I beat every level on secret agent (medium) except Egyptian since it is unavailable. I don't think I have the patience to grind this out on 00 agent level.
One of those games that will make you want to pull your hair out one second but then pop champagne the next. The throwback to a pre-checkpoint world can be extremely draining, but it makes the reward of beating the level that much sweeter.
One of those games that will make you want to pull your hair out one second but then pop champagne the next. The throwback to a pre-checkpoint world can be extremely draining, but it makes the reward of beating the level that much sweeter.
such a goofy game, love the physics of the enemies rolling and jumping and flailing around. an objective marker toggle of some sort would have been nice, cause hell if I knew where the heck to go or do in some missions--especially when you can exit missions and still fail. more than once I exited missions without knowing it was the exit and had to restart the whole mission.
In 2023, a deal was finally worked for for re-releasing GoldenEye on the Nintendo Switch and Xbox One/Series. While the occasion of releasing GoldenEye again should have been met with some effort and enthusiasm, what was got was….just acceptable.
On the Swich, it was released via their Nintendo Switch Online Plus subscription service, with the original ROM with some very minor differences – the unused textures for Sean Connery, Roger Moore, and Timothy Dalton have been removed (incidentally, the orginal game ROM also contained unused Mickey Mouse graffiti textures that weren’t removed). Controls are a bit of a pain to set up, due to needing to use a mixture of both the in-game control settings and the Switch’s remapping. It does support online (with split-screen) via the service’s multiplayer emulation.
On the Xbox Series, the game is still running in an emulator, but with various enhancements. It supports up to 4K resolution textures, but the biggest change is with the controls. The game has full support for the Xbox controllers, with dual analogue as default. Reload and crouching now have dedicated buttons and you can have buttons for moving up and down through your weapon selection. It is lacking a handy way to rotate through gadgets like the unreleased XBLA version, though. I found the controls to work really well.
One minor change that did grab my attention was on Tran, where you have to use the watch laser. Usually when I play, Bond keeps crouching and standing up in an annoying way, but that section was improved here.
Unfortunately, that’s just it for improvements. The HUD and text hasn’t been given higher resolution textures, so the blurriness sticks out immensely when the game is running in a higher resolution. I also noticed a number of graphical glitches, such as cracks in the level on Surface and the “tree walls” having strange transparency. The menus (including the watch pause menu) don’t support widescreen, either.
For buying GoldenEye on Xbox Series, it’s a bit strange. If you go to the Xbox website, it will brag on about how this is included in Xbox Game Pass, you can’t buy the game on it’s own. However, if you have a digital copy of Rare Replay (which is a wonderful package and often on sale for £5), you can also download GoldenEye.
If you want a quick blast on GoldenEye and want an easy way to play it on Xbox, then this version is adequate. It’s just a shame as the game deserves so much more – and even more frustrating because a lot of the work for improving the game was already done by Rare for the cancelled XBLA version. Over 25 years of licensing issues finally solved and all we get is a low effort port.
On the Swich, it was released via their Nintendo Switch Online Plus subscription service, with the original ROM with some very minor differences – the unused textures for Sean Connery, Roger Moore, and Timothy Dalton have been removed (incidentally, the orginal game ROM also contained unused Mickey Mouse graffiti textures that weren’t removed). Controls are a bit of a pain to set up, due to needing to use a mixture of both the in-game control settings and the Switch’s remapping. It does support online (with split-screen) via the service’s multiplayer emulation.
On the Xbox Series, the game is still running in an emulator, but with various enhancements. It supports up to 4K resolution textures, but the biggest change is with the controls. The game has full support for the Xbox controllers, with dual analogue as default. Reload and crouching now have dedicated buttons and you can have buttons for moving up and down through your weapon selection. It is lacking a handy way to rotate through gadgets like the unreleased XBLA version, though. I found the controls to work really well.
One minor change that did grab my attention was on Tran, where you have to use the watch laser. Usually when I play, Bond keeps crouching and standing up in an annoying way, but that section was improved here.
Unfortunately, that’s just it for improvements. The HUD and text hasn’t been given higher resolution textures, so the blurriness sticks out immensely when the game is running in a higher resolution. I also noticed a number of graphical glitches, such as cracks in the level on Surface and the “tree walls” having strange transparency. The menus (including the watch pause menu) don’t support widescreen, either.
For buying GoldenEye on Xbox Series, it’s a bit strange. If you go to the Xbox website, it will brag on about how this is included in Xbox Game Pass, you can’t buy the game on it’s own. However, if you have a digital copy of Rare Replay (which is a wonderful package and often on sale for £5), you can also download GoldenEye.
If you want a quick blast on GoldenEye and want an easy way to play it on Xbox, then this version is adequate. It’s just a shame as the game deserves so much more – and even more frustrating because a lot of the work for improving the game was already done by Rare for the cancelled XBLA version. Over 25 years of licensing issues finally solved and all we get is a low effort port.
I'll go back to playing more of this eventually but I hate how there are no healing items. And while the gunplay is fun enough, the movement or strategy to anything is non-existent. It's too slow and sluggish for my liking. I kept dying on the first level and there appear to be no checkpoints so I kind of just had enough eventually.
A shooter this old should not hold up as well as Goldeneye does, but this game is still incredibly satisfying to play, even more entertaining than most modern shooters on the current market. I think it accomplishes this due to the diversity of locations and objectives, sound design, and npc animations. While a few segments don't live up to the legendary status of this game, the highs it offers even to this day are incredibly commendable.
This review contains spoilers
There’s a lot of charm in its design with interesting objectives helped me roleplay as bond (not really seen in first person shooters that are usually extremely linear), well-balanced difficulty, auto aim worked well besides long distance shooting, and mostly interesting locations.
The in game scripted scenes with Sean Bean were awesome because they were the only levels that I felt like Bond. Most levels, your only interaction with the spy network is through your dossier. Felt like I was playing out the movie with those specific levels instead of just blowing up specific things, killing the bad guys to get to the end, protect Natalya, etc. my favorite levels were the snowy region for its openness, the dam level, the bathroom intro level that you have to talk to a double agent scientist, and then meet up with Sean Bean, Russian scrapyard meetup with plot twist Sean Bean scripted event (you have to put away your weapon to talk), and the final fight on the giant satellite dish.
The updated controls really help make the game playable. Okay music that you don’t really notice while playing that it repeats constantly (a restriction of being an n64 game). The turrets suck and you have to edge around corners to shoot them. Every object explodes in this game hurting you (even boxes, lockers). The missions where you protect Natalya suck.
Multiplayer actually seems fun and simple (interesting different modes). The levels feel open with how you complete the objectives. There isn’t a character chirping in your ear telling you where to go next. Extra objectives for higher difficulties was a very smart way to extend its replayability. Shots that hit enemies cause them to dynamically react based on where they’ve been shot. Fun game that’s pretty dated.
The in game scripted scenes with Sean Bean were awesome because they were the only levels that I felt like Bond. Most levels, your only interaction with the spy network is through your dossier. Felt like I was playing out the movie with those specific levels instead of just blowing up specific things, killing the bad guys to get to the end, protect Natalya, etc. my favorite levels were the snowy region for its openness, the dam level, the bathroom intro level that you have to talk to a double agent scientist, and then meet up with Sean Bean, Russian scrapyard meetup with plot twist Sean Bean scripted event (you have to put away your weapon to talk), and the final fight on the giant satellite dish.
The updated controls really help make the game playable. Okay music that you don’t really notice while playing that it repeats constantly (a restriction of being an n64 game). The turrets suck and you have to edge around corners to shoot them. Every object explodes in this game hurting you (even boxes, lockers). The missions where you protect Natalya suck.
Multiplayer actually seems fun and simple (interesting different modes). The levels feel open with how you complete the objectives. There isn’t a character chirping in your ear telling you where to go next. Extra objectives for higher difficulties was a very smart way to extend its replayability. Shots that hit enemies cause them to dynamically react based on where they’ve been shot. Fun game that’s pretty dated.