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I wish the game had a better focus in its story and more fun side activities to do. This game just feels so basic, was very interested in it after playing some Mafia II.

Vamos la o começo do jogo gostei mto porem chega uma parte onde simplesmente fica tudo mto repetitivo o que salvou mto foram as DLC que todas as 3 acrescentaram um conteudo mto daora, a trilha sonora bem daora porem fica repetitiva dirigindo e basicamente o problema do game é ser mto repetitivo.

Most people seem to target this game's loop of taking over areas and doling them out to your underbosses as very repetitive. While I agree that it is repetitive, I don't see why that's a negative. So many games have loops that continue all throughout the game. I was having fun with this loop so I never noticed it being repetitive to a degree that turned me off. Just a solid game with an interesting story that showed me a perspective I would have never seen otherwise.

Could be a great game, but it's too repetitive.

This review contains spoilers

Mafia III es un juego que tiene muchas cosas buenas opacadas por un gran y terrible problema. De verdad me hubiera gustado que este juego fuese mejor porque tenía mucho potencial, pero no se aprovechó.

Una historia de venganza con personajes memorables, excelentes actuaciones y una presentación estilo documental notable. Una selección musical increíble y acorde a la época en que el juego se sitúa (EE.UU. de finales de los 60s), además de un soundtrack original igual de bueno. Gráficos más que decentes con algunos bugs visuales que se me presentaban de vez en cuando, pero nada como lo que había en su lanzamiento. Todo esto arruinado por su gameplay loop absurdamente repetitivo que consiste en 3 o 4 tipos de misiones copiadas y pegadas a lo largo de 15-20 horas, lo que se vuelve aburrido muy rápido y casi me obligó a abandonarlo.

Creo que vale la pena jugarlo por la historia y por su ambientación, pero nada más. No es un mal juego, pero para mucha gente, ese gran problema que tiene es más que suficiente para alejarles.


The prologue was so good with such good characters, good soundtrack and ambiance but as soon as the prologue ends and the game actually starts, it gets so fucking boring and repetitive i wouldn’t finish the game even if you payed me

То, что было между началом и концом сложно не забыть

Great game, not an amazing game when you compare it to the other 2 titles, but its a great game. Got bored of it kinda quick, played it for the lore, tied the loose ends that were left by mafia 2

Un poco repetitivo la verdad, aunque tiene cosas chulas

Mafia III é um shooter mudo aberto que se passa em 1968 na cidade fictícia de New Bordeaux e o jogador vive na pele de Lincoln Clay, um ex guerrilheiro da Guerra do Vietnã, que ao voltar para casa e para ajudar sua família adotiva faz um trabalho para a máfia italiana, mandada por Sal Marcano, que visando o máximo lucro trai Lincoln matando os membros de sua família, durante a ataque Clay leva um tiro de raspão na cabeça e não morre por pouco e isso o leva ao coma. Quando ele acorda vai atrás de vingança com ajuda de Donovan (amigo que Lincoln fez durante a guerra e membro da CIA), Cassandra (chefe da máfia haitiana que visa derrubar Sal), Burke (um Irlandes que teve o filho morto por Marcano após ele ajudar a família de Lincoln no trabalho da máfia italiana) e Vito Scaletta (que após ser retirado de Empire Bay vai para New Bordeaux, mas Marcano não gosta da presença dele e tenta matá-lo). O jogo tem uma narrativa passado presente bem interessante, sendo o passado a gameplay na pele de Lincoln e o presente algumas cutscenes de personagens falando sobre seus atos, como se tivessem em um documentário. Durante o gameplay o jogador deve tomar todas as áreas da cidade e cada áreas tem dois minibosses que levaram para um boss e assim é feito até chegar no Sal Marcano, na minha opinião isso fez o jogo ficar muito repetitivo e bem maçante, principalmente tendo em vista que as missões são sempre as mesmas, adaptando apenas alguns detalhes para fazer sentido de acordo com o esquema do Marcano que você está tentando derrubar. O jogo tem uma IA ridícula fazendo pessoas se jogarem em direção a rua só porque você está em auto velocidade perto do passeio, quando você vai passar um cruzamento o npc joga o carro no meio e para, durante as gunfights que os inimigos rushão em você e quando um dos caras é um sentinela (membro da gangue que pede reforços) ele simplesmente vira as costas e sai correndo, mas o mais bizarro é quando o player está sendo perseguido e levando tiro e passa do lado da polícia, os policiais vão simplesmente atrás do jogador e ligam o fodase para os cara que estão atirando, isso me deu uma dor de cabeça na missão de Satangelo. O jogo tem gráficos bem legalzinho mas bugão o tempo todo, perdendo texturas, fazendo o jogo ficar todo brilhante ou todo preto por alguns segundos, o que atrapalha. A ambientação é bem feita e os coletáveis fazem sentido com a época do jogo, porém tem apenas três rádios com pouquíssimas músicas, além dos bugs visuais e os carros aparecendo do nada e bugando no chão que atrapalham a ambientação e a imersão durante a gameplay. No geral é um jogo com boa narrativa e história, mas tem a gameplay atrapalhada por bugs e pela burrice dos NPC’s.

While the setting is neat and the story ambitious, the overall game is mediocre. Not a lot to do other than the same thing over and over again. The soundtrack is killer if you're into 60s-70s rock and roll.

Cant play due to many game breaking bugs (couldn't keep progressing in the main story because some NPC refused to spawn so the cutscene never played), lots of people saying the N-word too

O jogo é BEM repetitivo, combate é ótimo, na trilha sonora só tem pedrada, a dublagem é boa, as legendas são muito bem traduzidas.
Jogo subestimado d+

Kina overhated but by far the worst game in the trilogy

Le protagoniste ressemble au fils de ma marraine, c'est pour ça la note basse

it was fun! I enjoyed the music alot, and the missions werent bad at all

Incredibly shocking to see this game got such low reviews, but I guess I can't argue against this games dissenters too soundly, because their criticisms are correct. This game has a bad case of the open world sickness that was incredibly prevalent at the time of its release. Assassins Creed 2 convinced all these game companies that your game needed a drastic amount of bloat and repetition in order to retain your player base. Mafia 3 will have you repeating the same 3 or 4 missions ad nauseum, albeit with some unique story missions sprinkled in ever hour and a half or so, depending on your overall thoroughness. You'll repeat the same stealth takedowns, shoot the same guns at the same looking goons, and drive pretty much the same cars back and forth picking the world dry of any meaningless collectables you come across. If you look at the game from that standpoint, the game holds up very poorly. But personally, I became fully obsessed with the story on offer. Admittedly, there were some side plots that didn't exactly pan out to my liking, especially taking the DLC into consideration, but man, the story of Lincoln Clay hooked me. I am a sucker for the 'Man is Too Angry to Die' trope, and this game is that in spades. You can feel Lincoln's rage in each of his needlessly brutal stealth kills, his brutal takedowns, the way gameplay revolves around quick and hectic gunfights. Lincoln turns backwater Louisiana into a personal Vietnam for his opponents with his guerilla hit-and-run tactics, and the horror of the situations is amplified by the chatter of your enemies and the detail put into the animations of bloody, dying enemy NPCs. The sound design is also on point, nearly all of the weapons delivering adrenaline pumping audio, and the cars roaring in a way that encourages quick and agile maneuvering. The story absolutely gamifies the best qualities of the blacksplotation genre and puts a really interesting character study on display. The game certainly isn't for everyone, I can't imagine many people want to play another one of these open world collectathons after nearly a decade of being force fed this bloat, but I think if you can wiggle past a little repetition and ignore a lot of the needless bloat (collectables, rackets, a few underwhelming side missions) you'll find a really exciting revenge story.

some of the best needle drops in gaming (for real) and a satisfying gameplay loop but just a bit average in ways

it's REALLY repetitive, but still very good

PREAMBLE: If you find yourself playing a 2K game, make sure you disable 2K launcher after your initial start up. It is a program that uses up an ungodly amount of your CPU resources. Go to your "Properties" options in settings, copy paste the address of your .exe location in quotation marks, and then type %command% afterward. Doing this will solve your problem of stuttering, choppy framerates, and/or bad background program performance. Mafia III: Definitive Edition thankfully also has an option to flat out disable the launcher in the main menu, so you can use that too.

I don't drop my games most of the time, I like to play through them through and through to see if a game gets better at a certain point, or I just truck onward because its the middle point of a big series... but man, I just cannot bring myself to complete Mafia III and it is HEARTBREAKING that's the case because the story was so great in the beginning. To start your story off by establishing it in the 1960's with the most harrowing parts of the nation's history was ballsy. The way people interact with new main character Lincoln Clay is heartbreaking too, turning what was supposed to be his return home into a Heart of Darkness story where he cannot afford to trust anyone. I was feeling the Rambo: First Blood vibe the game was giving off for the first seven hours, and then it just all fell apart from there.

I didn't mind doing the busy work for the lieutenants at first. It gave the game interesting character moments, especially between Lincoln and series mainstay Vito Scaletta, but then I realized that its all the game had to offer. You drive, shoot, drive, interrogate, drive, shoot, drive, interrogate ad nauseam. There is little narrative drive to these, it is completely banal.

It had only taken me 10 hours to beat the first two games each (mind you I didn't even like the first one very much either), 8 hours into this one and I'm stuck doing Assassins Creed 1 levels of bloat because Hangar13 wasn't confident that their story was compelling enough, so they had to stuff filler into the main story. If Hangar13 didn't cave to the baseless critiques of Mafia II and just sold Mafia III as just its story instead, it would have been so much better, but that's not what we got. Its so sad because not many games tackle the subject matter of Mafia III, but I can't be bothered to put 20 more hours into a battered and mistreated experience.

Genuinely interesting plot held back by its loop of the same couple missions done ad naseum. Mafia 1 and 2 where genuine masterpieces to me, and when I saw the 60s setting, the idea of a vietnam vet coming back and rising through the crime world on a revenge mission seemed so cool, but it just misses what made 1 and 2 so great. Mafia really did not need mediocre territory takeover gameplay with ubisoft tier mission structure. The actual full missions that aernt the shitty territory missions are pretty cool though.

Mafia III was supposed to revive the series, not that it was dead as Mafia II had a positive reception, but with such long waits between games, this third entry needed to explode.

It did not. Mafia III was extremely buggy on release, heavy performance issues and it came wrapped up with an insanely repetitive gameplay loop.

The story, as usual, is good. This time around you are not as involved in the traditionally italian-american way that the Mob operated in. Instead, Lincoln, the protagonist, seeks revenge for what happened to his family.

The game offers some interesting scenarios, allowing you to assign rackets or businesses to one out of three characters, something that eventually can or cannot change how they talk to you, interact with you and see you as their boss. This is easily one of the biggest highlights of the game, it is a simple system that made the game more interesting.

It differs from the rest of the franchise as it has multiple endings, stopping a sequel from happening unless one of those endings is deemed cannon.

I don't want to talk about it


la musique est un classique

It had an amazing beginning but then the narrative falls short and the missions become boring and lacking motivation to do them.

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