Reviews from

in the past


Besides my rose tinted glasses, the soundtrack was so sick, the intro cutscene was the best and coolest sonic ever looked, the mechanics hold up decently well. Plot was very lacking but it did what it needed to do for its time.

Not the best game but a lot better than average

WHY THE FUCK I AM FLOATING AWAY.

On par with the original. While the level design isn't quite as good, the crazy options you have in this game are fun.

koitti olla enemmä polished ku eka mut poistti kaike siisti techin

Vraiment le concept de rester sur place à chaque fois que tu prends un virage serré, je pige pas... Déjà qu'il est plus lent que son prédécesseur


no lo jugué mucho porque en wii es bastante injugable. o una instancia más de yo siendo un ser sin habilidad motriz

Another GOATED Sonic Riders game. The Sonic Franchise truly needs to bring these games back.

Sonic Riders: Zero Gravity, while not nearly as good as the first game, is still very fun! Instead of drifting on your extreme gear, in this game you use the power of zero gravity to shift your direction and boost through the levels. In addition to this, boosting during certain sections will allow you to grind on certain flying objects, which is very fun to pull off! Zero Gravity is nowhere near the level of difficulty as the first game, which wouldn't really be a bad thing, if the game weren't also so short. If you enjoyed the original Sonic Riders, you may enjoy the improved graphics, more distinct skills for the character types, and even more playable characters than before, however you may also dislike how different some aspects of the racing are. I'd still recommend the game if you enjoyed Sonic Riders on GameCube!

You could stick and skate on walls or ceilings so that was cool
Also there was a bird

This series could have been so SO good! I used to play this game a whole bunch as a child and enjoyed every second of it. With other games filled with nostalgia i can't glaze over it's severe problems. Handling, map selection, story, etc.

despite all of that I will love this game with all of my heart.

No irónicamente uno de los juegos de carrera más divertidos y originales que jugué de pequeño, la historia para ser un Sonic está bastante bien, la ost es buenisima a nivel de ambientación y casi todas las canciones encajan super bien con los niveles, en general me parece un juego muy disfrutable y que solo lackea en modos de juego extras.

I rented this game at blockbuster so long agao

VSF ESSE JOGO DO CARALHO ME LAUDOU COM TEA TDAH ESQUIZOFRENIA BURRICER AGUDA

As someone who's an absolute fanatic of the original riders and rated a 5/5, you might think I'd despise this game, and when I played it for the first time as a kid.

I thought it'd be just more riders: I tried drifting, I tried boosting, I tried tricking, none of it worked! I rage quit the game by how frustrated I was, and from then on would always put it at the bottom of my sonic tier lists.

Recently though, I gave it a proper chance, and after finishing the story mode and all related missions, it's... honestly not bad at all.

It's a very unique racing game with some STELLAR presentation, this is my 2nd favourite sounding and looking sonic game next to CD and that is VERY high praise!

The gameplay, while undoubtedly much slower and less advanced than the original Riders, is still quite fun, and very unique from its peers!

While it's not an absolute, timeless Classic like the original Riders game, I still felt very happy by the time I finished this one! I had a lot of fun with it!

Though, I certainly don't see myself re-playing it...

Ok, I have to ask, did they choose to greatly simplify the mechanics from OG Riders because of the Wii's motion controls, or because people complained about said mechanics after the first game?

Zero Gravity feels like it's on autopilot for the most part, almost braindead. Riders' gameplay wasn't super polished or anything, but drifting, boosting and air management felt pretty good to master. All of those are thrown out the window here in favor of gravity mechanics that seem like they open crazy possibilities on the surface, but don't add much at the end of the day. Stopping everything to reposition yourself in a sharp turn doesn't feel nearly as good as keeping up speed with a tight drift. (I was gonna say "At least it looks pretty cool" but I'm not too sure about that either. It loses its luster after the 30th time you have to use it.)

Track variety isn't much better when compared to the original; honestly, it's a bit worse. The water track is the only one that stood out to me, everything else felt kind of samey. It doesn't help that there are certain parts of the story mode where you're racing by yourself, making these tracks feel even more barren than they would otherwise.

The story is pretty inconsequential again, but the presentation did get an upgrade across the board; in-game models and CG cutscenes all look much better, and the soundtrack is sick. Catch Me If You Can and Ungravitify are super catchy, stage themes weren't bad either, Gigan Rocks being my favorite, and it has one of the best Main Menu themes in any game ever, instantly recognizable and iconic.

It's a shame. Riders had a lot of potential with its gameplay system, and I hoped that Zero Gravity would expand on those ideas, but instead it feels like they got cold feet.

Ride through gravity
Just ride through what Earth planned
Ride through gravity
Ride through, now, let them loose, oh!
Ride through gravity
For all that's not falls down
Ride through anomalies
With one worth believin' in, oh!

in other words, this game sucks

Another childhood classic. I'm kinda surprised that kid me understood these jank Controls. The gameplay is really difficult to grasp for newcomers but really fun when you get used to it. The story is bat shit insane and post game content is really fun too. Overall an underated racing game that just might tickle your fancy if you give it a shot

Primeiro jogo que joguei, lá em 2008.
Tinha cinco anos.

Aqui foi o começo do fim. Um passo na direção de uma imortalidade sem qualquer valor. Que Deus tenha misericórdia de nós.

Sonic Riders: Zero Gravity is a sequel clearly designed with the Wii in mind, attempting to immerse you further using motion controls, while simplifying the gameplay from the first Riders game. While I think this was ultimately necessary to make the game more beginner friendly, it does make this game feel lesser once you've got a feel for the mechanics. Basic drifts and boosts are a thing of the past, as these have been replaced by with Gravity mechanics. This is a really cool thing about this game, you can slow down time, and fly around sharp bends, you can fling yourself onto the ceiling and you can fly up into the air on straights in the track and boost by bouncing off debris. Its visually striking and a lot of fun, but does water down the track design to a degree as there are plenty of open straights with nothing on it.

Control is also a little unresponsive, I often found myself bumping off the walls when trying to make basic turns. It lacks the skill ceiling of the original, and while this makes it much easier to win races, it's less satisfying to play. Not to say it's not fun, it is, especially with friends.

The story mode attached is a fun time, The Babylon Rouges are once again fun characters, and the CGI cutscenes are really enjoyable to watch. The logic as to why your racing is pretty dumb, as there isn't actually a racing competition this time, but it still works.

The musics great, I love the remix of "Catch me if you Can" and the main theme "Ungravitfy" is a true great.

I do really enjoy this game, I think it's a step down, but still a really solid game. The final boss is absolutely awful, like utter crap. But Zero Gravity still manages to earn its spot in the Riders line-up

Massive downgrade from the original. Gameplay is super simplified and a lot less engaging. Music is absolutely incredible though, and the story is pretty decent too. Not bad by any means, but it loses the depth that made the original Riders so special.

the cutscenes make me think of Advent Children for some reason. I couldnt beat the second level

it's good but not as much as the original tbh.

Um bom jogo de corrida com mecânicas alternativas interessantes (só não jogar usando o Wiimote), as músicas são fantásticas e os mapas são criativos e divertidos, o modo história é bom, valendo sua citação.


this game so saucy i love jet and silver <3

Исправили ошибки оригинала, но слишком замедлили скорость.

Полная рецензия: Скажу совсем кратко о второй части Соник Райдерс, потому что, по сути дела, это та же самая игра, но только с парой ключевых исправлений, которую делают эту игру хотя бы приятной к прохождению. Сюжетец здесь почти такой же, как в 1 части, поэтому не будем абсолютно на нем зацикливаться.

Нужно отдать должное, местный геймдиректор реально понял, что в прошлой часть абсолютно не работало, поэтому он убрал всю систему энергии ветра и питстопы, добавив вместо них энергию гравитации. Тут кароч по сюжету у героев есть некие браслеты, которые могут контролировать гравитацию и вот эта механика является здесь ключевой. С помощью нее ты тоже можешь мега быстро ускоряться и всякое подобное, но при отсутствии этой энергии твой персонаж не слезает с ховерборда и не теряет накопленную скорость. Поэтому респект + респект.

Заменили систему дрифта. Теперь она тоже подчиняется силе гравитации и зависит от шкалы энергии. На повороте ты просто прожимаешь кнопку дрифта, и твой персонаж резко останавливает движение и в моменте меняет кардинально траекторию полета на нужную тебе. При всем при этом небольшой полет по инерции все также продолжается, поэтому если чуть замедлить с разворотом над пропастью, то есть вероятность моментального вылета за трассу. Данные два нововведения заметно облегчили игру и сделали ее приятней.

Также местный ИИ у противников заметно занерфили, поэтому теперь ты сможешь их обогнать, даже если допустишь 2-3 критичные ошибки за гонку. Боты здесь стали, конечно, чересчур пассивными, из-за чего в 80% игры не чувствуешь накал и адреналин во время гонок. Только лишь под конец, когда игра немножко накатывает сложность, приходится чуть-чуть попотеть, чтобы победить. Но в целом они слишком облегчили игру, пошли из одной крайности в другую.

Что мне не понравилось: максимально упростили систему трюков. Теперь она зависит лишь от того, рано или поздно ты подпрыгнул на деш паде и какова была сила прыжка. Управлять самими трюками в воздухе уже нельзя, и это пиздец как обидно, потому что фишка была крутая. Кольца в игре теперь вообще непонятно, на что роляют и как в игре работает прокачка гиров тоже непонятно. Апгрейды приходили в руки сами по себе, независимо от моих действий, что тоже слишком упрощало игру. Ну и наверно главный минус - игра стала медленней. Я специально сравнил футажи первой и второй части, и первая часть в 2 раза быстрее была по скоростям, чем вторая. Из-за этого множество гонок в игре ощущаются просто скучными, нет ощущения скорости абсолютно. Оно появляется только во время нитро, но этого абсолютно не хватает, увы.

Финальный босс в игре такой же дебильный, как и в первой части. Вообще не понимаю, зачем делать такую механику битвы с ним, ведь это просто неинтересно.

Зиро Гравити - это играбельная аркадная гоночка, исправившая ошибки оригинала, но допустившая новые, которые не позволили ей стать хотя бы неплохой. Поэтому она останется просто скучными заездиками на два с половиной часика.

Jeu de course plus original que les Mario Kart-like avec Crash ou Diddy Kong dont on s'en bat les couilles. Le jeu est rapide, les courses sont toutes biens et t'as 10000 chemins différents. En plus les mecs en chargent des OST s'étaient dopés et ça fait plaisir

Lembro de achar a capa do jogo estiolosa demais, quando era criança, e nos dias de hoje tive essa lembrança e fui partir para ver se era bom.

Pra falar a verdade, não tenho muito o que comentar, um jogo de corrida com uma história bem interessante (não completei) fui até um certo ponto terminando a priimeira história. O que se tornou cansativo fazer corridas em cenários que parecem ser repetidos, passam a ser enjoentos. Acredito que o seu multiplayer seja o forte, já que tem mecânicas para cada tipo de personagens desde do grider até uma bike e isso é muito daora. Os gráficos desse jogo é muito bonito, a estética, ate as cutscenes são bonitas. Até a trilha sonora é bem daora.

Se você não tem muita noção de tempo exato esse jogo vai ser um estresse, o tempo de pulo, o tempo de largada são as coisas que deixa o jogo muito rápido e movimentado, a mecânica da gravidade me deu uma pitada de rage até porque tudo precisa de um tempo "exato" para executar a ação.

Vale a pena a chance, se você gosta de sonic, essa é uma boa opção, e bem diferente dos jogos que conhecemos