Reviews from

in the past


Takes what the original gave and adds so much to it all. Co op, interesting story, even better music. There's just so much more, up in the top 10 for me. The original is great, the sequel is somehow even better. Play both.
The only downside is some of the levels are this, only grab the biggest of one type of thing, they really aren't very great but there is only about 2.

My favorite part is when you exit out everyone waves goodbye.

10/10

it doesnt get much better than this folks

pure unfiltered katamari madness

Improves upon the original in every way, which is a feat considering Katamari Damacy was already straddling close to perfection

besides wanting to call child protective services on the king of all cosmos i'd say this is a p nice game. a little easier than the first game and the only one in the series i managed to beat. one of my favorite ps2 games.


I've been rolling roses for days

We Love Katamari has more going on mechanically than the original, balanced out by a slightly weaker OST. Slightly weaker in this case still fucking slaps.

the video game that makes you (:

Muito do que falei sobre o original se mantém aqui, com o adendo de que meu apreço e carinho pelos dois cresceu ainda mais com o tempo: Keita Takahashi sabe muito bem encapsular algumas pequenas delícias mecânicas da vida e transformá-las em algo além - neste caso, o simples rolar de uma bolinha - tudo enquanto consegue transferir através de todo o jogo a ideia de que só rolar tudo de novo é justamente o que ele não queria estar fazendo.

Adorei como o jogo faz de sua missão zoar todos os fãs que tanto queriam mais do jogo anterior, e ao mesmo tempo os entrega exatamente o que queriam: Katamari Damacy, mais variado, maior e melhor - e os fãs do jogo, que dentro dele te pedem inúmeros katamaris, sempre escarram em suas criações, falando que preferiam como estava antes ou que nem ficou tão legal assim ou que não entenderam porque o neto deles gosta disso.

We Love Katamari consegue ser um comentário muito bem humorado e divertido sobre os males da cultura do consumismo, e, ainda assim, bem conscientemente se entrega a esta fantasia megalomaníaca em um genial e engraçadinho playground, orquestrado ao tom de uma OST novamente fantástica (verdadeiramente, além de seu tempo e gênero). Porque no fim de tudo, rolar uma bola do tamanho de uma formiga até ela consumir o Sol é extremamente divertido.

Basically a perfect sequel in every way. Improves upon the predecessors with more stages, gimmicks, story and the same heaping helping of charm as before. Wonderful time through and through

When you're forced to make a sequel but you don't give a shit so you make it a meta commentary of the success of the first game while making what's essentially the same game again only with some much needed level variety.

A wonderful sequel to one my new favorite games, Katamari Damacy. Expands upon the ideas established in the first game. Rolling around to a bubbly, colorful soundtrack is more fun than ever.

Una de las mejores sorpresas que me lleve, no le daba dos pesos al juego cuando me lo regalaron. Japonesada si las hay, pero que buen juego.

Keita's reluctant return to the game he created led to perhaps one of the most enjoyable games of all time, and definitely one of the most improved sequels to what was already an amazing game. So much new ways to use the Katamari, so much new levels full of personality, so much quality of life improvments, so much great new tracks (shoutout to Bluffing Damacy, a beautiful track about the King's alcoholism), so much everything. I love the fact that the game's plot, aside from the King's backstory, is just "we want more Katamari!" And so, the King gave his fans more Katamari. This whole game is just fan service. Even if Keita didn't want to make it, he at least wanted us to enjoy it, dammit. Even if we have to roll up 1 million roses in the process.

This game made me laugh as a psychopath as I rolled over people to turn them into a celestial body later.
10/10 Would laugh again.

improves on the first game by having a greater variety of stages and being longer in general. play it

Quite possibly the greatest game of all time. Does nothing but perfect everything about the original even further. Nothing else comes close to the absolute kinography that is The King of Cosmos's backstory, the mind bending shibuya-kei OST, the incredible realistic graphics Crysis can't even dream of replicating, and of course, the level where you roll a sumo guy so that he can eat enough food to get big enough to knock the other guy out. Not even the notorious cowbear level is enough to knock anything off of this literal perfect game.

All in all yea its alright i guess

Better, more varietal stages than the first, but the story and music aren't as good.

(This review was originally written for my Retrorendum blog, so it is a bit dated in some areas but the review still stands true)

It’s been a while since I’ve posted here. I started this blog, or at least the idea of a game review blog, as a school project about two years ago. The very first game I reviewed was a wacky PS2 game called Katamari Damacy that I’d found by the happy accident of my friend owning an old disc, and I quickly grew to love it, completing the game in under a week by playing a few hours each day. That love never died, and over the last few years I’d find myself pulling up the Katamari soundtrack on YouTube or popping in the disc to roll up a few towns and relax. Enter the Nintendo Direct that happened on September 3rd of last year. We got the announcement of Luigi’s Mansion 3, Town, Animal Crossing Switch and more, but to me the biggest moment of the show was the reveal of Katamari Damacy Reroll, an announcement that literally had me standing on my chair and yelling in excitement as my friends watched me with growing concern. I got the game for Christmas this past year courtesy of my brother, and I played it non-stop for days until I once again rolled up the moon and the credits rolled. The next day, once again consumed by Katamari fever, I ordered a copy of the original game’s PS2 sequel, We <3(Love) Katamari. This is the game I’ll be reviewing today, as I completed it this morning.

Title: We <3 Katamari
Available and Reviewed On: PlayStation 2
Info: Namco, 2005

THIS REVIEW CONTAINS MINIMAL SPOILERS FOR CONTENT IN WE LOVE KATAMARI

Story: The King of All Cosmos may have royally screwed the planet and all its people a few years ago, but after they played the game Katamari Damacy, they can’t help but crave more of it’s addicting gameplay, unique style and ear-worming tunes. It’s your job, as the King’s son, Prince, to return to the surface of the earth and aid any Katamari fan with what ails them- by rolling up anything and everything in your path. Each level you select from the newly renovated hub map is a different task from a different fan, each with their own small tale to tell that ties in to what you’ll be doing in the following level. There’s also a subplot that is told through a cutscene every few levels that depicts the life of the King, through all his successes and hardships. This plot provides much more character to the quirky characters in the royal cosmic family, and also introduces you to the King’s father, who has his own small character arc as well. This story is told without any dialogue or text, and while that does miss the greatness that is Katamari’s charming writing, it makes sense in the context of a flashback over a cosmic being’s lifetime. Combined, these two tales make We <3 Katamari a much more engaging game since it provides small goals in the form of the cutscenes as well as giving the characters more depth and development. It’s wacky, fourth wall breaking, and just so Katamari. 9/10

Visuals: This is a department where We <3 Katamari isn’t too far from it’s predecessor, but the minor changes that are provided make the visual treat that the game does provide much more satisfying. The visuals are virtually identical, although this game has a much wider variety of creative items and diverse locales that make the best of the simplistic art direction and flesh out the world that you’re plodding through. This change in world design is most apparent in the game’s new types of levels, such as the firefly level (see picture below), where the entire level takes place at night, with peaceful french-inspired music playing in the background and a thick layer of gently swaying fireflies that glow softly as you roll them onto your sticky ball. Another fantastic level is the under water one, where schools of fish of all shapes and sizes zip by and you collect colorful stones and other aquatic goodies. It’s levels like these that make We <3 Katamari into a much different beast than Katamari Damacy, since it provides you with a more intimate sense of scale in the world, as well as showing you just how much beauty and creativity you weren’t shown during the relatively catastrophic events that took place after the King’s drunken rampage. Overall the visuals aren’t actually improved over the first game, but much more creative usage of Katamari’s art style lends itself to a more coherent and satisfying experience. 9/10

Music: Katamari music is an acquired taste. It’s all over the place -drawing inspiration from tons of genres and creating its own style with multiple recurring themes- all the while attempting to be drilled into your skull as some of the most memorable and uplifting tunes that any video game has provided. I think the reason the music in We <3 Katamari stuck with me as much as it did is because of how much I’d enjoyed the soundtrack of the first game. This soundtrack is heavily influenced by that one, taking the main theme in many different directions including but not limited to awkward acapella, softcore rock, and animal noises (yes that is real). Once again however, it’s diversity where this game truly shines. The tunes playing in each level are wildly different, matching the aforementioned variety of unique stages. Guitar melodies may be followed by a soothing chorus in a vast field of flowers, or a sound-effect filled chaotic tune may play while you race across an island at 5 times the normal speed. One other thing this game does allow is the ability to choose which song you want to play during each level before you play it, although I personally stuck to whatever the game had preset. I greatly enjoyed the music of We <3 Katamari, and I look forward to creating a playlist that incorporates the best of from both games. 10/10

Gameplay: Here’s the big ‘un. The most important aspect of any video game, especially one so based around the uniqueness of video games as a medium- gameplay. This is where We <3 Katamari differs most from Katamari Damacy, although it may not be apparent at first. The controls (unsurprisingly) are unchanged, and you have no new abilities or upgrades to your ball- but the important part is everything surrounding the actual Katamari mechanics. The level design and pacing and progression have all been majorly overhauled between entries, and I’ll devote time to the changes on each aspect. First with the level design. As I’ve mentioned in the previous sections, this is the way We <3 Katamari stands furthest apart from the original. Every level is much smaller in scale, taking place in one type of location, such as a campground or a zoo, in one building, such as a single school, or even just one kid’s room. Tied into these more focused stages are many unique mechanics, which vary wildly from level mechanics. In one level you’re be tasked with keeping a ball aflame to grow big enough to light a bonfire, making it necessary to manage your fuel levels by focusing on collecting burnable objects, as well as avoid water to make sure your Katamari doesn’t instantly go out- which would force you to restart the stage. Another level has you rolling a skinny sumo wrestler around a town, picking up food and allowing him to grow in size so he can fulfill his dream of winning a sumo tournament. Next is pacing and progression, which is the part of this game I had the biggest issue with- and unfortunately is the main reason this doesn’t get a perfect score (spoilers). The problem originates from the exact thing the level design does so well, which is smaller scale missions and more consistent size. This means the game as a whole doesn’t have the same sense of progression that made the first game so addictive. You no longer start out small then consistently grow until you’re absorbing literal continents, but instead stay approximately the same size, except for one level in the middle where you’re able to reach over 1000m. This means that the final level, which I won’t spoil, is oddly anticlimactic since its scale feels completely out of place. This same final level has another side though, because it’s actually given to you early- but you aren’t able to finish it quite yet. This isn’t necessarily a good thing, since I think the game would have been fine without this change, but it’s still an interesting way to show progression. Gameplay gets a 9/10.

Verdict: We <3 Katamari is a fantastic game. It’s lightyears ahead of the original in some ways, that lead to a much more diverse experience, but also takes a step back from one of the main aspects that made the first game so addictive. It’s quirky, unique, and most of all a ton of fun. It’s a game I’d recommend to anyone who enjoyed the original game, and even to those who just want something new. In my opinion these two games, We <3 Katamari and Katamari Damacy, are two different beasts that work best in a pair. One gives you a more grand and god-like story with an incredible sense of progression, while the other shows you the intimate side of the world and its people, along with a hearty dose of well… heart. We Love Katamari is a must play, and gets a 9/10 from me.

(Reviewed on January 4th, 2019)

Don't mess with us Katamari fans.
We will hug you.

This was a game I loved as a kid, but soon forgot about after Katamari Forever came out and then didn't really think about for a while. After revisiting this game though, my gosh. "Masterpiece" is the simplest way to say it, but after picking this game up I just could not put it down. Even after beating the game, I just couldn't get enough, I got every collectible, did the inane 1,000,000 roses challenge, super cleared every stage, and even collected every object. Controlling your Katamari is as smooth as butter, the game is filled with tons of charm, there's tons of content on top of each stage being infinitely replayable, and I just can't get enough of it.

Foomin is my favorite cousin

An excellent sequel to one of my all-time favorite games. The meta story is fun, and it's bursting with charm.

If you could take the very concept of happiness, turn it into a disc that a game console can read, this is it.

uno de los juegos mas hermosos de mi vida y el unico que realmente me sente a completar 100%. quiero un remaster keita por favor escuchame


The best Katamari. No matter who you are, every human being should experience this game. This is...perfection.

Katamari games are probably the only games made out of pure love. And this one is the one that seems like it exudes the most love of all.
<3

surprisingly I liked the original more, if this got the reroll treatment tho I would probably like it more, but its still katamari at the end of the day, and it's still great