Reviews from

in the past


Una mejora increíble del primer juego, variedad de misiones, banda sonora exquicita, diversión pura ufff!

Gun to my head this is probably my favourite game.

this game makes me happy to be alive

Es sorprendente cómo una mecánica tan simple como "rodar una wea y que se peguen cosas a ella" puede convertirse en algo tan espectacular y maravilloso. Katamari Damacy nos enseñó que un juego no necesita una trama compleja o mecánicas pulidas para ser considerado una obra maestra. A pesar de sus controles toscos y una jugabilidad a veces abrumadora, estas "imperfecciones" hacen que Katamari sea un juego perfectamente imperfecto.

Todo es un caos en la pantalla y sin embargo el ambiente se siente tan feliz que si o si te va a sacar una sonrisa. En We Love Katamari las mecánicas y esos escenarios tan brillantes por sus tantas interacciones son pulidos y mejorados muchísimo. Es como si este juego hubiera sido hecho con un cariño y amor tan grande por los videojuegos, el humor se mejora muchísimo más y todo en Katamari grita "Amamos katamari, lo amamos de verdad". Lo admito, también amo Katamari <3


played the demo on my 360 a bunch as a kid and couldn’t remember what it was called for the life of me until like a year and a half ago

this is my therapy for my depression
i would have killed myself if i hadnt find out about this game

we love katamari is a weird game. i'm not talking about art direction or anything like that, but rather what it symbolizes to katamari and the videogame industry as a whole. sequels aren't a rare thing, but they are often unnecessary and convoluted. if a game exists, why make a sequel trying to surpass what you did in the past? isn't this claiming yourself a right that you don't have, analyzing if it's a product rather than a piece of art? well, i don't know. a lot of my favorite games are sequels and i like how they can be really aggressive towards itself, and we love katamari is a game that tries to answer this question by being extremely aggressive towards katamari damacy.

like a lot of other developers inserted in the japanese industry, keita takahashi didn't want to develop a sequel for his game. katamari damacy is what he wanted to achieve, so why make a sequel? you see, katamari damacy is a game about mass consumption. just roll all this trash in a fucking ball and throws it away in the space. perfect. then, we love katamari tries to make this more obvious than its prequel, everything that you are doing is "worthless", all the katamari you roll are small, they can be always better and better, bigger and faster. even the cinematics (that i didn't give a shit at the first game) are trying to say this at your face. all the stages are bigger yet they fell the same. you are doing all those things that you already had done, but with changes here and there. all the fans of katamari damacy wanted a sequel, and we love katamari is the perfect sequel of an already perfect game.

I have very strong nostalgia for Katamari Damacy and I haven't played this game until today. Somehow, the sequel was able to expand upon and improve everything from the first game. An amazing experience.

genuinely if you dislike these games i will see that as a red flag

Weird that I thought I would like this one and just could not bring myself too. I think for me this style is just too repetitive

The only thing i would like would be a normal control scheme even though the original is fun it sometimes feels like more of a gimick.

This game is SOOOOO good. It has everything I like about videogames - it's very stylish and the soundtrack is oustanding. Also, the gameplay has been refined and I definitely had more fun with this sequel than with Katamari Damacy.

This is a must play if you like Japanese games or art itself. This is art.

It's been a while since I played this, but I remember really enjoying the bigger variety of levels and other stuff in this game compared to Katamari Damacy.

god i wish sticky balls were real

Adore this game, my favourite in the series. Music is SO good and it's just a funny game that constantly makes fun of how unecessary of a sequel it is. I'm still glad they made it though.

Can't go wrong with some rolling

most objectively correct game title of all time. level design more focused on creativity and variety than the previous title's focus on optimal routing and frankly i think that's a good thing. much more polished across the board as a bonus

found this game while randomly browsing an emulation site n ive never been the same since

So my emulator file got corrupted about a quarter of the way through.

I won't see the end of this one organically, but I can still vouch to its quality. It's so good. Controls have been touched up just enough to make everything feel smoother without removing the loose feeling of chaotically rolling around.

The music wasn't quite on par in terms of variety to the first game, but who cares. It's all so good.

Finally, the biggest surprise to me was the meta narrative. What an amazing place to take the franchise !

It's honestly a perfect sequel in almost every respect and, I'll say it, I love Katamari.

Story Complete, 39/39 Cousins, 24/24 Presents.


More level variety in how the stages operate. It pretty much exhausts what you can do with a katamari, and is a gem because of it.

Still a great game. I prefer the remaster.

This is peak Katamari. You owe it to yourself to play this game.

Can’t bring up this game without mentioning the Japanese box art. :)