Reviews from

in the past


So I’ve been really putting off this review. I was actually tempted to do a review of jak II instead of this but I thought I may as well get this out of the way and talk about the greatness of uncharted 4. So let me ask you something: where do you take a series that has been destined to not be taken seriously? The problem I saw with the uncharted games was that they were just conceived as a way to show off the ps3’s flair and nothing more. Even with the next 2 instalments pushing the series, I never felt as though it was being taken seriously which was a shame. Even the golden abyss felt like they made it for the sake of making it (I’m coining this as the daxter effect). I hadn’t really massively been impacted by these games other then maybe the the second game, but even then it felt as though it was missing something. When I saw the reveal trailer for 4 I didn’t have the greatest of hope. Sure, it looked great and I couldn’t wait to play it, but a part of me was worried it would end up being just like the other uncharted games. But man, was I glad that was my mind going absolutely crazy for no reason.

The story is the best one in the series by far. It turns out that Nathan had a brother: Sam, who he had assumed was dead. When he returns however, it’s not as great as he first thinks. Nate and Sam are forced to find the treasure of the legendary pirate Henry Avery to repay sam’s debt. On the way they are forced to face personal problems alongside one of the best villains in the series. Rafe is probably my favourite villain because of how he is built up as a character. He is shown to be a spoilt yet powerful man who wants everything he desires. He’s a villain who is clearly built up with a good backstory and faults. He’s a contrast to previous villains who didn’t have that strong of a backstory and they were characters I didn’t really care about that much. The characters from previous games also feel at their best here. Sully returns and is as great as ever. Elena feels really important and is a vital piece of the story. And for Nate, it feels like the perfect end to his story.

The gameplay is also the best it has ever been. The gunplay is excellent and is a major improvement from what it was in 3. The puzzles are excellently put together. And the movement, oh my god the movement. To say Nate is getting old, he is probably at his most athletic here. There are new things Nate is able to do, such as using his grappling hook for more traversal and the combat also feels a lot easier and greater. Climbing is also excellent and feels really cool to experiment with. Another part I want to quickly mention is how it’s gone for a more nonlinear style. This isn’t that expanded upon but it feels nice in some areas. There are also quite a few treasures that you can find which adds that replay ability.

To call uncharted 4 an improvement would be an understatement. It’s not only an improvement, it’s a major step up. And the sad thing is that the step up came too late. I’m glad we got a really good game but I feel as tho the systems and ideas it presented could’ve made even better uncharted games. We would get the lost legacy but it felt more like dlc then it did a full game. But if I was to call uncharted 4 anything, I would call it a perfect game for its series.

Best one, perfect story, great gameplay, better gunplay and puzzles, Nate is not a gamer

I don't think I've ever seen a series evolve less from entry to entry yet still manage to be put on the kind of pedestal which the UNCHARTED series has landed. Uncharted 4 is barely a game, it's a tech demo for the PS4 by way of a blockbuster film.

Adequate 3rd person cover shooting and puzzles the game solves for you, but now there's a grappling hook that pads out the mostly auto-pilot traversal. Why not a stamina system to add stakes to the constant wall climbing? How about filling the gorgeous-but-mostly-empty environments with more subtle clues that would enable me to deduce the puzzles later on? If you're not being handed notes that say "THE ANSWER IS THIS," a character accompanying you will just say "THE ANSWER IS THIS" out loud as soon as you arrive. The game's so on rails it could be an arcade title if it wasn't also holding up a huge, messy narrative.

Speaking of, the problems with this game's story are a result of a massive tonal pivot from the PS3 era games, along with huge gaps in character development. The biggest gripe I've had with UNCHARTED's lore is that a lot of major character development happens "off-camera." Nate and Elena fall in love, then break up between 1 & 2, then they get married AND separate between 2 & 3. Now we're building an entire story around the emotional core of a relationship we've barely even witnessed. And speaking of non-existent bonds, the retcon that Sam was always in the shadows of Nate's past was very sweaty, and overall I don't know what it adds? Nate's character is pretty well established and defined, so much so that I could see him impulsively going on a risky "final quest" that endangers his marriage WITHOUT lost-brother drama. These characters are likeable, but their stories have never been fleshed out enough to make the emotional payoffs of A THIEF'S END feel convincing.

UNCHARTED 4's attempt to add depth to the gameplay and the lore just never add up to anything compelling. The final boss fight introduces gameplay mechanics you've never engaged with (and never will again), in order to round off the arc of an antagonist who doesn't have the character dimensionality Naughty Dog attempts to render them with. It doesn't click as a satisfying adventure shooter OR a character-driven blockbuster. Like it's lead, it pays the price for trying to live two lives.

Até metade do jogo eu realmente não tava conseguindo ver isso tudo que o pessoal fala. Mas depois eu parei um pouco pra respirar, e cara... que jogo lindo. É bem uma jornada introspectiva dos valores e desejos de cada personagem. Uma visão mais aprofundada do íntimo do Nathan, e não precisou apelar pra drama barato pra dar uma emoção.

the whole franchise is just amazing and uncharted 4 is one of the best ps exclusives too

The best game in the series. Highly recommend you don't play it on the Crushing difficulty, this is the toughest one yet, regardless of difficulty settings.
But hey, at least I never have to play this again on Crushing.
Sweet sweet rare trophy.

The epilogue sure went on a fair bit.


Uma das melhores sagas que pude acompanhar na adolescência. Essa sequência traz uma visão mais profunda de Drake, e diferente dos títulos anteriores ele tem muito mais a perder nessa aventura. Resumindo é o melhor enredo em comparação aos anteriores e que absurdo perder o goty pra Overwatch.

Experiência cinematográfica (qualquer jogo da Sony lol🤣) espetacular.
A dublagem desse jogo é boa, a ambientação é linda com gráficos que não parecem de 2016, tem personagens novos muito fodas, com uma boss fight final MUITO BOA.
Porém, é o Uncharted mais pé no chão, mas ele consegue substituir a paranormalidade com cenas muito memoráveis.
Foi o segundo Uncharted que eu joguei e fez eu amar a franquia por completo.
Recomendo muito, um dos melhores jogos que eu já joguei na vida.

great game

don't make an uncharted 5 or anything. just keep it here

An amazing ending to Nate's story. The visuals got a huge upgrade since it was the first Uncharted game to be developed for PS4, the gameplay also got way better. Amazing set pieces, lots of action, Sam is a great addition to the franchise and to the game's plot.

Timeless and beautiful graphics & gameplay. My favorite part was chapter 12 "At Sea" I loved being able to drive the boat around and search for new areas to explore and find trinkets. The puzzles are hard but fun! This game is never not a recommendation. The environments are big and beautiful. El Dorado, once you find it anyway, doesn't disappoint. Most of the game impressed me and hardly disappoints all around. Combat can be frustrating and feel heavy sometimes but I played this a couple years since then and my gaming ability has gotten better, so don't take my word for that. Definitely justice for how they did Nathan in that Uncharted movie though, bro deserved better lol.

Uncharted 4 was the first Uncharted game to not be released on the Playstation 3 and the upgraded technology really helps elevate this game. Graphics may not be everything, but the visuals in this game still remain stunning and the animations in gameplay look incredibly smooth and make the game feel so much more realistic. Uncharted 4 has a few minor issues here and there, but overall, it remains an incredible game that really serves as a great send off for the Playstation icon, Nathan Drake.


Story and Characters
-The story of Uncharted 4 will be familiar to anyone who has played an Uncharted game before. There are clues to find scattered throughout the world and Nathan and his various companions will travel around doing lots of fighting and climbing as they try to find some old treasure that has been long since lost. The formula is admittedly repetitive and yet, it remains effective here because yet again, the characters are so well developed and the dialogue keeps you consistently engaged. Without going into spoilers, this game continues the theme of Uncharted 3 of Nathan Drake being pulled back into another adventure even though it may be at the detriment of those closest to him. He is now married to Elena and they seem to have a great life together, but Drake still cannot shake the desire to be out exploring in the world. When his long lost brother comes to him asking for help and a promise of another adventure, it is enough to get Nathan to leave his comfortable life behind and start traveling again. The themes of the game really work here because it feels like this is the constant battle that Nathan is facing. Having his final game have a “one last adventure” sort of feel really works and it makes the player all the more invested in what happens. The stakes are higher because you aren’t sure what will happen and with it being the final game starring Nathan Drake, you don’t know who could potentially not make it to the end.
-The characters are fantastic as usual in an Uncharted game, with Nathan being the most interesting yet. You get to learn more about his backstory and he is able to have great banter with all of the different characters he interacts with. Surprisingly, no one feels shortchanged in the game, all the side characters get a good amount of screen time. The new addition to the cast, Sam Drake, is a fun new character who is charming and knowledgeable, but also not entirely trustworthy and you can tell the stress he is facing. He is played excellently by Troy Baker who really manages to help the player connect with this character and you are able to buy him as Drake’s brother, something that can be hard to do when he is only interested in the final game.
-Sully and Elena are also present for a good amount of the game and I think they did a very good job incorporating them naturally into the story and when they are not present, it also makes sense. Unfortunately, Chloe does not make an appearance in this Uncharted game, but it may be for the best as too many characters could make the game feel overly crowded.
-Lastly, I want to touch on the main antagonists of the game, Rafe Adler and his hired hand, Nadine Ross. Rafe is a businessman/ treasure hunter who is tracking down the same treasure as the Drake brothers. He is not as skilled as them though and is often a few steps behind, but he has many resources at his disposal, such as Nadine and her private army. Rafe works well as a villain because he almost feels like Belloq in Raiders of the Lost Ark. A rival treasure hunter who is willing to play dirty to get what he wants. Nadine is a good addition to the game as well as she is able to add an extra layer to the side of the villains.

Gameplay
-Uncharted 4 keeps the same Uncharted gameplay loop of climbing, fighting and solving puzzles and doesn’t do too much to change from the familiar mold, but it does make a few nice changes. The climbing is better than ever with the addition of a grapple hook to swing and climb up different surfaces. Stealth is also a much more viable option now and many encounters give you the choice between going in guns blazing and taking out enemies one by one. The gunfights are also a bit more dynamic with the inclusion of destructible cover. If you stay behind a certain stone wall or wood table for too long, chances are it will be shot to pieces and you will be exposed. It makes the gunplay more fun and keeps you moving around the various levels.
-There are new driving sections in the game that give you more freedom to explore and it was actually really fun to drive around the plains of Madagascar and have to use a jeep to get around rough surfaces. The driving feels great and I liked using the winch to get up slick surfaces.
-There are a couple set pieces in the game that are truly epic, the main one being a car chase through a city that leads to a gunfight through a convoy. It feels very reminiscent of the convoy chase in Uncharted 3, but it feels even more open for player choice. I do feel that the game could’ve used a couple more epic scale action scenes though. This is a minor complaint, but coming off of Uncharted 3 which was full of crazy scenes, Uncharted 4 feels more tame by comparison. This may be one of the reasons that the story is better and more coherent, but I think a couple more action sequences would’ve elevated the game even further.
-I also applaud the game for including fun gameplay diversions such as being able to play a level of Crash Bandicoot in the game or having all these underwater diving mechanics for a 10 minute section of the game. Again, it makes the gameplay feel continuously engaging because you are always doing new things.

Side Content
-As with the other Uncharted games, there is no real side content in the game. You have treasures that you can find and the gameplay areas are more open than before to encourage you to explore more, but for the most part, it is a very linear game.

World/Level Design
-The levels created for Uncharted 4 are incredibly well designed and the increased graphics and resolution makes every location really pop. Whether you are at a mansion in Italy, the hills of Scotland or on tropical islands in Madagascar, the game is full of fun levels and well crafted world design.
-The game does a good job of continually keeping the levels interesting by taking you to new areas that all feel very unique from one another.

Graphics, Sound, Music and Glitches
-The graphics on showcase here are still remarkable almost 8 years later. The faces on the characters both in cutscenes and gameplay look incredible and still hold up very well. The animations in gameplay whether it be ducking behind a wall for cover or climbing up a rocky surface all look better than ever. The improved animations not only look good and make the gameplay feel better, but they also really help add to the immersion and help make it feel like you are playing a truly cinematic experience. One small example would be in the section where you are driving around Madagascar in your jeep and you are free to enter and exit your vehicle whenever you want to. When you are getting back into the car, there are different animations depending on if you are getting in from the front, back, left or right side. Small things like that make the game far more immersive and keeps the gameplay interesting as you are always finding new animations.
-Sound remains great in the series, the gunfights are loud and exciting and the splattering of mud under the car tires sounds great.
-The music is great, as it always is in an Uncharted game. The main theme is used very well and the epic scenes are all enhanced by the soundtrack as you are playing.
-I did not encounter any glitches or crashes while I was playing. The game runs incredibly well and is bug free from what I saw.

Main Positives of the Game
-The story is great and it works well as the conclusion to the franchise with Nathan Drake as the protagonist. The dialogue remains great and the cutscenes are never boring because you are so invested in everything that is happening on screen. All of the characters are done very well and get a good amount of time in the spotlight so no one feels like they had their time cut short.
-The gameplay is a ton of fun with the improvements to the gunplay, stealth and climbing. The fights are fun and the climbing manages to stay interesting by incorporating new mechanics like the grapple hook.
-The graphics and animations are incredible and still look amazing and even better than some new games released today. The visuals really add to the immersion and make the game feel so much better to play.
-The locations in the game are all great and the levels being more open was a fun minor change to the series.

Main Negatives of the Game
-I wish there were a few more set pieces and action moments in the game. The gunplay feels better than ever and yet there is less of it than there was in the previous games. There are only a couple stand out action sequences and I think a couple more would have gone a long way.
-The climbing is great and it feels really good, but there may be a bit too much of it. You are climbing more than you are fighting and I personally would have liked to see that ratio flipped.
-Minor complaint, but I am sad Chloe wasn’t in the game at all seeing how it is Nathan Drake’s last outing and their banter together was always very good.

Overall Score: 9/10

A great finale to a great saga, the most "boring" mission is still pretty fun to play, so that tells you what you need to know about this game.

It's not Uncharted 2, but it's second best in the series. I played it too many times so I won't revisit it any time soon, but it's an amazing culmination of an iconic franchise.

Greatness from Small Beginnings….What a way to finish off an incredible journey. Playing through these games back to back really helped me appreciate the references and little inside jokes sprinkled throughout the title. Best mechanics out of the entire series, climbing, swinging to the next cliff while shooting a assault rifle never has felt so good. The story is unarguably the best as well, antagonist actually have compelling motivations and the treasure this time around had a lot more lore revolving around it, making it all the more interesting to find the next clue. Nolan North nailed it, hell, he slaughtered it, he understood what makes Nate such a great character and his performance made this a staple when it comes to the medium of Voice Acting. Sam, performed by Troy Baker, (yeah he’s great, always is) what a great addition to the main cast, throughout the series Nathan would have these moments when he completely geeks out over discoveries, leaving the rest of the cast to be completely lost on what is going on, but now with his brother, Sam was equally as engaged on what was happening with his little brother and it was so fun to listen too. Elena, if it werent for the former, would easily have my favorite moments in the game, I dont believe I have never cared more about a companion to the protagonist than her, she completely holds her own and through this whole series is able to bounce off Nathans witty energy with such intensity, shoutout Emily Rose. I love Nathan and Elena, they have given me some of my favorite character interactions in gaming. The set pieces, though it wasnt as in your face as navigating through a moving locomotive or fighting tooth and nail to not fall out of a deteriorating airplane, they had a constant build up, exploring Madagascar or discovering Libertalia, the sheer scope of these locations is astounding, making them some if not the best in the series. Puzzles were incredibly digestible, allowing you yourself to get more involved with Drake’s journal without it just telling you what the answer is. With jumping from location, to location, to location, I simply could not put this game down. And now I can see why so many third person adventure games have tried to find success in the same formula, all because of how truly great the Uncharted series is. Side note, limited the FPS to 40 and its fantastic on the Steam Deck, its how i played the entire playthrough. Probably will knock out Lost Legacy soon.

     'My own experience duplicated the fictional one: I'd burned out – or perhaps drowned – any lingering pretentions to savage paradises and island idylls. I was left with the safety net of an English home. Now, like Crusoe, I would go back, and like him, I would wonder how long it might last.'
     – Kevin Rushby, Hunting Pirate Heaven, 2001.

Played with BertKnot, through the PC collection.

In the summer of 1698, the House of Commons passed a charter establishing a consortium of merchants as a new East India Company, alongside the old one founded in 1600. The charter stated in particular that 'the Company [shall] to give security to bring to England all their goods, except in certain cases specified in the Act' [1]. One of the consequences of this restriction on the destination of goods was the loss of profitability for slave vessels, since it was the very low price of slaves in Madagascar that made the voyage from the island to North America profitable. The disappearance of this particular trade had a direct impact on the pirates of the Indian Ocean, who were immediately cut off from the British Atlantic. In the two decades following the charter of 1698, many pirates opted to leave for the Caribbean or to return to civilian life thanks to the wealth they had accumulated [2]. The last decades of the Golden Age of piracy were therefore not as dramatic as popular culture usually suggests.

     Echoes from the Pirate Coast

Some legends have been fostered by ancient documents: A General History of the Pyrates (1724) by a supposed Captain Charles Johnson has fuelled fiction, including Walter Scott's The Pirate (1821) and Robert Louis Stevenson's Treasure Island (1881). In particular, the mention of Libertalia off the coast of Madagascar, a pirate colony founded by James Misson and a veritable proto-anarchist utopia, has captured the imagination for centuries. In Hunting Pirate Heaven (2001), a romantic and deliberately vainglorious voyage, Kevin Rushby sets off from Deptford Creek for the east coast of Africa in search of these fantasised ruins, accompanied by colourful companions. Rushby's humour and his interactions with the various characters subtly overshadow the narrator's intelligence: the faux-naivety is a facade, for he knows full well that Libertalia does not exist. Rushby stages his disappointment as if to exorcise an orientalistic fascination. Libertalia was surely never more than an invented counterpoint to Thomas Hobbes's Leviathan (1651), which expressed a visceral antipathy to piracy insofar as it only undermined the absolute authority of the legitimate sovereign's continental power [3].

Concluding Nathan Drake's adventures after his return to a quieter life with Elena, Uncharted 4: A Thief's End evokes similar themes. The protagonist is reminiscent of Rushby in many ways: he is an accomplished adventurer with a natural wit, set on the trail of legendary pirates almost against his will, but unknowingly enjoying the rush of adventure. After the supernatural confrontations of previous titles, Uncharted 4 opts for a more human perspective, tying its progression to Nathan's reunion with his brother. The title often manages to strike a good balance regarding the protagonist's inner conflict, but suffers from some rather awkward narrative missteps. While certain sequences are effective because of their contrast, surprising the player when they are caught up in the frenetic action that characterises the series, some ideas remain particularly under-exploited. Elena and Nadine may be presented as strong women, but they are relegated to supporting roles.

     Nathan Drake's illusory precautions

Similarly, given the game's primary desire to be a human drama, the portrayals of Sam and Rafe lack texture, with the latter especially bereft of subtlety: by establishing him as a symbol of despicable toxic masculinity, Uncharted 4 artificially absolves the other male characters of their harmful behaviour. The last third of the game is particularly unfortunate, offering an all-too-convenient way out for the various conflicts and frictions between the main characters. And while the title begins with a Nathan who has lost some of his agility and daring in his retirement years – the museum infiltration sequence works well – Uncharted 4 is too quickly overtaken by the ghosts of his heritage, and culminates in some explosive gunplay and swashbuckling, a far cry from the restraint of the hero at the outset.

The game introduces stealth sequences during certain battles, which become almost mandatory on the highest difficulties due to the sheer number of enemies. However, Uncharted 4 offers no tools to facilitate this approach. Nathan automatically hides in the tall grass, and it is impossible to distract enemies or shoot them from a distance with a silencer. The player is forced into a rather uncomfortable waiting position, unable to shoot at highly exposed targets. Similarly, the different zones do not allow for very creative play, as the actual spaces are so narrow. In the later chapters, many of the gunfights take place in corridors, effectively locking the player into a brutal frontal engagement. Worse still, some levels encourage the player to remain static, creating bottlenecks to avoid being caught in a pincer trap: by trying too hard to subvert its basic formula, Uncharted 4 ends up falling back on the same clichés – not necessarily unpleasant, but out of touch.

     Forgotten contemplation and dreams of tranquillity

These design choices can be seen as a continuation of those made in The Last of Us (2013), introducing a pseudo-organicity to exploration and progression. The game constantly attempts to offer multiple paths in outdoor areas, but fails to live up to its ambitions. Climbing sequences are as linear as ever, and the player is merely invited to zigzag between rocks and use the grappling hook to follow a well-defined path. Even the driving sections follow this pattern. Although Uncharted 4 features some stunning landscapes, it struggles to really showcase their majesty, with so much focus on finding the path that will get the player closer to their goal. The title always divides its large chapters into several micro-zones that the player can explore – to find a page of a journal or steal an artefact – but they are so enclosed that finding the way out always feels unnatural.

Progress is also constantly interrupted by obstacles that require the player to fiddle with the game's physics, be it by moving crates, using the grappling hook, driving the car or several at the same time. These activities, designed to simulate the realism of exploration, distract from contemplation, given that the title only lasts around fifteen hours. Instead of basking in the scenery and enjoying the poetry of the moment – a single sequence with Elena offers such contemplation – the title is constantly noisy. Uncharted 4 still creates an effective and entertaining chemistry between its characters, but at the cost of a clumsy demystification of its atmosphere. Magadascar, the high point of the journey, is never highlighted. A country with a largely oral tradition, it is presented only from a tourist perspective, with its market, carts and baobabs – ultimately no more than a postcard.

To some extent, Uncharted 4 is the antithesis of The Legend of Zelda: The Wind Waker (2002). Both games use the image of piracy to describe freedom, but they relate to the world in entirely different ways. The Wind Waker is an introspection on boundless seas and a pledge for a new society where empathy must prevail over the arrogance and imperialism of previous generations. Link's adventure is a pretext for discovering the world beyond the skies of Outset Island and learning about the societies and customs of Windfall and Dragon Roost Island. Uncharted 4 is a selfish tale, centred on the Drakes, for whom the destruction of the world is of little consequence. The various pirates mentioned serve only as warnings to the two brothers and have little to say about a better world. The utopia of Libertalia is merely an ironic mirage with no real depth or value, unlike in Hunting Pirate Heaven, where it allowed Rushby to discover other cultures and realise his own orientalism. Uncharted 4 fully embraces it. The game is never unpleasant, though, and it is easy to get caught up in the drama of the narrative, the fairly well-paced progression and the sweetness of the ending; yet the overall experience is forgettable, so riddled is it with concessions.

__________
[1] 'The Charter of the 'New' East India Company, 5 September, 1698', in Peter J. Marshall (ed.), Problems of Empire: Britain and India (1757-1813), George Allen and Unwin, London, 1968, p. 194.
[2] More specifically, piracy continued in the Indian Ocean, but against British ships. The British government offered amnesties to curb the phenomenon, but the pirates were particularly suspicious of these proposals and preferred other options. Christopher Condent preferred the French offer to colonise Bourbon Island, while Richard Taylor found refuge in Portobelo after negotiating his amnesty directly with the local Spanish governor. In other words, for them piracy was a transitional venture, designed to accumulate wealth before finding a comfortable place in civil society. On the topic, see Ryan Holroyd, 'Whatever happened to those villains of the Indian seas? The happy retirement of the Madagascar pirates (1698-1721)', in International Journal of Maritime History, vol. 29, no. 4, pp. 752-770.
[3] Dominique Weber, 'Le pirate et le partisan : lecture critique d'une thèse de Carl Schmitt', in Esprit, no. 7, pp. 124-134.

A near perfect conclusion to the series. It did start to drag just a little bit near the end, but my investment with the story and the characters was enough to overcome that. I absolutely loved seeing the characters in a slightly more mature story, with how they handled Drake's struggle to adapt to a 'normal' life and how that struggle affected his relationship with Elen. I also love that it did this without invalidating the happy endings from the previous games. I think why lot's of people were upset about Last of Us 2 is that the first game's ending was essentially undone/perverted by it, which isn't true here. I also absolutely loved how they evolved the gameplay with slightly more 'open' level design and actually interesting stealth mechanics, since the stealth sequences were what I despised the most from the previous game; now I can actually see how Uncharted progressed into The Last of Us style gameplay. Still need to play Lost Legacy before moving on to that series.

This review contains spoilers

i still can’t get over the fact that they decided to give nathan a brother that is never once in the past three games, even the bits of nathan as a kid, is the brother mentioned.
“oh yeah i had this brother who was literally my only family in the world and we hunted for treasure together before he died an incredibly violent death. and sully knows him too”

Nathan Drake I am also bad at Crash Bandicoot it's okay

best game in the series. hands down some of the best graphics and storytelling ive ever played

A finalização perfeita para uma otima saga. A historia é absolutamente incrivel e toda a gameplay é cativante. O final é emocionante tanto para os amantes da saga e para os novos jogadores.

"I've had everything handed to me on a goddamn silver platter. Everything except for this."

Incredible game. The visuals are still stunning even 7 years later, the environments are absolutely gorgeous and the character models look great. The story, but more importantly the characters are phenomenal, and the soundtrack is amazing. Only gripe is that it is fucking impossible to play the game without aim lock on because of the sensitivity and bloom (or maybe I just suck).

La nostalgie des débuts, l'excitation de replonger dans une vie que l'on avait mis de côté, la beauté d'un dernier voyage aux cotés de Nate, Sully et Elena, c'est tout ce que m'a fait ressentir ce dernier épisode d'Uncharted. On sent dans ce jeu l'amour du studio pour la licence et la nécessité pour eux de passer à autre chose. Mais avant ça il fallait conclure cette saga et ils ont su le faire de la plus belle manière qui soit. C'est pour moi dans ce jeu que Naughty Dog a atteint le sommet en terme d'écriture de personnages. On voit toute la maîtrise de leurs héros jusqu'à la toute fin, qui à mon sens est une des plus belles fins de jeux vidéo. C'est ce genre de fin qui nous laisse imaginer tout ce qu'il pourrait se passer ensuite, mais en nous disant indirectement que cette suite que l'on espère au fond n'arrivera pas de la main de ce studio, et c'est très bien comme ça. Elle est à l'image de toute la licence, un énième appel à l'aventure.

Every aspect of this game was done ten times better here than the other games except for the shootouts. They still have the same issues as the other games, with bullet sponge enemies that seemingly never stop spawning, except now half of the guns are inaccurate pieces of shit on top of that. I think this game needed gyro aiming more than any of the other ones, but with how the guns work I'm not sure how much that would have fixed the issue. Only towards the end of the game where you were consistently getting good guns did I start enjoying some of the shootouts. Stealth was a good addition, which I tried to use over the guns at every opportunity.

I got this game on one of my birthdays. At the time I wasn't much into gaming. I was mostly playing some Zelda or Mario on Nintendo Switch. Fortunately, this game along with other masterpieces like God of War and GTAV revived my passion for video games.

My favorite part of Uncharted 4 is the climbing section. I don't know why but it always felt so great. If you haven’t play the sequel Uncharted Lost Legacy I would recommend it. It's the same quality but shorter.

That movie tho lol

Had fun for the whole game
Characters, locations, story and conversations!
but as usual you can easily discover bugs xD


What can I say that hasn't been said? I loved playing through this series and I'm glad I did. Uncharted 4 was a perfect evolution of the series, stunning in just about every way. It was great to go on one last adventure as Nate. The gameplay was refined, the characters were done well, the graphics were stunning. There's a lot the game did right and not much it did wrong.

The platforming segments were a lot more intuitive, probably because of the Tarzan-esque mechanics they added. The gunplay improved as I expected it to as well.

I enjoyed the story. It wasn't a world-saving quest with supernatural creatures, it was a personal journey about two brothers. And even though that's quite the change, I still thought it was great.

I'll keep this short and just say, what a great game.

I loved this game so much! The shooting and climbing mechanics feel really good and the story is very nice! I really, really recomend it! Next to all this, the graphics are also very beautiful! It made me want to search for treasure!

The summer movie action blockbuster interpreted as a video game but the best one.

I also want to stress that "summer movie blockbuster video game" is not a dig or criticism, but an emblem of pride these Uncharted games should wear boldly and brazenly on their chest. It's all the thrill of a Indiana Jones, but you get to shoot the baddies, drive the car, do the stunts, solve the riddles. And not only that, but you get to be the camera and get to spend as much time in these luxurious unachievable Hollywood sets as you want.

The writers snuck letters into that set and they give you the time to parse handwriting, build identities for unseen characters and revel at weathered paper. The finely crafted ruinous locales of Uncharted 4 contain repeated jaw-dropping vistas which of course, are full of random trinkets in those sets so you can collect precursor orbs points to unlock cheats extras. And sometimes find optional dialogue and interactions to help flesh out its story and characters and world.

Like, you're watching Ocean's Eleven (2001), but you get to stop and walk around the casino, pick up some poker chips and look at the back of them and read the cocktail menu. And it's big head mode.

Why did I pick Ocean's Eleven (2001) as the point of comparison there? Because I think it is the last action movie film I saw, about 5 months ago. I haven't seen the other ones, or Mission Impossible. I think I saw Fast and Furious Tokyo Drift one time. I did like Indiana Jones a lot though.

Oh, and I've also not played Uncharted 1 or 3.

(Story of Uncharted 4 is pretty good btw, having only played the second one prior to this. Not much to chew on after, but it certainly has momentum and intrigue - keeps you wanting to play).

Summer movie blockbuster movies aren't my thing. But video games certainly are. And so, Uncharted is half my thing. And that half that is my thing elevates the other half that is less my thing. While I am in no rush to play the others, when the mood strikes that I want to play a big expensive AAA title, I shall plot my course for Uncharted.

(there is no big head mode btw).

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or i'll get around to playing the last of us, heard that one is pretty good. but i know its got zombies in it. there's absolutely gonna be a sneak past them section and I'm gonna get got repeatedly and it's gonna suck. and there will be more boxes to push to reach high places. indiana jones is cooler than the walking dead though, so i might actually play that spin off with elena. looks like it could be shorter too, which would great.

spoilers for uncharted 4 but why was that swordfight at the end so long? i died to it, got kinda bored leading to a sapping of my momentum so close to the ending.