Reviews from

in the past


My first Zelda, one of the best art style on one of the best console

i want the cap guy in other games like i want him offering advice to me while fighting calamity ganon

GooeyScale: 80/100

This game is so charming. I love the 2D Zelda games.


I sometimes forget that I played this to completion. It's not super memorable a few years out, but it must have been fun for me to stick through to the end.

uns dos jogos mais bonitos do GBA.

What a game.
Needed a lot of manual

A great 2D Zelda game with a fun gimmick. Wish Capcom would make another 2D Zelda game cause they didn't miss with any of em.

didnt get too far into it
im sure ill love it whyen i beat it

The Minish Cap is another strong entry in the Zelda series. The dungeons are probably where the game shines the most. All six are solid with the Temple of Droplets and Palace of Winds being particular standouts. They feel much more substantial and are certainly longer than most of the dungeons I have played in the 2D Zeldas. The bosses are hit or miss, but I did like the Palace of Winds boss and the final bosses. They also have some decent puzzles that make good use of the shrinking mechanic.

Speaking of the shrinking mechanic, it's a pretty neat gimmick that allows for some cool ways to explore the overworld and dungeons. It can get a bit annoying to have to shrink and grow all the time as it slows the game down a bit, but it creates some neat visual moments as you see the world from the size of a tiny minish. A lot of the charm of this game comes from this mechanic and the minish themselves, so I am glad it's present all things considered. I really like the minish's design, and I am kinda hoping they come back some day. The mountain minish were especially cool. The story itself is whatever. I sort of like the premise of the minish stopping by once every century, but Vati as a villain doesn't exactly give you a lot to be fired up about. It probably could have been cooler if they gave him more of a backstory with Ezlo and his minish roots.

Gameplay in between dungeons is a mixed bag in this one. I applaud these sections for typically being fairly creative and different than you're everyday zelda, but sometimes they just aren't that fun. It can also sometimes be confusing as to what you even need to do. The game does a good job of pointing you were to go but if you are missing the item you need or there was a missing step you can get a bit lost. I felt like these sections early on with mount crenal and minish village were much stronger than some of the later ones. Castor wilds pre-dungeon was especially not so good imo. Side content is probably where this game is at its weakest though. I 100%'d the game but it's not exactly a pleasant experience and I used speed up quite a bit to do it. I kinda got some fun out of it because I simply enjoy completing zelda games especially, but it's pretty brutal. Kinstone fusions is an okay idea but in execution pressing L periodically, schizophrenically on every passing sentient being gets a bit annoying. Not to mention that some of the stuff you get from these fusions aren't even worth picking up. Half of them just lead to more kinstones. Also, slowly getting every figurine is obviously a chore. The OST is decent. I really liked the minish village, minish forest, Hyrule town, and palace of winds themes but outside of that fairly mid. Also, I dig this game's visual style, just look at the parrots!



Probably the best 2D Zelda game so far. Minish cap hold charm for how it gets its points right. Its a smaller world for a small device, akin to link's awakening in design. Plus it has everything you'd expect from a game titled Zelda.

My biggest gripes are reoccurring issues, that later dungeons get really convoluted that it's just a handicap to not have a guide for the tough parts on. 2nd is that the game dangles a lot of items that you can't reach yet, so you need to make notes for what you missed since the game doesn't offer markers if you entered the area once and going back and forth to check if you've progressed enough to get it plus the tedium of some areas really makes it a chore.

However, it's the most well-rounded 2D entry and if there's one 2D Zelda you'd play, make it this one.

That last battle with Vaati was so frustrating

May in fact be the nichest possible Zelda game to be somebody's favourite but hey. Here I am.

fun lil zelda game. very charming visuals

Kinda disappointing coming to this after experiencing the oracle titles. I initially was going to start with this game after coming off Banjo-Kazooie because of how charming MC's art style is and how much of a fan I am of Wind Waker's art direction and expressive animation. That said, I stopped in the middle of the first dungeon since I was vaguely interested in the Oracle titles and didn't want to experience too much whiplash going from this to the game boy titles, even if they weren't as primitive as I expected. Capcom's philosophy towards this series is interesting to engage with going from the initial duopoly as Minish Cap in all intensive purposes is a culmination of their own spin on the 2D Zelda formula while also wrapping in series elements to keep that Nintendo feel attached to it.

Much discussion around this game, and similar to the Oracle titles, is how underappreciated they are in the Zelda series and even Nintendo's lineup. Funny enough these games all released on the cusp of new successive tech being pushed that I feel overshadowed their releases. Oracle of Ages and Seasons released almost a month before the GBA made its debut in the states in June 2001 and Minish Cap dropped two months after the DS released in November 2004, so it’s not too surprising that these tiles went under the radar for a long time and still kinda are despite being re-released on Nintendo’s online service recently, though Four Swords is still missing. After playing across these titles these past two weeks, I find that there is a lot to appreciate regarding Capcom’s efforts in adding more eccentricties to the pot of 2D Zelda and where they wanted to go and experiment that I feel has at least some tangible influence on the contemporary 3D Zelda titles. The Gust Jar in this game predates the similar Gust Bellows in Skyward sword almost 7 years later so I’d be hard pressed to believe that Nintendo isn’t pulling from these titles for inspiration on where to go with Zelda going forward even if the 2D titles aren’t the ones on the menu now.

Still, Minish Cap continues the tradition of unique design in a few ways with the center piece of this being the shrinking gimmick via the Minish Portals. Link has the ability to shrink to the size of a spect of dust and explore existing areas but with new secrets, puzzles and a whole different scale of things that add depth to a beautifully dressed yet vanilla overworld. I love the detail and scale that this new mechanic brings and emphasizes in the dusty crevices, waterways, and other interconnected and out of the way paths as Minish Link as the world becomes even more alive and comical such as climbing up to the dusty support beams of houses littered with the Minish people taking residence in the cramped spaces and even going outside and walking through grass blades and puddles of water that are now treacherous oceans at this smaller size. Hyrule Town's level design in particular is even more intricate than on the surface once you can shrink down in size and explore the sewers, houses and other spaces not possible at regular size and the mechanic is incorporated to decent effect in the dungeons as well, though a part of me wanted a bit more in terms of how much you can explore as Minish Link since it is still limited and gated by obstacles like blocks of grass and even the pavement of Hyrule Town, along with the number of portals to transform; there isn't no harp of ages in the second half of Oracle of Ages.

The music and sound effects in the dungeons and across the board of MC are a huge step up from the Oracle titles. While most of the selection still contained great and memorable tracks like themes of Holocrum and Labyrnna, the selection is host to many grating sounds and repetitive themes that I turned off the sound of my 3ds at points and just kept playing; shout out to Crown Dungeon in Oracle of Ages for an especially egregious track. Minish Cap thankfully doesn’t have instances like this and the soundtrack smoothly fits the scenery of each setting pretty well and makes them vastly memorable in a good way. They revisit old sounds with tracks such as the Fairy Fountain, Hyrule Field and Dark Hyrule Castle remixing A Link to the Past’s Hyrule Castle theme that serves as a perfect final climax to the game. The soundtrack is also home to new, original tunes that elevate the regions such as the dreamy electro soundscape of the Minish Village, the Temple of Droplets’ air-y and eerie wintery mix of chains and bells, Palace of Winds’ atmospheric orchestral feel representing the tense sky traversal, and finally Hyrule Town’s jovial vibes that sounds classic to all Hyrule hubs but is very distinctive to what MC brings to the table. The mix of both classic tunes and new original material shine to make this my favorite out of the top 2D titles next to Link’s Awakening, maybe even higher.

I've teased this earlier but the overworld in MC is florissantly captivating and booming with life through the extensive animation and artwork in the settings, characters, and music that makes the Oracle titles feel dated. The area theming is very similar to what was done before but still feels new: the vast forestry and fields with familiar monsters and creatures encapsulating Hyrule Field, Hyrule Town’s festive and cozy energy with so much in motion, the rocky and enemy filled terrain of the Gorons' Mt. Crenel with falling boulders and debris, the sleepy atmosphere and haziness of the Minish Forest/Village and Lake Hylia, and the aerial bloom of the high up Cloud tops, a very unique setting for a 2D title that flexes this game’s strength and is impressive in scale for the time. Even the dungeons are sufficiently distinct in their aesthetic and don't feel too similarly visually that plagued many of the Oracle ones.

Speaking of the dungeons while I did praise the visual detail in differentiating the dungeons from one another, this collection is possibly the weakest of the 2D games in terms of puzzles and overall complexity. They emphasize more of seasons' approach with a gentle mix of combat sequences with very surface level puzzles compared to some natural ones that are found in the overworld. They never really ramp up across the small selection outside of the Palace of Winds and the Dark Hyrule Castle which feel appropriately expansive and complex in utilizing all the tools the game gives Link and hit some manner of Labyrinthine design but still more guided compared to what the best Ages had to offer. These last two exhibit an excellent sense of escalation of the game's closing hours but they feel a little too late in how middle of the road most of the journey felt. The shrinking mechanic is used to fun effect at least outside of some of the dungeon items, which I also felt were pretty forgettable, but it feels like it was the only fully fleshed of mechanic used in interesting ways as the dungeons and their puzzles really started to blend together and get a little repetitive. The simplicity itself isn’t a problem as seasons felt like this and I wouldn’t call any of these dungeons outright “bad”, but I was on autopilot for most of them and the dynamism shown visually stood in such sharp contrast to how one note the puzzle solving and exploration was. I didn’t expect this game to be pretty handhold-y as well with Ezlo spoiling some (easy) secrets and solutions to puzzles before I started engaging with them.

Exploration similarly takes a backseat in a way with Minish Cap though not completely as there is still much to find in the world with each new item unlocking new secrets and pathways if they aren’t locked behind the new coin fusion mechanic called the Kinestone to unlock the chests or other secrets in the world. Initially I was a lot more negative on this but I’ve cooled on it since it does provide a cute way of interacting with the NPCs and pets in the world and they generally are okay outside of the RNG needed to get specific pieces if going for 100% which I didn’t do. While I would have preferred that the secrets already existed on the overworld map instead of having to make them spawn by fusing together the coins, I’m fine with this compromise. What is a big disappointment is that the rewards themselves don’t amount to much outside of rupees, shells for figurines or more kinestone pieces and sometimes a piece of heart if lucky, which I ended up with a lot less of comparatively to the other games by the end game. The act of exploring is pretty milquetoast and annoying outside of how some of the dungeon items impact it like the classic flippers and new Cane of Pacci, but even Roc’s Cape is vastly underutilized outside of its dungeon use which is a far cry from the Oracle games using it for some time in the overworld for secret goodies.

For what a charming game this is, I truly feel at odds with the higher acclaim that gets attached to this game and struggle to see Minish Cap as a fundamental improvement over what the Oracle games were doing outside of the visual and music flourishes added with the jump to a whole new and powerful platform. I didn’t speak much on the narrative because while it is more involved than either of the Oracle games, it still is severely underwritten which sucks with how interesting Ezlo and Vaati both are along with the Minish and their whole civilization in Hyrule’s history. MC is representative of Capcom’s efforts on the game boy with a lot of good attached at the hip that I would kill to see the team do again on a new original 2D Zelda title, but it overall feels less inspired and interesting than what they executed before. Even then, Minish Cap can be a decent comfort game to blast through with the some of the most colorful worlds and enticing music of a 2D Zelda game that is criminally short but still sweet in dividends.

In terms of a game, it's fine, but it's got some Capcom Zelda quirks. But as a randomizer, holy hell, this game goes hard.

I’ve been playing videogames for about 20 years, but just a few years ago I played my first Zelda (Breath of the wild, of course). And I’ve been enjoying everything related to this series. I started playing Tears of the Kingdom, but I put it on hold, so I could play a few of the previous Zelda games, so I can appreciate more the details, references, and the overall story of this series. That being said, “The Minish Cap” is the second Zelda game that I play from start to finish. And I really enjoyed it. I think it is a very good game, and fun to play. I don’t know if it is a memorable game for the fandom. And I don’t know if it will be for me, because I finished playing it literally minutes ago.
Artistically, the game is beautiful. The pixel art style of the GBA looks so good here. And I think they make really good use of the resources of the console for that time. The designs of the characters and enviroments look very good also. The music is nice, there are some of the classic melodies of the series. Altough, for moments it can be a bit too much, because it never stops playing on the background.
Gameplay wise, I really enjoyed it more on the first half of the game. On later parts, I got a bit tired for moments, but not bored.
I have little no to experience on Zelda dungeons. So, I don’t know if this game has “good” dungeons comparing it to the other games on the series. I think that on this game some dungeons were really fun to play, with good map designs and mechanics. Other dungeons were a bit to caothic for me. The bosses were good, some a bit more challeging than others. The weapons and objects offer good variety on combat, even considering the simplicity of the controls.
The story was simple, even though I didn’t play a lot of Zelda games, I know it has the same overall structure of the rest of the games.
I sadly am not a very pacient person, so for time o time it was a bit frustrating having to go from one to the other side of the map and then back again. Or having to pass repetitive dialogue boxes. Of course, this is not exactly a negative thing about the game itself, it’s more on me. Altough I do think that the game could have been a bit shorther. Maybe I feel like it took me a lot of time because I’ve been playing it for a few months, playing a lot of very short gaming sessions.
Anyways, I think it is a good fun game, maybe not a fan-favourite, but a simple good game to play on a handheld console.

Extremely good game. Capcom made some of the best Zelda.

This game has very questionable dungeon design, especially later down the line, however it ultimately gets saved by the exploration aspects. Specifically referring to the Kinstones, which make this game a very fun experience for that mechanic alone.

Super beau, énigmes trop sympa et belle bande son gg wp

Unequivocally the easiest and simplest game of the franchise, but sometimes there's nothing wrong with that. I don't think there's really any storytelling or thematical reason for the shrinking gimmick of this game, and honestly it's my only criticism of the game, is that it's a lot emptier than most of the franchise. But what it sacrifices in storytelling it very much makes up for it in gameplay. 2D Hyrule has never been easier and more fun to explore, notably with the concept of Kinstones, which are amazing. It really doesn't reach the highs of the franchise, but it's not trying to, and perhaps that's exactly what makes it so cool


Given how small the overworld is compared to other Zelda games, they pack a good amount of content in it. There are plenty of hidden secrets to find and all the dungeons are really fun. I also think the artwork in this game is the best of any of the handheld Zelda games.

The best zelda game fuck you all people from other zelda games that aren't breath of the wild this is the peak of link this is the peak of how the world should look and feel like.

For real now, there are SO FEW games with the aesthetic of a storybook that aren't so childish that can't even be digested by literal children. This pixel art is so iconic of the GBA era and so important nowdays that I keep seeing people who recreate it over and over, and the reason is that this feels nice. Just nice. Positive, optimistic...Nice, just a pure net value gain of positive energy into your life, directly.
And that is way harder to accomplish than anything else you can portray on anything.

Zelda incroyable, je ne sais quoi dire. Belle aventure, le pouvoir du minish est tres bien exploité. Le début est assez "plat" mais ça monte assez vite. Les donjons deviennent assez bien avec le temps