Un juego maravilloso que recomendaré siempre a cualquier amante de los rpg y de las buenas historias, esto es una carta de amor a su genero.
Su ambientación y universo, junto con una banda sonora increíble, hacen que te sumerjas de lleno en su atmosfera. Tiene toques retro pero te recuerda que es un juego actual con pequeños detalles como su música, por ejemplo, que te recordará a esos rpg que jugaste en tu gameboy pero que, sin embargo, no recurre a hacer que sea de 8 bits para ello. Una mezcla compleja nada fácil de conseguir.
Además, es completamente LGBT friendly sin hacer que un personaje gire en torno a su orientación sexual como forma de personalidad, que tampoco es algo que haya visto muy a menudo.
Por si fuera poco, habla de temas como la depresión, los traumas, la falta de confianza y el no sentirte suficiente nunca, a través de sus personajes.
Después de el increíble viaje, giras la vista atrás y recuerdas con nostalgia el principio.
"Cuanto hemos conseguido, juntos. "
En resumen: una obra increíble que no olvidaré jamás.
PD: La versión de Microsoft Store esta rota al final, he tenido que ver la cinemática en YT. Comprad la versión de steam o consola.
Su ambientación y universo, junto con una banda sonora increíble, hacen que te sumerjas de lleno en su atmosfera. Tiene toques retro pero te recuerda que es un juego actual con pequeños detalles como su música, por ejemplo, que te recordará a esos rpg que jugaste en tu gameboy pero que, sin embargo, no recurre a hacer que sea de 8 bits para ello. Una mezcla compleja nada fácil de conseguir.
Además, es completamente LGBT friendly sin hacer que un personaje gire en torno a su orientación sexual como forma de personalidad, que tampoco es algo que haya visto muy a menudo.
Por si fuera poco, habla de temas como la depresión, los traumas, la falta de confianza y el no sentirte suficiente nunca, a través de sus personajes.
Después de el increíble viaje, giras la vista atrás y recuerdas con nostalgia el principio.
"Cuanto hemos conseguido, juntos. "
En resumen: una obra increíble que no olvidaré jamás.
PD: La versión de Microsoft Store esta rota al final, he tenido que ver la cinemática en YT. Comprad la versión de steam o consola.
'Ikenfell' has my heart. Fun combat, a delightful world, and engaging characters, 'Ikenfell' has all the qualities required for a heatfelt indie hit.
But what makes 'Ikenfell' special, to me, is just how queer it is. Most of it's cast is gay and/or genderqueer, including the only use of neopronouns I've ever seen in a videogame.
Not only is 'Ikenfell' a great time on paper, but it's the only game that's made me feel 'seen', and for that it has my heart.
But what makes 'Ikenfell' special, to me, is just how queer it is. Most of it's cast is gay and/or genderqueer, including the only use of neopronouns I've ever seen in a videogame.
Not only is 'Ikenfell' a great time on paper, but it's the only game that's made me feel 'seen', and for that it has my heart.
Very solid tactical RPG, with great music, and charming visuals.
Held back by some pacing issues, the big cast needed a bit more room to breathe for the emotional beats to land more solidly, could have done with either setting some lore aside to let characters come to the fore a bit more or maybe cut down the cast a bit.
Some minor issues with the gameplay, can be unclear what the timing is for the timed hit system, sometimes the isometric perspective blocks key visual information, just a little bit too much time spent in random battles.
Loved the very queer cast, and variety of levels and enemies, great length for the price.
Held back by some pacing issues, the big cast needed a bit more room to breathe for the emotional beats to land more solidly, could have done with either setting some lore aside to let characters come to the fore a bit more or maybe cut down the cast a bit.
Some minor issues with the gameplay, can be unclear what the timing is for the timed hit system, sometimes the isometric perspective blocks key visual information, just a little bit too much time spent in random battles.
Loved the very queer cast, and variety of levels and enemies, great length for the price.
Um RPG extremamente diverso e acessível - o que é diferente de um RPG com diversidade e acessibilidade. Esses temas não são um mero adicional ao game: eles percorrem todas as decisões mecânicas e narrativas do jogo, fazendo com que nada pareça forçado ou mal-pensado. É um game que quer que todos possam apreciar seu divertidíssimo combate e seu elenco único e carismático.
Ser acessível, entretanto, não é a mesma coisa de ser trivial. Pelo contrário, ninguém pode culpar Ikenfell de ser um RPG sem profundidade mecânica. Sua inspiração explícita nesse sentido é Paper Mario, mas com bem mais complexidade quantitativa (você controla três personagens, em vez de dois; o timing das ações têm dois estágios; há bem mais stats e equipamentos para você se preocupar) e qualitativa (a arena é grid-based, com o posicionamento de seus personagens sendo essencial para vitória; as animações dos ataques são bem mais variadas e longas, então o timing das ações é mais desafiador; há várias estratégias possíveis baseando-se em armadilhas, controle de multidões, stats-boosting, etc). Os combates entretém bastante do início ao fim e, caso você tenha alguma dificuldade com ele ou só não esteja com muita vontade de enfrentá-lo e só liga para a história, há várias opções para facilitar sua vida, inclusive a de vencer as batalhas automaticamente.
Falando na história, há muito o que gostar aqui. Nenhum dos personagens é estereotípico ou clichê, mas também não são exagerados e diferentões porque sim. São todos críveis e singulares, como deve ser. Eles carregam a trama com força e o desenvolvimento deles é o foco - o que não quer dizer que a ambientação e a mitologia que criaram para esse mundo também não tenham seu valor, muito pelo contrário, são tão bem construídos quanto o resto.
Por fim, sou obrigado a reservar algumas palavras específicas para a trilha sonora. Ela foi composta pelo dueto Aivi & Surasshu, que trabalharam em Steven Universo. A performance do duo aqui está no mesmo nível do desenho, com direito até a algumas músicas cantadas em momentos especiais.
Ser acessível, entretanto, não é a mesma coisa de ser trivial. Pelo contrário, ninguém pode culpar Ikenfell de ser um RPG sem profundidade mecânica. Sua inspiração explícita nesse sentido é Paper Mario, mas com bem mais complexidade quantitativa (você controla três personagens, em vez de dois; o timing das ações têm dois estágios; há bem mais stats e equipamentos para você se preocupar) e qualitativa (a arena é grid-based, com o posicionamento de seus personagens sendo essencial para vitória; as animações dos ataques são bem mais variadas e longas, então o timing das ações é mais desafiador; há várias estratégias possíveis baseando-se em armadilhas, controle de multidões, stats-boosting, etc). Os combates entretém bastante do início ao fim e, caso você tenha alguma dificuldade com ele ou só não esteja com muita vontade de enfrentá-lo e só liga para a história, há várias opções para facilitar sua vida, inclusive a de vencer as batalhas automaticamente.
Falando na história, há muito o que gostar aqui. Nenhum dos personagens é estereotípico ou clichê, mas também não são exagerados e diferentões porque sim. São todos críveis e singulares, como deve ser. Eles carregam a trama com força e o desenvolvimento deles é o foco - o que não quer dizer que a ambientação e a mitologia que criaram para esse mundo também não tenham seu valor, muito pelo contrário, são tão bem construídos quanto o resto.
Por fim, sou obrigado a reservar algumas palavras específicas para a trilha sonora. Ela foi composta pelo dueto Aivi & Surasshu, que trabalharam em Steven Universo. A performance do duo aqui está no mesmo nível do desenho, com direito até a algumas músicas cantadas em momentos especiais.
You had me at "Paper Mario Combat" and everything else was just kinda bonus points. Tactical battles? Dank. Cool music? Rad. Shameless diversity? Hell yeah.
Ikenfell is a pretty solid RPG romp with a story that's not groundbreaking, but fun. The art and music are a joy, and it never felt too grindy. I could nitpick some of the design of items, upgrades, menus, and the like. Really the majority of my frustrations came with how precise the combat timing had to be in order to maximize damage delt/received. I feel like the timing window for button presses was simply too low, and with no good way to practice.
Ikenfell is a pretty solid RPG romp with a story that's not groundbreaking, but fun. The art and music are a joy, and it never felt too grindy. I could nitpick some of the design of items, upgrades, menus, and the like. Really the majority of my frustrations came with how precise the combat timing had to be in order to maximize damage delt/received. I feel like the timing window for button presses was simply too low, and with no good way to practice.
I really like this game. Playing the first few hours, I wanted to love it, in fact. But I don't, and I feel sad for what could have been.
It's evident that this game had a lot of heart and passion poured in it's characters, world and story. It shows a diverse cast with actually great queer representation! All characters are fleshed out, have their own quirks, their own likes and dislikes, they never feel like just combat stats, but like friends.
The art style is really cute and gameboy inspired. The music was mostly great (except one or two songs which just... weren't good).
Where the game falls flat, and where I could see the most potential, is in the combat system. It relies on timing inputs with the attack animations to deal more damage/take less damage. And in the first few hours/battles/levels, it was really awesome! Party members' movesets were varied, with clear strenghts and weaknesses, and combat felt strategic and rewarding... Until it didn't...
As the game went on, I saw the characters' stats going up, as I tried to optimize equipment, but I never felt fights were getting any faster or more strategic. It just started feeling like a 5-10 minute slog every encounter, that I just wanted to end so I could get back to the story. Bosses still remained fairly interesting, even though battles took EVEN LONGER to go through. Also, party members can unlock stronger abilities through levelling up, but they never really felt more interesting, just slightly different and stronger (and not even all of them). I felt no incentive to change the party lineup, and just went into every combat with my 2 top damage dealers + 1 healer with damage.
This all kind of ruined the game for me, really. Eventually (about 80% of the game) I just enabled the auto win accessibility option (which is a great addition, in fact, good job devs) and started using it in every random encounter (and some bosses too).
Some other negatives I encountered were that there were SO MANY ITEMS that I just never felt were worth using, the fact that the (many) secrets' rewards were mostly underwhelming, and that the ending reeeally dragged on more than I expected. The epilogue was cute though, I really dig it.
Overall, I really like this game, but I don't love it. If you are super into turn based combat, maybe you will love this. Otherwise, if you want to play a casual RPG with great story and characters, play this with combat accessibility options on, so you can make it less of a chore.
It's evident that this game had a lot of heart and passion poured in it's characters, world and story. It shows a diverse cast with actually great queer representation! All characters are fleshed out, have their own quirks, their own likes and dislikes, they never feel like just combat stats, but like friends.
The art style is really cute and gameboy inspired. The music was mostly great (except one or two songs which just... weren't good).
Where the game falls flat, and where I could see the most potential, is in the combat system. It relies on timing inputs with the attack animations to deal more damage/take less damage. And in the first few hours/battles/levels, it was really awesome! Party members' movesets were varied, with clear strenghts and weaknesses, and combat felt strategic and rewarding... Until it didn't...
As the game went on, I saw the characters' stats going up, as I tried to optimize equipment, but I never felt fights were getting any faster or more strategic. It just started feeling like a 5-10 minute slog every encounter, that I just wanted to end so I could get back to the story. Bosses still remained fairly interesting, even though battles took EVEN LONGER to go through. Also, party members can unlock stronger abilities through levelling up, but they never really felt more interesting, just slightly different and stronger (and not even all of them). I felt no incentive to change the party lineup, and just went into every combat with my 2 top damage dealers + 1 healer with damage.
This all kind of ruined the game for me, really. Eventually (about 80% of the game) I just enabled the auto win accessibility option (which is a great addition, in fact, good job devs) and started using it in every random encounter (and some bosses too).
Some other negatives I encountered were that there were SO MANY ITEMS that I just never felt were worth using, the fact that the (many) secrets' rewards were mostly underwhelming, and that the ending reeeally dragged on more than I expected. The epilogue was cute though, I really dig it.
Overall, I really like this game, but I don't love it. If you are super into turn based combat, maybe you will love this. Otherwise, if you want to play a casual RPG with great story and characters, play this with combat accessibility options on, so you can make it less of a chore.
Muy buen juego. En el aspecto narrativo se nos presenta un Hogwarts inclusivo que apuesta por las minorías y por la representación. Se tratan temas de cambio de edad y de salud mental con mucho cariño y delicadeza.
La parte jugable es un Paper Mario muy sencillo pero con una escalabilidad de los números bastante apretada. En cualquier combate puedes besar el suelo si no timeas bien los ataques y las defensas. De todos modos, el juego tiene modo asistido e incluso un "botón para ganar" opcional por si se te acaba atragantando el sistema o te aburre.
Todo en Ikenfell derrocha cariño. Los personajes son muy entrañables y bastante redondos. Es raro que termines el juego sin haber elegido un personaje favorito y sin que ese haya sido Petronella en algún momento del mismo.
La parte jugable es un Paper Mario muy sencillo pero con una escalabilidad de los números bastante apretada. En cualquier combate puedes besar el suelo si no timeas bien los ataques y las defensas. De todos modos, el juego tiene modo asistido e incluso un "botón para ganar" opcional por si se te acaba atragantando el sistema o te aburre.
Todo en Ikenfell derrocha cariño. Los personajes son muy entrañables y bastante redondos. Es raro que termines el juego sin haber elegido un personaje favorito y sin que ese haya sido Petronella en algún momento del mismo.