washed
Bio
rating scale:
5 stars = 10/10
4.5 stars = 9/10
4 stars = 8/10
3.5 stars = 7/10
and so forth
rating scale:
5 stars = 10/10
4.5 stars = 9/10
4 stars = 8/10
3.5 stars = 7/10
and so forth
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i absolutely love how a music chord plays every time youve discovered the solution. its unlikely youll unintentionally solve these puzzles and so its super rewarding and satisfying to here the jingle after being stumped for a few minutes
(the music is general is great, super pretty and atmospheric)
the animation is very unique, almost creepy at times (especially the purple planet and the weird way it pulls back the terrain)
the puzzle mechanics and designs are outstanding. really cool way of using multiple dimensions to solve puzzles. I just wish there was a bigger challenge, or the game was longer. It felt too short and it feels like they barely scratched the surface of what was possible with the mechanics (the last 10% was pretty great tho)
I loveeeee games without tutorial, written instruction, or guidance. The game leaves you with no information, allowing you to discover the solutions and mechanics yourself. And it is done amazingly, I was never stumped for beyond 5 minutes and the a-ha moments were incredibly satisfying
It truly feels like YOU are solving the puzzles, the game is just observing you and acknowledges when you've solved it. The self-tutorials are some of the best Ive seen, up there with celeste and the witness. Even the bosses, which are quite fun, have great tutorial systems and I was extremely impressed
(the music is general is great, super pretty and atmospheric)
the animation is very unique, almost creepy at times (especially the purple planet and the weird way it pulls back the terrain)
the puzzle mechanics and designs are outstanding. really cool way of using multiple dimensions to solve puzzles. I just wish there was a bigger challenge, or the game was longer. It felt too short and it feels like they barely scratched the surface of what was possible with the mechanics (the last 10% was pretty great tho)
I loveeeee games without tutorial, written instruction, or guidance. The game leaves you with no information, allowing you to discover the solutions and mechanics yourself. And it is done amazingly, I was never stumped for beyond 5 minutes and the a-ha moments were incredibly satisfying
It truly feels like YOU are solving the puzzles, the game is just observing you and acknowledges when you've solved it. The self-tutorials are some of the best Ive seen, up there with celeste and the witness. Even the bosses, which are quite fun, have great tutorial systems and I was extremely impressed
underrated, overhated.
the characters arent going to leave a lasting impression, (in fact I find them mostly dull) but the writing and quest design is actually pretty good. I even like the main quest, which is rare in a Bethesda game. feels like it takes loose inspiration from Outer Wilds - embarking on a quest to solve the ultimate mystery in space
besides the glaring red herring (new Atlantis), the environments are super pretty. I love the initial landing on new planets, you never know what to expect and it [almost] always is a breathtaking interest. your breath still slowly come back and start to overfill your lungs once the realization hits - theres actually nothing to do here.
I understand why Starfield wanted an abundant amount of planets, and I dont even hate the idea, but it just... doesn't quite work. Once again I'll mention Outer Wilds, a game that has 6? closely connected planets yet feels like a bigger galaxy than Starfield does, through its terrible menu/fast travel system and boring flight mechanics
the characters arent going to leave a lasting impression, (in fact I find them mostly dull) but the writing and quest design is actually pretty good. I even like the main quest, which is rare in a Bethesda game. feels like it takes loose inspiration from Outer Wilds - embarking on a quest to solve the ultimate mystery in space
besides the glaring red herring (new Atlantis), the environments are super pretty. I love the initial landing on new planets, you never know what to expect and it [almost] always is a breathtaking interest. your breath still slowly come back and start to overfill your lungs once the realization hits - theres actually nothing to do here.
I understand why Starfield wanted an abundant amount of planets, and I dont even hate the idea, but it just... doesn't quite work. Once again I'll mention Outer Wilds, a game that has 6? closely connected planets yet feels like a bigger galaxy than Starfield does, through its terrible menu/fast travel system and boring flight mechanics
This review contains spoilers
a 9/10 game - the only thing preventing a 10 is the disappointing boss fights which are typically very easy and/or super lame
a beautiful, eerie dark atmosphere. i love the aesthetic of this game, it instantly drags you into the vibe the moment you boot it back up again
combat is super fun (i played a dex build w uchikatana). however, i was very disappointed by the bosses in this game. most of them were not fun and had poor arena design, attack design, or just werent an entertaining challenge
this game isnt overly difficult either. there are certainly moments where you'll get stuck (the archers...) but overall the pace keeps up and only provides a modest challenge imo - the other 2 souls games ive played are harder [lies of p and elden ring]
there is some very questionable enemy placement and design too (the archers again...) but despite these design shortcoming i still found the combat to be really fun
exploration was also fun too, i enjoyed slowly going through each new area and uncovering all the loot, slaying enemies in the process and earning a really satisfying sense of progression - this is something all souls games do well, the difficulty of exploration makes it all more rewarding when its completed
the level design is fantastic, and the interconnectivity of the world is stronger then any game ive ever played in my life
the soundtrack blew my mind, i did not realize how good of a soundtrack this game had... wow
this games strongest point is its aura, something that i greatly value in a game which becomes obvious when you look at my top 5
a beautiful, eerie dark atmosphere. i love the aesthetic of this game, it instantly drags you into the vibe the moment you boot it back up again
combat is super fun (i played a dex build w uchikatana). however, i was very disappointed by the bosses in this game. most of them were not fun and had poor arena design, attack design, or just werent an entertaining challenge
this game isnt overly difficult either. there are certainly moments where you'll get stuck (the archers...) but overall the pace keeps up and only provides a modest challenge imo - the other 2 souls games ive played are harder [lies of p and elden ring]
there is some very questionable enemy placement and design too (the archers again...) but despite these design shortcoming i still found the combat to be really fun
exploration was also fun too, i enjoyed slowly going through each new area and uncovering all the loot, slaying enemies in the process and earning a really satisfying sense of progression - this is something all souls games do well, the difficulty of exploration makes it all more rewarding when its completed
the level design is fantastic, and the interconnectivity of the world is stronger then any game ive ever played in my life
the soundtrack blew my mind, i did not realize how good of a soundtrack this game had... wow
this games strongest point is its aura, something that i greatly value in a game which becomes obvious when you look at my top 5