Reviews from

in the past


Minha primeira vez jogando Final Fantasy, o Píxel Remaster tornou esse jogo bem mais tragável e eu acabei me divertindo bastante, apesar de alguns problemas de mecânicas (eu não aguentava mais enfrentar mob, queria um repelente igual no Pokémon pqp) e de progressão, já que o jogo não deixa muito claro qual o próximo passo que você deve da para progredir no jogo. O último boss eu achei difícilzinho, todos os outros inimigos foram tranquilos de enfrentar, mas o Caos... mas no todo o jogo é legal

Sights & Sounds
- I can't really compare the audiovisual experience of the pixel remaster to the original NES version as I never played that title, even as a ROM. Didn't play the PS1 version either. Even though the game is as old as me, this is my first brush with it besides seeing the occasional clip. That said, I quite liked the character and enemy (especially boss) sprites
- The overworld map, while interestingly layed-out, does feel a bit barren and often featureless beyond forests and the occasional desert. I understand that there was probably some desire not to change this aspect of the game much from how it looked in 1987, but I still felt my eyes glaze over from time to time when I was walking around
- Towns are a bit better, and I thought it was pretty neat how each locale managed to feel distinct (at least visually)
- For some reason, I could not find a font that I liked in spite of the options available. They ranged from "legible but visually discordant" to "I think this is causing actual physical harm to my eyeballs"
- Final Fantasy titles have always had great music. I went and listened to some some of the original tracks for comparison, and while I love how good they sound considering what was possible at the time, I'm not going to complain about the pixel remaster's orchestral versions. They sound incredible, so I was willing to overlook the charm of the originals

Story & Vibes
- Briefly, your party of heroes (4 in total chosen from 6 classes with as many duplicates as you'd like) show up in the royal city of Cornelia with some shiny rocks in their pockets that seem to suggest that they may be the prophesized Warriors of Light. The king takes this as a cue to send you to save his daughter from one of his former knights, presumably because he's bad at leadership and problem solving. This kicks off your epic adventure to activate your rocks, which is apparently the key to stop animals from turning into monsters or whatever
- I think that the complete lack of protagonist characterization beyond "job" is probably the main tether holding this game's story down. Because every question about motivation or backstory has to be answered by "shiny rocks", there's only so much narrative bandwidth for the game to work with
- So, that being the case, the vibes are honestly a little dull. There's no humor, no relatable issues, and no takes being made. Just go to a location and beat a boss with the power of menus

Playability & Replayability
- Considering how much this game's design influenced console RPGs for decades, it's hard to really talk about any unique aspects of the gameplay. If you've ever killed a monster in a game by selecting a spell out of a menu, you'll feel immediately familiar with the gameplay here. It was interesting to play one of the early turn-based party RPGs, but they are a little bland by design
- As you may expect, the general gameplay loop involves getting a task, wandering around the map until you figure out where you're supposed to go, upgrading your gear and spells in each town, grind if you think you may be too weak to kill the boss, and then go do what you were instructed to do
- Because there's not much to talk about gameplay-wise, I'll instead point out some things I didn't expect from someone who's old enough to have played the original game on the NES as a kid but simply never did
- Although the job system has been trotted out a few times in the Final Fantasy series, I did appreciate how party composition is entirely up to you. The game may be really hard if you decide to trot out 4 black mages, but no one is stopping you
- The magic system also felt a little weird. You do have spell slots with limited usage like many table-top RPGs, but at the same time, you have to purchase your spells from magic shops in the game's various towns. Considering the amount of grinding you need to do to buy spells and the merely situational usefulness of offensive magic, I kinda feel like it's best to just play with 3 fighters and a white mage. The other classes just feel ancillary
- One QoL touch I'd like to highlight is the ability to turn off random battles. It's nice to be able to level as needed rather than be pulled into a fight when you just want to backtrack
- I don't know if I'll be replaying this game anytime soon. I'm more keen on playing my way through the series in order to play the ones I've missed through the years

Overall Impressions & Performance
- It was nice to play through this important title as a way to gaze into the past a bit, but I left my experience feeling that there simply isn't much here for the modern gamer. As a piece of gaming history, it's a nice title with some killer music and fetching pixel art, but I've gained some appreciation for how far the genre and medium as a whole have progressed in my lifetime
- The pixel remaster has certainly earned its Steam Deck Verified badge. Ran perfectly and looked great

Final Verdict
- 6/10. I appreciate this game's legacy more than the game itself. Its impact can still be seen today, which is a testament to the quality of some of the design decisions Square made. However, putting on blinders to ignore the historical significance, the experience is a little bland for someone playing games in the 2020s

A nice simple little experience and a history lesson witnessing the foundation of JRPGs being formed in front of your eyes, even if it is just that simple and the game having as much balancing as an elephant with tremors

(This is the English translation of my Spanish review of this game)

What a great I had playing one of the biggest precursors to all modern-day RPGs, the first Final Fantasy (Pixel Remaster - Released 2021, but the original released in 1987). It’s interesting to play a game that came out in those times but coupled with today’s conveniences.

Much of the remaster consists purely of quality of life upgrades. Graphical improvements, balancing of boss fights' stats, and a beautifully reorchestrated OST with real instruments (and the ability to switch it to the 8-bit OST akin to the old Pokemons at any time). A complete labor of love that - regardless of how well or poorly the late 90's RPG mechanics have aged - deserves eternal praise.

At the risk of sounding like a boomer, it’s really hard to understand just how important these proposals were at the time since nowadays we enjoy so many conveniences and features that we take for granted. “Kids today don’t know how good they have it 😤😤😤” haha - and I think I agree. This kind of thing actually makes evaluating the game a bit difficult.

What the game offers feels very rudimentary at times. The story is very minimal and not very engaging at times. The battle system is also very simple. So simple that most bosses can be beaten in a couple of turns. The plot is also kind of trite. It's the same story about crystals that somehow protect the world from a generic bad guy (with some twists and turns towards the end to be fair). There is little motive and little substance to explain the reasons behind things - but as with everything in this game, one must have perspective; having a reason could have been something we obtained through the development of RPGs in general. I have a feeling that the type of writing that is required to have complex storylines wasn't really developed or introduced into videogames at the time.

One of the most interesting things about the game (which later games expand much more) is that the game never tells you where to go and BARELY tells you what to do.

Important sidenote: Looking into things after this review, I understood that using guides was WAY more integral to the videogame experience and it's not like you were expected to be able to beat the game without reading one, so having the game be this way kinda makes sense

You start the game by going to an audience with a king and he basically says, "Oh man, help me save this NPC pls" and that’s it HAHA. Go ahead. Where to go or what to do is almost a complete mystery.

It wasn’t until almost halfway through the game that I realized that the only reason of existence for most NPCs in all the cities is just to mention something random they are dealing with - and if you're patient enough to pay attention, that leads you to the place where you have to go in your main quest. It's something like, "Oh man, did you see that crazy tower in the desert? There’s probably cool stuff there." And that’s it! There’s almost no lore, no side quests, no other use for the NPCs.

(It should be noted that although this was the case with the NPCs, it’s very admirable that they managed to create a distilled version of what an RPG is. In other words: it's ok that NPCs are boring for now imo.)

All in all, it feels incredible to have been able to experience the genesis of this beautiful series. It feels like walking through an interactive museum full of important characters and events that shaped our present reality. A shoutout to the final twist of the game where you randomly travel 2000 years into the past so that the main bad guy never exists (the only boss that made me think a bit before fighting it).

In short, my rating is 3 overworked Japanese businessmen from the late 80s fighting with other overworked Japanese businessmen who made Dragon Quest out of 5 🗾🗾🗾

Simple and cute, the barebones fundamental of which its sequels based itself upon with fantastic music. The pixel artwork looks very nice and the challenge of it comes not from the battles, but from the fact that it gives you almost no hints to where to go and what to do, so have a guide ready. Also thank God they put in the ability to turn off random encounters.


Such a good game. Very basic but thats what i liked about it. Its very similar to the first dragon quest but better. I cant believe a game from 1987 has such great sense of adventure. I absolutely love the way the world opens up slowly while easing you into it.

Absolutely insane encounter rate and bare-bones combat system, coupled with labyrinthine dungeon design that eats away at your sanity by exploiting both. At the very least, there's a tangible sense of progression with your modes of traversal and growing list of spells. Definitely worth playing at least once to see how the series got started and pay reverence to a classic, but not worth a replay IMO.

The pixel-remastered version of FF1 is the best version of playing the original Famicom version of FF1. The idea of creating and naming your own four-person party is enticing and it easily allows the game to have its replayability. The six original classes are well-balanced (except for maybe the monk) and exploring the world is fun (if you know where you're supposed to be going). The story is as classic as it gets with restoring the Four Crystals, though the fun factor of making four blank slates as your team helps create your version of FF1's story. However, if creativity isn't your strong suit, then the story is as classic and barebones as it gets. As the basis of this version is from FF1, it uses the original's magic usage system instead of the MP system in future games. Despite the system's age, the magic system is still fun to use. The visuals of classic remastering of the original 8-bit sprites are recreated well and the music is banger. Since the version is based on the Famicom version, no extra content from the Dawn of Souls or PSP versions are present. However, I don't think that should detract from the experience as the game is still fine on its own without it. The rereleases include multipliers for gold and experience, so any new player can jump in and not be worried about constant grinding (unless you like doing it) and any returning player can spice up the difficulty of the game through specific challenges. Overall, the game is still an excellent mark on JRPG history and any JRPG or Final Fantasy fan should play this version of FF1. If the extra content from the DoS or PSP versions sounds more enticing, then play those instead. Either way, all of them are great versions of playing this classic game.

A bit too simple, too cumbersome, too repetitive, too basic a setting and story. But it IS technically a NES game, and the first of the series, so none of the above is particularly surprising.

This Game was in all honestly much better, than i expected it to be ngl, the remastered soundtrack, the enemy sprites, everything about this game is just pretty neat and charming, overall i'd say it was also a pretty chill game for inbetween for me, i might play this again sometime

Final Fantasy 1 was NOT my intro to the series, but I did play this remaster a year or so back and completely forgot. The combat stays slick like other entries, and I'm surprised how much the team had down from day one, assuming the game more-or-less played the same back then. The story doesn't hook me by any means, but adventuring the world and fighting mobs all felt like a standard JRPG experience in a good way. Fun game!

I give Final Fantasy (2021) a 7!

The first Final Fantasy is a novel game to go back to and the modern accessibility features of the Pixel Remaster make it easier than ever to do so, but the game doesn't have too much to offer beyond historical value.

The gameplay is very simplistic and the story is near nonexistant, but it's fun to see how much of what would become the series long-running DNA was already around as of the first game.

I set myself a challenge to beat every Final Fantasy (mainline and some spin offs) in order. Final Fantasy I had an amazing story, the game stayed true to its original (mostly), nice updated graphics, some nice quality of life upgrades (auto battle, diagonal walking ect.), really good soundtrack.

However the game does fall into the trap of being repetitive at times, its not very clear on telling you where to go next (I had to use a guide), and depending on the difficulty you are looking for you may consider this game too easy, as you steamroll most enemies you come across, and the final boss is massive difficulty curve as he is much harder to beat then all other enemies by far (except warmech).

Overall I thoroughly enjoyed this game and I think if you want to see where the beloved series started, definitely play Final Fantasy I.

Still trying to figure out if I like JRPGs and I've retreated back to the 80s. I enjoyed this a lot more than expected! It's impressive something that felt this big and grand could exist on the NES.

Definitely wouldn't have made it without some enhancements from this remaster though. I toggled encounters off from time to time, mainly when I was deep into a dungeon and wanted to retreat to restock my inventory. I'm glad they give the option to do that and trust that you'll play the game the way you most enjoy.

But I mostly left encounters on and just clicked through them, which I think made me overleveled a little? That's fine. To someone like me who's mostly here for the story, it's more fun to steamroll through encounters than get stuck. The final boss gave me a scare when I thought I might have to try strategy, but the DPS won out in the end.

I'm excited to explore the rest of this series. Which is good, because I've already bought all 6.

A really simple but endearing adventure. FF1 is a game that holds up surprisingly well despite being over 30 years old at this point. The story is pretty bare bones with the four warriors of light travelling across the world to find a way to restore power to the crystals but honestly that’s why I enjoyed it so much. It never felt heavy whatsoever & I think there’s a special charm to this game that I maybe wouldn’t have appreciated without the other Final Fantasy titles that I’ve played thus far. And it was really nice to actually see the origin of this great franchise & how it came to be today. So yeah overall a pretty fun time!

RPGs huh? You either love them or you hate them. People usually get into RPGs with that game. There’s that one game that makes people fall in love with RPGs and for many it’s usually an easy RPG like paper Mario or any Mario RPG in general. Some came from action RPGs such as kingdom hearts or the ps2 era in general. But, there is one unsung game that without it, we wouldn’t have many of those games that got us into the genre in general. Now I know exactly what you’re thinking: ‘dragon quest is basically the game that invented RPG’s” or you could make the argument it actually all started with dungeons and dragons. But for me and many others, the true game that started it all, was the original final fantasy, the game that caused a chain of events that without it…would probably be catastrophic. This is my review of final fantasy.

The game takes many ideas from the tabletop game dungeons and dragons and I mean many things. For starters you can choose what characters you want in your party and what their named. The plot also feels like something you get out of a ‘campaign’. The story basically revolves around 4 hero’s of light which were prophesied to defeat chaos itself and restore the 4 crystals. So it isn’t the most exciting plot but it was 1987, Bruce Willis released an album for no reason, withnail and I was released, and the first shorts of the Simpsons were released. Pretty weird year all things considered, but I digress. So as our four heroes, we travel across the land by boat, ship, and airship. We also face many different and scary enemies. Which also brings me back to the point of the game is clearly based on dungeons and dragons cause most of the enemies are named after the enemies in dungeons and dragons so uhh…guess that’s a w for me?

Many people have gone on to say how poorly aged the game has become, and to an extent, they’re right. The game has aged pretty poorly. There are major difficulty spikes and don’t even get me started on the warmech. When you meet that thing, run, run for dear life. There are also spikes due to getting certain status effects or just being me and being really shit. The main key of the game is to grind, so maybe that’s why it’s not everyone’s cup of tea? Which is a real shame because if you just grind enough the game can become a really comfortable little RPG which you can get really invested in.

So, is the original final fantasy worth revisiting? Definitely. It’s a game I advise people experience. Definitely not as their first RPG, nor as their first final fantasy game, but as the game to try to see how it all begun. Without this game we wouldn’t have got the entirety of the final fantasy series or any other square game for that matter. It’s well known that this was going to be squaresofts last game if it didn’t sell well. So there had to be some
Magic to it if it spawned some of the best games to ever be created.

Decent gameplay, wonderful music, there’s definitely a story, finally a fantasy, and the fountain was right: I am filthy

(Hope everyone’s enjoying ff16 btw)

Pretty good. I hope it gets a sequel.

This review contains spoilers

Que buen ride que fue darle uno de los precursores mas grandes a todos los modern day RPGs, el primer Final Fantasy (Pixel Remaster - Released 2021, pero el original released en 1987) Es un ride completo darle un juego que salió en esos tiempos con las comodidades de hoy en día.

Mucho del remaster son puros quality of life upgrades. Muchas mejoras graficas, balanceos de boss fights stats y un bellisísimo OST completamente reorquestado con instrumentos reales (y con la capacidad de cambiarlo al OST 8-bit tipo Pokemon Red en cualquier momento). Una completa labor de amor que - independientemente de lo bien o mal que hayan envejecido las mecanicas de RPGs de los late 90's, merece alabanza eterna.

At a risk of sounding like a boomer, es bien dificil entender bien lo importante que fueron estas propuestas en su momento ya que hoy en día uno disfruta de tantas comodidades y características que uno toma por sentado. "Los muchachos de hoy no sabe lo bien que la tienen 😤😤😤" haha y por allá creo que estoy de acuerdo. Este tipo de cosas en realidad hacen evaluar el juego precisamente un poco dificil.

Lo que el juego ofrece se siente muy rudimentario - poca historia y muy poco engaging. Un sistema de batalla muy sencillo. Tan sencillo que la mayoría de los bosses se pueden ganar en un par de turnos. Siempre la misma trama de los cristales que protegen al mundo de alguna manera ante una amenaza genérica. Hay poco motivo y poco sustento que mantiene el porqué de las cosas - pero como con todo en este juego hay que tener perspectiva, tener incluso un porqué puede ser algo que obtuvimos a través del desarrollo de los RPGs. Un tipo de escritura que es más compleja y profunda de fijo no se daba antes.

De lo más interesante del juego (que juegos mas adelante expanden mucho mas) es que el juego nunca le dice donde ir y BARELY le dice que hacer. Uno empieza el juego acudiendo a la audiencia de un rey y el mae le dice basicamente "Ah mae, ayudeme a salvar a este NPC pls" y ya JAJA. Mandese. Donde ir o que hacer es casi un completo misterio.

No fue hasta casi la mitad del juego que me di cuenta que la única existencia de los NPCs en todas las ciudades es justamente mencionarle algo random con lo que estan lidiano que de pura casualidad lo lleva a uno al lugar donde tiene que ir en su quest principal. Algo tipo, "Ah mae, vio que loco eso de la torre que está en el desierto? Fijo ahí hay varas tuanis" Y eso es todo! Casi no hay lore, no hay sidequests, no hay otro uso para los NPCs.

(Cabe destacar que aunque este haya sido el caso con los NPCs, es muy admirable que hayan logrado crear un destilado de lo que es un RPG. Osea: todo bien que los NPCs sean aburridos for now.)

Con todo y todo se siente increíble haber podido experimentar el génesis de esta hermosa serie. Se siente como pasear por un museo interactivo lleno de personajes y eventos importantes que formaron nuestra realidad en el presente. Un shoutout al final twist del juego donde uno viaja randomly 2000 años al pasado para que el bad guy principal nunca exista (el único boss que me hizo usar strats un toque)

En fin, mi rating es 3 overworked japanese business men from the late 80s peleandose con otros overworked japanese businessmen que hicieron Dragon quest out of 5 🗾🗾🗾

(Vuelvo al 5 star rating porque se ve más tuanis con emojis)

The first Final Fantasy ever created, but in a somewhat remastered form. Though it would have been great to have gotten the PSP version with all the extra content and graphics, this version is not bad at all. The game has better pixel graphics and the music has been redone is a beautiful way.

The story is simple nothing too extreme to follow, you play the four warriors of light and you must save and restore the four elemental crystals and stop the darkness from destroying the world. What makes this game fun is that you can pick your four heroes out of 6 different classes (Fighter, Black Mage, White Mage, Red Mage, Thief, Monk) each with their own strength and weaknesses (so if you want all monks or mages you can do that).

They did add a auto battle system which def helps when you are trying to grind XP or just get through a dungeon faster (speeds up battles and will repeat the previous actions given to your party).

I enjoyed playing through this game again and reliving the simple but fun story. I def recommend picking up this gem.

This review contains spoilers

I tried putting myself into the lens of what it’d be like to play this game in 1987, and honestly playing a game like this would’ve blown my mind.

While the story is not all that incredible how it ends is very poignant of the title Final Fantasy. You go back in time to stop the villain from achieving their villainous goal and when you are victorious future generations will not know of your achievement as you will have undone the chaos that the villain tried to spread in the future. While the world is saved and its inhabitants can live happily, no one will know of your great deeds. It truly is the final fantasy.

the gameplay is very basic and simple, but is it ever timeless. A game this old I only had to refer to a walkthrough twice whereas most games this old would’ve required me to use a walkthrough entirely. It’s nice being able to rely on context clues through civilians and persistent map exploration to get me to progress through the game with little to no help. It’s definitely the most unexpected aspect of the game that I very much love.

The music is sexy as hell too. Nobuo Uematsu was in his musician-ussy creating the battle theme.

For a bare bones basic RPG, it’s a must play for all RPG and Final Fantasy fans. Hell, even if you’re like a video game preservationist or just like gaming I think you should play this game.

Since I have not experienced a Final Fantasy title before VI, I thought to myself, "Why not experience the origins of this franchise that I love so dearly?" Fake fan, right? "JRPG" is my favorite genre and for the past year or so have been branching out to other franchises and origins of the beloved genre. Anyway, I am on spring break at the moment of publishing this review and bought the "Pixel Remaster" versions of I and II when they were on sale not too long ago.

After my fifteen hour journey, completing the bestiary and getting the platinum trophy, I found this entry to be really neat for what it is. Sure, it's a NES game pushing forty years old and the first game in the franchise, but it really has some neat stuff to it. Allowing you to pick four from six different classes at the beginning, in which I chose Fighter, Monk, Black Mage, and White Mage. I LOVED the Monk, which later upgrades to Master, because he hits hard and you do not need to invest any weapons in to him. The use of Magic in this game was quite interesting to say the least and was not a fan of it at first, but once everything opened up and I was able to learn higher level magic, it really clicked with me. I was fond, too, of spells like protect and saber that can stack and made certain encounters super easy. I like the range in which you can set up the different spells you want to use and are able to "forget" them in order to learn others that can prove to be more useful. The story is basic and that's fine because this a point in time when developers were realizing that video games can be used as a narrative rather than just focusing on gameplay. The journey is rather short and simple, but it's fine, and honestly a perfect palate cleanser after my one hundred plus hour grinds on Infinite Wealth, Persona 3 Reload, and Rebirth. I did not take advantage of any of the boosters until late game because I got absolutely destroyed by Warmech and the final boss. I believe I was around level fifty for everyone when I got to Chaos' fight. I did some grinding, turning the EXP booster up to max, as I tried to find that dang Warmech again and Iron Golem (this one thankfully took me only a little to find), and after pretty much reaching max level with everyone, took on Chaos and destroyed him.

I think that FFI is a great title for its time and while it was not as amazing to me as it may have been to those that experienced it at its birth, it really did a lot to set up the standard for the genre and spawn of the iconic franchise. However, I have Stranger of Paradise on hold, not sure why I never got around to finishing it, but I think I will appreciate it more when I get back to it and complete it with the experience of this game under my belt now.

For a game that didn't release in the US until 1990, it still has enough going for it to be enjoyable. The QoL features, added thanks to the Pixel Remaster, helps that. The story isn't going to blow your mind in the year 2023, but the story and the gameplay was good enough to keep you pushing forward.

O "Elden Ring dos anos 80" e um marco para inúmeros jogos.

O fato de eu ter me divertido enquanto jogava FF 1, que lançou em 1987, mostra a enorme relevância deste jogo. A gameplay é simples, porém cativante: Com muitas batalhas, boa exploração e a maravilhosa trilha sonora do Nobuo Uematsu.

E o Pixel Remaster também não fica pra trás, visto que aprimoraram o jogo em praticamente todos os aspectos, além de incluir legendas em português.

Ademais, joguem se tiverem a oportunidade!

O começo dignamente fantasioso para uma franquia fantástica!

Final Fantasy I é primoroso em todos os aspectos, divertido, descontraído e viciante. Completar o jogo enquanto eu tinha que me atentar ao bestiário e aos tesouros aumentou a minha percepção da exploração do game, o que me fez amar ainda mais o world building do mundo e das dungeons. Foi realmente gratificante ter essa experiência!

This review contains spoilers

I made a throwaway comment the other day that Final Fantasy 1 was a great time, and then every once in a while you'd run into something that would give you enormous pause, go what the hell, overcome it, and then be back to having a great time.

I really liked FF1 but I have to be truly honest about my time: there's NES-era grime all over the place. Some of the dungeon layouts are just bad and there are a number of empty rooms or passages, meant only to take up time and wear your party down with encounters. Getting the airship is also obtuse as all hell with multiple baits with NPCs saying they're looking for Levistone (that you can't give to them, I guess, even after you get the airship and still have the Levistone).

But honestly the flow is otherwise mostly natural. NPCs talk about what problems they're having in their town, which then guides you generally where to go. Combat is, dare I say, mostly very fun, even though it takes a bit to get going (mages have a rough start and the red wizard kind of peters out at the end being locked out of the best options for anything). Difficulty is all over the place, nothing is super hard though enemies like cockatrices being in Mt. Gulg is BS, and sometimes you'll randomly run into low level enemies in high level areas late in the game which is frankly just bizarre.

I also have to give this game praise for having a ?story? in 1987. Like, not really a story but, they tried to do something beyond "hero fights a series of dungeons and saves the world" in having a time travel plot (which I always love tbh) - I knew virtually nothing about FF1 and I can say the stable time loop situation actually pleasantly surprised me. It's hardly the best writing ever, but hey, for 1987 when my expectations were "platitudes, at best", it knocked it out of the park.

Play the FF1 Pixel Remaster, it's good.

It's a good enough game, and it's obvious why it was so beloved. There is a very solid foundation here, but certain things held it back for me like the frustrating lack of information leading me to searching all over and giving up and looking it up. It also is quite tedious and repetitive, but again it is likely a product of its era.


i maintain that this is one of the better titles. the dungeons are probably the best they've ever done and it has remarkable replay value. low-key a 4 black mage run is on my bucket list.

Calling this game basic or plain nowadays is a fair assessment. The combat is very bare bones, the progression can be vague and confusing, and the amount of times you open a chest and the text pop up says “Monsters!” is insane. Because of this I can’t say Final Fantasy I is a good game, but I still respect it. Playing this in the 80’s was probably mind blowing and it’s cool playing it knowing it spawned a massive franchise. It’s still worth playing if you want to see how it all began.

The JRPG that started one of the most notable and famous JRPG franchises and also saved a now not so well managed company from bankrupcy. Its fundamentals were key for what the series became even though this version doesn't have a great deal on focus, story or characters, not even jobs up to a certain point. Fortunately the Android version isn't as tedious to grind on (basically doesn't require it almost).

Has some quaint charm to it for being the entry that started it all, but just feels incredibly barebones to play nowadays. There's not enough depth to the combat outside of bosses when the solution is auto-attack for 95% of the game and rolling your eyes on the rare instance when an enemy gets some random lucky roll for an attack that instant kills one of your party members. I'm not even really sure how much replay value there truly is with the starting classes when you're still likely going to end up just using auto-attack for most of the game regardless of what characters you have.

It's fine. Super fans or those who are morbidly curious about the franchise's beginnings might get a kick out of this. It probably shouldn't be your first Final Fantasy game.

(Also for those playing on PC: unless Square actually keeps their word and updates the PC versions to match the recent console release's new features, install the Memoria mod for a fast-forward button and a toggle for random encounters, and go find a mod that replaces the stock font with something better like this pixel font from the PS1 ports. Ridiculous that Square continues to treat certain platforms this lazily and leaving it to the community to solve their issues, but at least you can fix them)