(Copy-pasted from a Twitter post I made in May 2022)
One half of it is an amazing looking game that has some really fun platforming challenges and an alright soundtrack.
The other half is some of the most frustrating levels ive ever played in a game like this, with backtracking on par with Crash 2 and A Hero's Tail.
So unless you have a stickler for playing the original version of a game before anything else, just play Redemption.
One half of it is an amazing looking game that has some really fun platforming challenges and an alright soundtrack.
The other half is some of the most frustrating levels ive ever played in a game like this, with backtracking on par with Crash 2 and A Hero's Tail.
So unless you have a stickler for playing the original version of a game before anything else, just play Redemption.
A fun platformer and a highlight of the early days of the PS1 and Sega Saturn with some remarkable 2D visuals and a colorful, charming art style. Don't let its cute aesthetic fool you though, because Rayman also puts up a stone cold challenge even to some diehard 2D platformer veterans, and some levels WILL kick your ass. If you're up to conquering some deviously-difficult levels at certain points though, Rayman is still well worth your time even today.
Um jogo peculiar, já que o mesmo tem uma ótima trilha sonora e ótimos gráficos para o PS1, ambos envelheceram como vinho e sua gameplay lenta é também envelheceu até que bem. Porém esse jogo é difícil propositalmente, sendo uma das experiências mais sádicas que infelizmente tive o prazer de experimentar, pois é, um jogo que foi feito para ser difícil nos anos 90 e continua sendo extremamente difícil até hoje em dia, acredito eu que um dos fatores seja o fato das fases serem interligadas, sem que você tenha a oportunidade de salvar entre elas e isso é um baita de um problema, porque se você der game over entre elas, você vai ter que fazer tudo desde o começo e o fato das fases serem muito sobre memória e a posição que você fica no cenário acaba dificultando ainda mais e deixando o jogo ainda mais estressante. Acredito eu que Rayman 1 poderia ser um jogo bom e lembrado, porém sua péssima administração com vidas o torna uma experiência mais frustante que divertida. Também vai precisar de 100% para você poder desbloquear o final do jogo, o que torna a experiência ainda mais frustante e também o motivo de eu nunca ter tido vontade de zerar isso até hoje.
this is the first video game i ever played, i'm fairly certain. circa 2006 on my family's PS1. couldn't ever get past the 2nd world of course, but i have super fond memories of this game and its soundtrack.
in hindsight a lot of what this game throws at you is kind of bullshit and unfair, and makes for one of the toughest 2D platforming experiences you can have. it IS fun, but you definitely have to be prepared for what the game is going to throw at you.
in hindsight a lot of what this game throws at you is kind of bullshit and unfair, and makes for one of the toughest 2D platforming experiences you can have. it IS fun, but you definitely have to be prepared for what the game is going to throw at you.
📜HISTOIRE
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Suffisant pour le jeu, mais sérieux les gars Mr DARK ?! Autant l'appelé "le méchant" ça serait même plus original
🕹️GAMEPLAY
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Des hitbox pas forcément claires, le perso aggripe pas bien les plateformes mais pourtant le saut et la palette de mouvements de Rayman sont cohérent et même plutôt bien fichu pour un jeu du genre. Par contre les developpeurs sont des vicieux sur les niveaux faut se calmer les gars
🖼️GRAPHISMES
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Un pixel art d'une grande finesse. Le jeu n'a pas pris une ride sur PS1 et se permet même d'être très fluide.
DUREE DE VIE
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Y a du contenu mais le fait de lock le niveau final derrière le 100% est abusé, merci les cheats
🎵MUSIQUE
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Très bonne OST, y a de tout mais le plus souvent c'est plutot chill et ça passe très bien.
💬CONCLUSION
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Un grand jeu comme on en fait plus. Un des rares jeux PS1 qui optait encore pour de la 2D en pixel art vu que le prototype était sur SNES. Il en reprend aussi les mauvais côté surtout niveau progression et difficulté pour rallonger artificiellement le jeu.
A l'époque j'avais stop au Scorpion mais au final c'est juste que je n'avais pas fait le 100%. La partie difficile est finie on va pouvoir passer au 2 !
--------------------------
Suffisant pour le jeu, mais sérieux les gars Mr DARK ?! Autant l'appelé "le méchant" ça serait même plus original
🕹️GAMEPLAY
--------------------------
Des hitbox pas forcément claires, le perso aggripe pas bien les plateformes mais pourtant le saut et la palette de mouvements de Rayman sont cohérent et même plutôt bien fichu pour un jeu du genre. Par contre les developpeurs sont des vicieux sur les niveaux faut se calmer les gars
🖼️GRAPHISMES
--------------------------
Un pixel art d'une grande finesse. Le jeu n'a pas pris une ride sur PS1 et se permet même d'être très fluide.
DUREE DE VIE
--------------------------
Y a du contenu mais le fait de lock le niveau final derrière le 100% est abusé, merci les cheats
🎵MUSIQUE
--------------------------
Très bonne OST, y a de tout mais le plus souvent c'est plutot chill et ça passe très bien.
💬CONCLUSION
--------------------------
Un grand jeu comme on en fait plus. Un des rares jeux PS1 qui optait encore pour de la 2D en pixel art vu que le prototype était sur SNES. Il en reprend aussi les mauvais côté surtout niveau progression et difficulté pour rallonger artificiellement le jeu.
A l'époque j'avais stop au Scorpion mais au final c'est juste que je n'avais pas fait le 100%. La partie difficile est finie on va pouvoir passer au 2 !
A very polished, good-looking and good-sounding platformer with great controls, but the level design falls into unfair tropes just a bit too often. Lots of do-or-die moments, frustrating mechanics, and the rare instance of outright poor level design (such as a level where you have to reach the bottom, but every single platform bounces you upwards). The Eat at Joe's level violates a few of the Geneva Conventions, I think.
Also, the final level is completely inaccessible unless you have destroyed every single cage in the game. Screw that.
Also, the final level is completely inaccessible unless you have destroyed every single cage in the game. Screw that.
Unless you have nostalgia, are a kid with endless free time, or have a very specific kind of taste when it comes to challenging games, Rayman has nothing to offer beyond the very appealing presentation.
Design-wise, this 1995 game feels like a lost game from the late 80s, as the design philosophy of "fuck the player" is in full force. Rayman feels like it's difficult just for the sake of being mean - this is to me illustrated by the fact that you cannot run when you first begin the game. That's an upgrade you have to earn. I have never heard of a 2D platformer where running is an upgrade.
Absolutely and needlessly brutal, with nothing to offset the frustration. Did I mention that this 10-hour long platformer released only on consoles has limited continues, with no way of earning more unless you use cheats? Brilliant.
Design-wise, this 1995 game feels like a lost game from the late 80s, as the design philosophy of "fuck the player" is in full force. Rayman feels like it's difficult just for the sake of being mean - this is to me illustrated by the fact that you cannot run when you first begin the game. That's an upgrade you have to earn. I have never heard of a 2D platformer where running is an upgrade.
Absolutely and needlessly brutal, with nothing to offset the frustration. Did I mention that this 10-hour long platformer released only on consoles has limited continues, with no way of earning more unless you use cheats? Brilliant.