Bio
I play videogames sometimes.
Personal Ratings
1★
5★

Badges


Busy Day

Journaled 5+ games in a single day

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

On Schedule

Journaled games once a day for a week straight

Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Doom
Doom
Super Mario World
Super Mario World
Demon's Souls
Demon's Souls
XCOM: Enemy Unknown
XCOM: Enemy Unknown
Stuntman: Ignition
Stuntman: Ignition

1262

Total Games Played

107

Played in 2024

312

Games Backloggd


Recently Played See More

Teardown
Teardown

Apr 25

Salt and Sacrifice
Salt and Sacrifice

Apr 25

Dave the Diver
Dave the Diver

Apr 25

Tales of Kenzera: Zau
Tales of Kenzera: Zau

Apr 25

Alan Wake II
Alan Wake II

Apr 23

Recently Reviewed See More

Interesting and compelling in storytelling especially for video games, though in that sense also limited to its gimmicks, with specific mechanics actually underlining its limitations (that you can "upgrade" Alan's abilities when he's actually actively less a gunman in his own sides). I'd rather replay any given Resident Evil or Control but undeniable an experience that could hold merits for games especially those in survival horror.

So far a fair trade of being a bite-sized Forspoken experience: focuses on a small and fine-tuned enough magic system that upgrades gradually rather than drop it all in at once, and eschews the open world for a more linear and throughlined story (that's far better written and paced). Just some frustrations that both abandon some of the variety of the OG and have a couple of bad ideas (namely the sniper enemies).

Enjoyed it enough to play through it but a hard sale on the "better than some say" front because I still agreed with some reservations and there are some that don't even necessarily reward your patience to get its best elements. Just to start it off: it's not that badly written, it just starts off on absolutely the worst foot for the first two hours with constant quips to a bewildering setting and a slow pace, and a framing device that admittedly barely coheres even in the end. When you get past it though, there are elements of actual minor character development and some serious turns that are "fine" if not height of game writing even now. Feels like a first draft to its lead's development that finds itself as it goes along, when it should've just cut some of the treacle and filled in the world you spend most of your time in moreso.

The biggest problem is an engine that only sporadically knows what its best elements are, and mostly there for the gamer to pick and choose in a spread-out open world, and in such a way that it's not necessarily a preference to any given newer Assassin's Creed game outside of being shorter. The battle system varies on a whim (even within its own magical sections) from snappy and satisfying loops to just feeling like throwing snowballs at sponges, and even its biggest success in the parkour movement system takes longer to get some of its best elements and takes most of the game to get to areas that use it well. And by then? You're almost done and there's very little reason to max out or explore more. As fair as the game warns you enough that it's not much beyond a time-waster, it still could've presented that better.