talvez nunca) vi um jogo com tantas opções narrativas, de construção de personagem e de resolução de obstáculos. Embora o jogo tenha finais bem definidos, a ilusão da escolha é muito bem montada e é quase impossível não se envolver com a história daquele mundo e de seus personagens.

Falando em personagens, o grupo de companheiros que acompanham nosso personagem (no caso de campanhas solo) é o maior destaque do jogo, para mim. Alguns meses atrás, escrevi um review de Starfield comentando sobre como os companheiros são sem vida. Em BG3, o oposto ocorre: todos os companheiros tem um passado, um objetivo, tomam decisões e em alguns casos até mesmo se revoltam com suas decisões e saem do grupo.

Além dos personagens, pretendo elencar mais dois pontos muito positivos do jogo: sua trilha sonora e seu enredo.

A trilha sonora é um destaque durante todo o jogo. Não se trata de uma música ou duas que chamam a atenção, mas de vários momentos em que música e enredo se juntam para elevar a emoção levada até o jogador. Sejam instrumentais belíssimos, sejam vocais sublimes, a música é uma ferramenta a mais usada com maestria para contar a história.

E a história contada, em sua boa parte, é ótima. Apesar de sua simplicidade (seu personagem busca apenas uma cura durante todo o jogo), ela é capaz de entregar decisões difíceis, personagens cativantes e ótimos vilões (especialmente o vilão do segundo ato, Ketheric).

Infelizmente, é também na história que começam a surgir os primeiros problemas de BG3. Depois de dois atos bem construídos, o terceiro ato é uma bagunça de resoluções, onde NPCs falam com você um atrás do outro, com pouco ou nenhum tempo para processar as decisões tomadas e suas consequências. Isso gera uma exaustão na trama que não existia nos atos anteriores.

É também no ato 3 que o jogo sofre com os maiores problemas técnicos. Diálogos sem som, bugs no combate e até mesmo o jogo crashar e perder algumas horas de save foram coisas que me aconteceram na reta final do jogo. Não é um grande problema, na minha opinião, mas joga um pouco de sombra na obra quase perfeita que é BG3.

No balanço geral das coisas, BG3 é o jogo da década até aqui. Vai marcar uma geração, como outros clássicos marcaram suas gerações no passado. É um jogo que pretendo jogar mais vezes, explorar outros caminhos e possibilidades e acredito que esse é o maior trunfo da Larian: criar uma experiência imortal de jogo, que poderá ser jogada muitas vezes e lembrada por ainda mais tempo.

I played DnD with some friends last year and I enjoyed it for the few sessions that we played, but I was always confused as to what was going on and how to actually play the campaign. We didn't continue our campaign for long and then my friends kept playing BG3 over and over and over. I wanted to give it a shot and learn some more DnD through this game. I learned so much about DnD through this playthrough than I ever would just playing DnD with friends.

I created Oceanus as my character as the God of Rivers and Fresh Water. I wanted to use a trident in my playthrough and that is primarily what I used as soon as I found my first one. It was so fun creating my character around water attire, weapons, and attacks. Using the Nymessa from the 3rd act to the end of the game was incredibly satisfying. I don't know if I have ever experienced a role playing game like this one and deserves all the praise this game gets.

Saving the endgame until it’s polished. 5 star regardless

wheres my fucking wyll romance scenes larian

Fantastic CRPG with a lot of room for customization.

This review contains spoilers

I have a soft spot for games set in worlds that originate from ttrpg's, and Baldur's Gate 3 is directly based on Ed Greenwood's Forgotten Realms it also lends a majority from the previous Baldur's Gate games through the use of Dark Urge and their ties to bael. Although I understand why they chose to fall back on the Bael plot I would have preferred if they took from other aspects of the forgotten realms. Yes, the Elder Brain and Mind Flayer colonies were an interesting choice but to fall back on Bael as a villain just feels cheap and uninspired. I do enjoy the story of Baldur's Gate 3 and I fully agree that the story is fantastic I just wish they branched out from Bael and explored other aspects of the forgotten realms. However, the gameplay definitely outshines the story for the sheer ingenuity of the options given to the players, the spells are translated over perfectly and they make martial characters feel powerful. Genuinely some of the most fun combat I have played in a while. My only issues with the game are them falling back on Bael and how goonish the game is sometimes. Halsin is just a goon companion he sucks jaheira is better.

Desde el primer Divinity: Original Sin, la ambición de Larian por crear un RPG tan profundo como sus raíces en el género (abiertamente inspirado en Ultima VII) ha sido palpable. La complejidad, generada a través de una infinidad de pequeñas e intuitivas interacciones, el divertidísimo combate y un sorprendente cooperativo daba lugar a uno de los mejores juegos de rol hasta la fecha. Una trama no muy interesante y unos personajes olvidables fueron las mayores (y legítimas) críticas del juego.

Larian tomó nota para la secuela. Además de rediseñar su sistema de combate e mejorar casi cada aspecto del juego, se enfocaron en crear una trama más interesante, pero sobre todo mejoraron los personajes protagonistas, creando el concepto de los personajes de origen, creando una serie de misiones para ellos paralelas a la principal, en una secuela que sin descuidar otros aspectos elevaba su parte narrativa. Sin embargo, la recta final del juego (sobre todo antes del parche final) se sentía menos densa y viva que las zonas previas, debido a los tiempos de desarrollo, lo que ya casi viene siendo una tradición en cualquier gran RPG y, los diálogos, restringidos a cajas de texto, carecían de ese estilo de cinemático de BioWare, todavía considerado el rey del género por aquella época.

Y de nuevo, Larian tomó nota. Tuvieron que pasar seis años, pero fueron seis años bien aprovechados. Sin perder esa libertad de interacción que les caracterizaba (más allá de las limitaciones por usar D&D 5E) elevaron los aspectos narrativos del juego, crearon diálogos cinemáticos, yendo más allá del plano-contraplano, que superan con creces el trabajo de cualquier otro estudio, expandieron la reactividad narrativa del mundo, crearon una cantidad ingente de objetos únicos que compensan hasta cierto punto la excesiva simplicidad del sistema original, contrataron actores de voz (o mejor dicho, actores) para todas y cada una de las líneas de diálogo y crearon una ciudad para su tercer acto tan grande y densa que fácilmente iguala al resto del juego. Larian se superó en prácticamente todos los aspectos.

Es difícil separar para mí el viaje que es Baldur’s Gate 3 del que ha realizado Larian para llegar hasta aquí, poniendo pasión en su trabajo y aprendiendo en cada iteración, con una ambición enfocada que nunca se conforma con hacer “más de lo mismo”.

Podría hablar de cómo las misione están interconectadas formando una compleja red narrativa, hilando las secundarias a las más importantes de forma que nunca te sientes como un recadero, sino como un aventurero que se va topando con distintos desafíos; o de cómo los objetos crean una enorme variedad de builds; o de cómo que estos sean únicos hacen que cada mercader, cada secundaria y cada rincón del juego merezcan tu atención, fomentando la exploración; o cómo el elenco de compañeros enriquece la trama y cada arco de personaje se expande de forma paralela y natural a lo largo de la campaña; o de la enorme variedad de enemigos, que pueden llegar a estar presentes únicamente en un encuentro del juego, nunca reutilizando enemigos porque sí; pero es el conjunto de todos estos sistemas, mimo y pulido lo que hace que esta aventura sea tan especial.

Viendo la evolución de sus juegos, uno no puede sino estar emocionado del brillante futuro que, sin duda, aguarda a Larian.

Freaky how much shit is in this game. Too many things to talk about so just take the 5 stars as the main point.

I have spent 219 hours with this game (one solo campaign on PC (24 hours) started in December 2023 and one online campaign on PS5 (27 hours with my brother and sister started somewhere in January 2024; both aborted because of, well, real life), and this campaign, the first I have finished (twice, by the way), which my PS5 marks as being around 168 hours. Of course, this doesn’t imply active playtime by any means. But it gives a somewhat accurate portrayal of how much time I have spent with one campaign, immersed in this world. This is a very particular case with me, since I -for the most part- prefer narrative games with a gametime of 20 to 40 hours, I’d take 70 sometimes; and I don’t play online games that much, so, if we check the game time I’ve spent with the rest of the games in my libraries, it would be safe to assume, this is the game I’ve spent most of my time in. And yet… I could spend 100 hours more, let’s go big and say a 1000 hours more. It could be endless… Nevertheless, I think it's time to let go - at least, for a bit.

This is a game that has come my way a couple of times, as explained before, but I am so glad I got to make it all the way through, in this specific time. I haven’t been doing alright lately, it happens sometimes, it comes with the seasons, that dreadful feeling of personal and spiritual stasis, of what David Bowie expressed in his song ‘Be My Wife’, “Sometimes I feel so lonely, sometimes I get nowhere”. This game came again, once more, my way and made me feel less lonely and led me to somewhere. This 168 hours in the Grove, Shadowlands, Mountain Pass, Moonrise Towers, Rivington, Wyrm’s Crossing and Baldur’s Gate; accompanied by Shadowheart, Gale, Karlach, Astarion, La’ezel, Wyll, Halsin and Ol’ Bone Withers; might have been not only life saving hours, but life affirming. It’s truly a miracle. Never in my life would have I ever thought that I could love videogame characters as I do my merry band of swashbucklers. Not to mention the fellow travelers, like my Guardian, Jaheira, Barcus, Arabella and Mol, Ronan, Elminster, Mizora (even if you were oft a pain in the ass), Isobel, Dame Aylin (the GOAT), Yenna and Grub - and Volo, who gave me a new eye; or the villains, True Soul Gut, Dror Razlin, Minthara, Auntie Ethel (I love you, you creep), Nere, Ketheric Thorm, Lorroakan, Lord Enver Gortash, Cazador Szarr, Viconia DeVir, Sarevock Anchev, Orin the Red (girl, you’re crazy, but you changed me) and the Absolute. Not to mention the rest (!) Kagha, Abdirak (you too are crazy, and changed me), Dammon the Blacksmith, Thulla, Wynn Freshwater, the Strange Ox, Nine Fingers, He Who Was (I am really sorry for being too zealous of my Oath of Vengeance), Naaber, Daniel… I could go on naming more, and I’d have you reading names for a tenday, at least. Such a remarkable experience, one that I have internalized and has become intrinsically a part of me as anything that has happened to me.

So I’d like to give my thanks to (here comes a couple more names): Adam Smith, Adrienne Law, Baudelaire Welch, Chrystal Ding, Ella McConnell, Ine Van Hamme, Jan Van Dosselaer, John Corocran, Kevin VanOrd (kudos, for being one of the actually good game reviewers and now being part of this, so glad), Lawrence Schick, Martin Docherty, Rachel Quirke, Ruari Moore, Sarah Baylus, Stephen Rooney. Swen Vincke (genius) for writing and making this experience. Not long ago I asked for a good romance story in video games: you made it happen; I asked for a good adventure: you made it happen; I asked for companionship: you made it happen; I asked for mystery and suspense: you made it happen; I asked for good memories: you made them happen; I asked for help: you gave it, and as to me, to the millions of players. Thank you. Thank you to the rest of the team at Larian Studios, to the animators, to all the musicians and singers that worked at the score, to the art department team, to the concept artists, to everyone that added their grain of sand to this sandcastle. Thank you, thank you, thank you.

I am getting teary eyed just for writing this, as it is putting a definite end to this campaign, and this chapter. But I come out of this with a new desire for life, for companionships, for adventure, for the world. So let’s toast to Baldur's Gate, to our merry band of swashbucklers, to our friends, to our foes, to the Sun, to the Sea, to the Moon, to our sisters, to our brothers, to me and to you -whoever, wherever, whenever you are reading this, to us and everyone. Love you all.

Despite loading up previous saves taking as long as Bethesda games, this is definitely one of my top 3 games I've ever played. Locations are amazing, most of the characters are amazing. The storytelling and cinematics are great... When I try to find cons about the game, I'm really having a hard time. It's a masterpiece in tons of aspects!

To be honest, before, I was saying to myself that it could get into my top 10 but probably not into my top 5 in the end. However, after having to kill Shadowheart, the game became so much better that I started to enjoy every second of it! After that moment, it got into my top 3 and perhaps even, became my #1. Killing Shadowheart is probably one of the best decisions I've ever made, not just in this game, in my entire life.

Farewell, Shadowheart! May you rot in the depths of hell.

Don't get me wrong, I definitely enjoyed my 110 hours with this game, and think its a really faithful translation of DnD into videogame form, however I do we think we are cutting this game a lot of slack. There is so much stuff in this game and its a miracle it even runs, but some of that stuff could have been replaced with QOL improvements.
- I must have come across every single bug and glitch this game had, no kidding. I was tripping over bugs. Whether it was characters not getting their action when they really needed it, Jaheira deciding to just not follow my character, or quests not updating properly, this was just infuriating. Granted, it could have been because of my ONE mod, but if a singular clothing mod breaks your game that much, maybe you should reconsider not having official mod support.
- The one mod I did install was a clothing mod that basically gave me 100+ extra outfits for my characters, because I thought the clothing options the game does give you (ESPECIALLY in Act One) looked shit. If you didn't want Victorian styled patterns with armor, you were shit out of luck.
- Act 2 is easily the best act, its not even close. The reason it is the best is because it is the most balanced, but the exploration serves a purpose and isn't aimless. Everything you find is important. Act 1 is bad because you are punished for exploring by overpowered encounters, and act 3 is bad because there are a hundred and one quests to do, but about five of them are marked on the mini map, meaning you have to check every single building or consult Google if you wanted to complete your party member's personal quests.
- If my whole party is in stealth and one person attacks from stealth, WHY DOES MY WHOLE PARTY NOT ROLL INITIATIVE? LARIAN THIS MAKES NO SENSE!

- I am a DM. I run numerous tabletop games. But if I threw some of the Baldur's Gate 3 encounters at any of my players, I would be rightfully blacklisted as a DM. The game relies on you being able to reload saves, which it shouldn't, especially because that gives people a false expectation for DnD. Some of my least favourite encounters included but are not limited to:
1) The first Gith encounter in Act 1 where Lae'zel keeps pestering you to go, but has enemies that are so much more powerful than you until you go and do every other possible quest beforehand.
2) Orin and her unstoppable debuff that means you either need access to magic missile or unreliably kite her while you spam some sort of AOE attack on sanctuaried enemies. Bonus points here because if you initiate the encounter proper way you have to roll a 23 or a party member immediately dies forever.
3) Oh what? You're near the end of the game and are finishing Shadowheart's quest? Here's 50 enemies in one combat, so you die a slow and agonizing death by a thousand cuts.
4) Here's an asshole who has infinite invisibility, and the eye of see invisibility only works on him if he fails a roll in one of his highest stats

Here are the things I did like though:
- The exploration, when it worked well, was very addictive. I spent hours at a time exploring the underdark and the shadowfell, as there was always something around the next encounter.
- The writing is easily the best thing about this game. The character writing and the integration between them and the main plot is stunning and I am in awe of how well the story works. However, I am getting tired of the 'open world game where the main character is dying and does increasingly shadier shit while trying to stop it' trope.
- When the combat isn't hillariously badly balanced its actually really fun. The fight against Ketherich, the attack on Baldur's Gate, the last light inn fight, the assault on Moonrise towers. They're all great encounters and I would have loved if all the encounters were as well done. But unfortunately Larian has two ideas for how to make combat more difficult: adding a hundred adds, or having enemies attack a hundred times.
- At the end of the day, its still DnD, and DnD is really fun. I get to play a funny naked monk that can't get hit, spam eldritch blasts at every given opportunity, and get that shot of dopamine every time a sneak attack goes off.

i am in love with gale. the astarion to gale pipeline is real. i need that himbo of a wizard so bad.

Despite a couple of act three problems (and the game not recognizing my ending correctly), this is an example of a game that does (basically) everything right. Characters people love, gameplay that is both fun and addictive, a story with real choices that hooks you in from the start, and a world full of interesting lore, interactions and NPCs.

well it is a mostly amazing game but 3rd act was a slog

shart will forever have my heart

Me fez jogar d&d, além de mudar minha percepção do mundo dos games.


i've had so much fun with bg3, i def will play it again after they polish a lot more things

Welp, took me 150 hours and half a year, but I've FINALLY beaten Baldur's Gate 3. Not only did I beat it, I explored every INCH of this game. I did every side quest, spoke to every NPC, went into every building. I did everything. And was it worth it? I mean...I'd say so. It's definitely satisfying to finally be finished with a game this big. However, I can't say the game doesn't have its problems. The first two acts are a 10/10, but the biggest problem that gets mentioned a lot is that act 3 is a mess, which I'd have to agree with. That, along with the many glitches I've encountered and a pretty uninteresting story (the characters are what carry the game tbh), are what held me back from believing that this is a perfect game. Once I got to act 3, I honestly just wanted the game to end as there were many frustrating bits during it. BUUUUUT...the Raphael section is one of the best gaming moments I've ever experienced so I'll give it a pass.

Overall, even tho it's got its flaws, this game is undoubtedly a masterpiece. I've never played an RPG that's so detailed in every way from its mechanics and combat to its worldbuilding, characters, and lore. Larian did an amazing job bringing this shit to life and GOTY is very well deserved. There were so many great moments I had while playing, and I'm glad I was alive to experience it.

Wow wow and wow, where does one even start with a game like this. I have been playing it on and off for almost a year now, and to finally make it to a credit roll today during a LAN party was the most incredible feeling ever.

In terms of solo gameplay, I’m sure you’ve heard the praise already, BG3 is simply one of the best crafted role playing experiences of all time, voice acting excellence and sound design blended with tactical gameplay and challenging but rewarding leveling and progression. This is not a game that cuts corners and in that regard, with the amount of side aventures, quests and points of interest, it genuinely feels like a long journey with a cast of endearing (and all wonderfully complex) companions.

It’s really telling of the quality of a game when you play and one of the things you keep thinking about is what to do and try differently on your next playthrough. There is so much variety and incentive for creative thinking that it genuinely feels like miracle work handling both the level and enemy design on such a massive scale. It is impossible to experience everything in one playthrough, story and gameplay opportunity wise, and that just might be one of the strongest points of the whole game.

Sure, if suffers from some of the slower and more frustrating trademarks of turn based gameplay, but if you’re one that enjoys the genre, this is the cream of the crop. Tough, and sometimes I mean really really tough, but is is never unfair. There are so many times where I was getting my whole party destroyed in one, two turns, and then after a little save load and some strategic thinking, the whole tide of the battle shifted. It’s one of the most rewarding feelings I’ve ever experienced in gaming and truly another level of satisfaction when it comes to thinking outside of the box. BG3 hits all the marks and targets of a typical well received RPG, and then it explodes and charges through those limits to set new standards and implement them so flawlessly, you’d think it was done and redone before.

But Baldur’s gate 3 does not stop there, because for one looking to elevate his solo experience, or simply looking for another, possibly more appealing way to experience the game. the COOP comes in clutch with one of the simplest but most satisfying flips the game could ever do. The actual roleplaying and story depth is undeniably impacted, but it is replaced by the closest gaming has ever gotten to emulating a true Dungeons and Dragons experience. Dice rolls, last minute saves, independent dialogues and affinities, this is a whole other package that perfectly complements a game that already excels without it.

Some of the must fun I’ve ever had PC gaming was during my coop run, and I can say with the outmost sincerity I will be doing it again, and again and again. Baldurs Gate 3 is an uncontested masterpiece, and a game that should be played, celebrated and then played again, because it is rare to have something so unique but also undeniably proud in today’s gaming landscape.

Sure, I guess I’m late to the party, and my review is probably lacking, but there is a reason this game has hit these industry summits. One of the greatest experiences ever put to gaming and an incredibly packed and impactful journey to be experienced alone or with friends. I will be playing Baldur’s Gate 3 for years to come, and then some.