Reviews from

in the past


has an industrial harbor level but features zero intermodal containers. if you put meteor herd OR mad space in a 10/10 game, either would drag it down to a 7/10. the tails stages are like filing unemployment paperwork and the knuckles stages are like having dreams about your old department store job, which makes the sonic stages like the distant dying memories of your fondest ten minute smoke breaks. ive watched SOV basement gore movies with better audio mixing. anyway its pretty good. i like rouge the bat.

NOTA: 7,75

Sensacional! Muito melhor do que eu lembrava, Sonic Adventure 2 faz um papel incrível como sequência, desenvolvendo uma história que de início parece boba e acaba de maneira muito foda. LIVE AND LEARN!

O game mantém a criatividade das fases do primeiro e torna a transição delas bem mais fiel à franquia, dividindo em apenas duas campanhas com três personagens jogáveis em cada. Além disso, a sequência tem fases e boss fights bem mais complicadas que no primeiro game ( principalmente no último capítulo que se der game over volta tudo saporra me fez CORINGAR PQP).

* ALERTA DE SPOILER

Depois de terminá-las se libera uma campanha final que conclue a experiência em uma série de fases com cada personagem jogável e uma boss fight insana com a dupla Sonic e Shadow em sua versão super.

Esse é o jogo que introduziu Shadow ao universo se eu não estiver enganado e eu achei muito bom a maneira que se desenvolve o personagem e a transição de vilão para herói, com seu "sacrifício" no final.

Como jogabilidade, confesso que esperava mais, a versão de gamecube não melhora tanto em relação à de dreamcast de seu antecessor, personagem difícil de controlar e uma imprecisão absurda com Colisões bem bugadas, além da câmera continuar terrível, mesmo que se tenha um leve controle sobre ela nessa versão.

Basicamente, foi como eu disse no começo, me surpreendeu muito pois eu tinha vagas memorias desse game e de fato em vários quesitos ele supera os games atuais da franquia, mas ainda precisa de um remake urgente, mesmo assim, é quase certeza o melhor game do ouriço em 3D, sendo uma experiência obrigatória para os fãs.

You know this game is called "Sonic Adventure 2" but what I think they meant was "Chao Garden", cuz lets be real: all these silly lil platforming levels are so you can find lil creatures to train your Chao for the dogfighting ring.

Built from the same engine as its predecessor, Adventure 2 made its way jam packed with the equal formula of diversifying gameplay styles into a more linear narrative with dank, edgy and so cheesy it's good vibe tale of good and evil goes to space and Knuckles.

The added score system ties itself into the three seperate styles of gameplay in different ways but generally in how you perform in stages by doing small tricks, chaining comboes, time bonuses. It feels awesome when you nick a good chunk of points, but can be pretty demotivating when you get low ranks.

On replays I really enjoy trying to go for good ranks and aestetically Sonic Adventure 2 feels like a very arcade authentic game of grabbing good scores while the story mode itself isn't particulary long either. It's well paced and very dynamic.

As for completion and getting all the emblems now that is another story, this can easily rack up the gameplay time for another 60-70 hours of completing all the challenges for emblems, as well as going into the tamagotchi inspired chao garden of pretty insane depth and mundane, but oddly addictive grinding.

I still think Sonic Adventure 2 has the best and most addictive/rewarding ranking system in the series and while there are a short few couple of stages that are borderline awful, the great ones stands as some of the best in the franchise and the Sonic/Shadow stages are a pure delight of thrill and challenge with an incredible sense of speed.

Adventure 2 is at times more challenging than SA 1, but also a blast to play especially when you get better at it.





well deserved prison time fuck yuji naka


Still holds up form my child hood. I found treasure hunting to be a little bullshit as a adult. little me had no problem with it. Also the mech level overall suck but I understand that they add difference to the game and because helps the sonic and shadow level stay fresh and fun

A game that has so much jank and inconsistency yet still finds a way to worm its way into your soul. The soundtrack is an absolute brain virus in itself.

The peak of Sonic the Hedgehog. 

For the first time in the franchise's history, the stars aligned for Sonic Team, and they made this banger of a game. To this day, the style, presentation, and storytelling haven't been matched by future entries in the series. While this isn't my personal favorite entry in the franchise, it does deserve its spot as one of the best. Yes, it's clunky. Yes, the voice acting is laughable. Yes, the emerald radar fucking sucks. But all of that doesn't matter because everything about this game is cool as fuck. When you boot up the game for the first time and hear the slight taste of Live & Learn in the opening cinematic, you can tell this game is special.

Sonic Team really went all out with this game: unique vocal themes for all of the characters, unique set pieces, a grand spectacle story with some of the most iconic moments in the franchise, and one of the greatest finales in gaming ever. I really do believe Iizuka when he says he had the most fun working on this game.
There is an energy in this game that is sorely lacking in future titles. Frontiers attempts to bring this energy back, but I feel like they still have a long way to go to put the franchise back on course. What I mean by this is that SA2 feels like a purely cinematic game through and through. It's story and characters are played out with the upmost sincerity and full of heart, which makes the stories in this series special. The direction of this game stands out, and one aspect I really loved about this game were the movies that promoted the other stories in the game once you completed specific ones. The ones that play after first completing either the hero or dark story know how to pump you up for the other. My absolute favorite of them is the movie The Last Story. It perfectly sets the mood for the tone of the finale and gets you excited for the end. The direction in this game really does set it apart from the rest.
I think back to when Live & Learn was being played live on stream for the Sonic Symphony. Hearing everyone in the crowd erupt to sing along was the best thing ever. There's a reason why people love this song, and there's a reason why people love this game.

It's a flawed game just as much as the others, but I can't seem to dislike it all too much. It truly is one of a kind.

The greatest 6.5/10 game ever made.

Sonic Adventure 2 has been, and continues to be, my favorite game of all time. While some of that is certainly nostalgia talking, I do regularly replay the game and am always pleased that I find it as enjoyable all these years later as I did back in the day. The levels are fun and well designed. The music is upbeat and thematic. The story is the right mix of light-hearted and serious, a mix that future Sonic games have yet to really get right again. Newcomers Shadow and Rogue immediately fit in perfectly with the rest of the cast. While I'm apparently one of the few who adores the treasure hunting levels, they are a great sandbox to play in. The Chao garden, which could've been a tiny mini-game, is a surprisingly in-depth pet raising mechanic. All I want in life is not for Sega to remake or remaster this game, but for them to just make more of it. Alas, I must be content with what we have, and it is the children who are wrong, this game still slaps.

The Evangelion of video games

in my childhood memory this game is 5 stars but when i play it it's 3 and a half at best. chao garden is still the GOAT though

A great game chock-full of a variety of content, but with some big flaws that prevent it from being a classic. My favorite Sonic game after Sonic 2.
On the plus side, the number of stages, plus the 5 missions for each stage, plus the rating system, plus the chao garden means there's a ton of single player content. The Sonic and Shadow levels are for the most part peak 3D sonic, and I enjoyed most of the Knuckles and Rouge levels as well. The Tails/Robotnik levels are forgettable but not terrible. Raising chao is oddly addicting
For the drawback, first I have to mention the camera. This game has worse camera issues than Super Mario 64, and it had half a decade to improve on what SM64 did. Although most of the time the issues occur in areas that don't really hamper you, they really hurt the ability to explore the levels and figure out a path to a good score.
The other major drawback is that the levels near the end (Mad Space, Crazy Gadget, etc.) have some really frustrating sections, they are challenging for the wrong reasons (issues with controls/camera/gimmicks as opposed to requiring platforming skill or puzzle solving)

Sonic Adventure 2 is a perfect example of a game I wish I could enjoy more. Is it a bad game? No, and I can admit that I was a little harsh on it the last time I tried to replay it. I can see why people love it so much, hell, I even agree with some of their points; Adventure 2 does have one of my favorite stories in the Sonic series, so many cutscenes are perfectly memorable with so many lines that are hard to forget once you hear them. The music, as always, is fantastic, each character's theme works wonders (though Knuckles had a bit of a downgrade) for the cutscenes mentioned previously. so wonderful that they end up completely drowning out the actual dialogue half the time.
Despite all that, I just... can't get into it as much as I'd like? Especially with how much I love Adventure 1, it feels weird not being able to feel that same love and appreciation for this one. I think the easiest way I can go over it all is by detailing my thoughts on each play style, which will absolutely include comparisons to the first game, so sorry.

Speed Stages --- Sonic & Shadow

This is probably where I feel the most divisive with the levels. Sometimes, they work pretty well, allowing for fast movement as well as a nice selection of tricks and opportunities for high scores. Other times, you'll be in the middle of a damn puzzle with stages like Crazy Gadget, or the hellscape of leaps of faith in Final Rush/Final Chase. No matter the level, though, one thing stays consistent. The physics are... not what they were in Adventure 1. The hedgehogs feel so much clunkier for some reason, almost floaty. It makes platforming way more dangerous than it should ever be. Don't try to course correct, either, because God forbid you rely on the homing attack to hit what you're actually aiming for.

Mechs --- Tails & Eggman

Take that clunky movement, make it worse. It's not impossible to enjoy these stages, I'll admit that going brain off in certain segments and just watching the bullets fly as big number in the corner goes up certainly hit a spot every once in a while, but actually playing the stages and maneuvering around them was a nightmare. There is almost no speed to be built up ever, and if there ever is, it will be immediately discarded as soon as you turn the slightest of corners. It's too choppy to have any fun for more than like, 10 seconds, made worse by the fact that each of these stages are usually about 6 minutes at least. Have fun with those beep and explosion sound effects.

Treasure Hunting --- Knuckles & Rouge

This is the one that confuses me the most. Loading into each hunt places three objects around the stage, and each reset moves them to a different spot. To make up for how much more expansive these treasure troves are, you are given... very vague hints on their location through floating TVs. Hints that only apply to the next item in line... and the radar will only go off for that specific item.
Why is this a thing? This wasn't a thing in the first Adventure, with that, you could search for the emeralds in any order you'd like, and they'd allow you hints from the radar no matter the order. So why couldn't they do that here? It's not like they only spawn in one at a time, they're all there from the start. It really only serves to make the hunts last longer, which, again, is not ideal with how big they all are. Especially later on, with Meteor Herd/Mad Space jesus fuck i could not begin to go off on mad space with this review. It is a straight downgrade from something that had zero problems to begin with, a downgrade that had no reason to even be made. I do not understand these two...

Last Story

Filler section of the review, it's a single stage that's like 9 minutes long and then 2 bosses that are fine enough. Thankfully, they were nice enough to not go so hard on the worse aspects of each character for their final level. I could not imagine the Knuckles segment without the air necklace though.

I don't hate Sonic Adventure 2! I don't! I thought I did, but this replay had me feeling just a little less cynical, I guess. The story is fantastic, the soundtrack is too, Chao Garden is fun, but god if this game is anything, it's disappointing. A good, disappointing game. A good game that I wish was better.

but damn i love sonic the hedgehog.

I feel like the more I play this game the more I like it. I used to hate the mech and treasure hunting levels but I find them quite fun now. The speed stages are obviously the highlight though. Was a fun quick 3 hour stroll down memory lane.

when i went to rate this game i initally clicked 3.5 stars, thought about it for a second and was like nah hang on... bumped it up to 4, then thought about it for a second and was like nah,,, hang on..,. AND THEN I REMEMBERED THE CHAO GARDEN

this game is too jank im sorry

You'll understand why people love this game a lot more if you think of it as a virtual pet game rather than just another Sonic game.

If you think of the Chao Garden as the main content then you'll be incentivized to revisit old levels and complete all the challenges for extra emblems that can be used to unlock more things in the Chao Garden. It's a great gameplay loop, and it really showcases the large amount of different content in this game.

Playing through the Sonic Adventure 2 Battle campaign and then never playing the game again is not the best way to enjoy it. If you only go through the main story and don't do any of the additional content then you may have some complaints. The speed levels are spread between two different campaigns, so it may feel like you're mostly doing the treasure hunting and mech levels. Unlike Sonic Adventure 1 you can't play a campaign that's only focused on speed gameplay. But using stage select you can choose to only play the Sonic and Shadow levels in order to get rings and animals for the Chao Garden. In my opinion, that's the meat of what this game is. Replaying Sonic/Shadow levels to get stuff for the Chao Garden.

The mech and treasure hunt levels add some nice variety in my opinion, but you may not appreciate that if what you want is a campaign that is only focused on Sonic gameplay. So once again, level select is your friend.

The Chao Garden is surprisingly deep and customizable with a ton of stuff to unlock. It can be a bit slow paced mode sometimes, so maybe it's worth playing on a Steam Deck. The mode is a bit like Animal Crossing or other casual games because while there are a number of challenges to overcome, it's best enjoyed by setting your own goals. Things like "I want to make a ruby-colored hero Chao named Steve." If you can enjoy this type of player-driven gameplay in the Chao Garden, then you'll have a blast with Sonic Adventure 2 Battle.

grinding the levels for chao drives sucks but you best believe i did that shit for 200+ hours as a kid

you play the speed stages and youre having the most fun in any sonic game you've played before. then you play the other stages and wish you were playing literally anything else

I’m old enough to admit now that I think Shadow is legitimately cool

"I found you, faker!"

Sonic Adventure 2 was one of my childhood games and I think my first Sonic game. While Sonic Adventure 2 does some rough edges I still find it fun to revisit. Also the quotes are quotable and the animations are meme-y. 🦔👍




What can I say about Sonic Adventure 2 that hasn't already been said? If you didn't own a Sega Genesis, there's a good chance that, until Sonic Frontiers came out, this was your first Sonic game. I know it was mine. That being said, I didn't own it until recently so I think I don't have any nostalgia blindness for it. This was probably the most bang for your buck you could get out of a lot of platformers back then. Six playable characters across three campaigns, tons of side missions to try, a surprisingly robust multiplayer, and a whole game of raising animals that in all honesty is better than the main game in a lot of ways.

It tried something different with the story at the time, and while it didn't succeed in some ways, it also was doing more than Mario was at the time. While I think I prefer Sonic Adventure 1's aesthetic and laid back nature, I can't deny that this is probably the most important Sonic game. Not the best Sonic game and incredibly flawed and hinted at Sonic's wasting illness that he would develop in the 2000s, but still a fun diversion. This game was the end of one era and the beginning of another. What a way to go out and enter at the same time.

City escape is really difficult when you're stoned out of your mind remembering the first time you ever ate pizza at the six forks location of milton's as a child after eating one microwave pizza slice

This game changed me forever at the age of 3 and I haven't been the same since. This blue parasite will not leave my brain

this shit modded is so goated

yeah it's janky everyone knows that, but I'll be lying if I wasn't having a blast trying to "master" the jankery stuff and getting all 180 medals, it's just so fun