Reviews from

in the past


One of the best MMORPGs of all time.

Being able to replay this with full context and attention of the game has been a great joy. Picking up pieces that get recontextualized throughout the entire story is incredibly exciting and I appreciate the start more than ever.

Meeting all the characters I've come to love over the past year or two all over again has been real special. And since I played A Realm Reborn on Japanese at first, actually hearing the infamously bad voice acting was at the very least very interesting, because of how beautiful some of its voice performances are in later expansions. While this is something bad specific to A Realm Reborn, it does give me greater appreciation for the game as a whole.

Undoubtedly, there's a lot that's not good or straight up bad about the first part of Final Fantasy XIV. Tons of fetch quests, sequences that don't matter and characters that have little import or are actively making the experience less enjoyable. Unfortunately, this does hold A Realm Reborn back from a higher score, but more importantly than its faults, I love what it does well.

This first, long section of this masterpiece of a game is often written off as simply bad and slandered to hell and back and sometimes even called skippable. But what I found in connecting the big moments and its important characters, is a story that does its best to save what had come before. And by doing so, it's able to set up fascinating setpieces of its world that open up countless storytelling possibilities for its sequels, or expansions. A Realm Reborn isn't perfect, sometimes it's not even good, but it's essential. You're able to appreciate Final Fantasy XIV to the fullest if you experience this imperfect entry to a perfect game.

not the most engaging story(especially with that fucking wine quest) but still a good read. took me around 2 1/2 weeks to finish. lahabrea is my beautiful lovely wife.

nah lmfao this was ass but the last 10 hours of that shit wasnt bad at least but yea if you all alone playing this youre cooked

I will be talking about FFXIV: A Realm Reborn exclusively now.

I've recommended this game several times to my friends, and even if the game is mechanically fun, it takes a long time until it gets good, same with the story, but even worse, I am aware of how many times Square/CB3 remade ARR, and how many filler quests they removed and readapted, but its never enough, its a really tough experience for newcomers.

And even if the game does a good job setting everything for the future and providing OK content, it's just very boring.

The story is really meh until the end, when it gets just a little better when its all about geopolitics, but nothing remarkable.


Actually pretty alright. The devs should be awarded for turning what may of been the worst paced story of all time (idk I didnt play the old one) To something that I can appreciate the good moments of. Really could of been improved by the inclusion of a peanut gallery character that butts in and says a funny phrase occasionally. Too bad that will never happen

FF14 is the best mmorpg at the moment.
It has an immense amount of good content, great lore, the most complex raids and the best soundtrack of any mmorpg.
The only downside I would put is that it can be overwhelming for newbies right now by the amount of things available to the game, but if you adapt is amazing.

Bear with me, the early game can be a slog to go through, and it could be quite off-putting. Moreover, the story is hard to follow between the numerous fetch quest-like MSQs. However, when the game hits hard, it hits hard. The bosses and dungeons are extremely cool, and the final two quests? I've had the pleasure of playing them with a 4-player party, and it felt like an event, making me even more excited for what's to come!

i think its incredibly interesting how the second most popular mmo of all time has such a disastrously unapproachable basegame. every time i have to engage with arr content ingame i cant help but think to myself "this was considered enough of an improvement from 1.0 to keep the game going??"
it does make sense, they wanted to take a much more story-focused approach to an mmo, and to make a story with that kind of longevity they needed to haul ass when it came to worldbuilding and laying down the foundation for a story, but that absolutely does not make those 100 or so hours any less of a slough. im glad i managed to stick with the game, later content is fantastic and i've met some great people, but oh my fucking god it is impossible to suggest to friends who arent immediately sold on the gameplay/systems outside of the story (good thing jobs below 50 are boring as fuck too............ god i hate summoner)

not even done yet but jesus christ this is so miserable, i am literally only able to do the droll sidequesting msq content by turning my brain off for an hour or two at a time and skipping every line of dialog because if i invest any more thought than that into this game i feel like i might never want to play another video game in my life. it is insane how dragon quest 10's first version bodies everything arr sets out to do effortlessly when it came out a year earlier and also wasn't a second draft like a realm reborn is. if ff14 ends up being something like xenoblade 2 where it doesn't even get nearly good enough to make up for how much time you waste to get to the "good" part i am so sincerely never playing a game on suggestion of my friends again.

my au ra is cute at least though

Thanks Pixilizer for flying me everywhere and ensuring I don't go completely insane.
I don't know why I did this to myself.

-Des efforts sur l'ergonomie manette avec la ps5 mais ça reste compliqué : jouer healer et tank est quasi impossible. Mais dans la navigation globale on s'y habitue (sauf pour le pavé tactile !!!)

-L'ecran est saturé d'informations : "l'interface dévore la surface". Mais on s'y fait. Par contre il y a plein d'infos, plein de menus, de sous-menus etc. C'est un peu le bordel et il doit y avoir plein de mécaniques, d'options ou de contenus dont je ne soupconne pas l'existence

-Gameplay des combats sympathique mais répétitif (avec pugiliste/moine). Il y a possibilité de changer de classe/job sans recréer un perso, c'est cool pour varier le gameplay mais on retourne niveau 1 (c'est moins cool, mais on a un boost d'xp !)

-Toutes les quêtes de classe/job (afin de développer des nouvelles compétences ou équipements) sont scenarisées avec une petite mise en scène. De manière générale il y a un effort de scenarisarion pour toutes les quetes. C'est sympa !

-La progression des niveaux est rapide. Pas besoin de farm comme un débile, il suffit de suivre le scénario et c'est bon ! Et pour ne pas casser le jeu, notre niveau baisse lors de certaines instances ou alea afin d'éviter de tout defoncer (synchronisation). On respecte les patterns des boss ici !!!

-Combats de boss plutôt stylés avec des effets de zones, il y a des notions d'esquive, de patterns, des idées parfois original, de la mise en scene etc. Point fort du jeu (meme si des fois c'est le bordel et on n'y comprend rien) !

-Le concept d'aléa (des combats aleatoires qui pop dans le jeu et que n'importe quel joueur peut faire) est sympa : avec samy on a vécu un grand moment avec d'autres joueurs inconnus sur un mob d'alea bien retors

-Comme les quetes sont souvent courtes avec pas mal de recompenses (argent, xp, équipement) le sentiment de progression est constant (jusqu'au endgame en tout cas). On devient addicte et on ne lâche plus la manette ("allez une dernière quete")

-Possibilité lors des donjons instanciés d'invoquer des pnj plutôt que d'attendre d'autres joueurs. Très bonne idée mais lors des instances en hard (parfois nécessaire pour le scenar) on n'a plus cette possibilité... et il faut attendre 30min (voir 1h pour les raids) afin de remplir une team !!! #mercisamy

-Système pour les "veterans" de lancer des instances déjà faites avec un très gros boost d'xp. Pratique si on change de classe/job. Cela incite à refaire les instances pour aider les novices et leur éviter les attentes trop longues.

-Le jeu est très scenarisé dans sa quete principale, sûrement le mmo le plus scenarisé qui existe ! Sans être incroyable le scenar est vraiment cool et sert surtout d'intro à l'univers de ff14 qui va sûrement se déployer dans les extensions. Il y a pas mal de mystères et d'interrogations, et la narration sous forme de flashback fonctionne plutôt bien. Et le fait de voir souvent le point de vue des antagonistes rajoute du mystère !

-L'univers est donc intéressant, riche et cohérent. La dimension politique et géopolitique est présente (et de plus en plus avec le endgame qui fait la transition avec l'extension). Les thématiques sont matures et durs : massacre de notre camp de base, obligation de tuer les innocents delivrés qui ont été subjugués, problematique des refugiés et des migrants, remise en question de la politique humaine envers les autres races que l'on combat (ils invoquent des primordiaux mais c'est parce que les humains rompent leur pacte, les dominent, les enferment, prennent leur territoire etc.), le discours de Gaius à la fin sur le fait que les dieux d'eorza sont tels des primordiaux, pourquoi ne pas s'en débarrasser ? (Dommage que cela soit noyé par toute une idéologie proto fashiste)

-Le concept de primordial, déité que l'on invoqué par des cristaux et sa foi, est intéressant (plus la foi est forte plus le primordial est puissant). Cela va même jusqu'à l'invocation de créature totalement imaginaire comme le roi des mogs. Intéressant et cela va sûrement être creusé dans la suite.

- Les protagonistes sont globalement peu intéressants pour l'instant (meme si ca commence à s'etoffer dans le endgame). Les antagonistes un peu plus mais ce n'est pas incroyable.

-Effort de mise en scène pour un mmo mais cela reste cheap (beaucoup de plan fixe, champ/contre champ etc.). La technique vieillissante, l'absence de doublage de la quasi totalité des dialogues, l'avatar qui ne parle pas et les animations bas de gamme rajoutent au côté cheap (pour un mmo ça reste ce qui se fait de mieux). Par contre les quelques cinematique en image de synthèse sont sublimes (notamment l'intro)

-La DA des environnement est plutôt cool, et le chara design des antagonistes est mega stylé (celui des alliés est un peu quelconque par contre)

-La musique fait le taff mais n'est vraiment pas marquante (sauf celles des combats de primordiaux ou de boss). En plus parfois elles arrêtent de boucler, ce qui fait qu'on se balade sans musique.

-L'exploration est peu présente car les zones ne sont pas très intéressantes à parcourir, donc on speed en monture, on regarde la mini map ou on se teleporte. Et il y a quelques murs invisibles. Par contre dans le endgame on débloque la monture volante et là c'est génial, on erre et on explore plus (avec la musique de ff6 quand on prend l'armure magitek). Et de manière generale on peut se balader sans se faire attaquer par tous les monstres du coin, c'est agréable.

- Gros défaut : quete FedEx omniprésente mais ce n'est pas forcément le plus relou (quand ça s'inscrit dans des moment du scénario intéressant ça va sans problème). Le nombre de quetes artificielles est bien trop nombreux !! On nous promet un combat de primordial ou une avancée dans le scenar et là il faut aider des pnj à la con pour récupérer des trucs pendant des heures (au secours !!!). Sur le long terme ça créé une certaine lassitude. Le jeu troll parfois ou fait des twists, et surtout cela nous force à voir toute la map du jeu sans avoir à faire les annexe (et cela sert à maintenir le jeu en contenu, pour que les gens continuent de s'abonner). Mais cela créé un gros problème de rythme (beaucoup moins présent quand arrive au scenario de transition du endgame, qui va beaucoup plus à l'essentiel et est plus interessant en terme de scenar).

-Beaucoup trop d'aller retour inutile !!

-En revanche les dernières heures (avant le endgame) sont très prenantes, très rythmées, cela laisse une très bonne impression finale.

-La fin du endgame est genial, avec une longue série de cinématiques en mode film qui fait avancer le scénario. Hâte de voir la suite !


Conclusion : quelques défauts, notamment de rythme mais l'expérience est agréable, addictive et on veut toujours savoir la suite. Un bonne porte d'entrée (trop longue certes) dans ff14. Ce n'est pas encore exceptionnel mais le potentiel est là (en espérant que les extensions réalisent effectivement ce potentiel).

i loved playing a realm reborn, but once i got through some of the other expansions it truly put into perspective how Okay it is. still, very lovely, and i enjoyed the beginning of ffxiv more than every other mmo ive tried.

post endwalker review:

its still pretty mid, but after beating endwalker and knowing details that were previously unknown enhanced the experience
arr does have its moments, one that stuck out to me in particular was the final battle against lahabrea and the little undertale-esque moment that happens (i know this game was pre undertale but idk how else to describe it)
the dilly-dallying is still ridiculous though and really dampens the urgency that the game is trying to convey
all in all its alright but ffxiv gets soooo much better with later expansions and does a lot of tropes used in arr better with future expansions as well

This review contains spoilers

with the way most people talk about this expansion, starting it felt incredibly overwhelming and daunting. i didn't know how long it would take me to get through it considering most people i know thought it was a slog to get through and not very engaging. coupled with the fact that this my was my first time playing an MMO or even starting a game that racks up multiple hundreds of hours upon completion, i was even a bit scared, but maybe keeping my expectations that astronomically low ended up benefitting ARR quite a bit.

i had my fun with it, especially since i had friends to play and experience this with. the gameplay, while not among my favorites, was not nearly as bad as i thought it would be. i went into this thinking my friends were going to carry me for the majority of it and that it would be a pain to play but i'm getting the hang of it more and more and while definitely not the best at it, i'm having a good time.

in terms of world building and setting, it has all the intrigue it needs to have at this stage of the story. i liked the way the pieces are put together and how the politics between nations is explored and to see what everyone's motivations are. world building isn't a huge aspect i focus on though. it always helps when it's well implemented and it feels like the characters belong in their world but the characters themselves is what i give most weight to.

i liked quite a few characters and dynamics between characters a decent amount. while some characters served their function and left more abruptly than others and aren't always handled the best way they could've been, it establishes all we need to know and while maybe not favorable, it was never downright bad. a lot of the characters that are more prominent obviously still have a lot more left to offer and more development ahead of them and i am looking forward to see where their paths lead. what i already got seemed promising or even more than promising, with some even having pretty stand out moments and an already noticeable character arc. the antagonist cast is what i'm hoping to get even more focus on in the next expansions since i do love my antagonists and i hope i get more invested in a lot of its cast soon. i am definitely attached to some but i can't wait for this story to really hook me and give me more of what we got at the very end of ARR. everything that came beforehand was necessary to even get the climax we got, but i want to be even more invested than i currently am. i have no doubt though that that'll happen though (also i love alphinaud and thancred with all my heart).

a solid start that has plenty of flaws if you really want to get down to it, but in the end it pleasantly surprised me in many ways and i think the good outweighs the bad here. it didn't blow me away but it gave me a good foundation to work with and left me wanting more.

Before starting my FFXIV journey I kept hearing how A Realm Reborn is really not that great and you just have to get through it to reach the parts where the game gets actually good, but tbh I disagree, I had a lot of fun playing through ARR. Is it the best MMO experience possible? LOL not even close, the beginning especially is way too slow and very formulaic. Were it not for my friends I would probably stop playing after just a few hours, but the game does get way better later and I had a lot of fun moving forward. If this is the rock bottom of FFXIV then I cannot wait for what the game has in stock.

Quando eu era pequeno eu jogava um mmorpg que já era um pouco antigo pra época, seu nome: Silkroad. E mesmo que já houvesse muitos outros MMO melhores (exemplo WoW e o próprio FFXIV) quando eu jogava o Silk, ele era o único que conseguia me divertir. O jogo só funcionava pelos servidores piratas e esse era o que me divertia, a comunidade mantia ele vivo, os GM dos servers piratas se preocupavam em fazer algo bom para os gato pingado que tinham ali jogando e era realmente gratificante os eventos, as trades e tudo que você podia fazer pelo gerenciamento de alguém que estava fazendo tudo aquilo por amor e detalhe, nem era o criador do jogo.

Quando comecei FFXIV, foi uma sensação nostalgica. Os gráficos são belíssimos, mas tem algumas áreas que me lembraram do Silkroad e isso foi uma viagem pra mim. Só que, eu não estava nem perto de consumir o que de verdade é esse jogo em sua real substância. Um MMO completo, simplesmente perfeito, recheado com diversos conteúdos e como Silk me cativava na época, ele me cativou agora por ter uma comunidade engajada mas com a diferença de ter uma equipe por trás maravilhosa que está preocupada com os mais diversos conteúdos. FFXIV é um triunfo nessa franquia. Um jogo que todos aqueles que gostam de Final Fantasy com certeza deveriam jogar.

Was dauntingly slow paced. Redundant, boring but playable. The game was surprisingly better than what I expected, and I even enjoyed bits of it. Still, a massive but hollow game in narrative until the last two extra long cutscenes (that they had to warn you beforehand w/c is HILARIOUS).

You can feel it sink under the constraints it had to work with when the game was completely remade. The fact that anything of substance came out of it at all is impressive and it sets the groundwork for the fantastic expansions that come after.

Truly, we are A Realm Reborn

insert that mining meme “starting ffxiv” “making it to that PEAK ending”

This review contains spoilers

We adore FFXIV, so much. But this words "I promise it gets better after the first 100 hours" haven't been said so much since Homestuck.

Gets sort of interesting around the Primals, gets so much worse in the post patches. Ended up storyskipping to Shadowbringers because we were too ADHD for that sh*t.

Favourites
Character - Pappapapapap
Moment - I remember so little in detail of the base game uhhh the part where Namamo fuck*ng dies?
Music - Answers is pretty iconic, even with a minute and a half of Gregorian Changing.

Quem não gostou tem skill issue e problema com pacing lento, saiam do tik tok!! É bom demais, claro que o começo é cansado, mas vale cada segundo (as secundárias são bem ruinzinhas mesmo).

This was during my free trial. It was overall alright. I liked the music that accompanied most of the battles, the bosses were somewhat difficult and it gave me challenge to learn my class properly (Black Mage FTW for now). Story was decent, had characters that were likeable. A well-needed revive to the MMO itself.


Minus a half star for being an MMO. Endwalker could massage my balls and id still give it a 4.5 max
My character was a WHM hyur with a mullet and a big mustache wearing a wifebeater and shorts named Michael Rackpipe. Every cutscene with me was very silly, i cant wait until i get the jorts glamour pants.
I did every single (non class) side quest and there is 0 differences between them and 99% of the main quests. I skimmed maybe 75% of the dialogue, and still fail to recall most characters names because the story was so boring until the level 46 quests.
Dungeons were barely dungeons, most of them were just straight lines. The only one i can say I actually liked was the haunted mansion one that i dont even remember the story purpose of. I heard a buncha horror stories about the end dungeon but that shit only took 30 min lol. I used NPCs for everything except the final boss.
The highlight of the entire campaign was rhitahtyn, who apparently got entirely redesigned bc he was too easy and the queues were longer than the fight LMAO.
Ill play the rest of the 2.X MSQs after i escape the pixel remaster mines, i was just home for a week and finished the battlepass earlier than i thought i would, so i decided to check out this cause it’s technically free.

A realm reborn is a good story hidden underneath countless hours of filler content, that being said i thoroughly enjoyed my time in Eorzea and i'm very excited to continue the story in Heavensward.

Love FFXIV. A Realm Reborn is insanely tedious and uneventful, and there's nothing all that fun about it. I played this game until level 30 and gave up because it was so fucking boring. It wasn't until much later (and with encouragement from a pretty girl) that I broke through the shit-barrier and enjoyed the rest of the game.

Most of the enjoyment I got out of this game was in spite of the game itself but then it remembered it was a final fantasy game and gave me about 5 hours of the coolest anime protagonist shit imaginable