Reviews from

in the past


The definition of "oozes style". The art is vibrant but simple, easy to read, and at specific level transitions really impressed me with visual flair. The star of the show is obviously the jazz drum. It beautifully and organically adapts to the actions happening on screen. The gameplay is pretty simple, the first few moments of that ultra violent blood splatter as you hurl enemies at the enviroment (and each other) felt great, but that's basically it. You don't get any new abilities or learn new tricks. The enemy variety and numbers are what the gameplay revolves around. Length of the game is roughly 3 hours to see credits, so there really isn't a lot of meat on the bone, but what's here is really good.

My main complaint is the game feels a bit unfairly punishing towards the end. Sometimes I couldn't quite tell if I was rushing or dragging. The mix of enemies and the later levels kind of funneling you down to choke points lead to many frustrating deaths that I felt I had little to no way to avoid. I wonder if at some point the game had static levels with set enemy pathing before changing to the randomized levels the game has now. I feel like I would've encountered less frustration if I could find my own static path like an action stealth puzzle to solve rather than the frantic race to randomly Plinko yourself to the end it is now.

I don't think I'll ever return to this one, but if it's a game you can get for $5 or less it's worth picking up.

A treat on the senses!
I really love how the drums react to the gameplay and the visuals remind me a ton of superhot. Pretty fun short experience, I beat it in a little over 2 hours.
Ape Out!

This game is Donkey kong country 4

Do not dare to think. Think for a fucking second, and you're dead. Do you honestly think Ape Out is a game about strategy? You're fooling yourself. SMASH open that fucking glass, GRAB that guy with the gun, and THROW him into another guy. It's that simple.

There are many rules to Ape Out that the game never outright explains to you. You can take three hits before you die. No blood trail means three hits left, little blood trail means two, BIG blood trail means one. Throwing a little guy into another little guy will kill both of them, but throwing a little guy into a big guy will only kill the little guy and stun the big guy. Explosions kill you in one hit, and if you grab a guy who has explosives and another guy shoots you, you're dead. The little green pistol guys usually run from you, but try to shoot you when you have a human shield. If you're on fire, enemies will run away from you.

Why would the game explain all that to you?! You'll figure it out on your own anyway! It's just the lay of the land that you need to become accustomed to if you're ever gonna make it to the end of the game. It all seeps into you at a base level, drilling deeper into your subconscious until it becomes basic instinct. You forget you're playing a game and lose yourself to the rhythm. The incredible jazz percussion soundtrack eggs you on constantly, begging you to go deeper and deeper and become one with the beautiful chaos. It's an exercise in aesthetics that shocks you into oneness with madness. It's a feeling I've only ever experienced with games like Thumper or Sekiro. You're constantly on the edge of dying, and yet the best way to overcome is to forget about the danger and just do.

Keep fighting, throwing, and raising hell until you're finally an Ape Out.

Reject modernity. Return to (jazz) monke


you kill fuckers as a gorilla and that's it

A fantastic and strikingly stylish top-down beat 'em-up with an amazing jazz soundtrack. I have little to say, other than "It's great stuff."- the controls are simple to get the hang of and the enemies are easily discernible, the level designs are fun to bash through and support the frenetic and stressful [compliment] gameplay. Restarting after a death is quick and the levels are short enough that restarting doesn't feel entirely demoralizing. I cannot recommend this game enough if you like games like Hotline Miami.

How can you not be enraged? You’ve been trapped in a small box with barely enough room to move your limbs. They’ve kept torturing you, hurting you, pushing you to your limit. No attempt to communicate, no interest in harmony. Nothing but violence comes from your oppressors. You weren't born to be trapped. Nature can only be encased for so long before it bursts. Well, let’s answer in a language they understand.


Death.


The tension that has accumulated from all the bruises culminates in your first thrust. Continuous climax. It’s either you or them now, no time to think about consequences. There’s never enough time. Behind your motions, the weight of a 250kg beast. Thunderous percussion reverberates with every step. Legs are drums, arms are cymbals, your body is consolidated as an instrument of rage and power. A tool necessary, as it’s the entire world against your freedom. You’ve got to have freedom.


Power.


What are bullets to a being who denies death? The roles are flipped here, you become the unavoidable force. Quite literally, you turn their own guns against them. Behind your wake are pools of blood and flesh. Some of it yours, most of it theirs. The fight for freedom will never be a painless process. And yet, you power through your wounds. Your rage does not care about their weapons and structures. Their society is meaningless. You will force the rules of nature upon this hostile environment.


Freedom.


The drums, your heartbeat, have accompanied your tireless struggle. Continuously rising tension, building towards a climax but not quite reaching it. That is, until you break through the final enclosure. Like the resolution to an out-of-tune note in jazz, your release justifies every second of this fight. The incessant drums lead into a cathartic and desperate saxophone. Your rage and determination pay off. Nothing can contain you anymore. Freedom at last.




If only all humans had as much fury and willpower in their hearts. They would free themselves from their own captors.

fun gameplay with one of my favorite endings to a game ever.

greatest credit roll of all time

I finished the game with no feelings of misanthropy. Are we sure Bennett Foddy was involved in this?

Perfect game. The title captures it all. The goal of each level, the correct way to play, and the headpsace you should be in? It's all Ape Out.

Where were you when Ape Out?

A very entertaining short experience

O homem macaco que não tem alma e nem coração é dopamina pura

Ape Out is a joyous game. Frantic and explosive fun with a killer theme and an even more killerer soundtrack.

The brutality of Hotline Miami but totally recontextualized as slapstick comedy. Gabe Cuzzillo and the gang made this game specifically for me but also for everyone that has ever had the innate primal urge to go monkey mode. Doesn’t outstay its welcome, controlling Mr Ape is simple yet fluid, the pop-art inspired graphics and dynamic jazz percussion soundtrack really make this thing shine. This whole thing really clicked for me during the office level where you can just toss dudes out of windows and have them plummet to the cityscape below. Really addicting, captivating stuff. I love monky

for me, the action is the juice

Nearly perfect! Oozes style and relentless energy.

The procedurally generated levels don't do the game any favours sadly as difficulty spikes up and down seemingly at random. The drumbeat keeps you energised and nudges at you to move fast and loose but the levels sometimes favour a slow and steady approach. I feel like a curated hand made levels could have solved these issues.

Still, it's just an observation, I didn't ran into a wall I didn't manage to solve after some thinking or some sleep.

Ape Out resonated with me a couple levels in when I realised my mercy is a weakness that these easily breakable humans will exploit. If I wanted out I needed to be primal, a force of nature - My violence was justified.

It's a clever design that contrast meta games like Hotline Miami or Super Hot that belittle you for relishing the carnage.

Great game, great lenght

An overenthusiastic jazz drummer is sitting on your shoulder the entire time, accentuating every action you take with his kit like a pianist hired to spice up a battle of wits in a 1940s screwball comedy. I live for this shit.

It's a wild and delightful ride from start to finish, no question, but the best part is easily the bonus level, Break In. This level completely recontextualises the gameplay loop in such a genius way that I only wish there were more of it. There are very few games that could be improved with an extra hour of playtime, but a final disc would have made this a basically perfect experience.

just one of the most Aesthetically Complete pieces i can think of in any medium...hotline miami is an easy point of comparison but i think i honestly the way this manages to be so much looser and more freeflowing while still maintaining a very intentional and artful Experiential Melody....the kinda thing u could only make if u rly, RLY understand jazz, and perhaps the best translation of jazz ive ever seen to a non-music medium. and that ENDING !!!! the industrial revolution and its consequences ect ect

Adrenaline inducing, mindless, non stop action. Basically Hotline Miami but you play as an Ape. What really makes this special is getting on that state of flow, just focused, while some amazing music is playing pretty much syncronized with and based on your gameplay.

Really fun and quick experience.

Edit: Great game for beginners at speedrunning too. Grinded a lil bit of it and managed to get to 7th place on speedrun.com. Fell to 10th place now though.

Dripping with style and a unique soundtrack that adapts to the action. Challenging but fun and frenzied throughout. Pleasant surprise!

that half-second window before taking a third hit where that "I'm dead and it's entirely my fault for not reacting well enough" realization instantly manifests itself is the pinnacle of this game's timing, which is so perfect it makes me want to cry that a game this aesthetically striking still has a wholly enjoyable experience behind the gorgeous graphical paint

A brutish declaration, a comprehensive set of instructions, and my new favorite animal verb phrase: Ape Out is an even more adrenalized Hotline Miami, with more true to form environments that prioritize constant streams of spatial intuition over bursts of planned violence. Ape Out employs procedural generation, a reactive soundtrack and seamless level transitions to indulge the player in four uninterrupted sprees of Aping Out.

What is Aping Out? Well, It’s sort of like pigging out but with your arms instead of your mouth, to anything that moves instead of anything that doesn’t. To Ape Out is to demolish any distinction between instinctual and improvisational; to perform “jazz” on hapless grunts in the same way a drummer goes “ape-shit” on cymbals, toms and high hats. To Ape Out is to synonymize “flow state” with “call of the void." Skyscrapers were built solely to launch sorry goons through panes of glass, to make them go SPLAT onto pavement. Zoo animals were enclosed just so I may free them to tear and maul and stampede the world.

Ape Out is fun and Ape Out is right. Beat your chest. Grin ear to ear. Ape Out in Ape Out. Ape Out forever.


This game’s been described as a playable music album, and it is that, but it’s so much more. The way the music syncs with the action is so sublime that it genuinely feels like its own type of experience, more than just a game. You’ve heard adaptive music, but you’ve never heard THIS level of adaptive music.

planeta dos macacos se o caesar gostasse muito de jazz

Omg, Omg. Este juego es increible, es como si PETA se hubiera comprometido a sacar buenos juegos. Dura poco, pero a las pocas mecanicas limitadas a dos botones logra extraer y extenderlas lo maximo posible, todo eso acompañado de la musica y los titulos de introducción, este es de los juegos más simples que he jugado pero con sus limitadas herramientas es de los juegos más cinematograficos que he podido disfrutar.

still need to beat it but very unique indie gem. saul bass meets birdman soundtrack (all drums) meets ape throwing guard top down gameplay.