Reviews from

in the past


7.5/10, my definition of a flawed masterpiece

Very interesting having a majoras mask esque real time management in an action game. Time management is one of my favorite mechanics in video games so i had a lot of fun running around trying to do as much as i could in my limited amount of time. Unfortunately nearly every objective leads to an npc escort mission, which as you can imagine is an absolute nightmare when areas have 900 zombillion enemies bumbling around, especially when you're trying to corral multiple npcs and/or npcs that are old/injured and need even more coddling.

great game, not the best one on the franchise, but i cant deny the fact that its hella cool

richtig stressig wäre 5/5 aber ich hab mich die ganze zeit über die survivor aufgeregt als 4 permanent gegeneinander gelaufen sind und sich deswegen nich bewegen konnten


a fantastic start to the dead rising series of games abit hard at the beginning but that's the point your not meant to do everything on a first playthrough your supposed to try and do as much as you think you can handle well that's how i played it at least but i really hope more people play this as time goes on

nostalgia points carry heavy here.

This review contains spoilers

I enjoyed the game and thought that it had very unique gameplay. The mechanics were ones that I have never seen before. I had never seen the implementation of time in an open world game utilized this way in any other title. The only game I could even compare that mechanic to would be Stardew Valley. But they are clearly not even in the same ballpark. There is only so much you can do in a time frame so you must utilize every second to its fullest. I thought the story was a fun time with just the right amount of corny and even a few scenes that creeped me out. (looking at you Larry the butcher boss fight). I also enjoyed the fact that almost every item was able to be used as a weapon. It was dope that the weapons were not interchangeable and most of them were unique. However, I felt that the game's controls were janky at best. Aiming is super awkward and unnatural. I played it on Xbox so you would press the right trigger to aim and press X to fire. I have never played a game with that control scheme. Luckily this was something I was able to get used to with time. Unfortunately, some of the other issues were not able to be adjusted to. The game is bizarrely difficult and extremely unforgiving. You are unable to move when you are aiming and when you are shot you are stuck in an animation so you may potentially be locked in it until you die. Also, I initially started a game and made the unfortunate mistake of only using one save file. I eventually got to a point where I was far enough away from the main quest that I could not get there in time and was forced to start over from the beginning. There were many points throughout where I was extremely close to just giving up (mostly the unfair boss fights). However I stuck with it even after my multiple rage quits I am glad I finished. A classic title with cool ideas that just needed some fine tuning. (I still prefer Resident Evil to this Capcom title.)

Juego muy bueno, los controles son un poco malos sobretodo al momento de apuntar, la historia no es nada del otro mundo.

Eso sí, juego super divertido

This review contains spoilers

Dead Rising é um jogo com uma atmosfera bastante única, muito em conta da proposta de se passar inteiramente em um shopping center de uma cidade pequena poucos dias após o início de um surto epidêmico de zumbis, algo similar à proposta do filme "Despertar dos Mortos", de 1978, dirigido pelo lendário George A. Romero (considerado criador do gênero no cinema). Diferente da produção cinematográfica, o jogo escolhe dar mais destaque a um tom humorístico e irreverente em meio ao caos.

O design do shopping de Willamette (a cidade em que os eventos do jogo ocorrem) é conceituado em várias divisões distintas, como uma área em reformas, uma praça de alimentação, uma área focada em produtos cosméticos e assim por diante. Todos os ambientes têm algo único que os diferencia, seja pela presença de cores vibrantes dos estabelecimentos, por algum item especial secreto escondido, ou pelos sobreviventes diferentes que você encontra ao longo da jornada. O shopping é marcante, também, pelo uso magnifíco de sua trilha sonora, capaz de trazer a sensação de quando estamos um shopping center comum. Para um jogo produzido em 2006, sua dimensão impressiona até os dias atuais.

Todas as lojas são entráveis e praticamente tudo o que você vê ao longo dos cenários pode ser usado como arma, tal como CDs, brinquedos infantis, plantas, manequins, e objetos usados para realmente aniquilar tudo e todos, como bancos de madeira, cadeiras, tacos de beisebol, canos de metal, serras elétricas, prateleiras e muitas armas fogo, desde pistolas a rifles de precisão capazes de desmembrar corpos. O combate é muito prazeroso de se fazer, não só pela variedade de possibilidades entre apenas caçoar dos mortos-vivos ou obliterá-los, como também pelo incentivo à constante alteração das armas utilizadas pelo jogador, dado o fato de que quebram após serem usadas por muito tempo. Não só isso, mas todas as lojas relacionadas a vestimentas podem ser interagidas, ou seja, temos inúmeras opções de cabelos, máscaras, óculos, camisas, calças, sapatos e trajes. Você pode vestir roupas de criança com uma máscara de cavalo ou um terno com mocassim e fedora. É um oito ou oitenta. E o fato do jogo nos dar tanta liberdade para agirmos como quisermos no shopping é um ponto positivo. Quando nós dominamos a gameplay e evoluímos de nível, o jogo se torna bem mais fácil e passa a ser visto como um playground, o que me leva ao próximo ponto.

Dead Rising é um jogo complicado, BEM complicado nas primeiras horas. Quando estava nos primeiros dez níveis, eu quase sempre morria depois de uma meia hora jogada por sempre tentar matar o máximo de zumbis e realizar todas as missões secundárias de resgate de sobreviventes e lidar com os psicopatas. Frank é lento e desajeitado no começo, e torna a jogabilidade bem desafiadora. Foi aí que me toquei que o design do jogo é projetado para ser jogado várias vezes. Quando morremos, não perdemos o PP (pontos de experiência no jogo) ganho, desde que salvemos nosso progresso. Por isso, fui focando apenas na história principal e fazendo as missões secundárias fáceis, quando eu já estava decorando o mapa e os locais das melhores armas.

Sobre a gameplay em si: é bem satisfatório atacar zumbis com armas brancas, mas com armas de fogo é bem datado. O Frank fica estático no chão enquanto miramos bem lentamente nos zumbis, o que é bem arcaico e quebra a dinâmica divertida que a gameplay em geral representa. É uma pena que certas partes envelheceram mal, não só o tiroteio como os espaços de salvamento, que devem não só são poucos, como também ficam muito espaçados uns dos outros pelo mapa, o que torna o ato de salvar progresso, muitas vezes, um desafio próprio.

Frank, nosso protagonista, em si, é um personagem excelente. Multifacetado, ele é um fotojornalista que não está muito interessado com possíveis sobreviventes que estejam sofrendo em meio ao apocalipse e só quer garantir o melhor furo de reportagem para tentar catapultar sua carreira e retomar ao antigos dias de glória, em que era um profissional aclamado e até chegou a cobrir guerras. Mesmo inicialmente relutante quanto ao fato de arriscar a vida para entender a origem do surto e salvar pessoas que precisam de ajuda, ele o faz, não mais apenas com a autopromoção em mente, mas porque sabe que é o correto a se fazer. Apesar de ser sarcástico, cínico e ter atitudes questionáveis quanto ao modo que executa seu trabalho, ele tem um bom coração, fato que se comprova ao decorrer da história.

Após muita investigação e contando com a ajuda principalmente de Brad e Jessie, aliados valiosos que Frank faz no início, é descoberto a motivação que possibilitou o começo do surto: o governo dos Estados Unidos, em uma tentativa de aumentar o índice da produção de carne bovina para gerar mais lucro, realizou testes com vespas capazes de intensificar a procriação entre gado em uma pequena vila fictícia chamada Santa Cabeza. Porém, em uma reviravolta inesperada, os insetos passaram a infectar os habitantes, o que dizimou o local e deixou apenas dois sobreviventes vivos: os irmãos Carlito e Isabela. Assim, em uma tentativa de vingança após a vila natal ter sido devastada, conseguiram espécimes da vespa e infectaram a cidade de Willamette. Para buscarem refúgio, parte dos cidadãos se abrigou no shopping, mas, assim que Frank West ouve falar dos rumores em Willamettte e chega no shopling para descobrir o que estava acontecendo, os zumbis invadem e o jogo enfim se inicia. É uma história exagerada, mas não me incomoda, porque se propõe a ser assim. Ao final, por exemplo, ainda mais reviravoltas acontecem quando tudo parece que acabará bem. Além de ter personagens carismáricos como o Brad, Jessie e Isabela, ela flui em um ritmo bem agradável e não se prolonga desnecessariamente. Por isso, o fator replay é alto: é uma narrativa com um mistério interessante, que induz o jogador a transitar bem por um mapa repleto de variedade estilística, e faz com que tenhamos a sensação de que realmente estamos evoluindo: quanto mais jogamos, mais recompensas vamos ganhando, e são permanentes em futuras jogatinas. Por examplo, se matarmos 53.000 zumbis em uma jogatina, ganhamos a arma usada pelo Megaman, a Mega Buster Gun, que possui 300 lasers de munição e é capaz de matar todos os zumbis com apenas um tiro. A partir desse momento, se tornará acessível em todas as futuras jogatinas. Essa referência não existe ao acaso: Keiji Inafune, criador de Dead Rising, é também o principal idealizador da franquia Mega Man. É com detalhes como esse que percebemos a paixão de Inafune por seu novo projeto naquela época.

Por último, falta falar sobre o tempo: no jogo, temos 72 horas (seis horas em tempo real) para concluí-lo, e, mesmo que não sigamos e terminemos a história principal, há finais negativos, que podem variar entre seis dependendo das suas ações no jogo. Apesar de controverso, considero a inserção do tempo no jogo fundamental. Sem o tempo, não haveria direção por parte dos jogadores em como jogar e o que fazer, e o tempo serve como instrutor do que podemos fazer e como fazer no tempo determinado, apesar de eu particularmente achar o tempo um fator realmente punitivo em certos momentos.

Em geral, o que eu pretendo dizer é que Dead Rising é um jogaço. Foi extremamente ambicioso para sua época e foi feito com muito carinho pelos desenvolvedores, haja vista a quantidade de detalhes colocados. Posso ter passado raiva, me estressado e pensado em reiniciar o jogo no começo, mas agradeço que não o fiz. Aprendi a jogar e entender Dead Rising. E isso foi FANTÁSTICO!


Near perfect experience. Capcom was fully locked when making this game, from the bosses, the wide array of tools for zombie killing, and the story. This was Capcom at their peak.

pas accroché... un peu trop archaique dans ses mecanique mais tres cool le timer et le fait de recommencer tout ça ça met une bonne tension

The Dead Rising franchise was one that I'd heard of quite early on through videos from YouTubers like PeanutButterGamer and SpaceHamster, and while I never got the chance to actually play any of the games, the way that people talked about them made me associate the name with goofy zombie hijinks in a shopping mall. Because Dead Rising 3 was an Xbox One exclusive and Dead Rising 4 was apparently the game that killed the franchise, the main game in the series that I was interested in checking out was Dead Rising 2, but when I came across a copy of the first game roughly two months ago, I decided to give it a try. Dead Rising was another one of those games where I could barely even tell whether or not I was actually enjoying what I was playing until it was over, because while a lot of its ideas seemed quite novel on paper, their execution left a lot to be desired.

Timers in video games tend to be hit-or-miss for me (which is partially why I still haven't beaten Pikmin months after starting it), and so I wasn't sure how I'd feel about a game that was entirely made up of them. In Dead Rising, every main and side mission is timed so that you could potentially miss out on them entirely if you spend too long messing around in the Willamette Parkview Mall, and while I found this to be a bit iffy at first, I grew to see the thinking behind this choice. Not only do the timed missions give a lot more value to the upgrades and abilities that you unlock whenever you level up, but they also dramatically amp up the stress of actually playing the game, as it has you wade your way through oceans of zombies just to get a chance to progress the main story, let alone rescue a survivor or fight one of the many unique psychopaths that are spread out across the mall. Unfortunately, Frank West's only way of actually accepting these sidequests is by answering calls on your transceiver, and not only do you never know when these calls will show up, but they also leave you totally vulnerable to attacks, and so this system of accepting missions makes it practically impossible for you to do everything in Dead Rising without reloading saves constantly.

Despite its simple premise of being trapped in a shopping mall with an army full of zombies and spending the next few days trying to figure out how all of this came to be, Dead Rising makes the player juggle a lot of different tasks at once at all times, ranging from the missions they have to complete to the ratio of weapons to healing items in their inventory, and while there were some bits of breathing room during my playthrough, there was always at least one thing that I had to devote my full attention to, which made the immersion feel immediate and natural. The core gameplay of killing zombies with whatever items you can find is fun on its own and opens up a lot of opportunities for wacky moments, but the mechanics that this loop revolves around end up feeling janky and unreliable. Thanks to the awkward aiming for your ranged weapons and a complete lack of enemy targeting for your melee attacks, you never really know if your attack will even go in the direction that you wanted it to, much less actually connect with what you're trying to hit, and since every weapon in the game has limited durability (along with the unlockable skills having finicky inputs and incredibly situational uses), I often ended up just spamming the jump button with the hopes that the zombies would miss their attacks.

Despite how much it had going for it, Dead Rising had two big, glaring flaws that kept me from enjoying the game as much as I wanted to, as they reared their heads very early on in my playthrough and remained irritating until the credits rolled. Although backtracking in a game like this makes sense, Dead Rising still got quite repetitive pretty quickly, as having to take the exact same routes to go to main areas like the security room over and over again made having to fight the same zombies using the same weapons that I picked up in the same spots felt immensely dull, and since trying out other weapons or paths led to me getting killed at worst or being left with less resources at best, I ended up sticking to those same routes and getting bored as a result. The AI for the survivors is also absolutely atrocious, and practically every survivor that I tried to rescue would get killed on the way to the security room because they would constantly run into a crowd of zombies and get overwhelmed with no chance of me being able to help them out. Fortunately, the unresponsive AI also appleid to the game's bosses, and so I was able to cheese quite a few of the more cheap fights in the game. Dead Rising had a lot of interesting concepts, but I wouldn't really say that I had very much fun playing it, and while I don't know how long it'll be before I eventually check out Dead Rising 2, I do know that playing this game made me really eager to finally watch George A. Romero's Dawn of the Dead.

Dead Rising is one of the best zombie games of its time with a cast of colourful characters, an exciting setting, and a fun narrative. What shines in Dead Rising is the psychopaths littered through the mall. Each psychopath is interesting and offers a change of pace from the usual zombie killing. The weaponry in Dead Rising is also great with multiple tools at your disposal to take care of any zombies in your way. The only bad thing is that the controls are a bit outdated and can feel clunky to play.

I always drop this game when I go to fight the jackasses in the Hummer. When I switch to shoot the camera points in the direction my character is facing, not the direction the camera is facing. I get disoriented, then flattened, then I get annoyed, then I shut the game off and cry about it. A year later I'll try again and make the same mistake.

unnecessarily difficult, terrible save system (yes its an older game but that shows it hasnt aged well), a story that really doesnt go anywhere or do anything interesting, and a time limit system that is an ultimate killer to completionist minds like my own (i CANNOT do everything in time) - by comparison, i think dead rising 2 has a great balance and is just a significantly better game in all areas

Fun, goofy, interesting gameplay.
This is one of the best X360 games.

I really liked this game! The constant need to rush is very stressful though

I look at Dead Rising as a franchise as a lesson in not listening to your critics. Dead Rising 1 (and 2, though lesser) is a game brimming with personality. It's an excellent look at western tropes through the eyes of a Japanese developer, almost akin to how Earthbound did it over a decade prior.

People complained about the timing mechanics and how you didn't have time to do everything, but that was a big part of what made this game unique. You had to budget your time and think about where to go next. When Capcom Vancouver later altered things in 3 and 4 and made it more similar to other open world games, Dead Rising lot a lot of its unique qualities and just became a middling 6/10 open world zombie action game. Don't bother trying to attract people who wouldn't be interested in your franchise unless it changes drastically.

I like everything about this game, even the braindead survivor AI. Getting a survivor to return with you to the hideout feels like a major accomplishment. Sure it's a little janky and rough around the edges, but Dead Rising has so much personality that it makes up for all that.

Frustrating, but you couldn't put it down.


I forget who called this "a good game trying to be a bad one", but it fits as Dead Rising is often very fun and highly irritating in equal measure. The Romero-esque plot of being stuck in a zombie-filled mall is played with a charming B-movie camp, epitomised by its lovably corny hero Frank West, and the combat based around smacking zombies & psychopaths with whatever you can get your hands on is super-satisfying. But the actual narrative is a bit weak and poorly structured, and the game is beginning to show its age with its hilariously ugly models, sticky controls, & occasional technical jank. Furthermore, every great mechanic - the timer which forces you to carefully pick & choose your missions, or the choice between loading an old save or restarting the entire game with your current stats - is marred by an equally annoying element, such as the reliance on escort quests plagued by notoriously dumb AI, or the 'scoop' calls which leave you momentarily incapable of self-defence and, should you be injured in the meantime, scold you condescendingly and force you to listen to them all over again. The campaign's broken up (for no apparent reason) between a 72-hour period in the zombie-filled mall and an 'overtime' section with the mall largely taken over by the army, and the game frankly runs out of steam in that latter part, as all the fun side characters are ditched and we slog through a bunch of dull fetch quests before a boss fight with a generic military nut whom we've literally never interacted with before. There's also an 'infinite' mode in which you must survive as long as possible with your health gradually draining and all survivors turned hostile, but said survivors only appear at preset times and in between fights there's nothing really meaningful or entertaining to do. I should clarify I DID have fun with Dead Rising - it's hard not to when it's basically the plot of Dawn of the Dead via the splatterstick comedy of Braindead. But its blatant flaws meant I was definitely over it by the time I finished, and I can't say I'll be in any rush to go back for a while.

Primeiro jogo de zumbie que joguei na vida, aff passava horas nesse aqui

Se me da como el culo pero la variedad para matar es increible

Introduction
Dead Rising is a game that needs no introduction. You're a freelance photojournalist named Frank West, who decides to visit Willamette and get a big scoop, thus putting his name out there in the world. However, he underestimated just how terrible this plan would become.

Gameplay
Dead Rising is an excellent sandbox-styled game. You're in a massive mall and nearly everything can be used as a weapon or resource for your survival. Do you see a bowling ball? You can use it. Find a potted plant? You can use it. Frank has the entire mall at his disposal, which allows you to find unique ways to deal with bosses.

Speaking of bosses, they're called Psychopaths in this game. Occasionally, you'll be called by your friend, Otis. Otis will tell you about the things he finds or sees on the cameras back in the security room/safe room. These are called Scoops, and are basically side quests. Occasionally, he'll give you an ominous call about someone that he sees at the mall, which once you arrive at the area, will begin a Psychopath fight.

The Psychopaths in this game vary greatly. Some are completely insane, others are sadistic, and some are just weird. All Psychopaths in this game have fun, engaging boss fights, topped off with a fantastic theme for each one. Thanks to the wide variety of things to use in the mall, these fights can have plenty of different outcomes.

However, there are some issues in this game that prevent me from giving it a perfect 5-star rating. The survivor AI is utterly abysmal and is possibly the WORST AI I have ever seen in a video game. Some will completely ignore your shouting or commands, others will just stand around and get eaten alive, and sometimes they'll even freak out and run into hordes of zombies. Aside from the frustrating AI, Otis is a minor annoyance in this game with his constant, non-stop calls, which will NEVER end unless you answer him. What makes it worse is that if you get grabbed or hit by a zombie, he will call you back immediately afterward and complain to you that you shouldn't hang up on him, THEN he goes back to talking about whatever he was discussing earlier.

Other than those issues, another issue I found was just how boring some Cases are when you're waiting for them. When you have time to kill and nothing to do, I found myself just sitting around for nearly 40 minutes in the security room while waiting for the next Case to happen. It makes the game flow abruptly stop and feel sluggish when you were just completing Cases back-to-back mere moments ago, now forced to wait around until the next Case begins.

Story (NO SPOILERS)
Frank West is a freelance photojournalist who plans to enter Willamette, Colorado, and enter the huge shopping mall in order to find his huge scoop and get his name popular. Unfortunately for him, he gets dragged into a zombie outbreak and finds himself stuck in a huge mall while waiting for a helicopter to arrive and save him, along with anyone else that he saves in the mall. A mysterious man named Carlito seems to have something bigger planned for this outbreak, and it is up to Frank to find out what it is.

Characters
Frank West is an average, occasionally charming guy who finds himself stuck in this mess. You have Brad and Jessie from Homeland Security, who have an on-and-off partnership with Frank. Then, as stated earlier, you have the mysterious man named Carlito, who also has a sister in the mall named Isabella. On top of those guys, you have the Psychopaths, as discussed earlier. All of these varying characters make Dead Rising have quite a diverse cast.

Conclusion
Dead Rising is a game that is well deserving of its praise. With plenty of replayability, multiple endings, an Overtime mode, and many secret unlockables, you'll find that there are tons of things to do in this zombie-filled mall.