Reviews from

in the past


weird fuckin game dude like the most generic AAA game from 2013 i can possibly think of but just like smeared with this really intense "look how FUCKED UP we are" veneer over it, particularly in the way it treats Lara herself that makes the whole thing feel creepy and gross

Over time I seem to have compartmentalized how this origin story needlessly brutalizes its characters, sometimes in service of the hackneyed narrative but mostly in an attempt to slather Lara Croft's journey from wide-eyed idealist to hard-edged "survivor" in a layer of faux maturity that pokes at ultra-violence with all the gravitas a triple-A adventure of this scale can muster. It will never not be ridiculous that this game features a cutscene where Lara breaks down after shooting a man's scalp clean off his dome only to immediately turn around and clear out a shooting gallery of nameless crazies without batting a teary eye. Ignoring all narrative context, however, Tomb Raider is a bop. Uncharted-lite gameplay with a large focus on bow and arrow combat (as was the style at the time) with aesthetic flourishes ripped directly out of The Descent. Not super complex, not super challenging, just the right amount of levity in gameplay that is severely lacking in its overwrought story. Square Enix are cowards for not making Sam and Lara a couple. Lara literally bridal carries Sam down from the top of a goddamn mountain. Cowards.

Me using my Spider-Sense super powers that came pre-installed by being a white woman to try to save my friend Max Caulfield before she becomes the main character of a Fatal Frame story. I start my journey by survivng cartoonishly unlikely events that no real human being would live and never getting myself warmer clothes despite the frigid environment, and I'll also wave around my bow and arrow in extremely high winds during cutscenes despite having three guns. I might have useless, one-note friends that are either dicks to me or provide no assistance, but with my knowledge of the flashbacks in the TV drama Arrow and my personality of lightly buttered white bread, I can get through this.

Game was pretty fun.

It’s so odd to see that in a game that wants to make Lara Croft a ‘strong female character’ it takes away so many of her strengths and characters from previous games and then slowly beats her down and brutally abuses her every chance it gets. Just to tell a story that brews down to she shot the bad guy. Like why did Lara need to almost be sexually assaulted for this basic story to be told.
You robbed a character of all her power and then throughout a game slowly drip fed her parts of her old power while exploitatively beating her any chance you got just so you could claim you made her a stronger more feminist character than ever.
It’s such a strange thing that this game got praised for making Lara stronger and a better character when it did nothing like that.

Gameplay is cool tho don’t like how the game feels so on rails tho with having an odd explorable game world you can not explore till post game. Also the tombs are shit

Press 'A' to Pretend You're Helping: The Movie: The Game


Action scenes, quick time events, puzzles what can I say it's a great game.

I fucking hate this game so much, this reboot kills the beloved character so much by having some random girl who is named Lara but she does not act like Lara in slightest.

This reboot explores how Lara becomes the Tomb Raider, and uses another dead parent for motivation as to why to do what she does. The story then introduces a bunch of whatever characters that end up dying anyway, those who don't end up fucking off with one of them namely Fat Vaas since i can't remember his name, becomes a reoccurring character in the later reboot games.

In a game called TOMB RAIDER you hardly raid tombs, in fact this girl called Lara says she hates tombs after seeing a skeleton in a sarcophagus. Instead the tombs that aren't raided in the main story are SIDE CONTENT and story makes sure you don't get "bored" from those boring tombs by having shitty uncharted set pieces.

The gameplay is just a boring third person shooter with, skill points and skills. The enemies are just terrible since Lara runs around circles these guys and god forbid you get lost in the atmosphere or the environment exploring you get another boring ass firefight with enemies who can't keep up with Lara's agility.

Overall this reboot game honestly pisses me off a lot. It even has tacked on multiplayer so it really was a product of its time and it really shows. If i could rate it lower i would.

Good game, had a few bugs with ui, but easily fixed by downgrading to a previous version. Just as good experience as what I remember playing it before.

It's a fun time. A very Uncharted inspired game.

They made Lara very dirty on this one. She gets smacked on everything. But still manages survives every single time.

Poor Lara.

Gave it a shot when it came to Game Pass. I thought its generally positive reputation meant that surely it wasn't as gruesome and cruel to Lara as I remembered hearing it was back when it came out.

Uhhhhh, yeah, no, it's that gruesome. Made it maaaaaybe 30 minutes in before I quit and uninstalled it. Opening with a sequence so creepily fixated on every second of Lara's agony was a Decision, and one that gave me zero faith that anything after that would be worth experiencing.

For a game that spends a lot of time talking about the sacrifices that needs to be done in order to survive, it sure does nothing to explore the emotional trauma and ramifications that comes with it. After Lara makes her first kill she reflects on how suprisingly easy it was for two seconds and then goes Rambo on the entire islands population for the next 12 or so hours. It's hard to take the game seriously when it faintly dabbles in moral dilemmas while also going on a murder spree without batting an eye.

Now since I played this 9 years after release, I can safely say that while it on a technical level held up better than I expected, it still showed it's age just slightly. It had some perfomance issues as it struggled a lot to hold a steady framerate. The animations where also very janky and lacked the overall realistic polish that most modern games have today. I swear, during some segments it felt like someone was fast-forwarding Lara's animations as she was speeding through her animations like she was Sonic.

It's a decent game that doesn't do a whole lot out of the ordinary. It plays it pretty safe and delivers a decently enjoyable adventure. The characters are about as thin as Lara Croft's original waist from the 90's and only acts as objectives for you to save. It's a pretty basic game that tries to be deep and morally complex while at the same time being fueled by loud explosions and joyous violence that drowns out all attempts at deep emotional reflection. Don't think, just shoot and have fun.

Mais um zerado no ano

Tomb Raider é uma aventura muito gostosa de se experimentar, não tenho afinidade com a saga, não joguei os clássicos e não pretendo jogar, mas esse jogo aqui me fez gostar muito da personagem

tem defeitos, o level design não é tãooooooo bom, a história no fim da uma perdida, mas no geral, bom jogo, a variedade de equipamentos da Lara deixa a gameplay muito boa

7/10, logo logo eu zero o segundo jogo da trilogia <3

empty repetitive spectacle crossed with a french extremity/torture porn sensationalism that never clicks into place one way or the other. Lara Croft's design feels very inspired by The Descent, down to a copycat scene where she literally rises out of water drenched in blood.

those horror elements makes for an interesting set dressing, especially in comparison to the lightweight, frolicking Indiana Jones inspired adventuring in the Uncharted series. gone is a quest for treasure. welcomed marooned on an island of supernatural worshiping Russian pirates. when Lara has to kill her first man, there's a compelling dramatic weight to the moment. but the game does nothing with that, says nothing about it. quickly moves on and sets her on a bloodthirsty, revenge-seeking rampage that would make 80s Schwarzenegger jealous.

the quick turn to action doesn't bother me. i can accept it as a convention of the genre. i just don't think this game pulls it off very well nor infuses it with the horror very well. it is a very paper thin game with no real concrete base. at least in the Uncharted games there is some characterization, some dialogue and banter and quiet moments between all the action. the game gives something to care about. and i guess i can accept straight action and a thrilling non-stop tension but i can only watch Lara fall off a ledge and not break any bones so many times before I grow incessantly bored with the trick.

i also think, you know in film, with horror specifically, there's a tactility to everything that brings it to life. in a game where every movement is carefully designed and manufactured, there's something extra gross about watching them animate this character into moments where she's constantly being impaled, or threatened with assault... there's like no humanity to it. but you know as a movie this would only be 2 hours long not like 7. i would rather have watched either the Angelina Jolie or Alicia Vikander Tomb Raider movies on repeat all day than have played this really. at least one has a shirtless Daniel Craig in it.

Fast-food of video games. A competent but ultimately very safe reboot of a beloved franchise that does everything ok, but never stands out.

For an action-adventure-collectathon game it never really does any of those things particularly well. As an action game it's fairly mediocre with very few enemy types and really easy enemies. Most of the game you will just fight Men (somethimes Men will have Shields), with a rare Boss who also acts just like A Man but has more health. The first level of Tomb Raider 1996 had better enemy variety with bats, wolves, and a bear, and while the game starts on a survival note with a few wolves stalking you, it ultimately goes to human enemies and never comes back.

The adventure part of the game is probably the best thing about it. The game is divided into one-time corridor action sequences and bigger "levels" you can return to which contain a multitude of secrets. The set-pieces are gorgeous and very cinematic, but I wonder what I'd feel replaying this game. Even on the first time the amount of times you just hold W and jump sometimes was overblown, and I can't imagine those scenes feel much better the second time around.

Collectathon parts are very underbaked. Not only do most items you collect fade into the background and are hard to notice unless you mash the "Lara vision", but in each location the game gives up on secrets whenever you find a "Secret Tomb". I use the game's wording here, but none of the optional tombs are secret. They are the most obvious things, contain a single Half-Life 2 tier puzzle, and give you out a full map of the area.

The game has a lot of moments like that where it gives you the option of being less frustrating. Throughout the game everything gives you exp which you spend on some of the most boring options imaginable. Do you want to get slightly more exp or make the game less dull is effectively your only choice at any point. Weapon upgrades are a little nicer, but the RPG system feels like a bandaid on a flawed game that's designed to give you good number up chemicals.

The story is fairly boring and only makes me wish the game had more weird enemies in it, because if you were to skip all the cutscenes nothing would stand out as strange up until the final area which has magic happening. No t-rexes here.

Lara as a protagonist is also extremely boring, which I assume is why the game tortures her on every opportunity. Sorry, doesn't really work on me, just because she's a sick puppy who gets eaten and pierced every 2 seconds doesn't make me like her more.

I still would say I've enjoyed my time with Tomb Raider. It's got some great set-pieces and wonderful-looking levels, and the shooting and climbing around can be fun. However just because it's not a bad game doesn't mean it's any good. I probably won't return to it and I've got no desire to check out the sequels.

O jogo que apresentou a Lara Croft pra um nova geração. Eu só fui entender o porque de alguns fãs mais antigos não gostarem desse jogo após jogar a franquia quase inteira, só que não como negar a importância que Tomb Raider 2013 teve em criar novos fãs, eu por exemplo só fui atrás de jogos anteriores da serie após essa nova trilogia. Altamente inspirado em Uncharted e thrillers dos anos 2000, Tomb Raider entrega uma jornada de aventura, acão e sobrevivência na temerosa Yamatai e que a cada momento tira seu folego com set pieces que levam a Lara a beira da morte. Mas esse jogo tem diferenças a franquia do fanfarrão Nathan Drake, Tomb Raider é um jogo com uma vibe mais tensa, a atmosfera é mais pesada, com violencia extrema constantemente, eu tenho a impressão que a Crystal Dynamics queria fazer um jogo que passasse a impressão de ser imprevisível, impiedoso e brutal, e em alguns momentos é isso msm, qualquer erro seu bobo pode levar a Lara a morrer da forma mais brutal que vc possa imaginar, só que em muitas partes isso fica exagerado demais e o jogo não deixa respirar quase nunca, e curiosamente a parte onde ele mais brilha é quando ele respira e te coloca pra explorar mapas semi abertos, resolver puzzles, descobrir segredos, ir atrás de recursos materiais, ir atrás de conquistas. A historia é ok e consegue manter uma boa linha entre o “real” e o “sobrenatural”, embora muitos personagens sejam mal aproveitados com 0 desenvolvimento, a gameplay é uncharted mais survival, só que alguns momentos é notável que precisava de mais polimento. Um bom reboot e um bom jogo.

This game is... fine. I guess. So much has been said about it, I feel like I shouldn't carry on too long about it. Like, yeah, Lara is a pretty terrible archaeologist. She does all the usual archaeologist stuff of traveling to a foreign place and stealing all their cultural objects but then, on top of that, she also shoots whoever happens to be living there and destroys entire ancient buildings, like, come on girl, what are you even doing.

The main plot feels so empty for a lot of it. The vast majority of the game is just "rescue Lara's friend(s)" and it constantly finds new reasons why you can't quite get to them yet or whatever. Pretty much everything interesting about the plot is developed via the collectible journals which sure is an interesting choice.

The puzzle solving and platforming aspects were mostly fine? It got pretty janky in some spots and the majority of my deaths were trying to make a jump and Lara not grabbing or the camera turning her mid-air and making me fall to my death but when it works it's completely competent, I guess.

Speaking of completely competent: The shooting. I liked the combat early on when encounters were very small-scale (with usually only 3-5 enemies) but once it gave me the assault rifle and grenade launcher, every fight was like a dozen dudes and it got very boring very quickly. At first I had thought this was a response to that half-joking criticism people like to level at Uncharted where they say that Nathan Drake is a mass murderer with how much dude-shootin' he does but it turns out, no, they were just slowly escalating the encounter size until I had a proper arsenal. At one point it took away all the weapons except the bow and that was awesome!! I really liked that part!! More of that, please!!

I feel like collectibles in games can be somewhat controversial but I kind of liked some of what this game did? The journals are where a lot of character and plot development actually happens (which is maybe an indictment of the actual main plot of the game) and the artifacts give nice little tidbits of actual history (that I really wish were longer). But those two gave me enough that I made sure to get all of both of those before I finished the game. There's a ton of other collectibles too, though, and those definitely feel like a waste of my time for the sake of padding out the game. The GPS Caches, for example, give a minuscule amount of experience but there is approximately eight trillion of them in each zone to find.

Lara and Sam are definitely gay, right? Sam calls Lara 'sweetie' several times and in basically every cutscene they're in, they're holding hands or putting their arms around each other and I'm choosing to read that as romantic because it being a game about a woman rescuing her girlfriend is a thousand times more interesting to me.

Fuck QTEs, always and forever. It took me, like, three QTEs to get tired of mashing a button to do a thing. And in the prologue/tutorial section, the QTEs weren't displaying properly so I had to watch Lara's skull get crushed by a boulder like eight times before the game decided to tell me what button I needed to be pushing. Luckily it seemed to just be like that for the first couple because if the whole game had been that then I never would've finished this. Not just from QTE frustration but also because I got real tired real quick of seeing all the brutal and gruesome shit they do to Lara here. From what I understand, they tone it down in the sequels which is good, but oh my god it's so awful here. Truly hate it.

And one last thing: fuck the bright white flashes that you get from almost every menu option at a campfire. I had to close my eyes every time I clicked to buy an upgrade or unlock a skill or fast travel cause that shit is so uncomfortable. Fuck off, don't do that, what the hell.

Anyway. It was funny to play this after having watched the 2018 Tomb Raider movie because that takes some of this game's plot (Queen Himiko, Yamatai, some other proper nouns) so every time I recognized something I could be like "wow cool reference to a movie that came out 5 years later".

Very middling game that was a generally okay way to spend 13 hours. I feel like at a different time I could have more venom for this game and the way it's indicative of the design tendencies of AAA games but I just don't have that in me right now because all I wanted was a cool place to runny jumpy collect things and rescue cute girlfriend and that is basically what I got.

Functional retelling of Croft if you're not afraid to get your classic boxy bossom lighthearted platforming traded for EDGE and a sl-i-i-ight breeze of cold-blooded horror. Trades the frivolous button-mashing akimbo for a closer emphasis on grounded Third Person combat to a serviceable cover-shooter extent, ventures a highly motivated Uncharted meets Far Cry 3, not so much of a good sum of both titles' quality. I dug the cinematic feel, seamlessly loading screens in swoops of abandoned fortresses of steel and concrete jenga towers waiting to fall down for our Bandicoot meets Resident Evil 6 (get it, because of the exaggerated amount of QTE's) fascination. Specifically calibrated for a hectic M rated adventure ignition, shows a myriad of laughably cliched survival-island shortcomings. The game becomes an absolute borefest once the story mode gets genuinely over-with, i dug the coolness of an explosive bow-and-arrow as much as survival horror scouting tried to make a bigger picture of it, the truth is that the game didn't age much to it's favor. A throwaway Naughty Dog-ization of Croft. Lackluster for die-hards, entertaining for casual playing.

This was, to say the least, not very good. I can acknowledge when a game simply hasn't aged well and when it just wasn't good from the beginning, and this is a case of the latter.

Tomb Raider tries to be so edgy to the point it's just weird, what's the point of putting Lara though so much trauma? And the brutal death scenes? It just doesn't fit very well.

The story, to be blunt, was shit. At no point did I ever care about any of the stakes or characters. The game did not do a good job at getting me to care whatsoever.

The gameplay is similarly bad. It's repetitive, tedious, and boring. It has the same problem that Uncharted: Drake's Fortune had, where there's horde after horde of enemies with only mind-numbingly stupid puzzles in-between, the difference is, Tomb Raider was made by an experienced studio in 2013, while Uncharted was made by a studio rather inexperienced in the genre in 2007.

Overall, Tomb Raider is just another piss & shit filter, dark & gritty, nothing story shooter from the late 2000s and early 2010s, and it is incredibly forgettable. They tried to be Uncharted but edgy, and failed, miserably. Getting through this game was a genuine struggle as I felt like playing something better about 15 minutes into each play session. Although the one thing I can praise about this game is the atmosphere, it does that quite well.

Also, didn't really raid any tombs, 40/100.

Jogando novamente a trilogia atual pra jogar o remastered da trilogia antiga. Esse Tomb Raider é estranho. Nesses filmes de ação bagaceira, o universo está constantemente agindo a favor e contra os personagens, uma situação absurda acontece com eles mas eles escapam por um outro conjunto de ações absurdas, e eu acho que isso é o charme dessas histórias.

Em tomb raider, um avião curiosamente cai em direção a lara, e ela consegue escapar depois de rolar por um barranco e encontrar uma saida lateral (???). Aí tudo bem. Ela resgata os amigos e o chão se rompe, revelando uma espécie de lava (?) que também não a atinge. E na fuga do barco Endurance, ela consegue escapar enquanto o barco explode.

Até aí nada de mais, apenas momentos absurdos com resoluções absurdas, mas tomb raider é um jogo que "se leva a sério". Essa seria uma reconstrução da história de lara croft, com mais drama, mais tensão, mais consequências, e no fim, nada disso acontece.

Os ferimentos que atingem Lara e são gravíssimos mas não geram consequências (uma barra de metal atravessando seu corpo), são fatais para alguns personagens (o cara que morre com um machado nas costas (Sim, eu sei que um machado nas costas deveria matar, mas se estamos sendo consistentes com o dano, por que a barra de ferro não mata Lara? Qual o sentido de adicionar uma sessão no jogo em que ela está ferida só para que depois ela se recupere e vire a super heroina padrão?) ).

Missões de resgate tem um drama até que você percebe que a morte do personagem é absolutamente estupida, tipo o cara apaixonado por Lara morrendo por causa de uma chave de fenda. Porra, se a chave de fenda é tão rara na ilha em que ninguém sai, como complexos militares foram construídos?

A história entrega de bandeja o que ela quer fazer logo no começo. Himiko controla o tempo, há um elemento sobrenatural na ilha, e sua companheira de viagem, Sam, é descendente de Himiko...Que criativo quando descobrimos que a deusa quer o corpo da amiga da lara...UAU

A progressão do jogo não funciona, lara rapidamente carrega 3 armas que ja parecem masterizadas, é completamente possível (e fácil) zerar o jogo apenas com a pistola inicial sem upgrades, e enquanto a ação sobra aqui, as tumbas são fáceis, rápidas e não dão recompensas que fazem com que a exploração valha a pena. Mesmo que você passe seu tempo explorando o jogo sem entrar nas tumbas, você consegue upar sua 12 pra um dos niveis maximos e matar o boss final com 15 tiros. O que mostra que mesmo as recompensas de XP que você tem nas tumbas, não vale a pena.

Se você vai fazer um jogo idiota, assuma a bobeira. Não me lembro muito bem de Rise e do Shadow of the tomb raider, mas espero que isso melhore.

Eu poderia achar esse jogo até melhor, se eu não tivesse jogado Uncharted 1, 2 e 3

I got bored after 50% :C

a bit gruesome for Tomb Raider but it was still quite fun

i LOVE the Tomb Raider series and there is a lot about this game I like but it's also in the hall of fame with DNF and Metroid: Other M for "Very Upsetting Depiction of Women."

I set the voices to French and skipped every cutscene and came away with a really fun action-adventure game with an awesome climbing system and gorgeous visuals. I recommend you do the same to feel any positivity towards this game, if you watch the cutscenes you will feel like you are watching a snuff film.

Pelo que eu me lembro, eu consegui esse jogo de graça na Steam há mais de dois anos. Ano passado, eu decidi jogá-lo, mas acabei desistindo dele bem rápido. Foi somente semana passada que eu decidi dar uma nova chance pro jogo e, finalmente, consegui completá-lo.

Uma das primeiras coisas que eu reparei nesse jogo após jogar as primeiras horas é que esse jogo seguiu a mesma linha de Uncharted, que se inspirou nos jogos antigos da franquia Tomb Raider. Porém, existem diferenças gritantes entre um jogo e outro, e não necessariamente levando em conta que são franquias diferentes.

Tomb Raider é um jogo muito visceral, com uma atmosfera mais tensa, como se de fato a Lara Croft estivesse vivendo um 'inferno na Terra'. A violência é muito alta, e a Lara pode morrer de maneiras cada vez mais pesadas e bizarras.

Isso pra mim é uma coisa que não curti muito. Claro, eu nunca joguei nenhum Tomb Raider anterior a esse, então talvez faça parte da franquia a alta violência e eu nem saiba disso. Mas, ainda assim, acho o jogo violento demais. Eu realmente me incomodei com as múltiplas atrocidades que o jogo apresenta nos cenários, nas mortes de personagens, fins trágicos de outros personagens, e até mesmo as mortes grotescas e bizarras que os NPCs dos cenários sofreram. Tudo é muito forte, e não acho que combine com esse jogo.

Claro, o próprio Uncharted 1, que joguei, tem violência. Mas não é do mesmo nível que Tomb Raider (2013).

Outra coisa que me incomodou muito é o controle da personagem. Várias vezes o jogo não reagia bem aos meus comandos, e piorava mais ainda quando era momento de batalhar contra inimigos.

A história não me foi muito interessante, porém a exploração foi. Os momentos de escalada, de resolução de puzzle, a coleta de recursos e a própria exploração dos mapas foi bem divertida, apesar dos controles e a violência terem estragado um pouco a experiência.

Achei o jogo bem mediano. Talvez eu jogue a continuação, já que eu a obtive de graça também na Epic Games Store.

This game is underrated. I'm not talking about it in terms of it's reception. It's sitting at 96% positive on steam with over 125k reviews so it's done quite well in that regard. Instead I'm focusing on videogame discussion because tomb raider is never brought up in any conversation involving best games or favorite games of the decade. After playing it, I can understand why but it's a shame because the potential and spark I see in this game makes me wish it took that slightly different direction that I wanted it to go in.

Tomb raider (2013) came out during the height of the Uncharted series. The third game had released a couple of years prior and thus Crystal Dynamics was quick to try and fill that void by coming up with their own rendition, through a series reboot of a forgotten franchise. While they did end up making a great game, I wonder how this trilogy would be talked about now, if it's primary inspiration came from Metal Gear Solid 3, instead of Uncharted.

Gameplay:

Tomb Raider borrows almost everything from Naughty Dog's magnum opus and props it into the newly revamped, gritty world of Lara Croft's misadventures. Cover shooting, shitty climbing minigames, cinematic action cutscenes, etc. all show up here. I like the way Lara controls in this game. I love the way the physics of her jump works as well as how good it feels to shoot the bow, especially on a controller. There are 4 main weapons in the game, 2 of which I feel are redundant. The pistol becomes useless once you get the rifle, and the shotgun isn't even the best option at close range but I can't gush enough about the bow. It is completely overpowered but sooo satisfying to use. I wish the weapons had more utility and unique interactions though. For example, it would be cool to use the rope bow to pull enemies towards you.

There is stealth in the game but it doesn't work after you kill your first enemy. Once you get that first kill, every enemy in that level is alerted to your presence. There are also light survival elements but none of them are too in-depth. You collect scrap from boxes and chests which you can use to upgrade your weapons. You loot ammo from dead bodies and ammo caches but I never felt the need to scramble for bullets because I never ran out. Overall, I think this game needs more variety. I felt bored after an hour of play session every time. It could've desperately used a survival system akin to MGS3. Imagine crawling through the dirt and muck of this hostile environment, trying to hunt for food, avoid disease and predators. I believe if the developers put more thought into the mechanics of survival and stealth instead of following the footsteps of Uncharted, this could've been a truly special game.

Narrative and Visuals:

The story is nothing to write home about but it does it's job. It portrays Lara's journey from being just an archaeologist to becoming a badass and it does it well. It doesn't do a great job of building up other characters or the comically evil antagonists for that matter, but not every story needs to be profound or have n-dimensional characters, it just needs to be entertaining and this game delivers.

The entire game is dripping with a depressing atmosphere. The blood and the gore are used to a great effect here. The castles are massive and foreboding, the enemy camps look like they've been put together using scraps, the caves are claustrophobic and truly pitch black. You can sometimes almost smell the rotting corpses that Lara has to wade through. It's actually too disgusting at times. A lot of the enemy designs are generic but it gets wild towards the end. The death animations for Lara are brutal but you become numb to them after dying to the same quick time event for the 1000th time.


In summary, Tomb Raider (2013) is Uncharted for sadomasochists.

3.5/5


Meu reboot favorito de franquia, pqp que jogos bons!

Raider? I hardly know her!

Anyway, Lara slays and gives off big girlboss energy and tbh what else do u need from a Tomb Raider game

A terrible game. It symbolizes everything wrong with the modern (2013) game industry. The writing is awful and it's made by torture fetishists so it's really awkward. The gameplay is terrible, there's so many QTE's, the guns have no impact. It's an incredibly boring, unfocused mess.

The game is written so poorly that Lara's "badass moments" are entirely undeserved and almost insulting in how they hit you over the head with them. She starts out as a uwu softe girl who can barely do anything then at the end she's heckling people as she's shooting them. And I have to ask why? How? What happened to her to make this change? It certainly can't be how many people she's killed, because she's been doing that since the start of the game. The disconnect between story Lara and gameplay Lara is atrocious. Why is there a survival mechanic, where Lara has to get food, that disappears literally the second you kill a deer and then never appears ever again? Why are there berries to pick that give you 10 exp? Why are there random animals to kill?

The writing is so bad that it's honestly insulting. The puzzles are insulting, if they're even there. Tombs are made up of the most barebones "puzzles" ever conceived by man and what do you get out of it? 250 money, I mean scrap, I mean salvage. There's no reward for exploration or doing anything.
You only get the currency you get by doing literally anything in the game. Imagine if in Dark Souls you open a chest and you only get souls, not even an item to save them for later, but literally just currency. Also you can't skip the tediously long tomb chest opening animation. There's LITERALLY TREASURE PHYSICALLY in the chests and all you get is salvage. It's a joke.

The game speaks down to you like a child through overexplaining of basic concepts (Lara sees a bow, "That bow, I could use that bow! I need to find a way to get that bow."). If a game has a button that highlights all usable objects / tells you where to go, that means the devs fucked up.

It's actually incredibly racist despite how it's a "feminist" game. You have the Spiritual Aboriginal Guy who's also fat and half his dialogue is about food. You have the Angry Black Woman who is angry. Why is she angry? Who knows! But then she stops being angry during the last hour of the game for some reason. You have the Cowardly White Guy who only cares about his career I guess and betrays everyone despite being the only reasonable one here. I mean, who are you going to listen to in this situation? The people who've captured you and will kill you if you don't listen to them or your colleague who just so happens to be stronger than god and can kill everyone (no one knew about this before)? The only good character was Roth cause he was voiced by Robin Atkin Downes so it was nice to hear Kaz Miller again (this is the only reason why he's the only good character).

The fact that 95% of the enemies are random white guys who formed a cult who I think are supposed to be Russian (one of them is named Nicolai, and two others have Russian names but I forgot what they were) yet have thick American accents despite the entire game taking place on a Japanese island. The fact that these white dudes formed a cult around a Japanese princess and then the first Japanese women they meet just so happens to be a descendant of the princess just seems so weird and contrived and kinda racist.

The environments are so goddamn ugly and colours are washed out and are mostly varying shades of grey and brown. 20% of the game takes place in a self-described shantytown. Why are we here? Are we not supposed to be on a Japanese island? Why is the palace section 20 minutes long and then it's on fire and you never return there? A real missed opportunity for anyone who likes to look at things.

All those reviewers from 2013 who gave the game "critical acclaim" should listen to the black man with the lightning.

What a waste of time.

I completely forgot that I played and beat this game in 2013 as I can't remember anything about it besides Lara being impaled by wooden spikes