Reviews from

in the past


This game is so hard. But it’s one of the cooler NES game. Metroid like platforming, side scrolling and an arcade-y shooter. It’s awesome.

Honestly, this game is pretty solid. It's one of those games that starts off challenging because of how weak Pit is compared to the enemies. Once he gets access to power-ups and upgrades, it becomes far more manageable. My only major complaint is with the final level, in that you move too slow for my liking. And the final fight with Medusa is kinda anti-climactic with how easily you can cheese it with the right position.

This was one of those games that always kicked me in the ass, even now. Hard as hell, yet somewhat addicting to play once you get into it, but alot of things about this game really grind my gears.
I like the game but man, I think this was created by Hades himself.

For being an NES game that came out in 1986, the year where many beloved Nintendo franchises were born, like The Legend of Zelda and Metroid, Kid Icarus is one that is not remembered as much as the others. It also doesn't help that there are only three games in the series, and that the most recent one took more than 20 years to come out after the second game.
It has also been over 10 years since that third game came out, and we are not even sure if there will be another anytime soon.

Even so, I felt like revisiting the first game in the series, Kid Icarus on the NES. This isn't my first time playing this game, as I played it a few years ago, and remember feeling that it was a hard game, but fine at its core, and that's that.
I feel like my opinion of this game has slightly become more positive since last time, as this second playthrough made me pay a bit more attention to many of the mechanics this game has.

But first of all, you might be wondering, what is this game?
Taking place in Greek Mythology, we follow the journey of Pit, a little angel that can't fly, who's trying to save Lady Palutena from the clutches of Medusa, who's trying to take over the Skyworld.
Pretty simple plot, which makes sense considering the limitations of the time.

In terms of gameplay, Kid Icarus is a platformer where you jump and shoot arrows as your main projectile. Pit feels a bit slippery to control, but I eventually got used to it.
Just like fellow NES platformer Super Mario Bros., Kid Icarus also has plenty of side-scrolling levels, whether vertically or horizontally. Actually, you'll find more vertical ones than horizontal ones. And the game does suffer the same issue as that game, where you can't go back after parts of the stage go off-screen. In the case of the vertical levels, this means that you will die if you fall in something that was there before, but no longer is on-screen.
I didn't really mind it too much, but it is something to consider.

Something that is going to be pretty noticeable though is the difficulty. I wouldn't really call Kid Icarus one of the hardest games I've played, but it does challenge you and you do have to be careful and patient with your surroundings.
But unlike other NES games, I feel like this game gets slightly easier the further you progress. The reason? Well, after you reach a certain score, Pit will gain more health, and by destroying more enemies and getting hearts, you'll get points easily.

And the second reason involves something unique to this game. In the stages, you'll find many doors that you can go through, and after you leave them, they will be closed permanently. What's behind each door varies, as they can be home to: a shop, where you can use the hearts you gather to buy helpful items; an enemy room, where you defeat enemies to gain more hearts; or a challenge room, where you will be given an endurance challenge and after you beat it, you gain access to an additional weapon.
And these weapons rock, as they can give you a projectile that pierces through enemies, or a barrier that helps you defeat enemies close to you (it doesn't protect you though).

With these upgrades and power-ups by your side, you will eventually get used to the game and the game will start becoming easier the more you play it.

There are three worlds in this game, with 4 acts each, and in the 4th act of each world, you'll be in a Fortress level. These levels are very different from others in the game, as these are more like mazes similar to dungeons in the Zelda series.
I did get lost in these, and it was a bit hard figuring out where to go, but I didn't mind the design of these levels too much.

But these levels also contain something interesting. See, throughout the game, you may pick up hammers. Well, in the Fortress levels, by pressing the Select button, you'll be able to use a hammer to destroy statues and save these little angels, that will help Pit fight that Fortress' boss. That is pretty neat!

And speaking of the bosses... they're okay. I think after the 2nd boss, the rest of the bosses don't put much of a fight, as long as you dodge their slow movements.

In regards to the presentation, it's decent for an early NES title. The stages can be a bit barren when it comes to background, but enemy designs are unique and varied, and I liked how some stages looked. The music, while a bit limited, is well composed, and some of these tracks are pretty memorable, I'd say.

Overall, Kid Icarus, while it can be challenging and some levels were not the greatest, it can be a pretty fun NES platformer, thanks to its power-ups and good level design in most levels.

Am I the only one bothered that collecting hearts does not fill your health back up? Besides that, it's your average NES platformer.

I almost certainly love this game more than you will, but this was the first NES game that I decided to grind out until I could beat it. The first few levels are intense, but it gets easier as it goes on, so stick with it.

The time has come for the true Pit to step forward. Who will you guys choose? Me, or this fake! But turns out, he might just be good enough to be my fake. Also, I'm technically supposed to be the Dark Pit. But idk this user name came from spur of the moment when I was 11, sometimes there is nothing more to things. The same thought process applies to Kid Icarus to a T! Sometimes, less is more. Still, I would've liked it more if there was more, it works alright, but a little pizzazz would suffice. I guess this ain't no Teen Icarus huh. Have you guys seen the reject project for "Icarus" on the Wii? Good heavens. The kind Pit lives in. I don't know how they thought it would actually happen. The dark HAS to be underlying. Or maybe river twygz from Super Paper Mario gave them false hope? History sure is fascinating.

Oh, the game? Oh right. You know, Pit is that G when you think about how he leads an army whilst not being able to fly and arrows that don't last the winter. Bro thought he was him and I have to be reminded that, yes he is. I happen to read manuals for old games, and there are multiple pages for the lore, sadly I must say it's a waste of paper ain't nobody fw allat πŸ˜‚ although it does explain the most iconic part if the game where you can collect mallets and use those to absolutely murder like holy shit Pit has cojones free one member of your army to help you against the level's boss. This is probably what led the designers to make them HP sponges, but that's still a tad excessive ain't it? Metroid kinnie 😭 I'm giving the bad guy my arrows like he's collecting my lunch money. In days like these, naughty kids like Icarus should be burning in Hell (pretty chill place in this game ngl ngl).

It's not a very hard game, is it? It's pretty fair even with some enemy placements that an overworked employee might have cooked up. I suppose it mainly refers to labyrinths. Being forced to become an eggplant? Fuck off my man, I do not identify as no eggplant no sir πŸ–• who let the far left ideology in my kids game?? Nah that's crazy though cuz enemies rain from the sky and everytime I aim upwards, it's a hit & miss... then I get robbed by one of Snow White's lackeys and I have to hit the black market to retrieve the stolen goods. The kids game might not be so kiddy??! Also there is free healthcare thank god I thought I might have been american but I am scottish πŸ™ I think the lack of walls in favor of rising the killzone works wonder for the vertically focused platformer. You lose some cover as you progress, if you're not happy with it fuck it here's a scrolling shooter. Scroll deez nuts!!