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A neat mystery puzzle game wrapped up in a spooky plant lady vibe that sadly doesn’t always execute on some of the cool ideas it attempts and is burdened by poorly-designed UI/UX.

Strange Horticulture is, at its core, a deductive reasoning puzzle game that has you solving clues to identify plants and seeking out new plants to expand your collection. Most times, that loop of looking for a plant based on a vague description and trying to narrow it down using context clues or sketches can deliver a familiar satisfying rush that comes from puzzle games like this. Other times, “solving” a puzzle is just reading through 60 plant descriptions until you find one key word like “stranger” or “smokey” buried in the text. That’s not a puzzle, it's just tedious. The story, told through the visits of customers, is neat and the choices along the way (that set up multiple endings) made me feel invested in the twisty tale that was being told. After finishing the game, I enjoyed going back and seeing how some of the other endings played out.

Later in the game, once you’ve identified most of the plants, occasionally a customer will ask for one specific plant of the 77 unorganized plants on your shelf. So you’ll slowly scroll left to right looking for the one plant you need, but if you scroll too quickly, the label open/close animation won’t react in time and you’ll miss the name. Some method of auto-sorting your plants would have been a welcome addition to the game.

When not identifying plants to help customers, you’re following clues and solving riddles to visit specific locations on a map and find new plants to add to your collection. It’s a pretty fun idea in theory, but the map is quite large and the writing on it is often difficult to read, requiring constant use of the game’s dedicated magnifying glass button - a baffling game decision.

Searching for plants in your massive collection, reading too many descriptions, navigating around a map, and just interacting with your inventory are all things that shouldn’t be annoying but are due to the game’s poorly designed interface that is only made worse on consoles. I can only assume that this game was designed to be played with a mouse and keyboard on a 40 inch computer monitor that your face is 4 inches from at all times, because nothing else really makes sense. The script-like font is small, requiring frequent use of the magnifying glass just to be able to read literally any of the text in the game. There is an “easier to read font” option, that makes all the text more legible, but the interface does not adapt to the new text size, so conversations with NPCs constantly fall off the screen as you’re trying to read them which results in battling the scrolling dialogue. Additionally, while the “legible text” option does improve most of the menus, the map does not benefit from the cleaner text, so that continues to be difficult to read without the magnifying glass. Even with the magnification, the rivers are actively impossible to read due to the weird font choice. Controlling the game on console is a nightmare as the cursor is mapped to the left analog stick with a set cursor speed of “excruciatingly slow”. There are labels in the game so you can make notes of all the items you’re finding, but that feature is predictably a pain without a dedicated keyboard to use.

The thing that makes these pain points more frustrating is that I actually really enjoyed most of my time with Strange Horticulture, but it constantly felt as though I was fighting against the game to find the fun. Underneath the poorly-designed UI and weird design decisions is a pretty great game! Finding that game, however, takes some work. And maybe a lot of work if you’re playing on console.

+ Satisfying deductive puzzle solving
+ Great spooky vibes
+ Fun, creative plants with interesting descriptions
+ Great story choices throughout the game that set up multiple endings

- Terrible UI that often feels anti-player for the sake of “theme”
- Console/controller support is all around terrible from UI adaptation to controller use
- Some puzzles are more tedious reading than actual puzzle-solving

Strange Horticulture was a serene experience, its gameplay revolving around identifying plants and solving mysteries that were embedded in the occult. It took place almost entirely behind the counter of a shop, with customers coming in with various requests, the idea to find the appropriate plant for their ailments. Any adventures outside the shop were text based, but that didn't detract from how engaging it was, quite the opposite. Within the first few minutes I knew exactly what I was going to get with the rest of the game: an atmospheric point and click indie about a strange town. Simple, yet effective.

There were even some decisions to make that involved a coven and a cult, both parties at odds with each other. It was well done in its subtle way, but I honestly had a blast just sorting my plants.

A genuine gem, charming from beginning to end. Nails its basic premise in every way possible, and offers an interesting narrative to boot. Glad to have finally played it.

Sights & Sounds
- The game's visual aesthetic is a pleasing and cozy storybook style. I found the simplistic human designs to be a nice counterpoint to the interesting and diverse plants that eventually populate your shop
- There isn't much notable here by way of sound design. The music kinda forgettable, and there isn't any voice acting

Story & Vibes
- The story is the real draw in a game like this, and I'm happy to report that the plot here (and the way the player-character factors into it) is pretty good
- As a quick and spoiler-free synopsis: you inherit a horticulturalist's shop from your uncle in a fairly large town. As you build your business, you start to catch wind of unusual happenings in the surrounding lands. You quickly become a pivotal part of the story and how it plays out
- Being a game with multiple endings, the specifics of the story will be different depending on the choices you make over the narrative's 16 days


Playability & Replayability
- In terms of genre, it's a puzzle/adventure game with a sim-game façade. There aren't any actual sim elements, though. Managing your business mostly involves trying to give people the correct plant
- The game mostly takes place at either your desk or the map. While at your desk, you can tend to customers, read your mail, inspect/label/identify your plants, peruse your plant guide, solve your daily card puzzle, solve one of many other puzzles, or pet your cat. The map is usually just for traveling to find resources
- And you'll be doing quite a lot of traveling! Not in a meaningful sense, though. You just click on a square on the map's grid (usually guided by a puzzle solution or directed by a piece of mail) and read the result. This process is how you get all your fancy plants and the plant guide pages necessary to identify them
- The puzzles are almost entirely deduction and observation based, so read things carefully, pay close attention to what you see, and remember details from what characters tell you
- Given that the game is short and choices matter, I'll probably revisit this one in the future

Overall Impressions & Performance
- I was initially interested in the visual style of the game, but wound up being pretty very impressed by the story and pleased by the fact that you play a real part in it
- Although I played the whole thing on the Steam Deck, I think I'll do any future playthroughs on PC. Despite the game's always available magnifying glass, the text was still a bit small

Final Verdict
- 8/10. If you like cozy games with a narrative focus and moderately strenuous puzzle-solving, it's certainly worth a look

Some fun puzzling with plants. The gameplay can get a touch monotonous towards the end, and this isn't helped with the soundtrack containing only two tracks (I think?)


Was looking for a small game to serve as a break before starting another super long game and definitely enjoyed my time. The story is short and a little interesting, but the core gameplay loop was the star of the show for me. It felt super nice to figure out hidden locations on the map and always felt good to figure out different plants/potion recipes.

a simple idea that gets progressively more complicated and the puzzles/clue system more complex the more plants you gather and have to identify.

Missed potential. Great vibes and a good spin on Papers, Please with a cool adventure game worked in - one that is not unlike a hidden object or room escape game. And downstream from that is some player-driven exploration and branching pathways.

But because it straddles this line between puzzle, adventure, and cozy, the pressure to balance tasks and adventuring with managing your post isn't there like in Papers, Please. Some of the point-and-click-esque puzzles can be a little moon logic. The plant art is great but the character is very amateur-ish, which for a game that culminates in this four-way mental battle of conspiracies clashing really does the storytelling a disservice. And those branching narratives are underserved by the inconsistent puzzle difficulty and limited opportunities for choice.

It could use some QoL changes but not enough to hold it against the game. Nothing is outright bad, but massive missed opportunities at every corner.

Algumas ideias muito interessantes aqui, tanto mecanicamente quanto na forma de contar a historia.
Faltou uma execução um pouco melhor, espero que mais jogos assim sejam feitos porque tem potencial pra algo fantástico.

This is a game about collecting plants and giving them away. The writing was decent when I played through it, but I'm not going to remember it a year from now.
Finding and giving the plants usually requires solving a riddle to determine the properties of each plant. These properties are revealed over time, allowing you to determine the more obscure plants by a process of elimination.

I'm glad I played the game. While I like puzzle games and atmospheric games, I don't think this game was made for me. I also like cozy games, but this is not the kind of cozy for me. I think it was a little too slow paced for me. That is definitely many people's cup of tea, I think I just like tea with some different herbs.

-Cozy
-Choices matter
-Fun with plants
-Puzzles
-Hellebore!

I REALLY enjoyed this game. I often search "games like Strange Horticulture"

Interesting premise but I expected more gameplay and less visual novel. There are way too many plants and some of the descriptions are so vague that figuring out the right plant is more guessing than anything. It became pretty repetitive and tedious towards the end and I just couldn't be bothered to replay the end for all the endings.

An interesting blend of non traditional storytelling, deduction puzzles & shelf organisation.

Strange Horticulture is captivating enough that a completed it in just 2 sittings, but can admit the rather “still” gameplay and visuals may not impress all

Playing on Switch also felt a little cumbersome, a mouse and keyboard is probably ideal (and a larger screen for the font!)

delightful little puzzle/mystery game. not a major release but a good way to kill an afternoon.

A nice puzzle game with lovely presentation that ends up being a little too repetitive and workmanlike to leave a long-lasting impression.

This is one of those games that remind me why indie games are so cool and why we need more of them. In no AAA or even AA game could I imagine the basic gameplay being to collect plants, identify them correctly and then sell them to various quirky characters in a gritty English town. That's basically what Strange Horticulture is all about. You take over a plant store full of strange plant varieties whose significance is only revealed as the game progresses. Day after day you are visited by the inhabitants of Undermere, the town in which the store is located, and have to deal with their personal problems by helping them with the right plant (and later elixirs). This may mean finding and offering a cure for a headache. But it can also mean that you are given the task of brewing a remedy to defend against demonic influences. Because, and this becomes clear rather quickly, there is an underlying mystical darkness that terrifies the inhabitants of Undermere. There are rumors of a shadow roaming the woods and wreaking havoc. A murder case, signs of a bloody ritual and a whole series of inexplicable incidents. The story remains quite linear. However, at certain key points in the game, you have an influence on the course of the story and the fate of individual characters. After all, as a horticulturist you have access to one or two poisons and the rude capitalist who wants to close down the store is rather unpleasant ;)

In terms of gameplay, there is hardly anything more to say. When you are not attending to the needs of your customers, you have to solve more puzzles in the vicinity of Undermere. To do this, you are given a new puzzle every day, which you must solve to identify a specific location on the world map. There you will then find more puzzles, more plants or new entries for the herbarium. I should mention here that the game's protagonist never actually leaves the store. The game only shows you the new locations as 2D drawings. However, the entire action of the game takes place exclusively in the plant store. This makes it clear that this is a small indie game with a tight budget. I have to say though that this didn't bother me in any way. The drawings of the scenes are very well done and are absolutely sufficient to give me the feeling of actually visiting those places. Otherwise, as I said, it's all about finding, labeling and watering plants and occasionally stroking the store's cat :)

Overall, I had a very relaxed and good time with this game. The story was quite exciting and sometimes even spooky, but it didn't blow me away. It remains too traditional for that and doesn't really offer anything that I haven't already experienced countless times in other games, films or books. What also bothered me a little was the fact that the basic game loop becomes quite monotonous. Looking up plants based on the descriptions in the herbarium, selecting them and then labeling them accordingly is not necessarily exciting. But it's not supposed to be. It's more of a game to sit back and relax. It's not quite my kind of game, but I can definitely see the appeal.

Do you ever find yourself thinking "What if Obra Dinn and Papers, Please had a child that was really into botany?" No? Well, me neither, to be honest, but maybe we should have, as there's something good in that idea.

In an isolated corner of the town of Undermere stands a small plant shop named the Strange Horticulture. Players take on the role of the owner of that shop, a botanist who spends their days tending to their rare plants and fulfilling clients' requests -- and of course, looking out for the opportunity to acquire new plants. The twist is that no plant that comes into the shopkeeper's hands is labeled: armed with an almanac that loosely describes a variety of plants, as well as a map of the region and their own sharp observational skills, the player must cross-reference information from different sources to deduce the names of each plant.

It's like nothing I've ever seen before, and I can only describe as an inventive subversion of the detective game genre: at the shopkeeper's desk, the player will shuffle plants and papers back and forth in an attempt to adequately label each one, meeting each customer's demand. Multiple tricks are employed along the way, such as plants that have multiple names or deceitful appearances, or clients that aren't explicit about what they want, and each successful identification in face of all those hurdles feels rewarding.

There's more to Strange Horticulture than that, though: the shop will periodically receive cryptic letters and notes, and some of the clients will drop off texts that present challenging puzzles to be deciphered. Furthermore, over the course of the days in which the game takes place, a story will be revealed through the shop's customers, one that begins with a grizzly murder taking place to the north of Undermere and evolves into something ever more sinister.

During some of the in-game days, the player is invited to decide between a couple of possible solutions to the problems they are met with, which ultimately affects the conclusion of an NPC's story or the ending to the game. There's a bit of replayability in exploring those branching paths, even if one happens to get into labeling their plant collection incredibly hard and can name them by heart on a second playthrough, like some people (it's me, I'm people).

As a bonus, despite being designed around a mouse-based interface, it has well-thought out controller support and plays very well on the Steam Deck. Bottom line: Strange Horticulture was a very pleasant surprise, one that delivered from beginning to end. Maybe it won't click for everyone as it did for me, but it definitely warrants a try.

An excellent game. It's a great example of crafted game-making. The art and sound design are well suited to the game, and whilst the UI does get a touch cluttered, and some movement is clunky it hangs together very well. Text size could be bigger - playing on the Steam Deck via a TV required frequent use of the magnifying glass. The puzzles are quite varied and rarely too difficult. The immersion is pretty much there, with just a few unanswered questions. My only criticism really is that as the game progresses your botanical knowledge increases and some puzzles require reading through this data which takes more time as the game progresses. There are a couple of issues with the gameplay loop (in one case having to remember the previous day, which in my playthrough was five real-world days earlier, in another case getting to the ending without realising I'd missed something leading to frustration).

The narrative works, which is something I find far too uncommon in video games. It's simple, branches a few times, and you lack much in the way of agency but the yarn does add to the immersion, as does the map.

Overall, it's well worth the asking price and well worth the six or seven hours it takes to complete a run. I can certainly recommend it.

An engaging little plant identification puzzle game with a interesting departure from the normality you would this accompanies that.

Some choice and consequences mostly surrounding what ending you get, but ultimately and largely not present.

It's perhaps lacking on replayability, but is a good low-energy experience with pretty immaculate vibes.

Basically a logic puzzle game in the form of using limited information to make judgements about which plant should be used in a variety of scenarios.
Your choices throughout the game impact the ending in pretty significant ways. It's pretty short so you could definitely go back and explore additional routes if you wanted to.
The plants were well designed and unique from one another but I didn't care for the art style of the characters.
The only real downside is that by the end of the game it does begin to feel like you're just doing the same thing over and over again.

cosy, atmospheric, and allows you to get some sweet, sweet comeuppance on a man who punches dogs

I had a great time with Strange Horticulture. Solving all the puzzles was satisfying and It was just the right length to not overstay its welcome. I loved finding all the new weird plants and organizing them on my shelves. I do think it had some misteps though. Some of the puzzles felt a little bit too vague and making me wait to refill my exploration meter was a bit tedious. I see how it was done to help the pace of the game but also sometimes the only thing i had left in a day was to solve a map puzzle and waiting was tedious. The elixir mechanic also felt underutilized.

Game Highlight: the mood was absolutely on point. I loved the cozy greenhouse and dark color palate they chose. Also it was very funny when being bad at my retail job caused my mind to shatter.

This review contains spoilers

Very good plant discovering puzzle game with an interesting dystopian 19th century world to explore. Good writing with interesting characters. Was shocked by the amount of plants; too many in my opinion. It caused the later stage of the game to feel tedious reading through the book entries for the 60+ plants I had. Good attention to detail; Wandering mushroom moves around your shop counters, interesting and varied puzzle design (the best part of the game was deciphering the cards you receive at the start each day), if you fail too many times you have to complete a puzzle to fix your mind, using the secret ink detector, etc. Thinking through what plant to give people and how that will change the story was tense and interesting, but too infrequent. Doesn’t really work for replay-ability. 8 different endings; some a lot more similar than others. I wish there was some sort of endgame cutscene to explain what happened. Game really could have benefited from voice acting. The music gets extremely repetitive, because there is only one cycling sound for practically the entire game.

Really enjoyed this game. Wish the text was a bit bigger on the switch screen. Will definitely play again to do some of the other endings!

Really atmospheric game that delivers exactly what it promises: identifying plants. The identifying is fun, fair, and satisfying. The clues to find more plants on the map are mostly smart but can sometimes be obtuse. Customers come in wanting a specific plant; I kind of wish there was a harder toggle that would not tell us exactly what plant they want, just what benefit they want. But it does happen a few times in the game. Great music and again, the atmosphere is great: I love the rainy days with my cat.

I am gonna be blunt , I had no idea how impressed I was gonna be whole playing this puzzle game. So when I did , I was amazed at how I was able to just adore the repayable this was and the art.


I liked the concept of the game at the beginning with the plants and the puzzles but I really felt like the game was lacking on everything beyond that, so I felt bored before i could end the game.

It scratches a cataloguing itch

Loved it. Lovely graphics. Super fun trying to identify the plants. Puzzles aren't super difficult, but it makes for a nice relaxing experience. I wish that you were able to guess plants incorrectly and have consequences arise from that.