Reviews from

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Cyberpunk is a weird experience. In most ways. It's a great game in a mediocre package or maybe a mediocre game in a great package. Either way still filled with bugs. But the game itself is infinitely memorable for reasons good and bad. It's also absolutely worth the time for any gamer, bugs or no bugs. And it's very, very deserving of a sequel and continued exploration of the universe and city that CD Projekt Red has brought to gaming.

The game is off-balance. Night City is exceptional, teeming with life and character and lore. It's immersive and gorgeous and vibrant. In comparison to a game like Starfield, Cyberpunk 2077 is flooding with character and cool shit and immersion and lore and is just a joy to exist within. But it's also an absolute fucking chore to navigate. The driving in Cyberpunk is easily the worst driving of any GTA-clone I've ever played and it's among the worst driving of any game I've ever played. It's god awful. Walking is fine but the city is gigantic and it's almost never worth hoofing it. Not to mention the city is multiple layers, which is very cool but can make navigation a pain in certain respects as the map doesn't well delineate these level changes at a glance.

A lot of the city design is pretty tremendous for the immersive nature of it but also makes getting around a pain. Big fences or barriers prevent you from making cool motorcycle jumps or flipping your car down off the highway onto a lower level. These are the things that give the GTA series so much charm and replayability. A real freedom of movement that Cyberpunk only sometimes manages to emulate. It really doesn't help that the driving is so bad, a point I could never possibly over emphasize, that it feels like the city and the cars are actively fighting against you. Maybe there's a meta narrative here that's too clever for me to give anyone any credit for.

However, the combat is actually easily the best of any GTA clone. And honestly, the combat is pretty good for any first person RPG. The amount of choices you're given to confront any situation according to your preferred skillset is astounding. All varieties of gear and attributes and skills to tackle any scene stealthily, loud and abrasive, melee or ranged, far ranged or close ranged. It's engaging, deep, responsive and impressive. The combat is a real highlight and while there are more meta or better optimized and unbalanced combat approaches, the game still affords you the freedom to approach it how you'd like. You may feel that freedom betrayed in certain situations (like the Adam Smasher fight in particular) but for the most part the game lets you choose how to take it on.

This even extends to narrative choices. The Cyberpunk narrative is a little weak and the suspension of disbelief is supremely hard to maintain. But most missions and gigs give you a lot of latitude in how you'd like to resolve them. Sometimes opening up new quest chains or breaking others. Changing the way characters in the world respond to you or how events play out later, even if they're only reported in little lore dumps. It's still cool to see a game allow you such leeway to impact it how you see fit. I wasn't a big fan of the way Johnny or Reed or Panam were written. Wasn't a big fan of V either.

But there are standout stories and characters still. Judy is easily the game's highlight and the story with her, V, Evelyn and Dexter DeShawn is the game's best bit. Shame you don't get more mileage out of it. Rogue is the character with the most general interest and intrigue and compelling story and the V-Johnny story is at its peak when intersecting with Rogue. Misty and Vik are lovely but really only play bit parts, but are still really good. Jackie is clearly a highlight and being able to call him during gameplay to tell him what you've been up to is also a very sweet touch. Mr. Hands is the only fixer, besides Rogue, with a compelling story surrounding him. The game just can't maintain a consistent rhythm. Things are either pretty engaging or a little flat. The Kerry storyline feels kind of off-kilter and stapled onto the rest while the River Ward storyline is downright bizarre and the romance option feels like it came entirely out of nowhere.

For the most part, the story is fine. The macro story tracks alright even though figuring out the actual timeline and pacing is impossible. Most of the story endings also play out solid although I really didn't care for the 'good ending' (The Star). The rest all landed pretty well. Should you choose the suicide ending, which I think felt actually pretty fitting, the phone call you get from Judy is hauntingly powerful and one of the most impactful moments I've ever had in gaming. That's how the whole game sorta goes. Some hard to buy story beats, some forgettable moments, a few bad moments, and then some truly fantastic ones. It's not unusual in most games, certainly the GTA games, that Cyberpunk is clearly a new take on, have unbalanced moments themselves too.

Cyberpunk could be an all-time great achievement in gaming if the story was more consistent. If the writing was a bit better. It's still got a more gorgeous city, a more immersive game world, a better sound track and better combat than anything in the GTA-genre, the progenitors included. But the bugs really, really hold it back. The game, even now well after the release of Phantom Liberty, is still riddled with game crashing and game breaking bugs. Busted animations, CTDs, busted graphics, cars that just appear out of nowhere. Being sent to desktop or having to reload older saves was a frequent occurrence the entire time. I can only imagine how bad it actually was on release, and I've got no reason to think any of the reports were ever overdramatic. The game is still wall-to-wall buggy as hell even in the DLC areas.

Cyberpunk is good. Really good even. A game of the year contender in most years if it wasn't so filled with bugs and glitches. But the terrible driving, shoddy map design and inconsistent story really hold it back from being an all-timer. Obviously easier said than done, but if CDPR can fix the bad and keep the good a sequel will have truly unlimited potential. But certainly no one's lining up to preorder it. CDPR has a lot to prove but despite Cyberpunk's flaws it still manages to be so good that people should maintain some cautious optimism for the eventual opportunity to revisit Night City.

Cyberpunk 2077 is an incredibly well-crafted open world experience that will keep you mesmerised and gripped in its all-encompassing world and story from start to finish.

It's impressive to see that amount of sheer writing, designing, coding and voice talent poured into tackling the hot topic of the exact same transhumanist shit people have been tossing around since the 80s.

And all it took was grinding a few hundred workers into the floor! How restrained.

For me, this game is kind of GTA in cyberpunk. What is important for me in GTA:
- fun to spend time on it
- interesting story (with lots of fun as well)

And while the story here is damn strong, the fun part is the weakest spot of the game. Countless of the same NCPDs, Psychokiller boring sides. At least side quests are nice. And some of them even affect the endings, which is a plus, too.

On the other side I liked the idea of implants, and how they affect gameplay: you can have a double jump, slow more, hacks and e.t.c. A pity that the game doesn't give you interesting situations to use them differently.

But irregardless of the game being not that fun on its own, it is crazy charming. The world is astonishing, characters are memorable. I just liked to drive around and take pictures of the city.

Great story. Great gameplay. High replayability.
The expansion is excellent.
My favourite game. I have 800 hours.

Concluir recentemente e que game sensacional.


In the state it is now it has a lot of variety, an interesting and immersive story, the world and general aesthetic is really well crafted and detailed. I keep coming back to play bits and pieces and side missions

The themes and questions raised in this game are rare to see in AAA projects like these.

Дождавшись последних патчей, впервые прошёл спустя 3 года. Даже не смотря на её проблемы, от игры я ожидал большего. Сюжет не зацепил. Ну и всё-таки местами видна общая недоделанность и кривизна - это проявляется в куче разных мелочей. Но положительных моментов тоже хватает. Вообщем, это неплохая игра, которая могла быть на порядок лучше.

Say what you will, but if this isnt the most impressive world then nothing is.
Sometimes, I just like to roam the world without a care. It's GTA but levels better. The world actually is somewhat alive. Still a little dumb but you'll feel right at home.

Cyberpunk 2077, 2012 yılında ortada henüz Witcher 3 bile yokken duyurulduğunda insanlar heyecanlanmıştı. Cyberpunk temalı rol yapma oyunlarının bir elin parmaklarını geçmemesi sebebiyle insanlar bu temayla kaliteli bir rol yapma oyunu oynama fikrini sevmişti. Ardından 2015 yılında çıkış yapan Witcher 3'ün büyük ses getirmesiyle beklentiler daha da yükselmişti. Nihayet 2018 yılında oyunun ilk oynanış videosu geldi ve insanlar bunca beklentinin boş yere olmadığına artık emindi. 2019 yılının E3 fuarında oyunda Keanu Reeves'in de bir rolünün bulunacağı duyurulduğunda ise artık beklentiler arşa çıkmıştı. Bununla birlikte yapımcı firma da boş durmuyor ve firmanın farklı kademelerinden "Oyunumuz eski nesil konsollarda bile iyi çalışıyor." ve "Oyun çığır açacak." gibi oyuncuları daha da gazlayacak açıklamalar yapılıyordu.


Ancak 2019 yılının sonlarına doğru oyunun resmi sosyal medya hesaplarından "rol yapma oyunu" kısmının kaldırılmasıyla ters giden bir şeyler olduğu anlaşıldı. Yine de bu fazla önemsenmedi. Ancak oyunun çıkış tarihinin yaklaşmasıyla o meşhur erteleme serisi başladı. Oyun aylarca ertelendi ve artık ters giden bir şeylerin olduğu kesindi. En sonunda oyun çıkış yaptı ve çoğu değerlendirme platformunda puan bazında dibe çakıldı. Oyun oynanamaz bir hâlde ve tamamen hatalarla dolu olarak çıkış yaptı. Oyun ilk çıktığında bazı görevler hatalardan yapılamıyor, çoğu kişinin saatlerce oynanmış kayıt dosyası çöp oluyordu. Tek sorun bu da değildi. Oyun vadettiği çoğu şeyi de bulundurmuyordu. Örnek vermek gerekirse "Oyunu bütünüyle değiştirecek." denilen "hayat yolu" sistemi yalnızca oyunun ilk 25-30 dakikasını etkiliyor ve daha sonra belirli diyaloglarda farklı cevap vermeyi sağlamaktan öteye geçemiyordu.


Cyberpunk 2077, oldukça başarılı bir karakter hikâyesi örneği olmasına ve oynanış konusunda da başarılı bir iş çıkarmasına rağmen yanlış pazarlama politikaları ile vadettiklerinin altında ezilmiş ve teknik açıdan da büyük bir fiyasko olarak yüksek potansiyelini değerlendirememiş bir yapım.

Peguei o final do espaço e é muito foda

esse jogo eh okay eu acho (o final da dlc é daora)

one of the greatest RPG with the most amazing world building out theer

One of the best atmospheres ever created

sem me alongar muito aqui pq escrevi pra caralho sobre no meu tt (@johnwickiee).
o melhor final e com certeza o que o V se torna uma lenda de night city e logo depois vai completar a missão lendaria de alpha centauri, no jogo e na DLC esse continua sendo o 2 melhor final, V vai morrer de qualquer jeito então e melhor ele morrer em 6 meses como uma lenda. Tambem gosto do final de phantom liberty que o V se torna so mais um cidadão comum de night city, matamos, confiamos em muita gente pra conseguir isso, e apesar do V perder todos os amigos e kerry, ele agora tem uma chance de recomeçar em qualquer outro lugar

This game had a rough start but was backed by amazing devs, who nursed this game back to life creating one of the best stories in gaming with a cast like Keanu Reeves and Idris Elba.(i played the game prior and post patches.)

Melhor jogo mau otimizado que já joguei

I saw corps strip farmers of water ... and eventually of land. Saw them transform Night City into a machine fueled by people's crushed spirits, broken dreams and emptied pockets. Corps've long controlled our lives, taken lots... and now they're after our souls! V, I've declared war not because capitalism's a thorn in my side or outta nostalgia for an America gone by. This war's a people's war against a system that's spiralled outta our control. It's a war against the fuckin' forces of entropy, understand? Do whatever it takes to stop 'em, defeat 'em, gut 'em. If I gotta kill, I'll kill. If I need your body, I'll fuckin' take it! Fuckin' hell ... You still don't see it. But you will one day.

spoilerless
"Fuck this band. Not your crowd, not your noise, do your own thing." - Robert John Linder, August 20th 2023

Everyone knows the rathouse launch that happened in 2020, and it couldn't be undermined how bad it was. It took around two years for me to even consider giving it a try, but then I heard the news, Cyberpunk 2077's great. A masterpiece, even.

For months on end, I hyped myself up, but I was scared that I'd overestimated myself and wouldn't enjoy the game as much, a pleasant surprise it was when it broke even my exaggerated expectations. The gameplay, ranging from effortless quickhacks, samurai sandevistans and hulking berserk OS', the unnatural, grimey crackhouse look of Watson to the utopian gleam of City Center, and the story.

The Story: 5/5
Gameplay: 5/5
Graphics: 5/5
Replayability: 5/5

A city for dreamers.

No se ni que decir. Llevo pensando muchos años que mas nunca un juego entraría en mi top 5, pero este en su versión actual lo logro. Increíble.

This review contains spoilers

Um bom jogo, mas carregado de problemas técnicos, mesmo após diversos updates. Na história, você acompanha V, que tenta encontrar uma forma de remover um CHIP que carrega a personalidade de Johnny, um roqueiro inimigo número um das corporações, que dedicou sua vida a acabar com a ARASAKA. O jogo tem a proposta de ser um RPG em mundo aberto, com câmera em primeira pessoa imersiva (para enriquecer os diálogos com um ganho de imersão proporcionado pela perspectiva). No entanto, os diversos bugs atrapalham essa proposta, fazendo com que a experiência seja problemática. Se você optar por jogar CYBERPUNK 2077, explore mais de um final, já que alguns contêm informações incompletas a respeito da aventura de V

Panam 🫶

I feel so emotionally attached to the character. Her story line was fantastic. No matter when she called she was the only person I would dropp absolutely everything I was doing to go straight to her.

Incredibly fun, great story and memorable characters. Though some things still feel missing even after 2.0, and some characters could’ve been more fleshed out COUGH River COUGH. Phantom Liberty is also a must, hopefully we get more like it.

It's pretty good. Really really cool architecture that gives Night City one of the most unique urban atmospheres ive seen in a game. However, it's hard to enjoy the awesome cityscape because there's just something inexplicably headache-inducing about the graphics. Like, the vignette that's around the screen at all times that you can't disable, combined with the wonky shadows that flicker due to the game loading the environment. Maybe I'm just getting too old or something man, but the graphics put strain on my eyes. Also, I must add: the combat is pretty boring. It's your run-of-the-mill FPS combat. Still not a bad game though.


PC kaldırmıyor kütüphanede çürüyecek

Malgré son lancement chaotique pour la plupart des gens, je l'ai personnellement fait 3/4 fois depuis sa sortie sans soucis, et c'est toujours un pur délice.

it could really still use a little fixing, and to be fair im not playing on pc, but it was still a super fun game

So damn fun to play even with the rough early days. So dang stylish and imaginative, great systems and lorebuilding.