Reviews from

in the past


This review contains spoilers

This is going to be a bit different from my usual reviews. Nowadays when I review games, I prefer to do so while my most recent experience with it is fresh in my mind. Sadly, when I first played Outer Wilds a few years ago, I didn’t write a review for it, and as you likely know by now, the game is a once in a lifetime experience. That’s not just me being hyperbolic for the sake of gassing the game up as much as I possibly can. The game is designed in a way that you can really only ever get the most out of it a single time. Sure you could go through the motions of filling out the ship’s log again, but the entire ethos of Outer Wilds hinges on discovery. Once you’ve figured out the answers to its mysteries and you learn what you need to do to clear the game, you can never enjoy it the same way again. As such, nothing I write will be able to accurately capture those feelings I experienced when I first played the game. However, after recently finishing the Echoes of the Eye DLC and realizing I’m not especially satisfied with my non-spoiler review of the game, I’ve decided to make an effort to at least try.

Like I said, discovery is the ethos of Outer Wilds, and that’s what makes this game so euphoric. Each planet is so much fun to explore. They’re all layered with so many elements that make them intriguing. They’ll either have unique physics like the more intense gravity of Giant’s Deep or the pocket dimension seeds that can be found in the Dark Bramble, or they drastically change over the course of the loop like the Ash Twins and Brittle Hollow. All planets also feature logs of the Nomai people, pointing you in the direction of the Eye of the Universe, as well as allowing you to learn more about their history, culture, and legacy. As you play the game more and more, you constantly learn new things about this fascinating galaxy, which feels incredible and appeals to your sense of curiosity to make you want to play the game more.

The developers have frequently cited The Legend of Zelda - my personal favorite video game franchise, as a major influence on the game, and it definitely shows. I remember all throughout my playthrough feeling a very similar sense of childlike wonder that I feel whenever I play a Zelda game. That feeling, that sense of adventure, is one that I greatly cherish. It reminds me of more innocent times, and it makes me very excited and joyful when games I play manage to evoke it. I love it when games encourage me to want to visit every nook and cranny of it’s world (or in Outer Wilds’ case, its universe) by making everything you can find all worthwhile instead of filling the game with fluff for the sake of making it seem bigger than it is. Every planet, and everything you can find on those planets, ties into the game’s overall goals of figuring out what you can do to keep the sun from exploding, as well as tracking down the Eye of the Universe. Finding everything there is to discover, as well as figuring out how all of those things you discover are connected not just with one another, but your main goals as well, is indescribably satisfying.

The game’s core controls can definitely take some getting used to, and is a common point where I see a lot of people struggle. The “tutorial” with the remote control ship on Timber Hearth does not do a very good job at simulating the controls of flying the actual spaceship you use throughout the game, but at the same time, you do get the gist of it, and it’s not too dissimilar from controlling your own playable character in zero gravity. The more you play the game, the more you get used to them, as you do with any other game that has competent controls, and beating the game does require a fundamental understanding of them.

The time loop itself is a constant source of anxiety all throughout the game. In some ways, it can cause you to make mistakes, since there are so many instances where you need to be in a specific location at a certain point in time over the course of the loop, and you can accidentally kill yourself or destroy your ship trying to get somewhere in a hurry because you’re rushing. It can also be a bit annoying at times. You could be in the middle of making some kind of important discovery right as the sun is exploding. At the same time though, the time loop also pushes the player to get better at the game. The concept of an open-ended exploration game requiring a level of skill may sound strange, but it’s true. The time loop pushes you to not only get better at handling your character and ship, but to also memorize the planets and the locations within them, as well as how to get to them as quickly and easily as possible.

Its storytelling is excellent. Normally, I’m not a fan of when games tell their story through extensive log entries. It feels like homework that you need to do in order to get the context for the plot which the game itself doesn’t really provide. Games like Transistor and DOOM Eternal are two examples that immediately come to mind. Outer Wilds manages to make storytelling through logs fun by writing them in a way that tells a story as it unfolds. They not only provide context to the current state of the location you're exploring as well as the Nomai’s actions, but they also serve as pieces of the game’s overall puzzle. The Nomai logs are actually a reward, rather than homework. Another storytelling element the game does masterfully well is how it ties in its narrative themes with its gameplay. You need to make the best use of what time you have in your life. That’s both one of the key themes of the game as well as what you literally do over the course of each time loop you go through. Then there’s the finale. No words can really capture the sheer wonder and the overwhelming multitude of emotions you experience over the course of it. Thematically and cinematically it’s one of, if not the most concise and impactful endings in any video game I’ve ever played.

Outer Wilds is the game that I feel like is the closest to being perfect that I have ever played. While I do prefer other games for reasons such as their gameplay or aesthetics, I can ultimately find flaws in them that can detract from the experience, even in minor ways. For Outer Wilds, it’s very difficult to find anything wrong with it without doing the most egregious nitpicking imaginable. The closest thing to a flaw that I could think of was that the planets themselves aren’t constructed in a way where they actually feel like they’re planets. They’re way too small to be a planet, as evidenced by the single teeny-tiny villages and settlements you can find on most of them. Despite this, the game still manages to capture the feeling of traveling to distinct planets thanks to each world’s unique characteristics and how they change over the course of each loop. Even if the planets aren’t big enough to feel like actual planets, they are the perfect size for the game’s core gameplay.

The one single game that I choose to recommend to anyone is Outer Wilds. It may not appeal to everyone per se, especially if they don’t have a natural sense of curiosity and aren’t especially fond of doing a lot of reading in their games, but I still think it’s worth it for everyone to at the very least give the game a shot. Despite taking clear inspiration from specific pieces of media, the developers managed to create something wholly unique and original. There’s nothing out there right now at the time of writing this that’s like Outer Wilds. It is a true, honest to god, once in a lifetime experience that can’t easily be replicated. Sure, there might be other games out there that I prefer to Outer Wilds despite their flaws, but in all honesty, this is the greatest game I’ve ever played. It is a nearly flawless masterpiece and one of the most genuine, sincere, and beautiful works of art I have ever experienced.

I can't play this, it's just not for me. I hate the wonky controls, it doesn't feel right. The game has way too much text in places where there shouldn't be. I have no idea what I'm supposed to do on a planet, and I generally hate time loop games. How are you going to build an exploration game with extremely cryptic puzzles and then force me to solve them in 20 minutes? It just doesn't work. Also I genuinely feel nauseous moving the character and spaceship in space. It is SO uncomfortable.

I had already played this for a couple hours on PS4, so it was nice playing it again and paying more attention this time around.
The visuals, soundtrack, story/lore all very good and interesting, you're always curious to learn more about this universe. I think the gameplay gets a bit stale after a while, some parts can be very confusing and one thing that really bothered me was that you could only see the logs from stuff you've found in your ship.
That aside, this is a pretty unique game and if you like slow paced games this is amazing for you!! I didn't play the dlc, maybe in the future.

I f**king love this game. It has quickly become my favorite game of all time.


Possibly the best expression of the medium I have played yet. If you love games, you have to play this.

Have you ever heard of Outer Wilds, the fascinating game developed by Mobius Digital? You should play Outer Wilds...
Wait, do you want me to tell you what it's about? Dude, I can't tell you anything about the game, it would ruin your experience, but trust me.
What are you saying? Don't you want to buy a game without knowing what it's about? Dude, it's Outer Wilds, how would you not want to play Outer Wilds? But of course... Outer Wilds is not for everyone...

A time loop game done right, with puzzles and exploration that are executed near perfectly. The central mystery is compelling and takes some wild turns, the planets are visually striking and this game really sells the danger and beauty of outer space. The music is excellent and no game has nailed space ship controls quite like this one. A wonderful experience through and through.

Best game I have ever played, if I don't hear End Times start to play when I'm at my death bed I will be very upset.

THAT'S WHAT I'M TALKING ABOUT. THAT'S WHY IT'S THE MVP. THAT'S WHY IT'S THE GOOOAAAT........ THE GOOOOOOOAAAAT!

Tried it twice before I finally locked in and fell in love with it, another innovative game in the indie space that does a fantastic job of prioritizing exploration.

(Reseña sacada de mi cuenta de Steam: APolChrome)

Hablar de Outer Wilds a la gente nueva es complicado. Es tan único que si no lo has jugado y planeas hacerlo, mejor no leas esta reseña, ya que igual sin querer se me escapan cosas que podrían estropear mínimamente esta maravillosa experiencia. Ahora sí, voy a empezar

Outer Wilds es una experiencia inolvidable. Es uno de esos juegos que lo terminas y tienes una sensación agridulce. Es uno de esos juegos que te gustaría poder olvidarlos y rejugarlos como si no hubieses visto nada sobre este. Pero a parte, sorprende que tengas que jugarlo en el momento ideal. Yo lo dejé de jugar porque no me enganchaba y no ha sido hasta 7 meses después que decidí retomarlo (y de paso, completarlo). Tengo mucho que contar así que empecemos.

Outer Wilds va de explorar. Es la clara definición de exploración. En ningún momento te dice lo que tienes que hacer. Probablemente, ese es el mayor inconveniente a la hora de empezar, porque las primeras horas se pueden hacer muy confusas e igual no entiendes qué haces exactamente. Pero si pasas esa barrera, déjame decirte que te vas a sumergir en uno de los mejores mundos que veremos en un juego en muchos años. Un mundo que se conecta narrativamente increíblemente bien y que tiene tanta variedad mecánica en sus entornos, que se hace difícil encontrar algo repetitivo en él.

Un sistema solar con 6 planetas y algunos satélites más. Eso necesita para hacer una exploración gratificante como pocas. Pero los planetas no son muy grandes, solo tienen muchas cosas por hacer. Al principio, estás confundido, pero si vas yendo a diferentes sitios y vas explorando alguna cosita, el registro de la nave se actualizará. Ahí, se almacena el lore del juego. Eso (además de darte mucha información), te permite enlazar conceptos con otros. Además, el gameplay y controles son sobresalientes. Pilotar la nave es súper satisfactorio cuando sabes hacerlo y manejarte por los planetas más de lo mismo. Aunque una de las cosas que más me ha gustado del gameplay es su variedad y su interacción todo con todo (no voy a explayarme mucho, pero es una pasada)

Audiovisualmente, es buenísimo. Me ha sorprendido lo bonito que es el juego gráficamente (jugarlo en 4k es toda una experiencia) con un estilo artístico (valga la redundancia) espacial y un modelaje 3D sobresaliente. Aparte de una música ambiental bastante buena, que si bien no está muy presente, cuando lo está, lo hace genial.

Si hablo de la historia de Outer Wilds, probablemente se me escape algún spoiler, así que solo diré que su transcurso es sorprendentemente natural y fluido, a parte de que tiene un mundo interesantísimo del que exprime un montón de historias y contenido. Me ha encantado y me da rabia no hablar, pero quiero que todos lo juguemos frescos.

Hacer esta reseña me ha sido muy difícil porque hablar de este juego sin spoilers es muy difícil y aunque lo hiciese, me quedaría muy corto para decir todo lo bueno que tiene. Pero las cosas como son, Outer Wilds es una obra maestra que servirá de referente durante mucho tiempo en juegos de mundo abierto. Solo dale una oportunidad y si no te convence, espera, porque no será por el juego, sino por ti. Must play

That is a hard pill to swallow, this could be one of the greatest game of all time, and it is for so many people thankfully. But some things I cannot ignore. No it's not the game being woke because they have blue skin and no pronouns. The quintessential space experience is discovery, the game opting to offer most of it in the form of text archives. Now, I understand the limited ressources of the team, but none of the in-game people writing these texts nor the content itself were anything to write home about. I just wanted a space bunny I guess. I love bunnos. Unrelated. The lack of wildlife hits you like a stinky pussay, but there's really no problem with a different scope. Kicking down on indies for their lack of budget and manpower would just be stating the obvious, while at the same time admitting being showered in creativity under limitations stops being enough and you want the paws of capitalism on a product to fully realize... mechanics, at the cost of the vision. Nah we ain't fuckin with that.

The planets were dope, they're small yet you're not allowed to view much, so you have to walk around, jump around, whatever burn some calories man (you're gonna need it in space, bucko!). After landing on a few surfaces, you realize they are surface level LOUD INCORRECT BUZZER NOISE ignore my lame joke BUT still, the scope means the planets have to be small and there is some cool spectacle discovered once you land on a given planet. Nothing as daunting in other media as the storms on Giant's End and the sand pillar on Twin Peaks (idr the name). But das what im sayinnn the wonders cease early on and the rest is grabbing enchantment table ahh texts like they're collectibles. You'd lose some of the disorientation if you made planets bigger, would anyone actually want not to jump a little too high and leave orbit like a child being dropped on his first day of school? No! They tried atleast.

The realistic space movement is genuinely amazing. It really propels up the joy of exploration. Before you even get the hang of it, it just feels cool, that's how I control in my dreams and so do you. Lemme SWOOOSH and THUMP--THUMP--THUMP and YIPPEEEE and demolish my ship, as I deserve for my travesty of a flight. It's a roguelite that's self-aware of being one, just like Hades. But this really isn't a roguelite at all, moreso... slow burn Die & Retry feat walking simulator? We get too caught up in labelling things. It's an arena fighter now. You're fighting the physics and raycasts. A guide to the qintessential indie experience once said "indie games are famous for their lack of set gender" as they mistranslated the french "genre" which both means "genre" (shocker) and gender. The marketing team should go to the MARKET to see which bitches are up for sale, the localization industry is fucked as fuck

The ending's impact landed better on some other people, I do think other scenarists have found less clumsy ways to reach that conclusion. But these people probably did drugs, so you go Outer Wilds!

One of a life time experience. I wish i could forget everything that i know about this game just to re-expirence all over again.

Definitivamente não é pra mim, me divertiu muito menos do que eu esperava. Vou instalar de novo quando estiver com insônia.

O jogo tem cenários lindos e era pra ser divertido de explorar, mas um jogo que ao mesmo tempo que é feito para explorar e apreciar, limita o tempo no qual eu posso fazer isso (o loop temporal não é a única coisa que te limita, você tem que se preocupar o tempo todo com medidor de oxigênio e combustível, ambientes em ruínas, areia entrando nos lugares e vários eventos que não te deixam explorar direito), essa exploração cronometrada não me agrada de nenhuma forma, pra mim é uma péssima combinação.

Mesmo eu não conseguindo enxergar o que todo mundo vê nele, ainda posso dar outra chance no futuro, me sinto mal de avaliar negativamente um jogo que todo mundo gosta e queria ter gostado também, mas provavelmente eu só criei muita expectativa.

Enfim, não leve minha análise em consideração, compre o jogo e veja por si mesmo. A minha experiência foi ruim, mas a maioria tem uma totalmente diferente.

This review contains spoilers

Outer Wilds de fijo es especial, pero depende mucho de cuanta paciencia tenga uno disponible.

Siempre me gustaron mucho los juegos de aventura y de exploracion - aún más cuando son en el espacio. Estaba muy emocionado por probarlo tambien porque a través de los años escuché muchas cosas buenas y le agradezco mucho a los hype gods cuando decidieron que expectativas iban a coincidir con la realidad... for the most part.

No se que tanto pueda escribir sin spoilear nada, pero la premisa del juego es extremadamente linda y alentadora. Uno es un explorador que quiere ver que hay fuera de su planeta. El dialogo de los personajes es bastante ingenioso y gracioso en casi todas sus lineas. Es como que todos se toman todas las preguntas y respuestas existenciales que presenta el juego con la mayor ligereza posible. Y eso creo que eso le da aún más peso a que lo único que quiere el personaje es ver que hay (es muy tuanis porque en realidad el sistema solar que uno habita tiene como 5 planetas y todos miden entre 200 y 900 metros, entonces explorar el universo si es algo relativamente accesible)

Como buen historia sci-fi, hay una raza alienigena pichudísima que ya conoce los secretos del universo, pero nadie sabe que pasó con ellos y la manera en la que la trama y el porqué de su desaparición se desenvuelven es bastante única.

Creo que la única razón por la cual no le doy un puntaje más alto es porque la mayoría del dialogo del juego es tipo found footage (or magic wall scrolls dejados por los alienijenas raros y su lenguaje raro lol) y llega a cansar si uno no tiene mucha paciencia o prefiere que la historia tenga más hand holding.

En fin, lo recomiendo si les gusta tener revelaciones existenciales y yeeting yourself into the sun con su nave espacial de explorador primerizo:

4 eyes of the universe out of 5 - 👀👀👀👀

When Outer Wilds came out in 2019, I bought it immediately. I then allowed it to languish for five straight years as one of the only two games I've ever bought on the Epic Games Store. That's just one of the problems with me. Part of it was my desire to save a small-ish game I was excited about for a rainy day, and a much larger part of it was the fact that my gaming projects tend to be dictated mostly by the release schedules of major franchises, and it's usually difficult to figure out where to fit indie games into that agenda when they're not tied to anything else. In those five years, I polished a fair deal of hype. Majora's Mask is one of my top three favorite video games, and I have been automatically interested in any game since then to flirt with its concepts. I have been waiting for something like Outer Wilds since The Year 2000.

It is genuinely shocking to me then, that while I both like and respect Outer Wilds, I have somehow ended up among the least positive voices I know on the subject. In some respects, this has forced me to confront a simple truth: I do not actually like puzzles. There is, however, definitely more to this ambivalence.

Almost all of my first playthrough with Outer Wilds was spent frustrated, demoralized, or both. Twenty-Two minutes is, in my opinion, already too short of a cycle. In practice however, for most activities in Outer Wilds, the viable timeframe is much, much shorter. Combine this with easy failure states for many of those activities, and the fact that success does not remotely guarantee any actionable information, and you have a recipe for repetition, irritation, and exhaustion. It is in fact, far easier to have a miserable time with Outer Wilds than people would have you believe, especially for someone as stubborn as I am.

Spectating Outer Wilds discussion is incredibly strange for me. To hear others tell it, the game has some revelatory "aha" moment around every corner, but I can tell you that I felt unsatisfied with around 70% of the information I found. I struggled to find any investment in what I saw as exceptionally bland lore, and most clues felt unrewarding, as they often meant nothing to me without other necessary dots to connect, or were redundant. I constantly struggled with the choice between staying to dig deeper into an area, or going somewhere else in hope of finding a clue that I don't know I need. Both were potentially a waste of time in the face of an unbelievably irritating or demoralizing run back to whatever I was doing, triggered by the godforsaken cycle timer. Usually when my logic got stuck, the clues wouldn't have helped me anyway, because I was being thwarted by some miscommunication in game design or storytelling, not just the intended, actual puzzle. There were numerous times in Outer Wilds where I had already been given the relevant clue to overcome something, and still failed to apply that knowledge because of some other misunderstanding, and an uncertainty as to whether I had everything that I needed to know. With the clues unhelpful and that being all there was to find, I did not, at ANY point in Outer Wilds, have some glorious "aha" moment. Not one, single time. At best, I found something and thought "Okay good, now I can go do this other thing." At worst, I found what was supposed to be a huge, weighty lore revelation, and felt absolutely nothing except disappointment at another dead end.

And yet, despite this uniquely bad experience, Outer Wilds pushes the idea of "time-loop puzzle game" nearly to its limits in a commendable way. It is inspired, it has heart, and for the most part, it's rather well executed. It's just that I will never be able to have the experience now that everybody else seems to have had. Outer Wilds is a game you play once, and whether by bad luck, rough design, or simple, psychological incompatibility, I found the worst way to play it.

Sucks to suck, I suppose.

Masterclass in worldbuilding, atmosphere, and storytelling. Outer Wilds is one of a kind and indulges a childlike wonder in the universe and its sudden ending through every minute of the game. It works as a truly open world with so many different landmarks and hints to draw you in and never let you go. Be ready to think outside the box and sit with some puzzles across multiple runs, but really none are too hard. Beautiful world designs and a stunning soundtrack show the real passion put into this piece of art. I say it's a must play for anyone interested, and playing blind will let you enjoy the game to its fullest.

This review contains spoilers

AMAZING GAME. Slowly unraveling the story of the Nomai, figuring out how the solar system and universe work and getting closer to reaching the Eye of the Universe was very exciting and genuinely a once in a lifetime experience. The music and atmosphere in this game are amazing. I was rarely this immersed in a games' story and world. The space felt so real and big like I was really there. I remember the first time i almost fell into the black hole I thought it would kill me and I was trying to get away from it as if my real life depended on it. This game is best played blind with absolutely no information about any of its mechanics or story. Hearing and seeing the sun go supernova for the first time without really knowing that it's going to happen is one of the most chilling experiences I have ever had in any game. Even after dozens of time loops I still got goosebumps every time it happened. It is insanely rewarding finding out new details and uncovering new secrets about all the different planets and almost every piece of new information you find is essential to the story and progression in some way. I will never be able to replay this game the same way again or maybe even at all because of things like that but I think that just accentuates how unpredictable and adventurous it is.

Gameplay : 9/10, du très haut niveau de level design. Un jeu tellement bien pensé qu'on se sent libre de faire ce qu'on veut et que peu importe nos décisions on en vient à faire ce pourquoi le jeu à été pensé. Des mécaniques novatrices surtout au niveau de la boucle temporelle. Ce sentiment de liberté offert par le gameplay contraste magnifiquement bien avec l'univers du jeu.
Musique/Ambiance sonore : 10/10, Des musiques qui provoquent un tel sentiment quand on les écoute individuellement après avoir fini le jeu, je ne pense pas qu'il y en ai beaucoup qui ont cet effet sur moi.
Visuels : 8/10, Visuellement le jeu est très correct sans être époustouflant. Le DLC cependant m'a semblé un cran au dessus visuellement.
Lore : 11/10, Parfait, rien d'autre à dire.
Jeu 10/10, Le meilleur jeu auquel j'ai pu jouer.

This is such an incredible experience because you would think the most terrifying part of the game would be the existential dread, the inevitability of death, or the cold unfeeling vacuum of space...only for the game to say "What if there were giant space fish with scary teeth, that'd sure be fucked up".

Why is it so scary even without trying?!

About 5 years ago, I'd heard of a game called Outer Wilds and thought it looked pretty neat. It then came out and I decided back then that it wasn't the right time to play this game, I was interested in it but it just wasn't quite the right time. Not the first time this has happened to me for a game before, there's a fair list of games where I want to play and know I'll probably like a lot, but it just doesn't feel like the right time. Outer Wilds was one of those games, just affected by some weird mental block that made me wanna wait until I felt I was ready to play it.

And during those years of waiting I'd heard countless times from content creators, media folk, and regular people about how incredible this game is but crucially, no one was ever able to explain why. That was such a mystery to me, there's so so many games people love with all their heart and you're able to understand why, so why not Outer Wilds? That was a question I'd had 5 years ago, and it only got louder during those 5 years as more and more people played the game and said it their favorite game ever, or at least top 5 ever and that you MUST play it.

I was driving home from work in early May 2024, and recently Outer Wilds was on my mind again and I thought to myself that maybe it was finally time to play it. Got home, searched it and conveniently it was on sale on PS5, so what the hell, now's the time.

Fast forward to May 15th 2024, and 24 hours of playtime later I rolled credits on Outer Wilds, solving the mysteries of the Hearthian Solar System and as incredible as they all are, just awe inspiring incomprehensible storytelling, the greatest mystery I got to solve was finally just what it is about Outer Wilds and why people love this game so much. Like everyone else, I cannot quite put it into words. It's impossible, a fool's errand. Even if I'd went and spoiled the entire thing for you, no amount of words could explain how this game does what it manages to do and makes you feel the things that you will feel. You simply just have to experience it for yourself.

And just know that if you've ever asked yourself, 'What is it about Outer Wilds that people love so much but can never properly explain why?' That mystery you will solve once you roll credits. And it's the greatest mystery of them all.


Amazing atmosphere , amazing soundtracks along with one of the best exploration. I don't say this for lot of games but this is definitely something everyone should experience once.

An intriguing time-loop-mystery-turned-exploration game where knowledge is your primary currency, your bread and butter, and the only thing you really have, given the constant resetting every 22-minute interval.

Extremely creative game design, puzzles that make you feel like a freakin' genius once you've solved them, and a very solid gimmick all tie everything together, but what really had me shook was just how fresh this experience is, all said and done. In an era of gaming that rarely trusts the player to come to any conclusion on their own, the way this one just lets you loose in a world full of mysteries and trusts that you'll figure it out in time with the tools provided is something I didn't realize I so desperately needed, and a path that adventure titles should seek to emulate moving forward.

The catch is, you can never replay this game and fully get the experience you got out of it again, once you've played it. All you can do is join the crowd that watches Let's Plays and streams and wishes desperately that they could void their memory of this title and play it for the first time once more... It is a club I am now, sadly, a member of. At least I still have the DLC...

The most intriguing exploration "puzzle" game to date and a once in a lifetime experience that is worth every penny. Make sure you go in completely blind, expecting only space exploration. Would recommend to anyone.