Hace mucho que no jugaba algo así y me gustó bastante la exploración, quizá mejoraría un poco el combate porque al menos el meele se vuelve un poco repetitivo aunque sé que no es de mecánica principal del juego, la exploración me recordó un poco a los prince of persia de los 2000(? Así que toca agregarlos a la backlog eterna
En general, buen juego, a ver cuándo tocaré las secuelas Dx
En general, buen juego, a ver cuándo tocaré las secuelas Dx
A decent, yet baffling re-imagining of everyone's favorite video game heroine, Lara Croft. This isn't to critique Lara's appearance nor harp on the game's narratives. My main issue with this game is how dry and rigid the experience was. Before you can even raid a small amount of tombs, you'll have to dig your way through mundane systems, alongside several uninspired levels and set pieces.
I'm outright saying that my experience with Tomb Raider is mediocre. At its best, it does what triple A games does best, look pretty, but at its worst? It makes the idea of raiding tombs actually boring.
I'm outright saying that my experience with Tomb Raider is mediocre. At its best, it does what triple A games does best, look pretty, but at its worst? It makes the idea of raiding tombs actually boring.
This game is such a product of its time. It falls perfectly in this category of late 7th generation AAA games, where everything is gritty and dark and the characters are in dire situations or struggle more than usual. They are very "serious" (because games are serious now), very "cinematic", use all these camera effects, absolutely unnecessary long cutscenes and (of course) QTEs. Max Payne 3, Hitman Absolution, Bioshock Infinite, The Last of Us etc etc. And the problem is that all these games do these things reeeeeally badly and unnecessarily. Long cutscenes work only if the story is interesting and characters are not just action guys (and even then there's time and place for them), the ugly shaky-cam aesthetic peaked in Kane & Lynch 2, and QTEs are shit, oh my God, you don't need them anywhere but in Telltale or Quantic Dream games. But all that aside, the game is pretty good, a bit clunky at times and a bit over the top, but I enjoyed it. Platforming still doesn't really fit this kind of game, but it was alright.
"What is my fate? Will I become one of them?"
Quintessential seventh-gen action adventure: random overblown bouts of Micheal Bay action, color palette that consists seemingly strictly of grey + brown + green, tons of slow & simple automated sequences, bullet hell, impossibly hot lady, 100% bullshit multiplayer mode shoehorned in for the kiddos who would refuse to even touch a game if you couldn't mow down your friends with bullets and/or knives and/or 'nades every half second... But fuckin' A does it do it all so damn WELL (okay except the stupid multiplayer), a total platonic ideal. So effortlessly nostalgic. I was hesitant towards this at the time, but looking back even in the face of its sequels this is fantastic stuff. Really puts this new Lara to the test right out of the gate - with a game that has mysterious narrative intrigue mixed with poignancy, personalized systems, expensive graphical prowess, and gnarly jolts of violence. In the words of Todd Howard, it all just works. Never wanted it to end - a more than ample apology for the misdeeds of Tomb Raider: Underworld.
Quintessential seventh-gen action adventure: random overblown bouts of Micheal Bay action, color palette that consists seemingly strictly of grey + brown + green, tons of slow & simple automated sequences, bullet hell, impossibly hot lady, 100% bullshit multiplayer mode shoehorned in for the kiddos who would refuse to even touch a game if you couldn't mow down your friends with bullets and/or knives and/or 'nades every half second... But fuckin' A does it do it all so damn WELL (okay except the stupid multiplayer), a total platonic ideal. So effortlessly nostalgic. I was hesitant towards this at the time, but looking back even in the face of its sequels this is fantastic stuff. Really puts this new Lara to the test right out of the gate - with a game that has mysterious narrative intrigue mixed with poignancy, personalized systems, expensive graphical prowess, and gnarly jolts of violence. In the words of Todd Howard, it all just works. Never wanted it to end - a more than ample apology for the misdeeds of Tomb Raider: Underworld.
Tomb Raiderin oldukça ortalama bir oyun olduğunu düşünüyorum seven vardı illaki ama ben hiç sevemedim. oyunun sanat tarzını hiç beğenmedim, özellikle 2013 yapımı olanını. Sanki oyunu çöpten çıkarmışlarda önümüze koymuşlar gibi bir his yarattı içimde. Ne gerilmem gereken yerde gerilebiliyorum ne de hypelenabiliyorum. Hikaye ortalama diyebilirim. Oyunlarda Lara dışı karakterlere önem verilmediğini düşünüyorum. Combat sistemleri de idarelik, yani. Ve şu özgürlük adı altında tüm oyunları küçük bir açık dünyamsı yapılar sıkıştırılmasından nefret ediyorum, insanın içini açmaktansa daha çok sıkıyorlar adamı.
a experiência definitiva de um jogo de ação e aventura, com toda a certeza do mundo.
a gameplay é absurda de boa tendo diversas formas de explorar o mundo, puzzles bem legais e bem intuitivos que dão vontade de terminar e seguir a história, combates impecáveis com armas de fogo, machadinha e um arco e flecha que é o meu preferido. achei o final muito legal e só o que não curto é mundo aberto que não é um dos meus estilos favoritos, fora isso é muito foda.
a gameplay é absurda de boa tendo diversas formas de explorar o mundo, puzzles bem legais e bem intuitivos que dão vontade de terminar e seguir a história, combates impecáveis com armas de fogo, machadinha e um arco e flecha que é o meu preferido. achei o final muito legal e só o que não curto é mundo aberto que não é um dos meus estilos favoritos, fora isso é muito foda.