Reviews from

in the past


Solid, but later entries really picked up where this was lacking. Other than the weird pacing and zig zagged difficulty, there's a good game here.

While future entries have paved over some of its rough edges, Nocturne still feels like the gold standard for modern Megami Tensei.

Very brutal and great game, had amazing graphics for its era (It was released just a month before i was born lol), really interesting philosophy behind it, has a really cool combat too, with a very high difficulty, it also has banger music and good
exploration.

I love the idea of people being able to rebuild the world based on their philosophies.

No inicio eu não dei uma foda pra o que era esse jogo, demorou muito pra eu começar a gostar, e virar fã de SMT a partir deste jogo, ao qual tbm é o meu primeiro SMT, até certo ponto acho o jogo fraco, a narrativa é escassa, e vazia, mas ao menos tem um propósito pra isso, o jogo tem uma ótima atmosfera, um clima bem pesado, e por mais que a história seja escassa, isso não a impede de ser bem escrita. Eu amo o Demi-fiend🖤


This game is fun and all but the story feels pretty superficial; Reasons (as well as the other factions) are interesting but the minimalist design philosophy just makes it so that each one's philosophy is basically conveyed inside a 3 minute cutscene. And I'm honestly not a fan of how its fans use that to excuse it.

I did not have a single second of fun while playing this game. 10/10, one of the best games I've ever played.

The Dark Souls of JRPG, amazing combat, setting, bosses, dungeons, difficulty curve and soundtrack, the narrative and characters compared to games like SMT 4 are a bit lackluster, but i guess this is part of the charm of the game honestly.

The biggest example that a story don't need deep and likeable characters to be good and captivating, a masterpiece of parable in all aspects, also a actually good pokemon game (Lacks Alice)

Has a unique vibe unlike any other in the series with harsh gameplay. Overall story is lacking in terms of any real characters mainly a solo journey but has neat concepts.

alright so i wrote my whole ass review for this game under the hd remaster cuz that's what i played, then realized i was tracking my days played on this version. oops. pretty much all you gotta know is that this game rocks and has some of the most interesting rpg battle mechanics ive ever used, has a bangin soundtrack, looks phenomenal, but gets a bit difficult at times and has "im a 20 year old JRPG" syndrome, meaning sometimes its hard to figure out what to do next. phenomenal game that is absolutely worth your time

Featuring "Imagine if your friends played the game you like: part 3" from Marl's Review Series.

"Who can we pray to? There are only demons and fiends here."

The probably most famous SMT entry, and well deserved that praise.
First of all, i must say i am a little dissapointed because i thought this game was gonna kick my ass, and it did not. It's not easy, but it's not hard either. For me is the same degree of difficulty of every other Atlus game that are not persona (even persona is harder at some points). That's a bad thing? No, but i was hoping for more after hearing so much. You will become stronger very early and if the boss it's not immune to physical, you will destroy it very easily.

Other than that i really found the story to be lacking, much of the game it's just you and that's it, characters are completely whatever and i tend to like a little more than that in storylines. The demons interactions are still amazing though.

Okay, no more cons. THE ATMOSPHERE IS SO COOOOOOOOOOOOOOOOL. The edgy boy inside of me was having a blast. Walking around, fighting fiends, feeling the air, everything was so immersive. I did the True Demon Ending so i explored the entire map (i hope i did) and was a fullfiling experience.

SMT still alive and kicking, let's go kill demons Demi.

overrated as hell but it's honestly deserved, it's great

SMT IV may be my favorite Megaten game, but this is the one that I keep coming back to. This game is where the press turn system debuted, and I maintain that it's the best battle system of any turn based RPG ever created.

Probably my FAVORITE MegaTen game, very close to being one of my favorite jRPGs ever.

The atmosphere and vibe of this game is second to none, the combat is challenging and it is not ashamed of being itself.

If Nietzche was a game, this would be it.

A reta final desse jogo é uma das coisas mais chamas em termos de gameplay.

Played about 20 hours. Incredibly engaging combat that does a lot with a little. The entire atmosphere of the game is also really effective. I just wish that the same amount of effort went into the moment-to-moment dungeon crawling. The encounter rate is just too much, and while the actual level design isn't too bad, the visual design and length of the dungeons make it feel both exausting and tedious to get through. Because of the need to smartly use SP, there's just too much fighting where I have to be alert at all times. While that sounds like a good thing, the stress of it can quickly get exausting, especially when there isn't much that much of an ongoing narrative from what I played. Got 20 hours in and I just couldn't keep going for now. Really want to come back to someday, but the thought of going through 50 hours of this right now is just too much.