Reviews from

in the past


Dead Rising is one of the most, if not most unique zombie game around. It has a Japanese feel to its characters, story, music, and gameplay thats unmatched. It really does feel like a game that came out during the transitional period from the PS2/Xbox consoles to the Xbox 360. While I adore this game plenty, it does show its age here and there. While I can deal with the controls fine I can see how some players might dislike them.

The most annoying thing about this game is without a doubt the AI. It has to be the worst AI that I have ever seen. I want to beat myself to death just thinking about it. This issue might be the main reason why new players just stop. Its just beyond puke inducing.

Besides that, a very enjoyable, unique game. Dead Rising 2 in some cases expands upon, tweaks/fixes aspects from the DR1 formula. However there is just a special charm that only Dead Rising can do. Or maybe thats the 10 year nostalgia talking.

The save system, lack of difficulty adjustment, and tank controls make those game so unplayable.

THE ONLY SITUATION WHEREIN THE DEMO IS BETTER THAN THE GAME'S RELEASE!

Killing zombies in this game is fun. If it was just that and saving survivors whilst killing psychopaths then it would be perfect. But no, this game is unbalanced and unfriendly to new players. The story constantly gets in the way of having fun. The campaign feels like it's actually holding the player back. Who dosen't just love losing your items after getting kidnapped by the Eyes Wide Shut cult. Not to mention navigation is incredibly hindered from the get go because somebody thought it was a good idea to make THE CONVICTS ON A HUM V WITH A RAILGUN THE FIRST BOSS! They spawn in literally at the courtyard, so you can't avoid them and they make the game a pain to play because you basically gotta RNG kill them when your severely under leveled and slow. Also, the survivor A.I is incompetent. billions will die, when Frank tries to save them because they'll randomly run off into a crowd of zombies to get mauled, get stuck easily, or fight zombies way over in Timbuktu instead of following me only to get mauled. This game is more of a tech demo for much better sequels which came. Killing zombies is fun, but goddamn the developers went out of their way to make sure you wouldn't get to enjoy that.

This game is kind of a sore spot for me but I like it. The idea was kinda wild back then and tbh the whole premise of it, even now, is pretty unique. I'd still recommend it, all things considered.

There's just some unique feeling to being on the clock and having these timed events but also being in this mall that's like, weirdly calm? Those moments where there are no zombies around and you can just chill without being a safe zone, I don't know. Something about it. Game's fun.

While i got the ending b, i can say i sorta finished Dead Rising 1 and got a gist of it at the very least. I really enjoyed this game, truly one of the most unique games i've played. Gameplay is as advertised: you really get to use anything in the environment against the zombies, plus slaying them has never been more fun. Also the time management aspect added an interesting aspect where i had to manage whether to save someone or focus on the story. Game's without its annoying moments for sure tho, since there were instances of frustrasting bosses so i resorted to minichainsaws for those encounters, and the iconic dumb survivors are as dumb as they say. Also the zombie numbers is outright insane how the hell they pulled this off i'll never know.
Either way, game absolutely earns its replay value plus the knowledge of the layout of the shopping mall will come in handy for future playthroughs. Very fun game.

UPDATE: Got the true ending and thoughts still stand, didnt care for the final boss but Overtime mode was certainly interesting but i will stick with 72hour mode for now.


I've spent a lot of time with this game and really enjoyed it. I honestly can't stand time limits but there's something about this game. Some of the achievements make you use different metas while others are just time consuming. This game was crazy when it came out and you could play the demo indefinitely.

Probably one of the last times a game actually felt "next-gen" other than wow, graphics! Old game design sensibilities with modern technology. A finely crafted timed experience that shows that timed games can work if you put the effort into it, and the mall has an insane attention to detail. "The little things" is what makes a great game fantastic, and this game is chock full of them. If only the survivor pathing could be fixed, but alas.

De niño me parecía increíble, una vez que lo jugué ya de grande, me desesperé jajajaja. Odio, odio con mi todo mi ser que si tardas en una misión o simplemente quieres explorar, las misiones activas valgan verga, los sobrevivientes mueran, no mames que puta lata. Lo abandoné y hasta la fecha no me he arrepentido.

The game that fundamentally changed the way I looked at shops and the items within them. What were once items to consume and pay for suddenly became weapons to defend myself against hordes, if that ever happened.