Reviews from

in the past


Possui algumas mecânicas legais, porém é infelizmente fácil demais para valer a pena tirar proveito delas - até na maior dificuldade os inimigos são burros e lentos o suficiente para stealth ser apenas uma opção (e uma opção bem fácil). No co-op então, vira playground. Os mapas também são meio sem graça, uma safra de vários fazendões sem personalidade - a ilusão do mundo aberto é um labirinto de paredes invisíveis - e só um deles (não curiosamente, o melhor, que se passa no Mont Saint-Michel) usa verticalidade de verdade.

Tem umas ambições de Hitman aqui e lá, porém seu charme só está presente no eurojank ocasional. Ainda que eu não espere muito da fórmula de “americano fodão decima centenas de nazistas sozinho”, sinto que já superamos como sociedade esse tipo de protagonista sem sal. O jogo não tem muita pretensão em ser sério ou pé no chão, então vamo avacalhar e meter uns personagens e vilões mais caricatos, pessoal!

Fun game, could get repetitive if u binge play the series. Me personally the last time I played a sniper elite game was back in 2018, so this was pretty fun for me. And yeah didn't follow the story at all just went in blasting Nazi heads.

super fun game with neat and detailed level design! you have the option to have your campaign missions be invaded by online players for a fun cat-and-mouse battle as you try to remain stealthy. super fun to just pop in the game and shoot some nazis as well

O jogo é duro, feinho e pesado, só zerei por meme com um amigo

5 adds xray melee kills and further expands the focus on the customization system but really there's not much different from 4 here. It's the best entry in the series yet, but Rebellion simply continues their tradition of barely improving the game while continuing to sell the same DLC redesigned (Hitler ) as well as cosmetic DLC that should be 100% unlockable.

The mission maps are significantly bigger than 4 and have lots of objectives and collectibles but that isn't always a good thing. Prepare for a lot of save scumming in missions like level 1 or level 4 due to their length. Also, there aren't really a lot of new weapons - if any - in SE5.

Still it's a fun experience. You can turn off the invasion - Dark Souls drop in pvp - and probably should if multiplayer isn't your thing.


Gostei de todos os sniper elite e esse também mantém o mesmo nivel.
Que jogo bom e divertido.
Ainda é muito bom o efeito slow motion e o raio x.
joguem

Really enjoyed what I played of 4, gave this a go and it's more of the same. Five games in WW2 now eh? Why not take this formula into SPACE? Gimme x-ray slo-mo alien disintegrations! Gimme zero-gravity hide and seek! Gimme explosions that send things hurtling into the void for all eternity!

Story sucks but it feels so good to snipe nazis in the nards

Endlich Teil 5 nachgeholt, nachdem es mir bei Release zu verbuggt war um weiterspielen zu wollen.

Ich bin weiterhin zwiegespalten was das Spiel angeht. Sniper Elite ist eine Reihe die sich, zumindest nach Teil 2, mit jedem Nachfolger kontinuierlich weiterentwickelt hat. Und zwar so sehr, dass es den Vorgänger jedes mal quasi obsolet und schwer spielbar machte.
Teil 2 war fast ein durchgehendes Actionspiel, das wollte Teil 3 fixen, wurde dann aber viel zu Stealth-Fokussiert, das wollte 4 fixen und 4 funktionierte dann endlich, aber du warst offensiv viel zu stark, das wollte Teil 5 fixen indem der Nahkampfmove nun nicht mehr bei jedem Gegner klappt.
Aber es ist auch das vierte Spiel (das siebte wenn wir die Zombie-Spin-Offs mitzählen) mit beinahe identischen Mechaniken, die aber auch schon 2012 etwas hinterherhinkten.

Und irgendwann hört leider auch son bisschen das Interesse auf das selbe Spiel in leicht besserer Form und in hübscher zu spielen. Außerdem ist der Qualitätssprung diesmal so marginal, dass es sich zum ersten mal nicht anfühlt wie "Der Vorgänger, aber in besser", sondern "der Vorgänger... aber mit neuen Maps".

Was ich seltsam fand, war dieser neue Fokus darauf mir anzuzeigen wie laut, leise, tödlich oder non-lethal ich war. Zum ersten mal in der Reihe haben wir nicht tödliche Knockouts, Sprengstoff der Feinde bewusstlos macht, Holzgeschosse... aus Holz. Ähnlich wie in Teil 3 sind wir wieder mehr in kleineren Orten und Close Quarters Gebieten unterwegs, gleichzeitig wurde aber auch die Effektivität der Welrod massivst generft.
Geräuschsmaskierung ist nun an mehr Orten möglich, wurde aber auch gefährlicher, da Feinde nun über eine höhere Reichweite nachgucken wollen was da denn so rattert.
Gleichzeitig sind Schalldämpfer für Scharfschützengewehre viel häufiger, was aber auch gar nicht mehr so wichtig ist, da Schüsse sowieso nicht mehr auf so eine hohe Reichweite hörbar sind.
Das Spiel ist weiterhin verwirrt wie sehr es in irgendeine bestimmte Richtung abdriften möchte. Und ich versteh den Konflikt: Wie soll man ein Scharfschützen-Stealth-Shooter machen, ohne, dass es zu sehr Action oder zu sehr Stealth wird und trotzdem noch irgendwas mit Scharfschützengewehren zutun hat? Sniper Elite hat keine Lösung dafür, Sniper Ghost Warrior hat keine Lösung dafür und mir persönlich fällt auch keine ein.
Deshalb remixte man son bisschen den Fokus vom letzten Spiel und streute so ein bisschen Hitman rein, ohne, dass es sonderlich viel ausmacht.
Das Ergebnis ist ein Spiel bei dem ich immer noch nicht den gewünschten Flow gefunden habe und ein Big Deal daraus gemacht wurde wie tödlich ich bin, obwohl es ja andere Möglichkeiten geben würde... in einem Spiel mit Nazis.

Ich kann mir vorstellen es bald nochmal zu spielen, weil es noch einiges zu erledigen gibt.
Es ist aber der erste Teil der Reihe der mich weder im Fortschritt den er machte, noch im Kontrast zum restlichen Shootermarkt in irgendeiner Weise ge-wow't hat. Es ist einfach ein weiteres Sniper Elite.

Really nice non-linear level design, making the game you play feel like your own game. However, the openness of how you play means that the game isn't great for any single playstyle (so no just being a sniper, you'll have to also do some closer range sneaking/fighting). The levels are pretty long , so be prepared to play for an hour or two at a time.

Easily the best of the Sniper Elite games after the original, it fixes many of the issues that were present in the lackluster 3 and 4, resulting in a genuinely fun stealth experience. It even takes some pages from the Hitman book, offering optional assassination targets to be taken down in specific ways for weapon unlocks.

That said, some of the problems still linger: Rebellion still have no clue on how to implement analog controls for sneaking, a feature that was figured out twenty odd years ago in Splinter Cell. Come on guys, it's not hard: crouch and move slow to be fully sneaky, or crouch and move fast to be less visible but more noisy. It's like the concept of a roadie run escapes them entirely.

I also applaud the initiative of adding an optional "lose remaining ammo when reloading" option, which discourages compulsive reloads and incentives resource management, but here's the problem: in a game designed around constantly switching between different ammo types with unique properties (quieter, anti material, anti personnel, etc.), losing the contents of your magazine when you need to do so is simply not viable. Good idea, poorly implemented.

Perhaps the biggest problem, however is how easy it is to just murder everyone if you fail at stealth, even on the hardest difficulty: AI isn't all that smart and you now have plenty of ammunition for all of your weapons, making mowing nazis down in their hundreds an absolute breeze. This should not happen when playing on the Authentic difficulty, but it does, so you'll have to discipline yourself and diligently reload a save game when caught, because getting out of trouble is way too simple.

Should you play it as a shooter then, is it more fun that way? Well, no, because the enemies are damage sponges that barely react to bullet impacts, making action moments oddly unsatisfying. Your enjoyment of this game is contingent on trying to maintain stealth as much as possible.

The level design is still a nightmare of impassable waist-high fences and hedges, making even open countryside feel like a confusing maze. unsurprisingly, the game is at its best when in urban environments, with an excellent mission taking place in a fully explorable French castle town being the shining example.

Problems aside, there is some genuine potential on display here for a Sniper Elite 6 that could really (and finally) be something special.

Still the same level of fun as with the previous entries in the series. Story was pretty much on point for the series as well, another superweapon for Karl to add to the scrapbook. The levels themselves though were very well designed. Lot of ways to traverse them so replayability is certainly there. Having to unlock all the customisations for the weapons is a bit of a chore but once unlocked they do come in handy.

While stealth is an option the all out assault approach is almost always the one I take. It's a credit to the game both stealth and assault work pretty well and neither are impossibly difficult.

Pretty good, but ultimately cements the series as fun but kinda superfluous (for me, at least). They work great as mindless fun while hanging with a friend, though.

i got mind numbingly drunk and my aim was cracked. at least until the world started spinning. you owe yourself at least one testical shot. for auld lang syne

If I had played this game alone, my rating would have probably been a bit lower. I played the game with a friend in coop though with "Axis Invasions" enabled the whole time. My goodness, what a fun feature this invasion system is. Those invasions resulted in many tense and really funny moments. That is about the only improvement compared to the previous series entry though. We played the game from start to finish on authentic (the highest) difficulty, but the simulated wind in this game nearly never mattered at all. That was different in Sniper Elite 4 as the wind was a much bigger factor to consider and thus made hitting the target over long distances a lot more difficult but also a lot more fun. The levels are rather impressive as they are highly detailed and often very expansive. We liked about half of the maps quite a lot, the other half was only fine. The gore system seems to be exactly the same as in the previous game, which is a shame as there are still a lot of janky and unrealistic looking killcams. We mostly ignored the story part of the game and we do not regret it. It would be interesting if the next sniper elite took place in a whole different time period, maybe the modern day, maybe in the future or maybe even in medieval times using bows, crossbows and slingshots. All in all I would say we had a lot of fun with the game, with the best feature by far being the addition of the invasion system.

I enjoyed cqc more than sniping.

As I stated for the last game, I would have been fine if Sniper Elite 5 was just an incremental upgrade rather than a complete overhaul. What I ended up getting, however, landed somewhere in the middle. 5 keeps a lot of the core gameplay elements from 4, with a few odd exceptions (like not being able to sprint while crouched), while adding just enough new features to keep things fresh.

Chief among them is the introduction of 'Axis Invasions'. At any time during your campaign, you may get randomly invaded by another player hunting you down as a Sniper Jäger. Eliminating them grants you extra rewards, XP, and the ability to continue as you were instead of being kicked back to the previous save before they joined your game.

As you may have already gathered from reading the above, this new feature is ultimately a mixed bag. While I enjoyed it more than I thought I would going in, there are no hard limits on how often you can be invaded, and you only get a <10 minute cool-down after you win a duel before it's turned back on. This makes it less of an occasional fun distraction and more of a tedious excuse to artificially lengthen the game.

In one level alone, I got invaded at least five times, which ended up adding an extra hour in total to my completion time.

Apart from this, though, many of my pros and cons with Sniper Elite 4 remain the same in Sniper Elite 5. I appreciate them going for a big swing with a new mechanic in this entry, but it's clear that it still needs work if they're going to continue it in the future.

Still, it's another very solid entry in this series and I hope they keep up with the winning formula they have here moving forward.

7.5/10

Only the second one of these games I’ve been able to finish (after 2) and it’s really good fun. Big, varied maps with loads to do and blowing guys heads and balls apart remains a fun experience.

Outrageous that there are £53 worth of Season Passes tho.

Sniper Elite 5 is an amazing action game.

If your jam is snipping nazis in the balls or great action sandboxes you've found your game.

The plot is nice but the game gory gameplay is what takes you till the end.

So, I got to play the previous game from the franchise from a Ps Plus free game, and I had a lot of fun playing it, but it was one of those experiences where the gameplay stood out more than anything else. To come to the next game there was a lot that the game improved and then once coming out of it I felt mixed then the last game. The big focus was the world map and while it felt massive there seemed to be depth. The problem I felt was there wasn't really much enjoyment traveling this map, like I can see the many ways I can approach my task the point of getting to points A & B was annoying, and from a stealth game, trying not to get caught was an issue. Also, the enemy spotting you instantly at any moment you get caught was annoying, and instead of feeling like I could improvise and just approach the task a different way I had to restart my last auto-save. Overall, I think the game was fun but for me, there were some holes in the design whether it was me or the way the level was designed I felt like at some points I had fun and at some, I had to be picky and decide whether or not to restart.

Didn't finish this back then due to a glitch, went back and did it.

It's a great entry into the series. Sniping itself feels good, although the maps aren't too tailored to long range sniping unless you really force it. Lots of sneaking around and CQB. My main issue is with the Hitman-ification of Sniper Elite. Lots of levels are in massive buildings with lots of rooms and soldiers, and CQB seems to be a major focus, which is weird what with CQB being the worst aspect of a game series named "Sniper Elite". Hiding bodies etc all seemed pretty unnecessary. But some of the levels are great, like Levels 4, 5, 6 and 8, with 8 being my favourite of the lot. I particularly disliked the layout of level 3, as the central building of the map is massive with not many sniping opportunities inside. Played it on Gamepass so can't comment on DLC, but I've heard some of the DLC levels are quite good.

Quick note on Axis invasion: It's a nice idea and has potential, but in execution plays out pretty poorly.

I am personally not so into the series that I'd replay levels multiple times, but I played on Authentic difficulty throughout and got 3 stars on each mission, and it was reasonably challenging. Overall, a pretty good experience, but still doesn't recreate the magic of Sniper Elite V2 for me.

Was also weird to have all the stealth and lethality ratings. Why would I use non-lethal bullets? It's a game about killing Nazis, what gives?

Y’know what, I kinda love it.

I think I've played all 5 of the Sniper Elite games, and I have some fond memories of the earliest ones (even if I can't differentiate them), but it would really be pushing it to consider it amongst my favourite video game series. The games were always kind of mediocre, relying on the x-ray killshots to draw attention to them; and yet they had this kind of baseline enjoyability that kept me coming back (as a WW2 FPS fan), and so when I heard the fifth one might actually be a legitimately good game, well, colour me intrigued.

And boy oh boy, it really is. Gone is the whiff of mediocrity when it comes to most of it, with the game sporting some truly fine FPS/TPS action, enjoyably semi-open maps, different ways of approaching objectives, beautiful visuals, and more tasty Nazi headshots than you can shake your cane at.

It's not all perfect of course. The story is as dumb and pointless as they come, even with the AAA level of sheen (though I did appreciate the tiny injections of diversity in the cast, even if I don't think I can differentiate any of the characters on anything but their appearance - where the diversity helps too, I guess). The upgrade mechanic is okay as a minor carrot for a while, but the upgrades are mostly boring and I didn't feel the need for half of them. The weapon upgrade system relies on finding workbenches so if you're looking for anything specific, good luck (ultimately I just googled where to get the sniper silencer). And there are so many options when it comes to attachments and such that I personally felt overwhelmed and mostly stuck with the first thing that worked for my style.

But it just goes to show how good the game is at what it's good at that those are just minor complaints. I ignored most of the writing, as you are anyway wont to do usually as an FPS fan, and took from the upgrades and weapons what I wanted and left the rest at that, because what I wanted the most was to already get into another map and enjoy the moment-to-moment action and gameplay.

Though even then, I played 4-5 maps, then felt it was getting a bit samey, and took a break. A few months later I returned, played 2 more maps, and took a break. And then some time after I returned, finished the game, and wanted more. Partly because I had expected the 9th map to be, y’know, a proper map, but it's such an anti-climatic joke that you can't help but feel like something’s missing. The DLCs are priced preposterously high (at least if you only care about the maps) so I can't imagine getting them without a sale.

Be that as it may though, leaving one wanting might be a good strategy because I sure am looking back at the game with rosier eyes than I had at first, and I feel an urge that the alternate gamemodes are unlikely to satisfy, even if I'm desperate to try (the Axis Invasion is pretty much dead, right?)

So as I said, I kinda loved it; and god, I hope the DLC goes on sale soon.

this was my first SE game, pretty fun. didnt really have the energy to do the extra stuff though.

nam tem tempo ruim com mel nemzigno

This series is so good and although this is my least fav so far of the ones I've played it's still amazing

For me the music score and level design apart from a couple of levels just were slightly lacking however the class customisation and unlockables really made this one a blast with the best gameplay in the series so far


A Final Mission desse Jogo é a mais emocionante, memorável e desafiadora que eu já concluí no mundo dos Videojogos.

another hidden gem! from the box art you'd expect these to be dull shooting galleries but sniper elite continues to pump out surprisingly compelling stealth sandboxes. they feel sort of like mgsv in 1942, but where your movement is thornily restricted rather than butter-smooth. i really like these games.

Hella fun. Great maps, great weapons, and overall just hours of fun too be had. This made me change my mind when I was like "OMG MY BUSSY HURT GAMING IS DEAD." 2022 was soo cringe. Nah, this game is kosher quality shit. Games like this prove the medium is well alive.

This long review will be split into two parts: a) My thoughts about how the game tackles Nazis and b) gameplay stuff. First, Nazis:

The fact that the devs encourage the player to do a pacifist playstyle against fucking NAZIS blows my mind.

It's not just any type of soldier that the player is controlling either, but a fucking SNIPER of all things.

They go out of their way to humanise Nazis with relatable backgrounds whenever you scope them and see their stats, they give bonus XP for sparing their lives, and all this in a game that isn't exactly a David Cage style dramatic narrative about the consequences of actions. No, it's a generic fucking game about sniping testicles off bad guys and blowing shit up.

This shit just rubs me the wrong way. Am I crazy?

I started playing the game with subs off (like I always do), and then realised they want you to play with it on so you can understand NPC conversations, which is a bit annoying as I like a clean HUD.

I left it off because I don't give a shit what Nazis have to say. But I'm sure this is another dev choice which lends itself to making the viewer think twice about shooting Nazis dead, that "both sides matter".

Yes, even Nazis in the middle of a war, not peace time, but literally the biggest war in the history of the planet, deserve a chance to live, and you must risk your neck to knock them unconscious rather than shoot them dead. Nazis. You know, the world's biggest existential crisis hell-bent on enslaving the planet. Those guys.

Early on a character practically looks at the camera and implies that the protagonist of the game is a "good German" too, when they tell someone that Karl was born in Germany.

To reiterate, I have nothing against a story exploring the ramifications of good people being stuck in a fascist society, struggling to survive any way they can. But this game ain't it. In fact by attempting to create nuance in a generic action game like this, it sticks out like a sore thumb and creeps me out.

Anyway, on to gameplay.

I found this game a profound disappointment after having so much fun with the previous two games in the series. First the good:

> The game is pretty good looking.
> I liked the architecture and layout of the landscape.
> I liked the rare moments when exfiltrating wasn't an easy route but a bit of a final hurdle.

Um, that's it. The bad:

In Sniper Elite 3 and 4 the vast majority of my kills were with the sniper rifle. In Sniper Elite 5 the vast majority of my kills were with a knife. Followed by pistol. Followed by SMG. Lastly followed by the sniper rifle.

The game is called Sniper Elite btw.

I found this game's design not conducive to sniping. Natural soundmasks are few and far between. Manual soundmasks are investigated by several enemies, resulting in me killing more people with a knife.

Sniper rifles in the game are pretty loud, even with rare subsonic ammo. The game is weirdly too realistic, which made using a sniper rifle a risk not worth taking. So I just stabbed my way through the whole game. The game makes bodies disappear after a while so hiding them was pointless too.

Sniper Elite 5 seems inspired by the Hitman trilogy, by unlocking shortcuts and replaying missions to get trophies, etc. But there's a stark difference between SE and Hitman. In Hitman you can clearly see when you're in a safe zone and can run around efficiently for large parts of it. In SE5 the entire map is hostile to you, so you have to crouch walk your way to your objective. There's no speedy crouch walk either, so the thought of replaying missions to farm for trophies seems like a huge chore to me.

The placement of stuff also seems counter-intuitive at times. There's a soundmask generator in mission 'Rubble & Ruin' that's so ridiculously placed. It basically attracted the attention of half the map, I just kept knifing enemies when they approached to investigate and had an entire corridor filled with bodies.

The game's story is perfunctory, the dialogue unmemorable. The music got distracting in its mediocrity so I eventually just turned it off entirely.

Finally let's talk about the binoculars, because what in the flying fuck is this mechanic. Every single thing you mark with the binos remains on the HUD forever. That means the bike I accidentally marked in the first minute of a map remains on my HUD for the next 3 hours. By the time I'm ready to exfiltrate the screen is polluted with shit, and then as a final fuck you, I get the notification that I've been awarded a ton of XP for leaving a bunch of Nazis alive. Fuck that mechanic, seriously.