mchearn
Bio
I play videogames sometimes.
I play videogames sometimes.
Badges
Busy Day
Journaled 5+ games in a single day
Noticed
Gained 3+ followers
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
Epic Gamer
Played 1000+ games
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
1262
Total Games Played
107
Played in 2024
312
Games Backloggd
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Interesting and compelling in storytelling especially for video games, though in that sense also limited to its gimmicks, with specific mechanics actually underlining its limitations (that you can "upgrade" Alan's abilities when he's actually actively less a gunman in his own sides). I'd rather replay any given Resident Evil or Control but undeniable an experience that could hold merits for games especially those in survival horror.
So far a fair trade of being a bite-sized Forspoken experience: focuses on a small and fine-tuned enough magic system that upgrades gradually rather than drop it all in at once, and eschews the open world for a more linear and throughlined story (that's far better written and paced). Just some frustrations that both abandon some of the variety of the OG and have a couple of bad ideas (namely the sniper enemies).
Enjoyed it enough to play through it but a hard sale on the "better than some say" front because I still agreed with some reservations and there are some that don't even necessarily reward your patience to get its best elements. Just to start it off: it's not that badly written, it just starts off on absolutely the worst foot for the first two hours with constant quips to a bewildering setting and a slow pace, and a framing device that admittedly barely coheres even in the end. When you get past it though, there are elements of actual minor character development and some serious turns that are "fine" if not height of game writing even now. Feels like a first draft to its lead's development that finds itself as it goes along, when it should've just cut some of the treacle and filled in the world you spend most of your time in moreso.
The biggest problem is an engine that only sporadically knows what its best elements are, and mostly there for the gamer to pick and choose in a spread-out open world, and in such a way that it's not necessarily a preference to any given newer Assassin's Creed game outside of being shorter. The battle system varies on a whim (even within its own magical sections) from snappy and satisfying loops to just feeling like throwing snowballs at sponges, and even its biggest success in the parkour movement system takes longer to get some of its best elements and takes most of the game to get to areas that use it well. And by then? You're almost done and there's very little reason to max out or explore more. As fair as the game warns you enough that it's not much beyond a time-waster, it still could've presented that better.
The biggest problem is an engine that only sporadically knows what its best elements are, and mostly there for the gamer to pick and choose in a spread-out open world, and in such a way that it's not necessarily a preference to any given newer Assassin's Creed game outside of being shorter. The battle system varies on a whim (even within its own magical sections) from snappy and satisfying loops to just feeling like throwing snowballs at sponges, and even its biggest success in the parkour movement system takes longer to get some of its best elements and takes most of the game to get to areas that use it well. And by then? You're almost done and there's very little reason to max out or explore more. As fair as the game warns you enough that it's not much beyond a time-waster, it still could've presented that better.