Reviews from

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Stellar Blade is a visually stunning action game with a combat system that feels both familiar and fresh, drawing inspiration from the likes of Sekiro: Shadows Die Twice. While the combat is fluid and engaging, the story and characters fall flat, relying on generic sci-fi tropes and lacking depth. The game's RPG elements feel underutilized, leaving much of the world and its lore unexplored.

This game has some of the best combat I have experienced in a video game in a long time. Everything in your tool-belt feels viable, and I found myself using everything at my disposal on the final boss fights.

The exploration and sense of discovery in this game are great as well. It can definitely feel a bit checklisty at a certain point, but I found myself having a lot of fun and getting a nice hit of serotonin every time I found a new item or suit.

The story is the weakest part of this game. A lot of cool ideas and elements but it leaves a lot to be desired in terms of dialogue and the overall arc. Eve could definitely use a bit more personality and character development than what was delivered.

I hope this studio gets a chance to make a sequel and further refine this franchise, as there is so much great here, it could really just do with better writing and story direction.

Divertido ao extremo, o combate é refinado e divertido e a trilha sonora maravilhosa, uma misturade Nier e Sekiro que gerou essa experiência divertida e satisfatória que foi jogar Stellar Blade, eu amei d+ porem admito que existem alguns defeitos, os que me incomodaram um pouco foi alguns mapas bem vazios e o final do jogo ser rushado com 5 bosses um atrás do outro, são lutas muito fodas sim, mas não deixa de ter sido rushado

I shitted on myself this game is so good. The music, the bosses, the combat... it's all peak fr

Stellar Blade is another example of how to do a game right. It sets the foundation for future games and has a pretty compelling story. If you love games like Nier, Bayo, DMC, etc, then you will love this game, as i feel it takes the best aspects from all of those games. There are a few negatives however, i said the story was compelling but there are a few parts where it drags on and some of the enemies are designed oddly. But overall a solid game that is my goty behind Rebirth. 8/10.


Off the bat let me say, I did not buy this game for the gooner shit. I bought it because everything I saw made me think it’s be an action game like Bayonetta, DMC, etc. I was half right?

I had a great time playing this game, exploring the world, and finding secrets / hidden items. The soundtrack is 1000% my sort of deal, it's incredible. However there are a lot of weak links that keep it from being truly amazing.

#1, the characters are incredibly weak. Eve is the most nothing protagonist I've seen in a while. Yeah she has cool animations when she kills some of the bosses, but other than that she's totally sauceless. I like the customization of her hair, outfits, however, it erases the strong identity a character like 2B or Bayonetta has. They are the most likely candidates for comparison, and Eve has N O T H I N G going for her personality to even put her on the same level as either of them. (And I also think 2B is boring, A2 & Kaine are way cooler chars in that series, but like, Eve is far more boring than all that). Adam, Lily, the support cast are just sort of there, and only really exist to hit you with a "twist" that you can see coming within the first hours of gameplay.

#2, the story, is just fine. There are some really good beats here, but it's so insanely derivative of Nier, that it made me just like, ok, I just want to go play Nier again now... it's fine to be inspired by your faves, but look at Alan Wake 2. Takes crazy inspo from Twin Peaks, but isn't, just Twin Peaks reskinned. It has its own identity and commentary etc on top of what influenced it. Stellar Blade, adds nierly nothing.

#3: the great desert. I took extreme issue w this area of the game. It's the second new bigger more open area in the game and they're both fucking deserts. That's weak. Not only that, but comparing to FF7 Rebirth's vast, sprawling areas & incredible topography, this is just a huge, waste of space & time desert that is largely flat, with just a few more explorable areas separated by minutes of running. It's poorly done. After the beginning of the game guides you through linear, tightly, smartly designed areas that have tons of small offshoot paths to explore, getting dumped into 2 large worthless wastelands back to back grinds the game's speed to a halt. which leads me to #4.

#4: pacing / endings. This is a really big misstep imo. There is a point of no return in the game that is about 60% through it, and in order to get the real ending you basically have to do the majority of all side content. This completely t-bones the pacing of the game, bc you are forced to spend an excess of time here wrapping up anything you want to take care of. In fact, my first run's playtime was DOUBLED at this segment. The game itself isn't really all that crazy long, but there is so much fluff in here, it's kind of a detriment, as you will not be progressing the story for a long while if you go for completionist stuff in this segment. The split at this junction gates you off from a lot of quests, and other things, and the balancing is bad. Once you're done w this you can go get one of the 3 endings. Now, there is only one save file. So if you want to plat the game, or maybe you just care about seeing all the diff ends, you can either: A: desync your PS5 from auto uploading save data, so that you can get 2 endings on 1 run, (you will, I guess, NEED to do 2 playthroughs regardless) B: defeat the final boss without dying--this will prevent you from being sent back and forced into an autosave so you can pick up at the final camp. So then you're forced to replay the game to get the other thing you missed.

#5 minor gameplay: the platforming can be extremely wonky, and there are some other minor complaints, like the lack of a map in many, but not all areas, and then the fact you don't have access to your robot doing anything until 25% through the game. The game is just trying to slowly dole out some mechanics here, but for me I found it kind of lame for the first 1/4 of the game--just too big a chunk of main progress imo for it to work. Fishing also kinda sucks unfortunately, I got more used to it, but. eh.

Nier gets away with this repetition of multiple endings because you gain different gameplay mechanics and different perspectives into the storyline. In Stellar Blade, this is not the case. It is truly just. The same game. But now you can unlock some outfit alt color variants which is fun.

I loved the soundtrack, the gameplay really gel'd with me; I didn't expect sluggish souls like 1v1's, but it really grew on me. Parrying was satisfying to me. I liked the design of the smaller, tighter levels. The graphics, textures, etc are great. The gameplay is probably better / smoother than Nier for sure. Overall I really liked it, and my personal experience is prob more like an 8/10 because I found it generally, extremely fun, but I can't in good conscious rate it higher bc it's not on THAT level, it doesn't succeed on every front.

Thoughts on the demo;

I have played it several times, perfecting my skills during the boss battles available and I can say for sure that the full game is going to be amazing. Waiting for the physical copy to arrive.

It is amazing how well Korean and Chinese developers are doing recently, it has been such a rise of amazing titles and ideas from them, which is really good for us and for the industry.

Stellar Blade is a VERY good Souls-Like with some Nier mixtured in. Well, I am gonna wait for my copy to arrive so I can expland this review further.

Pretty much everything Stellar Blade sets out to do, another game has already done significantly better. The gameplay while passable doesn't really lend itself to feeling overly satisfying and parry mechanics lack an impact that really leaves me feeling badass for getting through an entire chain the way something like Sekiro does.

Where it really lets itself down though is in the cast and story, at no point do things really kick into gear and gain a real sense of momentum and by the time I was walking in to the final boss (accidentally mind you, sure would be nice to not get locked out of clearing through the remaining cans and stuff so I could just do NG+ speedrun for the plat) the game is suddenly scrambling to try and make any sense of the direction it is now going into along with being bogged down by an uninspiring cast until it just falls apart entirely.

It's good enough that it made me realize that I miss character action games in this current climate where everything is a soulslike.

The game has some amazing music and combat design and it even doesn't falter with the genre usual of gameplay gimmicks but instead makes a pretty decent Dead Space clone.
I also found the story to be interesting enough and it left it in pretty interesting place for an sequel so I'm excited about that.

Easily the weakest link is our main trio who are all so very bland. I'm not even sure if somebody asked me to tell something about them I could tell them anything else than that they're hot.

Plus points for outfits that I don't need to buy with real money.

apesar das controvérsias esse aqui foi muito foda! não tem como eu amo uma ação com combate foda e cinemáticas bem lendárias sou fácil de agradar! a trilha sonora também é uma obra prima.. no geral muito bom e peguei um final bem interessante. EVE você é minha mãe!!

Really enjoyed this game. Super fun combat and exploration. Also liked the outfits

A very uneven game trying to be too many things, but occasionally succeeding at some of those to create a mostly enjoyable experience.

The story is absolutely nothing. The most predictable story you can imagine where you will know how it all ends within the first hour. Characters are as wooden as can be. There's nothing of value here.

As far as filler open worlds designed to inflate play time goes this is certainly one of them. Uninspired, bland quest design. Collecting new outfits for Eve and the party is the only enjoyable aspect, but that's integrated into the linear sections too.

On the positive side are combat, music, and art direction. For a studios first major AAA offering the smoothness of the combat system impresses. It's responsive and impactful in all the ways you can ask for. Some issues with enemy design not scaling with the sheer amount of abilities you get leads to a lot of normal encounters feel meaningless and promotes ability spam.

The last 1/3rd of this game completely saves the experience. All those issues pile up until this point and then the game takes a turn. Boss design dramatically improves both mechanically and visually. Challenge is increased substantially. Environment design is striking. Cinematic direction is immaculate. It adds up to one of the more enjoyable finale experiences I've had.

Beautiful enviroments, amazing music and fun combat. Story is alright but very predictable. Characters are quite bland, especially EVE. But I have so much fun with this game. Also so many collectable, my brain goes brr. Kinda want a sequel.

And so, once I got a suit I really liked and understood the combat. I was loving my experience. In that time I had many thoughts here are some I was able to recall after my time with SB.

A thought provoking story with poor execution wasn't going to stop me from enjoying a game with a femme fatale that was both enjoyable and eye candy.
I'm a simple man, or maybe a man of really specific tastes. I love chasing loot but the loot I love the most are always cosmetic. I feel the outfits In this game are butt ass ugly, there's probably like 4-5 good suits out of 30+ but that's okay because the carrot at the end of the stick was finding out what outfit I would get next.

Combat in a nutshell is really satisfying, think of an a souls game but with an arcade flavor. If a would game is all wieght, heft and grounded animations then Stellar Blade is light, fast and stylish. I had fun with it. I can tell you that I've never stuck with a souls game longer than I have with SB and that's likely due to the very specific tastes I mentioned earlier.

Now let's talk about the Nier: Automata comparisons. Having not played Nier automata since it was released, I might be missing some similarities but that being said this game really wears it's inspiration on its sleeve. Particularly the setting, the themes and music. It's not shy about being so close to what inspired it. I wouldn't say it's an alternative to nier because the play really different but nevertheless it's SB biggest influence.

Here are some small nitpicks that hurt the overall experience.

-English voice acting is stale and lifeless
-Eve has some animations that are clearly not mo capped. They are most obvious when they use slow down effect during QTEs or cutscenes.
-Fast travel is a little convoluted and could be stream lined.
- the later boss fights can feel exhausting

GOTY contender c'est assez certain , on est sur un jeu qui frôle la perfection si le manque d'identité n'était pas un critère car il réside ici le plus gros point négatif du jeu.

Sur la fin on trouve un semblant de D.A intrinsèque à Stellar Blade et ça marque un grand final donc le jeu n'arrête jamais de croître en qualité , ce qui change de la plupart des titres de nos jours.

Gameplay parfait , OST mémorables et vastes pour chaque type de paysages , la meilleure optimisation graphique et performante qu'on ait jamais vu dans un jeu-vidéo.

Je dirais aussi que les personnages sont un peu plats malgré eux , ce qui nous met la puce à l'oreille concernant une certaine révélation importante durant le jeu , outre ça les quêtes secondaires sont plutôt poignantes , le jeu sait te montrer que tu es vraiment dans le dernier bastion de l'humanité.

must-play

Stellar Blade is a game that knows exactly what it wants to be, even if it isn't the greatest on all fronts. While the combat and soundtrack are clear standouts, the story leaves a bit to be desired. Apart from these obvious points, I think there's more reason to speak positively about the game as a whole than there is to linger on the negatives.

Let's start with the great things about SB. The combat is exceptional. C'mon, there's a parry; of course it's a 10/10. You have this option to use burst and beta abilities while fighting, and while those abilities are fun and flashy, the game allows you to take a more “pure” approach. If you want, you can zero in on using parries to beat your opponent to the point of using a Retribution attack. Most people will be familiar with a critical attack after breaking posture, but there's something so satisfying about draining such long posture bars in Stellar Blade. Each strike of your sword or spark of your abilities is a beautiful light show as well. It's very much a rhythm game that will leave you in its dust if you can't match it in time. I found myself getting 1 or 2 shot by plenty of enemies when I missed an important parry or dodge.

Overall, the game's visual aesthetic isn't something I'm mad about. Some cyberpunk-style designs feel a bit uninspired, but the world is highly detailed and wonderful to look at. It feels like one of those titles that was meant to be on the PS5. I really loved when the camera work would turn super dynamic in the cinematics. I think all the boss fight executions were brilliant. I also loved alot of the Naytiba designs. They take inspiration from many forms of life and almost always provide some sort of nightmare fuel, which I love. One small bit about them that I adored was the flourishes on the boss type Naytibas. It gives a stylized look to them and gives them a sense of grace that contrasts their violent existence. I think the MAIN character design in general is a standout in this game. Many of those main characters are so much fun to look at. There are always standouts in games that have mixes of organic and mechanical. The freedom that allows is something I'm sure character designers love.

Shoutout to the costume designers for EVE. Every time I thought they were at their limit, I got a new one and GYATTTTTT. I'm not too high and mighty to acknowledge the fan service of this game. You caught me. I enjoyed it. Pretty sure the devs made her ass bigger when she's wearing certain outfits too. Yoko Taro would be proud and disgusted, I'm sure.

Now, the music. Holy shit, these are some FF16 type tracks. I won't name some bosses, but Belial and Karakuri were just exceptional standouts to me. Don't even get me started on Democrawler. Breathtakingly incredible. We get such a beautiful blend of instruments and musical mediums throughout this whole game. It's hard to focus during some fights, and I think the camp's theme will be burned into my eardrums for awhile. Overall, I'm so impressed with soundtracks like this. I can't see anything topping these tracks this year, but I'd love to hear someone try.

Shoutout to the final boss theme being a rendition of the main theme. We LOVE that shit around here.

The story and characters just fell a bit flat to me. I didn't feel much chemistry between EVE and her companions. Some characters seemed like they knew they were NPCs and took that assignment seriously. I felt like many emotions weren't there when they needed to be. I wanted to like the story more, but I saw the ending coming from a mile away. The only reason it isn't more of a knock for me, personally, is because there were a few nice twists in the lore that I enjoyed. It isn't horrible, and maybe I'm judging it too harshly, but it was by no means cinema.

Overall, I think this game is very much worth playing, even if for the combat alone. There are plenty of side quests and the platinum trophy is there for the taking. Another wonderful example of a game I saw the first teaser for ages ago, hyped up, and then happily received it when it finally released. That's a breath of fresh air anytime it happens.

By the way, are the incels still mad at this game? They said it got censored?? I can't imagine seeing the fan service of this game and thinking it isn't “good enough.” Imagine using your limited time on this beautiful Earth like that when you could literally load up Stellar Blade, play as a beautiful android woman, and SAVE Earth instead.

Some of the over-sexualization within the game is my only major complaint. Outside of that, I had a ton of fun with this.

please Tomonobu Itagaki if you can hear me please save us please Itagaki please come save us please

Stellar blade is a ... stellar game! For the first time in a long time I actually had fun running around collecting things and doing side stuff. I wanted to spend as much time as possible with the game. Also, I am not gonna say why, but doing the collecting actually is important in a way I've never seen a game like this do. Below I will list my negative and positive thoughts about the game, starting with the negative.

NEGATIVE THOUGHTS:

- The story twists are rather predictable, I can't really remember any big surprises. The same goes for the characters, they don't really develop in unexpected or interesting ways.
- The second big area to explore, "The Great Desert" is one of the most exhausting and frustrating areas I've ever had to play through. I guess if you just go for story and ignore the side content, it's not as bad, but I am convinced this whole area was designed to annoy the fu- out of you.
- I don't understand why not all areas have a map, it makes backtracking so insanely time consuming. Without online guides getting to 100% is almost impossible.
- A lot of times you need to jump to ropes, ladders or edges and let me tell you: the physics in this game are either extremely bad or I am bad (which could very well be true), because EVE decided to jump through ladders all the time.

POSITIVES:

+ So many people, also in reviews on here, say EVE is a bland, uninspired character with no personality. That could not be further from the truth! If you spend a lot of time with her and see how she is around NPCs and even in the main story, it shows she is so much more than just a hot fighter. EVE is kind-hearted, determined and strong-willed badass! She can show emotions but also knows how to get sh*t done!
+ Just like with Star Wars: Fallen Order and Star Wars: Jedi Survivor, I am not a big fan of the soulslike combat, because it is extremely frustrating for noobs like me. I wouldn't say this is a soulslike, but the combat does have a lot of similarities. The good thing is, you don't lose everything when dying and the game is giving you a lot of tools to succeed. HOWEVER, I loved the combat in this. It's flashy, it's hot, it's fluid and most importanly fun!!! There are a lot of skills to learn, the visual and audio design in combat is 10/10 as well.
+ The OST is exactly what you expect and still delivers! So good. I always appreciate a good OST with actual singing.
+ While the story is predictable, the execution is great. I was happy with how it all concluded and where the characters ended up.
+ Great side content and great customization. Even if you are not a fan of all the skin, there are enough options for you like full body suits that still look badass. Plus, there is a good reason for EVE to have a body like this which really shouldn't come as a big surprise to anyone.
+ Yes, I played in Story Mode. However, I love how this Story Mode is NOT an easy mode (at least for me it wasn't). Yes, it was easier for sure, but I was never bored and it did feel like an actuall game and not a movie with gameplay like most other Story Modes make games feel.

Overall I sooooo want a sequel to this game! A truly magical experience from start to finish. Will I dare to go for NG+? It will be in my nightmares, but yeah, I gotta go for the NG+ trophies... wish me luck!

Pour le premier gros jeu venant de Shift Up, c'est un effort très impressionant, malgré la confusion entourant son histoire

Les boss battles sont définitivement le highlights de cette expérience action-packed!

Stellar Blade 2 will (probably) be very good!

The most fun I've had all year even got the platinum

This made me realise how much I missed really fun action games with a library of great outfits to choose from. Story and characters could be better as by reading the notes you end up figuring out the story way before Eve does.

Great Graphics
Great Gameplay
AMAZING music
Love Eve

On the road to being my first plat!

After playing through the game 2.5 times for the Platinum trophy. I can say Stellar Blade is good game. Clear high points in the music, combat, and I'd also want to reward it's art. Naytiba designs are all over the place but some stand above the others. The world is interesting, however our vehicle to navigate it is kinda boring. EVE is all hands no charisma. I'm assuming that was the writer's intent that she doesn't really have too much going on up there however the highlights of the game are when you see a glimmer of personality in her. This game splits genre hairs as it isn't quite full on character action but also not a Souls game either. That said, the tropes from both genres blend together well and will keep the player on their toes.

A very rough gem of a game. I was hoping since they had the same team that worked on nier making the music, it would be great, but it was just okay. In the end, nothing stood out. Along with the combat is very odd its more about trial and error of memorizing enemy and boss attacks patterns then being reactive since all the enemies have very different timings with their attacks and it felt like if you didn't parry or dodge the start of an enemies combo you just got stuck in it taking a large amount of health off. The story as well is non-existent. For the most part, the side quests had more story than the main one did, but that did not add up too much. Maybe in a sequel they will perfect their vision but not this one.


Поверить только, 4 года я ждал релиза Project Eve. С тех пор она заметно преобразилась, стала эксклюзивом PlayStation 5 и символом второго Геймергейта. Удалась ли игра? Ещё как! Прекрасная конфета с красивой обёрткой и вкуснейшей начинкой.

Начну с самого приятного: главной героини. По словам геймдиректора Кима Хён Тэ, на физику волос Евы, которые дотягиваются чуть ли не до самого пола, ушло около года. Ему же принадлежит высказывание касательно большого упора на проработку задней части героини, звучащее примерно так: "Во время игры игрок чаще всего находится лицом к спине персонажа, поэтому мы подумали, что это [проработка задней части] очень важно". Благодаря вышесказанному становится понятно, почему физика филейной части Евы одна из самых передовых в индустрии на данный момент. За приятного персонажа приятнее играть. Просто и логично. От этого принципа отошли "прогрессивные" компании, сотрудничающие с sweet baby inc и прочими уникумами.

Но одним милым лицом и привлекательным телом героиня не ограничивается. Она имеет свои моральные принципы и верна возложенной на неё миссии, что можно понять по ходу продвижения по сюжету. Есть даже два случая, когда Ева отказывается после взаимодействия с доской заданий выполнить квест потому, что считает его неэтичным. Мелочь, а любо.

Графика и анимации на высоком уровне. Не эталонные, но всё равно отличные и позволяющие причислить проект к сегменту ААА. Не раз во время прохождения я останавливался, чтобы рассмотреть пейзажи некогда процветавшего мира, и делал скриншоты. А серией тяжёлых ударов с сальто героини и резкими красивыми взмахами клинка в воздухе можно любоваться долго.

Боевая система больше походит на экшен-адвенчуры по типу перезапуска God of War, чем на слэшеры в духе Devil May Cry, Bayonetta и старых частей God of War, где упор делался на множество вариантов атак и их комбинаций в серии. Экшена, безусловно, хватает, но он всё же не настолько динамичный, как за того же старого Кратоса с маленькой бородкой. Являясь всё же не огромным экспертом в жанре slasher, я бы сказал, что здесь что-то среднее. Серии атак есть, но не настолько длинные и разнообразные. Вместо них разные наборы спецприёмов и даже свой аналог спартанской ярости.

Геймплей вдохновляется не только слэшерами с экшенами, но и работами Хидэтаки Миядзаки. У нас есть свои "костры", называемые лагерями, отдых в которых восстанавливает лечилки, сохраняет игру и возрождает обычных противников. Есть срезки, открывающие пути к уже изученным лагерям. Но не бойтесь: игра не сложная. Она предлагает для первого прохождения два режима. Я проходил на более сложном и погибал заметно реже, чем в той же Dark Souls II. Более того, сложность можно поменять и в самой игре.

Саундтрек и арт-дизайн выдают всю прелесть азиатского духа видеоигр. Со стороны может вовсе показаться, что Stellar Blade чистой воды японский проект, но это всё же не так. Музыкальные композиции, играющие в лагерях для отдыха, во время боёв и в катсценах, приятные, разнообразные и отлично погружающие в происходящее. Дизайн персонажей, врагов, интерьеров, экстерьеров также заслуживает похвалы. Чувствуется единство стиля и уникальность. Образы яркие и запоминающиеся. Хорошо вписываются в заданный сеттинг.

Сюжет и побочные задания мне понравились. Пусть рассказанная история не уникальна, она подана на должном уровне, без пафоса и характерных черт постмодернизма, что в некоторых современных произведениях начинает наскучивать. Первый твист оказался очевидным, а второй удивил и привёл к разрыву шаблона, связанным с антагонистами и финалами.

Побочные задания схожи между собой по структуре и просят наведаться в ранее изученную локацию, выполнить в ней несложное задание, после чего вернуться к заказчику и получить награду. Плюс в том, что награды за такие задания достойные, после выполнения квеста игра предлагает автоматически телепортироваться к заказчику, что заметно сокращает время на обратное путешествие. Некоторые задания вовсе располагаются в уникальных локациях, которые вы не посещаете по сюжету. Ещё есть три персонажа, у которых свои интригующие ветки заданий, имеющие логичный и душещипательный финал. Имею в виду Энию, Кайю и робота с самосознанием.

Оптимизация отличнейшая. Последовал чьему-то совету и включил режим производительности, что позволило увереннее чувствовать себя в бою, потому как в демоверсии в режиме качества сражения ощущались сложнее за счёт меньшего количества кадров. И отсюда плавно я перейду к недостаткам Stellar Blade.

Первой проблемой могу назвать местами специфическую боёвку, а точнее ощущения от неё. По началу у игрока очень мало доступных приёмов и более маленькие окна для парирований/уворотов, которые прокачиваются за очки навыков. В связи с этим первые два часа сражаться с врагами, привыкая к боевой системе и имея мало простора для "творчества", может быть неприятно часто помирать и не понимать, что происходит. Сюда же можно отнести не совсем понятные окна для уворотов. Если парирования мне удалось освоить и более-менее применять их уверенно, то увороты мне так и не дались. Если враг загорелся жёлтым, то это лишь сигнал о том, что удар, от которого можно только увернуться, будет сделан, а когда — зависит от врага, ибо у каждого из них удары после загорания жёлтым наступают в разные моменты. Нет какого-либо паттерна и чёткой индикации для игрока, чтобы тот увернулся. Из-за этого лишний раз получаешь немалый урон.

Ещё одним спорным моментом я бы назвал платформинг, который местами задизайнен так, что пройти его, не погибнув раз десять, практически невозможно. Для некоторых узких мест, где нужна чёткая координация движений, героиня двигается слишком резко за счёт высокой чувствительности к движениям стика, необходимой для боёв. Но для платформинга это минус.

Последним недостатком считаю не до конца продуманную систему быстрых перемещений. Некоторые лагеря, как в первой Dark Souls, не предназначены для телепортов, из-за чего игрок вынужден больше времени тратить на пешие путешествия и использовать по две телепортации за раз: одну — для перехода из одной локации в другую (потому что телепортироваться от лагеря одной локации к лагерю другой напрямую нельзя), другую — для отправления к лагерю с телепортацией, который наиболее ближе к нужной точке пути.

Подводя итог, можно сказать, что Stellar Blade — отличное произведение искусства. Не стоит думать, что здесь один фансервис с сексуализированной героиней и десятками откровенных нарядов к ней. Здесь интригующая история, поднимающая вечный вопрос "что делает человека человеком?". Здесь интересный сбалансированный геймплей, сочетающий в себе боевые столкновения, платформинг и исследование больших открытых локаций. Здесь душа, желание сделать большой выдающийся проект и заявить о себе, рассказать в чём-то даже грустную историю. Я с удовольствием провёл 25 часов в игре, погружаясь в её мир и наблюдая за историей Евы и её спутников в лице Адама и Лили.

Проект делали около 5 лет люди, которые до этого занимались мобильными проектами. Shift Up бросили себе настоящий вызов и вышли победителями. Stellar Blade — игра, не лишённая шероховатостей. Но это не важно. Важно то, что она напоминает нам о том, какими весёлыми, красивыми и здоровыми могут быть игры, а также то, что стоит стремиться к большему и расти над собой, чтобы не стоять на месте.

P.S. Надеюсь, бедная инди-студия Sony Interactive Entertainment, заломившая за игру ценник в 70 долларов, выпустит в будущем Stellar Blade и на PC, чтобы большее количество игроков смогло поиграть в этот чудесный проект и моддеры восстановили подвергнутые цензуре костюмы. Костюмы и без того откровенные, но сам факт их переделки и добавления маленьких деталей, понижающих степень откровенности, сильно удручает.

Lo primero: Todo el discurso que se genero en redes sociales acerca de este juego se me hace una gran pendejada, literal jueguen el juego y cállense el hocico, demasiada gente dando su opinión sin siquiera haberlo jugado. bueno ahora si a hablar del juego.

El juego esta bien, todo es bastante solido, el gameplay, el diseño de arte, la música, etc. el único inconveniente que tuve fue la historia, esta muy normal y siento que es bastante anticlimática. no fui muy fan de algunas cosas que pasan al final pero pues puede que solo sea yo. también siento que el juego se inspiro de mas en NieR Automata, no tiene nada de malo inspirarse pero en ocasiones se sintió demasiado descarado con algunas cosas, tampoco es para tanto though. lo recomiendo bastante, lo disfrute mucho. El juego da un spike de dificultad algo alto para el final del juego así que estén listos para ragear un poquito(puede que sea skill issue de mi parte idk). Hay mas de un final pero probablemente los vea en youtube, maybe en un futuro vuelvo para probar el NG+