Reviews from

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This review contains spoilers

Red Dead Redemption 2 is an odd game to review. At times it is some of Rockstars best work with a terrific setting and one of the best written protagonists with Arthur Morgan. But at the very same time it is a painfully linear experience that can't help but take control from the player for seemingly no reason, with some of the clunkiest gameplay mechanics I've seen in the last five years, further marred by being oddly rushed at points in its expansive story.

RDR2s single best aspect would absolutely be its characters and writing, with my favorite sections in particular belonging to the beginning and end of the ride. Seeing Arthur Morgan and the Van Der Linde gang transform from infamous criminals fighting an unjust society to petty thugs just trying to survive in a world that does not want them is painfully tragic. Arthurs arc in particular is my absolute favorite that R has done, with scenes such as the conversation with the Nun and all of the final mission making me bawl my eyes out in how perfect they were. This expertly crafted story is further supported by an open world that feels really fun to explore, filled with tons of fun activities like poker and five finger fillet that will make you lose dozens of hours in alone. Final thing i'll note is the music absolutely lands the home run, fitting the setting and moments perfectly, with both Unshaken and Cruel World standing out as some of the best examples on how vocal tracks can elevate the scene to legendary status.

While I can sing the praises all day long, the simple reason as to why RDR2 is not a perfect game and FAR from the GOTY status that some people give it is simply due to how fucking dogshit Rockstars modern mission structure is. So much as sneeze in the wrong direction and the game will game over your ass forcing a restart at one of the games inconsistent checkpoints. Sometimes things are real simple and you'll have to replay a few minutes while others will force THE ENTIRE FUCKING MISSION to be reset (which I circumvented by using the incredibly helpful skip checkpoint option because fuck you Rockstar). It's frustrating because some of the more linear missions are some of my favorites but the amount of them and how much hand holding is forced onto the player is agonizing and permeates throughout the entire experience. This frustration sadly continues with the general gameplay feeling extremely outdated at times, with the shooting feeling incredibly awkward at times and simple mechanics like menu navigation feeling increasingly cumbersome for no apparent reason. It's one thing to have an intentionally slow pace but making simple things such as enemy looting or using Fast Travel a hassle is unforgivable. Last thing I'd like to go into detail with is how rushed certain aspects of the story feel, mainly with the middle and Dutch. While I do enjoy Chapters 1-3 and 6-Epilogue, Saint Denis and ESPECIALLY Guarma feel like the writers remembered it was a prequel and had to blitz through making issues for the gang. Dutch's transformation to the tough but fair boss to the paranoid crazy person feels incredibly rushed with only two real missions signifying a change, and the entirety of Guarma is a dogshit retread of RDR1s phenomenal Mexico section that feels like a poor attempt to rush Arthurs TB and pad out an already slow experience. One of the worst chapters I've had to experience in gaming and a low point for Rockstar as a company.

With all that being said I'd highly recommend Red Dead Redemption 2 to anyone looking for a Western or just a slow paced Open World game. PC Port is a pretty solid way to experience things but even on Consoles the experience is one you can't miss out on. One of R's best but I'd still take the original and Undead Nightmare any day of the week.


8.5/10

Flawless single player experience and one of the very best in gaming. Unfortunately the multiplayer experience wasn't as good (and probably could have been cut from the game entirely) which prevents a perfect score for the game as a whole.

Dumped a bunch of API files and the Rockstar launcher into the root of my games folder, which then revoked write privileges on every file in every subfolder, presumably as some sort of anti-cheat. It then proceeded to break several programs in the games folder because they couldn't actually write any data without being run as admin. I spent a few days wondering why so many of my programs were suddenly breaking, and thought I was staring down the barrel of a hard drive failure. No, it was just Rockstar Social Club and the accumulated ~150mb of files that didn't get deleted after I uninstalled. Had to manually clean everything up and reset permissions myself.

Would still be fucking boring even if it wasn't malware.

This game has a really good story. Like, a REALLY good one. I definitely think it is worth playing, and this deserved GOTY over God of War 2018 in my opinion. My gripes with this game have to do with Rockstar's stereotypical system for making video games. The mission/level design is so painfully boring and uninspired that it makes me groan everytime I have to do one. You go from point A to B on your horse, shoot up like 50 people, retrieve someone or something, then ride your horse back, all while the story is about the characters trying to better themselves and the outlaws of the West are dying out. Im not sure what else I expect coming from Rockstar, the makers of GTA, but I sometimes find myself wondering what if this game was structured something more like Disco Elysium, or Resident Evil 4? Where instead of having a hundred filler and boring missions doing the same thing, each individual mission has a new and amazing mechanic to help tell the beautiful story that is RDR. The story aside, the online mode is as good as dead. No updates from Rockstar and the most toxic people ever. Also, in a game with so much to do, you often find yourself wandering around aimlessly with no real goal in mind. I've had some good moments with friends, but nothing to cement it among my favorites game of all time. The game should have been a TV show tbh

Red Dead Redemption 2 is a game I've been itching to play for a while now. I've heard so many great things about how well written the story and characters all are, and boy were they right.

Every character in this game feels so real and fully fleshed out. It feels like everyone you encounter has lived a full life up until when you meet them. Each mission adds so much depth to both the characters and to of course Arthur Morgan, who is now without a doubt one of the greatest protagonists in all of gaming for me. The journey and arc this game takes him through is on a whole other level. So expertly crafted and was the highlight of this game for sure. The soundtrack is so perfect, some really impactful scenes get brought to fruition through the use of music. Songs like 'Unshaken' and 'That's The Way It Is' hit me like a ton of bricks when they started playing, not to mention, the final song ‘American Venom’ which perfectly concludes the story.

I really enjoyed the story and much like the characters, the story is written excellently making it hard to believe this is a video game at times. But the side content I think really brings to life the arc the Arthur goes through. I loved the way the world was slowly introduced by chapters. It made the open world less overwhelming and let you fully explore each town before introducing you to the next. The world of Red Dead Redemption is so bustling and the attention to detail in every area of the game is genuinely breathtaking.

But with how expansive the world is, there is a LOT of travelling from marker to marker. Not to mention after going across the map to reach the next mission it begins with even more travelling to the ACTUAL location of the mission. There were a few side missions I wanted to do but ended up not completing due to them being in the middle of nowhere. The gameplay I also thought left more to be desired. The controls feel so clunky and outdated. Simple actions like trying to take cover just straight up don't work at times. Even me riding the horse following someone while I have to shoot at enemies chasing me was just so complicated for no reason.

Overall though, I really enjoyed my time with Red Dead Redemption 2 and can see why it gets the praise it does. I just wish the gameplay matched the other aspects of the game.


Red Dead Redemption 2 é uma das melhores histórias já contadas em qualquer mídia que está preso em um jogo que em seu absoluto PICO, é um 6/10.

Ever since Grand Theft Auto 4, Rockstar has had a real fascination with creating technologically marvelous games with incredible sandbox potential, populating them with fun verbs and toys for the player to play with or use to interface with the world, and then implement arbitrary restrictions anywhere and everywhere to slap you on the wrist every time you try to have fun with any of it. This is all done in the name of Immersion. You see, the Houser brothers have Very Important, Very Mature stories to tell you, stories inspired by Michael Mann and Martin Scorcese films, so it's very important that Grand Theft Auto doesn't have jetpacks or parachutes anymore, that you don't do interesting things like attack Area 51 or steal tanks from the military, and that our cowboy game centers 90% of its mission design around Following A Guy On A Horse And Listening To Him Talk.

Red Dead Redemption 2, as with every Rockstar game now, feels like a game at war with itself. It offers you a wide open cowboy fantasy landscape teeming with wildlife, towns, and the folk who live in them. It lets you shoot guns and bows, hunt wild game, tie people up with lassos and drag them from horseback, tie them to train tracks, etc, etc. It lets you rob trains, rob stagecoaches, rob ordinary people and their shops, all intuitively done by simply pointing a gun at a guy and pressing a button. A good 90-95% of the verbs you use in RDR2 (and for that matter, any Rockstar game) are inherently villainous. It offers you unlimited potential for wacky cowboy antics, tinged with silly ragdoll physics and the unbridled cruelty that freeform gameplay allows for, and the moment you engage with any of it, the Fun Police spawn around you in infinite numbers until you ride out of the annoying fucking magic circle that continuously spits hostile NPCs from the ether just outside the draw distance because you dared to ask "what if I tried to have fun in the Mature Cowboy Game For Sophisticated Adults"

For decades, other developers have understood significantly better than Rockstar the fun inherent in mayhem - that the joy of a sandbox is in manipulating the sand, but sadly developers like Pandemic Studios and Volition have all gone under in 2023, taking with them their Mercenaries and their Saboteurs and their Saints Rows. Somehow, inexplicably, the guys who know the least about making a fun open world game continue to release these things year after year to maddening acclaim from the gaming press and the public alike and every time I try to engage with one of their games, I feel like I'm taking crazy pills. Is it so much to ask for a mission designed around something, you know... fun?

anyway this game is significantly better with a trainer installed mashes the ragdoll button until arthur collides with a horse and cart at mach 5, killing everyone in a 3 mile radius

Коротко говоря, эта игра имеет некоторые недостатки как в наративе, так и в геймплее, и можно понять хейт к этим вещам (особенно к шестичасовому эпилогу), т.к. они вызывают иногда фрустрацию, недопонимание, гнев, скуку. Но, как по мне, всё это было сделано для ""ощущения"" игры, погружения в роль именно этой эпохи именно такого персонажа, как Артур - бандита, свернувшего с изначального пути "Робин Гуда" и пытающегося понять и найти себя. Именно для этого и была сделана игра. Именно это я увидел в моменты осознания и катарсиса всех важных сюжетных точек. Всё сделано так, как и должно быть.

К слову, в игре великолепный визуал, не взирая на довольно частые графические баги не пойми из-за чего, также заслуженные похвалы открытого мира, награды за музыку и актёрскую игру Артура и моя личная игра года 2018.

This is the perfect Rockstar game. Nit much else to say other than how everything about it is perfect.

Common Rockstar W. Most immersive game I've ever played but pooping horses ruin my screenshots! Absolutely peak gaming experience. I'd rather have r* make RDR3 before GTA 6. First few chapters may seem like it's repeating itself a lot, like they find a new place to stay, Dutch has a PLAN that puts em in danger and gets them closer to their foes and the gang ends up moving to a new place, but holy shit the plot, mission design and dialogues definitely kept me engrossed and hyped throughout. I don't get why folks hate Chapter 5, it felt like something that was short, fresh and definitely fun. The whole Guarma segment felt like a Far Cry game but actually fun. And everything post chapter 5 are absolute banger stuff. The shooting mechanics feela bit underwhelming but given with how lengthy the game is, you'd start getting used to it in a good way. Love how you can see an actual rat running around Micah's place during the last mission.
P.S Arthur dying with honor definitely makes more sense and flows better when you consider the story as a whole.

O melhor jogo da história! História, trilha sonora e mecânicas tudo maravilhoso e um mundo aberto que tá literalmente vivo, você nunca vai pegar um cavalo e sair sem encontrar o que fazer, gastei 110 horas para zerar vale muito a pena

The game is very good In a story aspect probably the best the video game media has gotten thus far but the gameplay has a lot to be desired it’s fun and all that when you first play it but then you come to realise it’s just gta with cowboys story while great suffers from questionable pacing while it’s worth it In the end the game is definitely overated

In a recent tweet, an indie game developer referred to Baldur's Gate 3 as a gaming anomaly. While I absolutely adore BG3, especially for the fact that it brought the rather niche genre of CRPGs to a broader audience, the true anomaly in the world of video games is Red Dead Redemption 2 for me.

What truly set this game apart from others, is the remarkable level of attention to detail evident in every facet of its design. Every individual you encounter follows their own daily routine, from constructing houses to initiating a bar brawl on their own, or simply basking in the sun after a hunting expedition - and this is just the tip of the iceberg. Throughout my numerous playthroughs, there were countless moments where I found myself engrossed in my surroundings, and at times, the game even rewarded my careful observation with small stories. For instance, while I was on my way to procure some food for our camp, I spotted a distant plume of smoke on the horizon. I cautiously rode towards it, took cover behind a tree, and watched to discern the situation. There, I found several veterans of the Civil War who had been defeated by the Northern states and were now engaged in some form of guerrilla warfare against their "oppressors." From my concealed vantage point, I overheard them discussing fallen comrades and lamenting the sorry state of the world after the war. In another example I found myself fishing by a picturesque pond in a valley encircled by mountains, where I could keenly observe the wildlife going about their activities. The sight of a bald eagle snatching a fish from the water right in front of me was incredibly captivating to witness. These are merely a few minor examples within a world teeming with intricacies for players to explore, many of which may go unnoticed by the majority of players.

Another significant aspect that I genuinely appreciate is the deliberate slow pacing. Everything you undertake carries weight and feels quite realistic. Whether it's working in the camp, chopping wood, cooking meat, or crafting arrows, it all takes its time. I can't commend Rockstar enough for adopting this approach because it tremendously enhances your immersion in this world and your role as Arthur. You can truly role-play as Arthur, even though he's a well-defined character with his own mind and thoughts. He even maintains his own journal where you can delve into his innermost desires and anxieties. With each experience you share with him, you develop a deeper sense of empathy, especially in the last two chapters.

It's not only the main protagonist who is exceptionally well-written, all the side characters, especially your gang members, possess unique and non-cliché personalities. The gang's leader, Dutch van der Linde, is particularly intriguing because his true identity and intentions aren't immediately apparent. As you get to know him better, you can perceive the complexities behind the facade of a charismatic leader figure who grapples with profound self-doubt and regrets. To be honest, if I were in Arthur's situation, living in that era and with his history, I'd likely follow this man to the ends of the earth as well.

From a technical perspective, the game looks incredibly impressive. Each frame could be a painting crafted by a 19th-century landscape artist. The atmospheric lighting, particularly in Saint Denis at night, is awe-inspiring. One time, I ventured to the highest mountain and observed a complete day and night cycle, and it looked remarkably realistic and sharp. When you simply explore the open world, nearly all your senses are engaged, from the chirping of birds to the sound of horses' hooves or the howling of a pack of wolves.

The soundtrack consistently strikes the perfect notes for every situation. Some key story moments excel primarily because the right song accompanies them. There were numerous instances where I experienced goosebumps solely from the soundtrack. Certain tracks also feature a significant instrumental post-rock influence, which happens to be one of my favorite genres, and I truly appreciate that. For instance, the moment when you return from Guarma and ride back to camp ranks among my favorite moments in video game history because it masterfully conveys Arthur's current state without relying on words – it's a prime example of "show don't tell."

Now, concerning the main plot, I believe the developers were avid enthusiasts of anti-Western literature, such as "Butcher's Crossing," or films like "There Will Be Blood." They skillfully toy with the romantic clichés of the American West and turn them on their heads. The central theme of a world you're familiar with gradually descending into chaos is depicted with great attention to subtle details and expertly crafted, realistic dialogue. Rockstar has so much to tell, and you can't help but become fully engaged, even in smaller side narratives. For instance, there's the story of a circus troupe that lost its main attraction, a large tiger that escaped and is now causing turmoil on a small farm, or the tale of a despondent gunslinger who can't find solace after the "heroic" deeds he performed in the past.

If I were to be critical and nitpick certain aspects I didn't like, it would be that Rockstar could have pushed the boundaries of realism further in game design. For instance, they could have implemented a more extended day and night cycle or a heightened level of realism in a survival mode where you'd need to eat and sleep daily. Additionally, there are moments when the wildlife doesn't behave naturally. For example, it's hard to imagine that a healthy, well-fed pack of wolves would casually attack a human on horseback just passing through their territory. There are also instances where deer seemingly appear out of nowhere, making it feel like they are conveniently placed for the player to hunt on their way to the next objective. Also Arthur can take way too much bullets before he dies, especially with a full health core, again i would've liked a more realistic approach, but taken that rockstar has it's roots in more arcady game series like GTA i can understand this aspect to not fully loose a majority of their playerbase.

Red Dead Redemption 2 is possibly the greatest game ever, a contemporary masterpiece of art that may well remain relevant even a decade or two from now.

This review contains spoilers

I am so glad Micah died at the end he had to go after what he did to arthur anyway rockstar really outdid themselves with this one definitely one of the best games of all time

Perdão pelo pecadinho gamer a todos que estão lendo essa resenha, mas esse aqui infelizmente tive que dropar, pelo menos momentaneamente... Não é que eu tenha achado ruim, eu ainda acho esse um dos jogos mais incríveis em conteúdo e escopo já feitos. A história é muito interessante e o mundo é extremamente imersivo.

Não diria que meu problema real com o jogo foi a gameplay, afinal é muito legal explorar e trocar tiros com os inimigos aqui, mas eu acho que a proposta lenta do jogo não clicou comigo no meu momento atual, depois de jogar Zelda: Tears of the Kingdom. Sério, antes de experimentar o novo Zelda eu estava amando RDR2, mas depois por algum motivo se tornou uma espécie de tortura retornar pra ele. Talvez eu nem saiba explicar bem o motivo, mas definitivamente esse não é um jogo ruim, o problema realmente sou eu.

Por fim, não seria justo dar uma nota pra esse jogo agora. Vou deixar apenas essa resenha temporária sem uma nota e me dar um tempo desse jogo. Quem sabe num futuro eu volto a dar outra chance.

I tried clearing out a fort once because I wanted to see what was inside. A few dozen killed men later and I realized that they wouldn't stop spawning. Furthermore, my honor meter was as low as it could possibly be. I was basically Satan at this point.
Went to nearest town, said hi to a few pedestrians and noticed that my honor went up slightly.
Brilliant idea incoming.
I rode to Saint Denis and greeted every person I saw until Arthur was considered a saint.
Wonderful.

Rockstar and other game devs (mostly the western kind) tend to do this really fucking stupid thing where they make things as realistic as possible only for it to backfire and not only look stupid but also slow everything down for no reason. The whole "games are becoming more like movies" thing is becoming more real over the years for sure and i don't really care since my favourite game series' will likely remain unaffected. For example arthur morgan presses triangle to get on his horse and he's standing at the wrong angle for the animation to occur, so he awkwardly autonomously shifts into the exact position to "seamlessly" shift into the animation for getting on the horse. The whole exchange takes like 6 seconds and looks jarring and stupid as fuck. Why? What's the need to make this game feel like real life when other shit, like taking ten bullets and waiting the pain out behind a rock in about ten seconds is totally in the game too. Metal Gear Solid V and Ghost of Tsushima both have horses and are both also photorealistic and look great but neither of them have this stupid transition animation that happens so often for every little thing in red dead 2. The running in this game also feels super slow and weird to control cause arthur MUST make a full turn just as he would had he been a real person even though he's not. This makes the game incredibly hard to control with a keyboard and while i didn't play it this way i know people who have and it annoyed them. These little things add up and make doing anything that isn't SPECIFICALLY INTENDED by the devs either literally impossible or extremely jarring and sluggish cause everything has a stupid 3 second long animation. Aside from that, i think this game was probably the best written game i've played. The best voice acting too. This story is seriously something to experience for yourself if you haven't been spoiled yet. probably my favourite rockstar game, even though it's close with GTAIV.

This review contains spoilers

Eu juro por Deus que não consigo entender como as pessoas gostam da história desse jogo. Eu diria que é uma ofensa a qualquer ser pensante que presta atenção na tela e tenta se imergir em uma narrativa séria, mas é um consenso tão absurdo entre todo mundo que eu devo ter entendido alguma coisa errada em algum momento.

Nós começamos o jogo depois de um assalto aleatório ter dado errado, matado uma galera da gangue, congelar todas as economias em um ponto inacessível e forçar todo mundo a se esconder nas montanhas passando fome e frio. Esse capítulo é muito importante pra definir duas coisas que acontecem o jogo todo:

1: Os personagens não são pessoas comuns em uma situação difícil, eles são heróis lendários mitológicos indestrutíveis que atacam um acampamento de pelo menos 100 pessoas sem nenhuma estratégia fora se jogar no meio do tiroteio e de alguma forma sair ileso.

2: Os personagens são pessoas horríveis completamente irredimíveis que sequestram um jovem azarado e submetem ele a dias de tortura em um tom de descontração e diversão, removendo qualquer empatia que você poderia ter por eles. (O que se confirma quando eles assaltam um trem, matam todos os seguranças sem esbanjar emoção e o Dutch deixa bem claro pro Arthur que tá tudo bem se ele matar todos os civis inocentes que estavam a bordo com ninguém da gangue achando errado.) A forma completamente natural que isso é demonstrado torna evidente que torturar pessoas e matar inocentes é algo recorrente a todo mundo envolvido na gangue.

A partir dessas regras o jogo segue pelos primeiros 4 capítulos, onde os personagens casualmente se envolvem nos maiores tiroteios já vistos em toda a história do velho oeste sem nunca elaborar qualquer plano ou medir as consequências morais do que estão fazendo. O jogo finge que tá avançando a narrativa trazendo personagens e áreas novas, mas na prática você tá só andando em círculos, indo de uma galeria de tiros pra outra mudando levemente o contexto.

Eu falava a um tempo atrás que esse é provavelmente o pior jogo que eu já joguei, não no sentido de ser o mais desprezível mas no sentido de ser o que pior usa a mídia pra transmitir qualquer emoção. Repensando nisso recentemente porque mesmo as piores e mais ofensivas partes de red dead ainda são totalmente dependentes da mídia dele. Se isso não fosse um jogo, as pessoas começariam a estranhar os personagens irem assaltar um banco sem nenhum plano em mente, ou matar metade dos guardas de uma família rica e depois ir trabalhar pra ela achando que não vai dar em nada, ou toda e qualquer ação que eles tenham em qualquer ponto da história acabar em 10 minutos de tiroteio frenético onde 60 inimigos morrem mas todo protagonista sai ileso. Sendo um jogo though, isso é só parte da ludonarrativa que a gente ignora pra ver o resto da história, e o jogo aproveita isso ao máximo pra se recusar a oferecer qualquer trabalho textual interessante e só estimular seu cérebro com umas explosões no lugar de um plano.

Durante essas missões filler que não progridem a narrativa, não oferecem um plano interessante de acompanhar ou desenvolvem qualquer personagem, alguns membros da gangue vão morrendo. Apesar do jogo tratar eles como deuses imortais que matam 150 pessoas por dia, a morte deles é sempre anti climática e humanizada, como se fosse por um erro bobo. É nesses momentos que eu digo que esse jogo é uma ofensa a inteligência de qualquer pessoa, você acabou de ver esses personagens matando um exército de policiais sem esboçar reação, esses personagens se mergulhando nesse tipo de tiroteio como plano principal ao invés de secundário. Matar eles dessa forma é uma tentativa tão artificial e ridícula de humanizar eles e criar tensão que fica risório. Sean morre em uma emboscada que realisticamente teria matado todo mundo envolvido, Lenny morre em um confronto que você canonicamente poderia evitar com suas habilidades se o jogo não bloqueasse.

É também bem difícil simpatizar com qualquer um desses personagens. Um elogio que eu ouço com frequência de todo mundo é em como os personagens parecem humanos de verdade e o quanto você se importa com eles durante o jogo, e eu do fundo do meu coração não consigo entender como. Fora o fato da maioria deles serem psicopatas cometendo crimes brutais de forma casual (e os que não estão diretamente envolvidos nisso são cúmplices de bom grado), todos são o ápice da imbecilidade. Dutch, do começo ao fim do jogo, fode todas as pessoas presentes naquele grupo um por um. Não tem nenhum plano dele com lógica, nenhum plano dele que dá certo e nenhum capítulo em que ele não coloca todo mundo em risco por bobeira, mas eles continuam fielmente seguindo ele mesmo assim. "lealdade" precisa vir de algum lugar, se o Dutch conseguiu lealdade o bastante pra não ser questionado nesse nível de circunstâncias, é obrigação do enredo mostrar pelo menos um traço admirável dele pra ser compreensível alguma lealdade ter surgido. Não mostrar esse traço nunca e forçar na garganta do jogador uma lealdade desumana mesmo assim é outro insulto. Seguir personagens que são tão psicopatas quanto imbecis cria camadas de separação dramáticas impenetráveis que em retrospectiva só me faz ficar feliz que a maioria morreu. O melhor argumento possível pra defender essa caracterização é considerar as histórias que eles contam na fogueira as vezes. São legais e divertidas, mas se isso é realmente tudo que as pessoas exigem de uma obra pra considerar os personagens incríveis, o padrão de qualidade tá realmente muito baixo.

Depois de se repetir 150 vezes o jogo resolve que quer avançar a narrativa de verdade e te manda pra Guarma em uma guerra aleatória. A maioria das pessoas acha esse capítulo o pior e embora seja horrível mesmo eu acho ele um pouco melhor que os outros, pelo menos a ação exagerada faz sentido e a narrativa progride em quase toda missão.

Capítulo 6 é quando finalmente alguns personagens começam a ser trabalhados, Arthur sofre de tuberculose e começa a questionar as decisões do Dutch, e o Dutch fica dolorosamente estúpido. A idéia do personagem é ele ficar instável, inconfiável, impulsivo e ter a moralidade denegrida, mas na prática mesmo ele só começa a ficar muito burro. Os planos dele que antes já não passavam de se meter em tiroteio rezando pra tudo dar certo agora não eram mais nada além de chamar atenção da polícia. Você literalmente, pelas palavras do próprio personagem, começa a fazer ataques terroristas aleatórios pelo mapa pra chamar a atenção do estado e passivamente aceita depois de se questionar um pouco se é ou não uma boa ideia (personagens humanos k). Um dos momentos feitos pra questionar a confiança nele é quando ele se recusa a salvar o John da prisão, o que é de muito longe a decisão mais inteligente e louvável que ele faz o jogo todo (visto que é fisicamente impossível salvar o John da prisão), mas é reprimida pela maioria do acampamento.

Sadie e Arthur vão salvar ele mesmo assim. Todas as missões do jogo são um lixo mas eu quero enfatizar essa:

Você rema em um barco até uma prisão de segurança máxima onde não tem nenhuma parede ou guarda vigiando a costa pra caso alguém tente invadir a barco. Mata dois guardas com um rifle atraindo atenção de todo mundo da prisão imediatamente ao invés de ir no stealth, usa um único soldado de refém contra um forte armado de mais de mil guardas pra conseguir um homem absurdamente procurado por todo o estado, imediatamente se livra do refém e começa a meter bala em todo mundo sem nenhum motivo, volta pro barco e rema de volta rezando pra ninguém atirar nele enquanto isso (e por intervenção divina não atiram)

O jogo começa a vender que as coisas estão cada vez piores pra gangue, mesmo que na prática esteja exatamente a mesma coisa de sempre, só com os personagens ficando bravos uns com os outros. O que acontece de forma bem estúpida inclusive, do nada pessoas aleatórias começam a se odiar por suspeitarem de um traidor (mesmo ele tendo acabado de se confessar e ter levado um tiro) e o Dutch começa a confiar fielmente no Micah sem nenhum motivo que o Arthur é problemático, mesmo ele sendo a fonte de 98% da renda de todo o acampamento.

Eventualmente você descobre que realmente tinha um segundo traidor e era o Micah, removendo qualquer peso do personagem dele (que já era pouco) e só transformando em um hate dump genérico. No caminho pra falar isso pra gangue o jogo começa o final catártico onde do nada vem um bando de policiais(?), a gangue se desfaz inteira, o seu cavalo morre em uma cutscene que o jogo trata como dramática (eu ri de tão artificial) e o Arthur se "sacrifica" pelo John (mata alguns policiais aleatórios que o John canonicamente poderia fazer sozinho se você escolhesse ir atrás do dinheiro)

Arthur morre espancado, se você terminou com honra positiva ele morre feliz assistindo o por do sol enquanto uma música heroica e trágica toca de fundo. O arco do Arthur é que depois de contrair tuberculose ele percebe que é uma pessoa ruim e tenta buscar redenção pelos seus pecados, e o que esse final implica é que no melhor dos casos ele conseguiu uma redenção completa por tudo que fez e no pior dos casos ele morreu tentando de forma honrada e respeitável. O meu problema com esse arco é que ele não existe. Literalmente, não tem nada que solidifique esse arco até o final do jogo. Arthur expulsa o Strauss, o que é o mínimo do mínimo pra não ser a pior pessoa que existe, e até a última missão do jogo ele continua matando policiais sem questionar. A atitude que o jogo trata como o ápice do personagem dele é ajudar o John, o que não é relevante pra história (John poderia fazer sozinho) nem um sinal de mudança (é algo que o Arthur faria da mesma forma no começo do jogo). Não existe arco de verdade pro Arthur, só a ideia de um que nunca é elaborado.

Epílogo é um pouco melhor que o resto mas é um lixo também, Dutch ter continuado a seguir o Micah esse tempo todo mas mudar de ideia do nada no confronto final é hilário. A gameplay é uma mistura de seguir a linha amarela/vermelha do mapa com o cavalo e um minigame de space invaders pra concluir as missões. Os gráficos são bonitos.

In the middle of playing this and I think its rockstars best game (ive only played gta v) but the writing is extremely realistic and great and has some extremely cool moments, I highly recommend so far.

The best story Rockstar has ever made, and possibly the most vibrant and life-filled world they've ever made, while also having some of the most restrictive and tedious missions in any of their main storylines. My first run was absolutely mindblowing and definitely cemented it as a favorite, but I find upon replays that there's a lotta stuff I wish I could just skip through.

Also it controls super weird but all their games have a very specific control scheme that's pretty unique to them, so that's to be expected.

Originally played it on PS4 but it's probably best played on PC these days to really bring out all the detail, and of course then you can mod the stuff that's tedious.

i don't have much nostalgia for the first game, i played it rather recently, but played a hell of a lot of RD revolver when i was young, so its understandable i enjoy arthur more than i enjoy john, but i loved their interaction as the game went on but i wish there was more of them both.

abigail got downgraded to a worried cat that does nothing but complain and guilt trip john when in the first game she was a woman that could stand up for herself and understand the situation of their lives just enough, and thats my biggest gripe with this game, they ruined a fine character for the sake of extending the epilogue.
other than all that, its no hyperbole when i say this is the definitive best cowboy game that there is, lots of roleplay and atmosphere to be found in it even if the character movement got sluggisher than the first redemption game.
while i loved the journey, i found the ending lacking on something, i know there was not gonna be closure as this is set for the first game, but the epilogue leaves a rather sour taste on what was a very good journey through and through.

the missions got massivelly improved, no more 5 favors per character as it was in the first redemption, that one could grind my nerves sometimes

Prime example of excessive realism being detrimental to the gameplay.
The truth is, this game has it - almost - all: a magnificent world, amazing visuals, brilliant characters, well-written side quests and yet it fails in the most important aspect of a video game: being fun.

The peak of open world games for me, Red Dead Redemption II is the perfect example of how to use the size and length of your game to your advantage, with this game telling one of the best and most emotional stories that I've ever seen in a video game.

A massive part of this comes down to the characters. Arthur Morgan is an incredibly well written character in his own right and feels like the perfect main character for a story like, with the high Honor path specifically having the best version of his character arc. All of the other characters are just as good, with their evolution throughout the game feeling natural and showing why this game's length is used well, with the developers making the player feel like they are right there with the gang every step of the way during their final year together in 1899.

This further helped out by the game's presentation, both in terms of how beautiful the game looks and how the player interacts with the world. Every menu in the shops is shown as a magazine or other in universe item that you're using, you can go and watch stage magicians and dancers hold shows in the main city, and the main way to fast travel other than riding your horse somewhere is by buying a ticket and taking the train. The level of immersion on display here is staggering. Even the soundtrack stands out as amazing, with the music being used effectively to uplift most of the story's best moments.

It's crazy when you compare this and the first game to other open world games, since it shows how having a strong narrative and characters and tying that into the core of the experience can make a game in genre that's pretty oversaturated at this point standout. Rockstar was already the masters of this before I beat RDR 2, but to me this will always be their best game. I don't know how GTA VI or any other open world game that's trying to tell its story in a traditional way could top this.

There's a lot to say about it. A proper review would be a full blown essay IMO, so this will be a bit long yet only a brief overview.

I had taken issues with the game's pacing, I personally roamed a lot and a lot in earlier chapters and extending beyond what the game's narrative recognizes. I reach Rhodes or Saint Denis then only later does the story introduce each town implying that it's my first visit. This ludo-narrative dissonance occurred frequently in other elements like mission resulting bounties that I easily pay off, but the story still states that I ought to avoid that town etc...
This compounds with some filler missions that prolong some chapters way too long for its own good, which affected me with a degree of fatigue. Although if there was only one thing that made me soldier on through it, it would be the story.

Now this narrative easily walks and picks a prime pedestal in the hall of fame, a best of all time in media overall. The struggle against the misfortune carried by time and agents of chaos, how it gives at times a matter-of-fact and unceremonious resolutions, and all too human motives and actions. I binged some westerns to hype myself for the game beforehand but RDR easily beats most of them without a sweat.
The characters, some polar opposites and some similar, and with our beloved Arthur Morgan make a fantastic cast. It is not to be told but to be seen.

Sequences whether in missions or in free roam are some of Rockstar's best strengths, from early on to the very end.

Music is a blend of the best western music I've ever heard and then more.

What bothered me might not bother you, and even though I'm far from a completionist I went up and beyond to enjoy the minutiae that only a few studios can partake in the effort let alone pull off. RDR2 is a monument of gaming and that can't be disputed.

this game is perfect i would give it 6 stars if i could, i think the characters are the best crafted characters of any game ever. yes the gameplay isnt the most innovative but it is perfect to me. the scenario is perfect and i have no problem with guarma, after all the action of chapter 4 it is a very much needed change of pace, yes the island is a bit underused. the ending is my favorite part and i mean the 2 endings. the first one i knew it was coming but cried nonetheless and the second one was so satisfying. i just wished cowboys were real


Red Dead Redemption 2 é uma das melhores representações artísticas do velho oeste que já tivemos até o momento. Ficar imerso nesse mundo é coisa feita em poucos segundos já que temos personagens extremamente bem desenvolvidos, cenários maravilhosos, efeitos sonoros certeiros, diálogos incríveis e uma das melhores atuações já feita nessa indústria. A fusão de todos esses elementos acarreta esse título carregar o peso de ter a mais bela e realista história já contada em um vídeo game.

O maior criticismo que pode ter contra esse jogo é a falta de gameplay ativa que existe durante toda a campanha. Particularmente prefiro muito mais a jogatina, porém esse conseguiu fazer eu deixar a preferência de lado para ver como seria o fim dessa história. Red Dead Redemption 2 entrega o que propõe: uma jornada marcante que você nunca conseguirá vivênciar da mesma forma em qualquer outra mídia.

I originally bought this game on sale back in 2019, just for Red Dead Online since I used to only really play multiplayer games at the time. I tried it out for like only 2 hours and hadn't touched it at all up until late 2023, when I decided to play the singleplayer since I was stuck at home and off of work from a major jaw surgery, so I had nothing better to do. I still cannot believe I had missed out on Red Dead Redemption 2 for all these years... The heart-wrenching story, the masterfully crafted world, some of the best and most compelling characters I have ever known in any media... The scene between Arthur and Sister Calderon about, "taking a gamble that love exists, and do a loving act." Arthur sorrowfully telling Rain Falls, "You don't get to live a bad life, and expect good things to happen to you." The conversation between Charles and Arthur about having the time to make amends while you've still got the chance. These interactions changed my life for the better. It made me get off my lazy fatass and start being more productive by finally going to college, quit my dead-end job and find a fulfilling one instead, and start hitting the gym. I'm honestly not sure if any other game I've played, or am going to play, will match up to this absolute, marvelous masterpiece.

I know there’s an echo in here but when this many people say the same thing you can’t argue. The survival mechanics bugged me at first but I got over it.

The Godfather/Breaking Bad of gaming