Reviews from

in the past


I can appreciate the original Sonic Riders and its Learn It or Get Fucked style of gameplay that Sega seemed to love back then, that's fun in its own right, but I can also appreciate the much simpler, easier to get into style of Zero Gravity. They're both fantastic games for different reasons.

Zero Gravity has the best main theme out of any Sonic game.
Original has JET THE BERD

As someone who's an absolute fanatic of the original riders and rated a 5/5, you might think I'd despise this game, and when I played it for the first time as a kid.

I thought it'd be just more riders: I tried drifting, I tried boosting, I tried tricking, none of it worked! I rage quit the game by how frustrated I was, and from then on would always put it at the bottom of my sonic tier lists.

Recently though, I gave it a proper chance, and after finishing the story mode and all related missions, it's... honestly not bad at all.

It's a very unique racing game with some STELLAR presentation, this is my 2nd favourite sounding and looking sonic game next to CD and that is VERY high praise!

The gameplay, while undoubtedly much slower and less advanced than the original Riders, is still quite fun, and very unique from its peers!

While it's not an absolute, timeless Classic like the original Riders game, I still felt very happy by the time I finished this one! I had a lot of fun with it!

Though, I certainly don't see myself re-playing it...

they were trying so hard making the first impression amazing they weren't even thinking about the second impression

On par with the original. While the level design isn't quite as good, the crazy options you have in this game are fun.


Completely neutered the first game's mechanics for the sake of having an equal skill ceiling.

You gave me a boost to win button at straightaways how am I supposed to feel challenged?

The soundtrack, the art style, the ui, everything about this game is so cool... except for the gameplay. It is a complete downgrade from the original Riders and feels slower and more restrictive for the sake of appealing to newer players, the solution would have been to add actual good tutorials instead of cutting out the mechanics that made Riders fun in the first place.

I would love to see these tracks in the original Riders.

Ride through gravity
Just ride through what Earth planned
Ride through gravity
Ride through, now, let them loose, oh!
Ride through gravity
For all that's not falls down
Ride through anomalies
With one worth believin' in, oh!

in other words, this game sucks

7/10, functionally worse than the first game but so much cooler

Not one near
My class of heat
The rule of the wind
Is to never get beat
Don't hedge, don't hog
You're put to test
Like Jet, as hawk
I'll rattle your nest

I never come down
I'm high alone
Bred from a genie
With wings and throne
Jet-fire hawk
The sky is me
All for the speed
I was born to be
Born to be
Born to be

Catch me if you can
There's no turning back
Reach but never catch

Catch me if you can
You can't fathom that
Wonders you can't have

COMO ME ENCANTA ESTA SAGA DE JUEGOS, LASTIMA QUE EL DE LA VERSION DE XBOX 360 LA MATÓ.

فكرة اللعبة حلوة ومميزة لكن يوجد فجوات في تصميم الخريطة وتوزيع الاختصارات
والطاقة المتحصلة في حال انخفضت
بمجرد احترافك قليلا لن تخسر مطلقا أمام الكومبيوتر والعناصر المتحصلة ليس فيها تشويق لاستخدامها ضد الخصوم إن كانوا أصدقاء لأن أغلبها شي تتحصله لنفسك فقط فلن يكن هناك الشغب الحاصل في سباقات الcart ويصبح السباق روتيني
واضح أن اللعبة لم يوضع فيها مجهود كبير وأبسط مثال هو الرسوم التي تعتبر متأخرة مقارنة بـ 2008

Lembro de achar a capa do jogo estiolosa demais, quando era criança, e nos dias de hoje tive essa lembrança e fui partir para ver se era bom.

Pra falar a verdade, não tenho muito o que comentar, um jogo de corrida com uma história bem interessante (não completei) fui até um certo ponto terminando a priimeira história. O que se tornou cansativo fazer corridas em cenários que parecem ser repetidos, passam a ser enjoentos. Acredito que o seu multiplayer seja o forte, já que tem mecânicas para cada tipo de personagens desde do grider até uma bike e isso é muito daora. Os gráficos desse jogo é muito bonito, a estética, ate as cutscenes são bonitas. Até a trilha sonora é bem daora.

Se você não tem muita noção de tempo exato esse jogo vai ser um estresse, o tempo de pulo, o tempo de largada são as coisas que deixa o jogo muito rápido e movimentado, a mecânica da gravidade me deu uma pitada de rage até porque tudo precisa de um tempo "exato" para executar a ação.

Vale a pena a chance, se você gosta de sonic, essa é uma boa opção, e bem diferente dos jogos que conhecemos

Исправили ошибки оригинала, но слишком замедлили скорость.

Полная рецензия: Скажу совсем кратко о второй части Соник Райдерс, потому что, по сути дела, это та же самая игра, но только с парой ключевых исправлений, которую делают эту игру хотя бы приятной к прохождению. Сюжетец здесь почти такой же, как в 1 части, поэтому не будем абсолютно на нем зацикливаться.

Нужно отдать должное, местный геймдиректор реально понял, что в прошлой часть абсолютно не работало, поэтому он убрал всю систему энергии ветра и питстопы, добавив вместо них энергию гравитации. Тут кароч по сюжету у героев есть некие браслеты, которые могут контролировать гравитацию и вот эта механика является здесь ключевой. С помощью нее ты тоже можешь мега быстро ускоряться и всякое подобное, но при отсутствии этой энергии твой персонаж не слезает с ховерборда и не теряет накопленную скорость. Поэтому респект + респект.

Заменили систему дрифта. Теперь она тоже подчиняется силе гравитации и зависит от шкалы энергии. На повороте ты просто прожимаешь кнопку дрифта, и твой персонаж резко останавливает движение и в моменте меняет кардинально траекторию полета на нужную тебе. При всем при этом небольшой полет по инерции все также продолжается, поэтому если чуть замедлить с разворотом над пропастью, то есть вероятность моментального вылета за трассу. Данные два нововведения заметно облегчили игру и сделали ее приятней.

Также местный ИИ у противников заметно занерфили, поэтому теперь ты сможешь их обогнать, даже если допустишь 2-3 критичные ошибки за гонку. Боты здесь стали, конечно, чересчур пассивными, из-за чего в 80% игры не чувствуешь накал и адреналин во время гонок. Только лишь под конец, когда игра немножко накатывает сложность, приходится чуть-чуть попотеть, чтобы победить. Но в целом они слишком облегчили игру, пошли из одной крайности в другую.

Что мне не понравилось: максимально упростили систему трюков. Теперь она зависит лишь от того, рано или поздно ты подпрыгнул на деш паде и какова была сила прыжка. Управлять самими трюками в воздухе уже нельзя, и это пиздец как обидно, потому что фишка была крутая. Кольца в игре теперь вообще непонятно, на что роляют и как в игре работает прокачка гиров тоже непонятно. Апгрейды приходили в руки сами по себе, независимо от моих действий, что тоже слишком упрощало игру. Ну и наверно главный минус - игра стала медленней. Я специально сравнил футажи первой и второй части, и первая часть в 2 раза быстрее была по скоростям, чем вторая. Из-за этого множество гонок в игре ощущаются просто скучными, нет ощущения скорости абсолютно. Оно появляется только во время нитро, но этого абсолютно не хватает, увы.

Финальный босс в игре такой же дебильный, как и в первой части. Вообще не понимаю, зачем делать такую механику битвы с ним, ведь это просто неинтересно.

Зиро Гравити - это играбельная аркадная гоночка, исправившая ошибки оригинала, но допустившая новые, которые не позволили ей стать хотя бы неплохой. Поэтому она останется просто скучными заездиками на два с половиной часика.

Ok, I have to ask, did they choose to greatly simplify the mechanics from OG Riders because of the Wii's motion controls, or because people complained about said mechanics after the first game?

Zero Gravity feels like it's on autopilot for the most part, almost braindead. Riders' gameplay wasn't super polished or anything, but drifting, boosting and air management felt pretty good to master. All of those are thrown out the window here in favor of gravity mechanics that seem like they open crazy possibilities on the surface, but don't add much at the end of the day. Stopping everything to reposition yourself in a sharp turn doesn't feel nearly as good as keeping up speed with a tight drift. (I was gonna say "At least it looks pretty cool" but I'm not too sure about that either. It loses its luster after the 30th time you have to use it.)

Track variety isn't much better when compared to the original; honestly, it's a bit worse. The water track is the only one that stood out to me, everything else felt kind of samey. It doesn't help that there are certain parts of the story mode where you're racing by yourself, making these tracks feel even more barren than they would otherwise.

The story is pretty inconsequential again, but the presentation did get an upgrade across the board; in-game models and CG cutscenes all look much better, and the soundtrack is sick. Catch Me If You Can and Ungravitify are super catchy, stage themes weren't bad either, Gigan Rocks being my favorite, and it has one of the best Main Menu themes in any game ever, instantly recognizable and iconic.

It's a shame. Riders had a lot of potential with its gameplay system, and I hoped that Zero Gravity would expand on those ideas, but instead it feels like they got cold feet.

Yeah it's worse than the og Riders gameplay-wise, but damn do I dig the visuals, the music and the gravity gimmick even if it's a bit underused. The story is okay, I guess? I like the additions to the lore on the babylonians and whatnot, but the narrative relies a bit too much on exposition dumps, this definitely could have been told in a more interesting way, but eh.

The soundtrack and visuals are pretty cool but the gameplay is rough. Even my nostalgia for this game can't fully save it

I liked it when Hatsune Miku showed up

WHY THE FUCK I AM FLOATING AWAY.

they fucked it up so bad except sound design

Sonic Riders: Zero Gravity, while not nearly as good as the first game, is still very fun! Instead of drifting on your extreme gear, in this game you use the power of zero gravity to shift your direction and boost through the levels. In addition to this, boosting during certain sections will allow you to grind on certain flying objects, which is very fun to pull off! Zero Gravity is nowhere near the level of difficulty as the first game, which wouldn't really be a bad thing, if the game weren't also so short. If you enjoyed the original Sonic Riders, you may enjoy the improved graphics, more distinct skills for the character types, and even more playable characters than before, however you may also dislike how different some aspects of the racing are. I'd still recommend the game if you enjoyed Sonic Riders on GameCube!

Massive downgrade from the original. Gameplay is super simplified and a lot less engaging. Music is absolutely incredible though, and the story is pretty decent too. Not bad by any means, but it loses the depth that made the original Riders so special.

Simplesmente o melhor jogo do Sonic (no geral).

A história é extremamente incrível, que foi uma das coisas que me prendeu neste jogo mas o que me pegou principalmente foi as músicas. Acho que não é crime dizer que Sonic Riders: Zero Gravity tem algumas das melhores músicas de toda a saga Sonic, como Un-Gravitify e Aquatic Time. Jogo extremamente perfeito em todos os quesitos e que sempre me dá gosto de voltar e zerar ele de novo e de novo. Embora a história seja extremamente curta e a jogabilidade dele seja BEM mais facilitada que seu antecessor, ainda sim é um jogo que tem o seu charme e se você jogar sem preconceito, pode ter certeza que ira se divertir muito!


História: 9/10
Música: 10/10
Gráficos: 8/10
Jogabilidade: 9.5/10
Fases (ou level Design): 10/10
Nota final: 9.3

That opening song is the best song in the whole series imo and it's a tough fight

wow, this game kinda sucks! they babyified one of my favorite racing games! manual tricks off ramps and normal drifting all gone. instead you get the gravity dive boost which is pretty situational and gets pretty damn annoying after using it two or three times. having to get rings to basically do ANYTHING in a race is so stupid. why do I need rings to grind rails? this game is so floaty and slow, it doesnt help that you control like shit too. the only good thing I can give it as that the levels feel a bit more unique visually and that opening cutscene is badass, honestly one of my biggest letdowns. at least the music is pretty great. free and catch me if you can are such underrated sonic tracks


Как первая часть, только менее навороченная механиками и менее требовательная к их освоению. В итоге не так интересно.

not as good as the first game but it's still fun

Jeu de course plus original que les Mario Kart-like avec Crash ou Diddy Kong dont on s'en bat les couilles. Le jeu est rapide, les courses sont toutes biens et t'as 10000 chemins différents. En plus les mecs en chargent des OST s'étaient dopés et ça fait plaisir

Um bom jogo de corrida com mecânicas alternativas interessantes (só não jogar usando o Wiimote), as músicas são fantásticas e os mapas são criativos e divertidos, o modo história é bom, valendo sua citação.