I love music, and I love games. I do not, however, love rhythm games because the vast majority have never truly realised the potential of how symbiotic music and game design can actually be when meshed effectively together.
Necrodancer (and ofc Cadence of Hyrule) are the exception, but even they could do so much more with what they have at their disposal. For the concept alone, I love this game. Every action starts out feeling uneasy but very quickly becomes rhythmically intuitive, just like learning a real instrument.
Wish it was more an actual game than a slightly barebones roguelike, and it gets so challenging later on and with different characters that it puts me off a bit.
I'm yet to see a true "rythm game", but for what it's worth, this is the closest you'll ever get.
Necrodancer (and ofc Cadence of Hyrule) are the exception, but even they could do so much more with what they have at their disposal. For the concept alone, I love this game. Every action starts out feeling uneasy but very quickly becomes rhythmically intuitive, just like learning a real instrument.
Wish it was more an actual game than a slightly barebones roguelike, and it gets so challenging later on and with different characters that it puts me off a bit.
I'm yet to see a true "rythm game", but for what it's worth, this is the closest you'll ever get.
Viniendo del crossover con Zelda este juego se siente mucho más exigente y menos divertido de jugar. Lo bueno del Cadence of Hyrule es que era difícil pero muy divertido y con una progresión clara, en Crypt of the NecroDancer tras los 3 primeros niveles el juego se vuelve demasiado complicado para mi gusto y añadir tantísimos objetos sólo hace que se vuelva más confuso.
Juego para los fans acérrimos de los juegos de ritmo.
Juego para los fans acérrimos de los juegos de ritmo.