Reviews from

in the past


Very fun game. I played it with my girlfriend (she isn't a gamer at all) and passed such a great time with her.

uptown funk is in this.....why would u pick this game over the 30 other platformers that are the exact same but with original music

Wholesome platformer nothing special tho

franchement top ce serait encore meilleur si j'avais 10 ans de moins


Got through the first world and realized this is absolutely not a "play this alone" kind of game, so just didn't wanna see it through

Would recommend Game Design Students to give this a shot to formulate how much better 3D Mario in comparison is and build better Games for themselves.

will never be little big planet

The cynic in me shouts that this game was made as image protection for Sackboy as a mascot. It gives a little bit of SM3DW but the overall platforming speed doesn't match and just feels whatever.

Testei umas fases já sabendo de um amigo que o jogo não tinha um feeling muito bom e comprovei e concordo é estranho demais.

O pulo e a movimentação parecem ter algum efeito terceiro que não é compreensível e acaba por não ser tão prazerosa a experiência do mesmo.

Apesar de ser fofinho e bonito aos olhos, peca em entregar uma gameplay divertida por longos períodos.

Sackboy: A Big Adventure is an adorable platformer in a world that is a giant arts and crafts project.

The story is simple, what little you get that is, and doesn’t really have any real resolution.

The level design is mostly fun and creative, but starts losing steam around the last two worlds, as if the developers got bored and just started throwing random assets together and calling it a day.

While Sackboy is a fun game, it would probably be more fun if played with a younger relative.

It's a good platformer, and multiplayer play is pretty cool, but I didn't really feel like continuing.

Genuinamente divertido por sua simplicidade

i love sackboy but i'm sorry my boy this platforming is kinda doo-doo, i played co-op and the connection was always poor causing us to die over and over again but the game is still good maybe stick with local co-op if possible

I hadn't given this a chance yet as I knew it's not from Media Molecule, but just based on the first couple of levels it's actually not half bad!

I like the "accessibility"-adjacent features clearly made for parents, like the helicopter assist that fast tracks you where player 1 is or the option to grab other players to (also) help them cross through trickier areas. A smart way to keep the game interesting for both parent and child while keeping autonomy and agency and avoid having to swap controllers :)

Ainda fascinado com o port que Sackboy recebeu pra PC! Simplesmente foda.

Jogo relaxante e ao mesmo tempo tão desafiante.

(Review from 2022) Solid 3D World genre game. Some main critiques that result in me preferring 3D World. First, the tone of the game has big "specifically for kids" energy, as opposed to the all-ages energy that a Disney or Nintendo property usually has. Second, the mechanics can be a little janky, especially in multiplayer. Why does fluttering require another press? Yoshi perfected this almost 30 years ago. Frustrating for less experienced P2s, but a platformer I'd recommend generally.

The definition of "okay". So much nothing that I really can't even tell if there was a something to begin with. Typically I'd just have a one-sentence review that ends in something like "so it's just a modern sony game" but like let me elaborate, just this once.

I'm a pretty darn big fan of the LittleBigPlanet series of games, as I pretty much gave my entire 11th and 12th year of life playing exclusively LBP2. Doing a spin-off side game where it's just a standard 3D platformer honestly isn't that bad of an idea but the end result is so bland that I hardly can really have anything to say about it. It felt like a lot of the levels were somewhat nerfed in challenge not only to ensure that the little ones can see it through to the end but also to make sure things can still be somewhat parsable with the more hectic multiplayer camera, so I definitely see the thought put behind the design, but it's just so SAUCELESS my dudes! I tried playing both on my own and with randos online and with both I just felt like I was completely on auto pilot the entire time. It's still something that like if you are a kid that only has a playstation and NEEDS to play a mario-like it will get the job done, but that's pretty much the extent of it.

The plot is your typical generic safely-played kids game shit you've likely seen a hundred times by now.

I will say that the visuals are really nice looking, with really good usage of high resolution textures, and lots of well-used lighting and shading to really make the materials of everything look insanely realistic. Obviously different material shading has been done before in other games but the high level of fidelity everything is rendered at here is honestly really impressive and makes things stand out even more, especially if you have a higher-end TV. If there's one thing that I can give this game praise for, it's the visuals. if only the game itself had as much thought put into it amirite

As for minor nitpicks that could only come from a littlebigplanet nerd like myself, I do think it's weird that they gave sackboy a voice for grunts and screams and whatnot when he's been characteristically a mute blank slate the entire time before this game. The way that you could use the triggers to control your characters arms individually is also different and gives less overall expression, though honestly the D-pad being tied to customizable emotes instead of just 4 standard emotions is honestly not a bad idea tbh. Though I will also say that for a game in a series as creativity-focused as LBP, the player expression is very limited. No placeable stickers to color the world or your character plus the lack of connection with any other LBP game in terms of costume parts and DLC just means there's really not a lot to be creative for.

It's just really weird that this game is the way it is. Instead of being any sort of evolution on the LBP series they just made the safest, most shapeless and flavorless blob of goop and put it out as a pretty launch title. It doesn't even have the LBP namesake in its title, too! Are we really just calling this series "sackboy" now??? I mean at the very least getting something wholeheartedly inoffensive in every approachable angle is better than just having yet another sony IP thrown down the drain, so I guess I'll just take what I can get at this point. Near the end of the game, the main villain tries to take over the world by voiding craftworld of all its creative energy by enslaving hundreds of sackpeople to build a machine that uproots the tree that not only serves as a source of creativity but also is the iconic tree in the littlebigplanet logo. For a moment like that to exist in a game like this where the credits scroll through hundreds of names yet the end result deemphasizes creativity in exchange for the most generic 3D platforming with no deeper regards to its namesake though? At least the lack of user-generated content means they can't shadow-kill the servers with no warning, throwing away over a decade of peoples hard work!

PPPLLLAAAAYYYSSTTAAATTIIOOONNNNNNNNNN

Its alright. No where near compared to the LBP games but still a fun time.

6/10

Glad I persevered past the meandering first world or so. This game has some of the most spectacle I've seen in a platformer since I played Donkey Kong Country: Tropical Freeze. Also, banger soundtrack.

Can we please bring back LittleBigPlanet?
This game is fine, It's just fine

good game but felt more like a generic no name platformer than littlebigplanet

It is just boring to play I guess? I love little big planet so what happened? It lacks all of the imagination and creativity that Media Molecule is known for and just became a boring, uneventful platformer. I would not recommend if you are finding a Little Big Planet like experience.


Platforming was really satisfying, I'd even say more satisfying than LBP3. Loved looking over the level for secrets and trying to get the best time on the Knitted Knight Trials. From a gameplay perspective this game really killed it. Highlight of the game though - gotta be the soundtrack. Throwing in licenced music to some of the stages and making the obstacles and enemies in the game physically react to the beat fully immersed me in some of the levels. The world variety wasn't too diverse but ultimately they managed to make each individual stage in each world feel unique so big plus on the game design. I enjoyed going for more collectibles and outfits then randomly setting my appearance. Really like that they added in a surprise me option. Story was lackluster but the game wasn't about story less so theming and platforming.

Como juego plataformas es super entretenido, pero no llega a la altura de los LBP, si este juego hubiese tenido creador de niveles seria 5 estrellas, además que la gente lo rejugaría muchísimo más

This review contains spoilers

I am a sucker for 3D platformers. I adore them, eat them up, and Sackboy: A Big Adventure feels like a combination of all the last 14 years of platformers crammed into one game.

This game looks beautiful. When I originally got it on PS4 it blew my mind how real it looked (I got it alongside Doom Eternal so it should’ve been the other way around but somehow it wasn’t lol). The locations look beautiful and while the art direction is nothing that noteworthy unlike the original Little Big Planet trilogy it’s still pretty. They were going for a different thing compared to the original games and I’d say it works.

The controls feel great, I genuinely don't understand where people are coming from when they say they're bad. Sackboy controls perfectly and it's fun to just fuck around with his move set.

The customisation for him is also very expansive which is in line with the rest of the little big planet games. I made some of the coolest outfits I've seen in a game, alongside some outfits that would violate the Geneva convention because they look so bad (gotta keep my childhood tradition of making awful outfits alive). Having Zoom Zooms come back was also dope, overall customisation is standard with the rest of the franchise, which means it's great.

The level design is good as well. There's no time where I felt it was unfair or bullshit but also no real draw dropping levels. The music levels were dope though. The abilities you get are fine, but honestly they're nothing special. Special stages were decent though and I liked the Knitted Knight trials, they were cleverly designed (especially the one where you have to run away from the finish line) and were challenging to beat.

They gave Sackboy a voice for some reason, I don't know why. I preferred in the previous games when he was speechless and it would be cheaper to just have him be voiceless but no. Did you know in the credits there's like 4 people voicing him? I suppose that's one for each player but I don't know. I'm not complaining, I just think it's an odd change.

The multiplayer in this game is AHHHHHHNHHHHHHH- I mean it's entertaining. This game is targeted towards kids so obviously online would be filled with them but playing online was pretty funny. I was in a full lobby trying to do this one level when some 7 year old kept on griefing me and another one kept dropping the thing needed to progress. I was just rage laughing? (I guess that's the term, I mean laughing because of how everything's going wrong, that's what I'm trying to describe, idk if there's a word for it). Overall you can’t really complain about the online for being as it is, kids will be kids and that’s a good thing.

Overall this game is actually great. I enjoyed it a lot and would definitely consider getting the platinum for it. I don’t get why people hate this game, sure it’s not a Little Big Planet game but it’s not trying to be one, instead it’s just trying to be a competent 3D platformer which it succeeds massively at.