I beat every level on secret agent (medium) except Egyptian since it is unavailable. I don't think I have the patience to grind this out on 00 agent level.
One of those games that will make you want to pull your hair out one second but then pop champagne the next. The throwback to a pre-checkpoint world can be extremely draining, but it makes the reward of beating the level that much sweeter.
One of those games that will make you want to pull your hair out one second but then pop champagne the next. The throwback to a pre-checkpoint world can be extremely draining, but it makes the reward of beating the level that much sweeter.
such a goofy game, love the physics of the enemies rolling and jumping and flailing around. an objective marker toggle of some sort would have been nice, cause hell if I knew where the heck to go or do in some missions--especially when you can exit missions and still fail. more than once I exited missions without knowing it was the exit and had to restart the whole mission.
In 2023, a deal was finally worked for for re-releasing GoldenEye on the Nintendo Switch and Xbox One/Series. While the occasion of releasing GoldenEye again should have been met with some effort and enthusiasm, what was got was….just acceptable.
On the Swich, it was released via their Nintendo Switch Online Plus subscription service, with the original ROM with some very minor differences – the unused textures for Sean Connery, Roger Moore, and Timothy Dalton have been removed (incidentally, the orginal game ROM also contained unused Mickey Mouse graffiti textures that weren’t removed). Controls are a bit of a pain to set up, due to needing to use a mixture of both the in-game control settings and the Switch’s remapping. It does support online (with split-screen) via the service’s multiplayer emulation.
On the Xbox Series, the game is still running in an emulator, but with various enhancements. It supports up to 4K resolution textures, but the biggest change is with the controls. The game has full support for the Xbox controllers, with dual analogue as default. Reload and crouching now have dedicated buttons and you can have buttons for moving up and down through your weapon selection. It is lacking a handy way to rotate through gadgets like the unreleased XBLA version, though. I found the controls to work really well.
One minor change that did grab my attention was on Tran, where you have to use the watch laser. Usually when I play, Bond keeps crouching and standing up in an annoying way, but that section was improved here.
Unfortunately, that’s just it for improvements. The HUD and text hasn’t been given higher resolution textures, so the blurriness sticks out immensely when the game is running in a higher resolution. I also noticed a number of graphical glitches, such as cracks in the level on Surface and the “tree walls” having strange transparency. The menus (including the watch pause menu) don’t support widescreen, either.
For buying GoldenEye on Xbox Series, it’s a bit strange. If you go to the Xbox website, it will brag on about how this is included in Xbox Game Pass, you can’t buy the game on it’s own. However, if you have a digital copy of Rare Replay (which is a wonderful package and often on sale for £5), you can also download GoldenEye.
If you want a quick blast on GoldenEye and want an easy way to play it on Xbox, then this version is adequate. It’s just a shame as the game deserves so much more – and even more frustrating because a lot of the work for improving the game was already done by Rare for the cancelled XBLA version. Over 25 years of licensing issues finally solved and all we get is a low effort port.
On the Swich, it was released via their Nintendo Switch Online Plus subscription service, with the original ROM with some very minor differences – the unused textures for Sean Connery, Roger Moore, and Timothy Dalton have been removed (incidentally, the orginal game ROM also contained unused Mickey Mouse graffiti textures that weren’t removed). Controls are a bit of a pain to set up, due to needing to use a mixture of both the in-game control settings and the Switch’s remapping. It does support online (with split-screen) via the service’s multiplayer emulation.
On the Xbox Series, the game is still running in an emulator, but with various enhancements. It supports up to 4K resolution textures, but the biggest change is with the controls. The game has full support for the Xbox controllers, with dual analogue as default. Reload and crouching now have dedicated buttons and you can have buttons for moving up and down through your weapon selection. It is lacking a handy way to rotate through gadgets like the unreleased XBLA version, though. I found the controls to work really well.
One minor change that did grab my attention was on Tran, where you have to use the watch laser. Usually when I play, Bond keeps crouching and standing up in an annoying way, but that section was improved here.
Unfortunately, that’s just it for improvements. The HUD and text hasn’t been given higher resolution textures, so the blurriness sticks out immensely when the game is running in a higher resolution. I also noticed a number of graphical glitches, such as cracks in the level on Surface and the “tree walls” having strange transparency. The menus (including the watch pause menu) don’t support widescreen, either.
For buying GoldenEye on Xbox Series, it’s a bit strange. If you go to the Xbox website, it will brag on about how this is included in Xbox Game Pass, you can’t buy the game on it’s own. However, if you have a digital copy of Rare Replay (which is a wonderful package and often on sale for £5), you can also download GoldenEye.
If you want a quick blast on GoldenEye and want an easy way to play it on Xbox, then this version is adequate. It’s just a shame as the game deserves so much more – and even more frustrating because a lot of the work for improving the game was already done by Rare for the cancelled XBLA version. Over 25 years of licensing issues finally solved and all we get is a low effort port.
Disappointing as a port. It is beyond bare bones. Re-releases can preserve the feeling and therefore impact of a game. Quality of life changes that link it to modern expectations place the player in a position similar to the time of release — where a game conformed to its time even if those expectations have evolved since then.
It is harder to meet this game on its level. It feels old but enough of the special is there. I love that it feels like an action game where shooting is more of an interaction than the devotional element. Progressing through levels and a facsimile of espionage via objectives makes this feel cool.
It’s old, it can be arcane and it should look and play better. The ability to play with pseudo modern controls is something, and it was nice to finally play through the campaign of a game I’d only ever played multiplayer of as a kid (but a lot!).
It is harder to meet this game on its level. It feels old but enough of the special is there. I love that it feels like an action game where shooting is more of an interaction than the devotional element. Progressing through levels and a facsimile of espionage via objectives makes this feel cool.
It’s old, it can be arcane and it should look and play better. The ability to play with pseudo modern controls is something, and it was nice to finally play through the campaign of a game I’d only ever played multiplayer of as a kid (but a lot!).
Look, I know that GoldenEye was historically significant to gaming when it first came out. Time, however, has not been kind to the game in my opinion, and I find it to be a dated clunky mess. And while I'm glad this Xbox Series X re-release finally offers twin-stick controls, the overall package is pretty disappointing, especially given that a proper remaster exists and could've been released instead.
One of the best fps’s. The gameplay is fun, the soundtrack is epic, the levels are well made, the story follows the movie well, and the multiplayer mode is a blast to play with a lot of characters from different Bond movies. Even the graphics have charm behind them. In my opinion, this is the definitive Bond game because it makes you feel like him. I never played this on the N64, but I’m glad I can play it on my Xbox now. Fantastic game.
I'll go back to playing more of this eventually but I hate how there are no healing items. And while the gunplay is fun enough, the movement or strategy to anything is non-existent. It's too slow and sluggish for my liking. I kept dying on the first level and there appear to be no checkpoints so I kind of just had enough eventually.
A shooter this old should not hold up as well as Goldeneye does, but this game is still incredibly satisfying to play, even more entertaining than most modern shooters on the current market. I think it accomplishes this due to the diversity of locations and objectives, sound design, and npc animations. While a few segments don't live up to the legendary status of this game, the highs it offers even to this day are incredibly commendable.
This review contains spoilers
There’s a lot of charm in its design with interesting objectives helped me roleplay as bond (not really seen in first person shooters that are usually extremely linear), well-balanced difficulty, auto aim worked well besides long distance shooting, and mostly interesting locations.
The in game scripted scenes with Sean Bean were awesome because they were the only levels that I felt like Bond. Most levels, your only interaction with the spy network is through your dossier. Felt like I was playing out the movie with those specific levels instead of just blowing up specific things, killing the bad guys to get to the end, protect Natalya, etc. my favorite levels were the snowy region for its openness, the dam level, the bathroom intro level that you have to talk to a double agent scientist, and then meet up with Sean Bean, Russian scrapyard meetup with plot twist Sean Bean scripted event (you have to put away your weapon to talk), and the final fight on the giant satellite dish.
The updated controls really help make the game playable. Okay music that you don’t really notice while playing that it repeats constantly (a restriction of being an n64 game). The turrets suck and you have to edge around corners to shoot them. Every object explodes in this game hurting you (even boxes, lockers). The missions where you protect Natalya suck.
Multiplayer actually seems fun and simple (interesting different modes). The levels feel open with how you complete the objectives. There isn’t a character chirping in your ear telling you where to go next. Extra objectives for higher difficulties was a very smart way to extend its replayability. Shots that hit enemies cause them to dynamically react based on where they’ve been shot. Fun game that’s pretty dated.
The in game scripted scenes with Sean Bean were awesome because they were the only levels that I felt like Bond. Most levels, your only interaction with the spy network is through your dossier. Felt like I was playing out the movie with those specific levels instead of just blowing up specific things, killing the bad guys to get to the end, protect Natalya, etc. my favorite levels were the snowy region for its openness, the dam level, the bathroom intro level that you have to talk to a double agent scientist, and then meet up with Sean Bean, Russian scrapyard meetup with plot twist Sean Bean scripted event (you have to put away your weapon to talk), and the final fight on the giant satellite dish.
The updated controls really help make the game playable. Okay music that you don’t really notice while playing that it repeats constantly (a restriction of being an n64 game). The turrets suck and you have to edge around corners to shoot them. Every object explodes in this game hurting you (even boxes, lockers). The missions where you protect Natalya suck.
Multiplayer actually seems fun and simple (interesting different modes). The levels feel open with how you complete the objectives. There isn’t a character chirping in your ear telling you where to go next. Extra objectives for higher difficulties was a very smart way to extend its replayability. Shots that hit enemies cause them to dynamically react based on where they’ve been shot. Fun game that’s pretty dated.
Actually makes Goldeneye into a functional, enjoyable game! Honestly never thought I'd live to see the day, especially given how the Switch so faithfully recreated the awful experience of the original. Anyway when the day finally comes that I've finished building the tenth circle of hell and have rounded up all the game devs who are condemned to it, Rare will be near the front of the pack for their atrocities, from the watch animation you're forced to sit through that you can take damage during every time you pause, to the unskippable death cams.
What a rush! GoldenEye’s long-awaited re-release provided me with the perfect excuse to finally revisit it, and you know what? It’s like I’m 13 all over again. One run through the first level and all my concerns that GoldenEye wouldn’t hold up to modern scrutiny were washed away.
The Saturday afternoon I spent blitzing through the game on Agent was some of the most gaming fun I’ve had in weeks. I can’t properly express how much I appreciate the brevity of these levels. The game’s third level, Runway, took me less than a minute! Karate chop a comrade, grab the key, run through turret fire, hop in the plane. Modern shooters have never replicated this frantic pace.
Playing on Xbox, the experience feels authentic – too authentic for some, I hear, but perfect for me. The frame rate has been vastly improved while still maintaining the slightly stuttering pace of the N64 version. While I don’t doubt that the cancelled Xbox 360 remaster would’ve felt more modern, I prefer my GoldenEye with the jank left in. (That being said, the shift to modern twin-stick shooter controls is a welcome update.)
Despite my childlike enthusiasm, I can’t overlook that there are a few rough spots. Some of the later levels are a bit tedious, thanks to unskippable conversations and a heavy reliance on escort missions. Watching Natalya be shot down by Russian soldiers again and again while hacking the terminal in Control was frustrating, and it put a damper on my desire to replay the whole game on the higher difficulty levels – to say nothing of unlocking all the cheats, like I did on my N64 copy.
But that’s just about my only complaint. There’s just so much to love here. The guns feel punchy. The enemy animations are amusing. The mission objectives, extremely innovative for their time (remember, this game came out before Thief: The Dark Project), still provide extra depth and challenge today. Even multiplayer is fun – Slapper’s Only! License to Kill is as hilarious as ever.
I might have to come back and grind out Facility on 00 Agent in under 2:05, if only to prove I still have what it takes. Has it really been a quarter of a century since I did it the first time? It feels like it was yesterday.
The Saturday afternoon I spent blitzing through the game on Agent was some of the most gaming fun I’ve had in weeks. I can’t properly express how much I appreciate the brevity of these levels. The game’s third level, Runway, took me less than a minute! Karate chop a comrade, grab the key, run through turret fire, hop in the plane. Modern shooters have never replicated this frantic pace.
Playing on Xbox, the experience feels authentic – too authentic for some, I hear, but perfect for me. The frame rate has been vastly improved while still maintaining the slightly stuttering pace of the N64 version. While I don’t doubt that the cancelled Xbox 360 remaster would’ve felt more modern, I prefer my GoldenEye with the jank left in. (That being said, the shift to modern twin-stick shooter controls is a welcome update.)
Despite my childlike enthusiasm, I can’t overlook that there are a few rough spots. Some of the later levels are a bit tedious, thanks to unskippable conversations and a heavy reliance on escort missions. Watching Natalya be shot down by Russian soldiers again and again while hacking the terminal in Control was frustrating, and it put a damper on my desire to replay the whole game on the higher difficulty levels – to say nothing of unlocking all the cheats, like I did on my N64 copy.
But that’s just about my only complaint. There’s just so much to love here. The guns feel punchy. The enemy animations are amusing. The mission objectives, extremely innovative for their time (remember, this game came out before Thief: The Dark Project), still provide extra depth and challenge today. Even multiplayer is fun – Slapper’s Only! License to Kill is as hilarious as ever.
I might have to come back and grind out Facility on 00 Agent in under 2:05, if only to prove I still have what it takes. Has it really been a quarter of a century since I did it the first time? It feels like it was yesterday.