Reviews from

in the past


Gostei do combate e não muito da exploração por causa dos segredos que a maioria tinha que ficar se arrastando na parede para se encontrar.

De resto é um ótimo jogo.

O jogo é muito bom, direção de arte fenomenal, pixel arts bem feitas e cheio de personalidade. Gosto do fato do jogo ter coop embora ele tenha problemas, como a ausência de cura para o player 2, além de que, quando ele morre precisa "roubar uma vida do jogador 1", prendendo ele numa animação desvantajosa que resulta em xingos. possui alguns problemas nos controles mas em geral é um jogo FODA. 9/10

Way better than i expected to be!

This game game me an aneurysm. Very, very challenging. I'm glad I completed it. I loved the art direction, but wish there was text lore.


Excellent game! A top-down action game that is challenging but fair.
Combat is quite simple but has a lot of options (after getting upgrades, that is).
Exploration is highly rewarding, with secrets and upgrades cleverly hidden at plain sight.
Graphics are not to my liking but they serve the game very well, to be honest.

An amazing game in almost every aspect.

Simply really great game. Combat is snappy, atmosphere is thick, art is beautiful pixel, story is mysterious and sad. It might be hard sometimes, but it never felt unfair. Had my skill issues with dashing challenges, but I won't blame the game for that.

Banger indie game, crazy it’s on mobile

Waiting for the sequel: Hyper Light Tokyo Drifto

One of the best cold openings to a video game I've experienced

just didn't really fuck with it when i played it. ik its supposed to be good but i got lost and bored and frustrated

heavy on (good) aesthetics, satisfying to overcome, but a little too reminiscent of other games that were bolder in vision. it felt like it was on the precipice of being truly great; the music and sound design alone get it most of the way there. I kept thinking more favorably of games like Ico and Out of This World throughout my time with this.

Sönük neon ışıklarını andıran büyük-küçük cisimlerle dolu, fena olmayan bir Indie. Fakat açıkçası bitireli çok olmamasına rağmen, oyun aklımdan hemen silinmiş ve bunları yazmadan önce bir kaç video izleyince falan anca geldi aklıma bir şeyler.

Yine de değişik dünyası ile atmosferi ve sade ama yine de fena olmayan dövüş sistemi sayesinde bir şekilde başında tuttuğunu hatırlıyorum. Ayrıca hala masaüstü arka planım olarak kullandığım harika görsellik de cabası.

I watched my brother play a lot of this game. It looks good.

No me esperaba nada, y como estaba barato lo compre. Y asi descubrin por el 2018 que me encantan los indies y que quiero un tatuaje con el estilo de este juego.

A perfect game imo. One of the first titles that really opened my eyes to the kind of texture and grit a game world could have without heavy handed world building or insufferable dialogue. Incredible stuff.

I cannot express how much I love this game. the environment is stunning

Years have passed since I’ve played my beloved Hyper Light Drifter. I wanna say I played this in 2016(?), a shrimple 14 year old girl who only knew it from a 20 second twitter clip that was rlly emotionally evocative. Didn’t know one thing about the gameplay, went fuck it we ball mode and played it. It was, back then, one of my favorite games ever, and over the years I began to doubt that. It’s no-dialogue story gimmick, good music, and catchy title were the only bits that stuck with me as years passed. I thought I’d been duped a bit emotionally by some easily marketable ideas, and that I wss some kinda ‘cool games poser’.

Do you know how happy I am to report that I was right in this case? I’ve been right a lot in this way recently- replaying Soul Hackers and Bastion lately showed me that I actually underrated or didn’t fully grasp how good some of these games were, and I’m really glad I hissed away my initial urge to avoid childhood joys out of embarrassment.

Here’s some history I think is an interesting little primer: I like three of the Zelda games. Played most of em. Like 15 of them probably? I genuinely hate all but three: Zelda 1, Minish Cap, and Four Swords (I’m a bit of a Game Boy Bitch it seems. Never had one growing up but I am!). Zelda 1 is like- one of the first games I recall playing. My dad’s parents sold their childhood SNES and it’s games but I did grow up using their old NES for some reason. They amassed a pretty good selection I think given the fact some weird poor kid from the middle of nowhere was making the buying decisions: Zelda 1 and 2, Blades of Steel, NES Golf, Final Fantasy 1, and Mario 2. I played the hell outta Zelda 2 the most I think. It was kinda infuriating! I wanted all the answers!

Later on in life, I really took a liking to Zelda 1. It’s simple, everything’s pretty to the point, and there ain’t many games like Just Zelda 1 made today. Like- you’ll have kinda similar things, right? But then there’ll be an extended segment that makes you go “….Oh. That’s Link To The Past, right.” and it kills the enjoyment I have, genuinely! Just think of LttP- ugh! What a- what a fucking specific and weird and unapproachable dull thing. Link to the Past.

Anyway- what I like in Z1 is it’s specificity and simultaneous lack thereof. Every time I get an item in Zelda 1, I know what it does immediately. If it’s long enough since I’ve upgraded a piece of equipment, I can feel a hankering for the eventual upgrade of it. If I ain’t seen a secret area in a bit, my mind tunes to look for them effectively.

Most importantly, though: the plot (however simple it is in Zelda 1) is a transfer of information. You don’t make a lot of active plot progress until the end of the game in Zelda 1. You have the NES game’s manual to tell you what is happening, and you have whatever story clues are contained in the individual moments. What’s happening here, though, is a structured pattern of plot-by-learning. Not exposition, really. Just other people having info, and the story forming as you’re given more context for how it all concludes. Nothing is ‘happening’, though. However, this is story a type of story I find universally compelling. Especially once you get into the nitty-gritty- who else knows that thing you just learned, and why didn’t they tell you before?

Zelda 1’s story isn’t that interesting, really. Like let’s be honest- I’m not gonna call it the masterclass in simple plot communication. But like…..I certainly remember it more fondly today than anything that happened in Ocarina looking back. Hyper Light Drifter takes the addicting and lovely parts of this structure to the extreme: information is conveyed through pure emotional connection. You see images, hear some tone-setting music, your heart does the rest of the work. You really do not need to hear words, you just need to understand at the base level what is most important in each individual scene.

Heck, it’s even got the hyperfocus on an underground dungeon world!

There’s a tendency to call this game cryptic that I really despise, though. It’s not. There’s this stupid thing where you can get the story of the game by obtaining these tablets that translate everything about the backstory and uh…you don’t need that. I’m the Hyper Light Hypewoman and I’m probably never doing it, honestly! Each part of this game is perfectly communicated. If you think there’s something missing it’s likely not that you misunderstood anything- it’s just That Simple, and your brain expects more.

What happens, as I see it- is incredibly simple. Our main character, THEE Hyper Light Drifter, awakens to find a disease they’ve had for a while worsening. They start blacking out for portions, seeing these visions of a beast killing them and sparking the end of humanity. Usually, at the end of these visions, a scary ass dog appears leading them in different directions. The Drifter trusts this dog for no good reason. Really, they shouldn’t based on the facts: these visions of the future they start getting feature the dog adjacent to themselves drowning within another creature’s maw, and civilization as a whole getting blown the fuck up.

We get context for the creature that will kill us and it’s supercomputer papaw throughout 4 episodic chapters. Universally, people are hurt by it after thinking they could approach it like any other situation. Not even the computer in some cases: just other species of lil peoples that suddenly get possessed by murderous ideology. These people have NO reason to trust others. Neither do you, kinda!

Another driftin’ sick fellow, though, dies shortly after risking life and limb to protect you. This reaffirms the Drifter’s inherent trust in others, and once the time comes, their trust is rewarded. They defeat the beast and escape alive and healthier after the scary ass dogthing leads them to safety. They’ve protected the world, but disabled their method of escape (the supercomputer that controlled the elevator system between the lower world and the surface). They will die, but alone with the dog and no one else now. Not from their painful sickness. It’s not perfect, but it could be considered better. And not to mention, life-affirming: it’s so difficult to trust others. I’ve been burned basically every time I’ve done it. It’s nice to consider this impulse still might not be worthless.

Hyper Light Drifter, overall, is a game about constant trust. It is a game full of secrets, where the artist's touches prompt you and reward you for trusting them. There's a universal Secret Symbol: you see it, you know something's there. Sometimes it's just a room with a key for ya to take. Isn't that nice? A lot of the times you land in a three-screen dungeon leading up to, you guessed it, a key. Sometimes it feels like you're being tricked. Could be a trick, even, honestly. But you always get a lil treat for your efforts. A reward for handing over your trust. There's a lot more about the game's design I think supports this philosophy but like- number one, I'm just gonna be repeating my words for like six more paragraphs if I do that, and number two: you don't want that at all. Like duh. That would blow. Not sure if what's about to follow is better, but like you'd hate it either way so I'll take those odds.

Okay, we already toyed with doing some Tim Rogers self-obsessed storytime bullshit during the Zelda Talk, but like- you either closed this review cuz of that or you’re itching for more. Ya want more? Oh, I got more.

In 2019 I was diagnosed with paranoid schizophrenia. I have never told my family this, and I didnt tell a single person in my life until 2023. It's like- a fairly well known fact now. In my everyday life, things have gotten harder to manage vis-a-vis that, but y’know, back then it was simple: my inner monologue was hateful towards myself, and I would sometimes say things out loud and immediately recognize I was having a vivid memory-hallucination so strong I forgot where I was. Between then and now, we’ve got one major difference: trust issues. It’s about to get a little heavy so y’know. Trigger warnings and what not. There’s like- usually two or three things people talk about when they say that, so I hope you know to save this tab for later if that hurts right now.

In the years between then and now, I’ve lost every person I trusted for the most part. Most of my childhood friends killed themselves or were killed by their families. One of these particular suicides, which happened in 2017, I walked in on after it had happened. Which was a lot to work with as a teen. There were things I promised them I’d do I never got to, and vice versa. Obviously I dont like- blame any of them. Thats a really unfair thing to do, I think. But it really hurt my ability to trust others. Still, though, I had to actively try to trust people when I could regardless of how much it was hurting me to do so. I've always been a hopeful little soul, and people looked to me constantly for inspiration or to uplift their mood. When you're met with all that, you can't let that crack at all. You have to be this perfect emblem for others, even though it sucks. For a long ass time, I did trust like- one particular person a lot (genuinely!) and that isn’t true any more. You’ll remember when I threw out 2023 earlier? They helped me a lot starting in like- 2022 to help me get past a lot of this shit. We talked nearly every day for like a year. They were kind in the moment when I tried to talk about the symptoms of my schizophrenic disorder which was like- pretty new to me! Hadn't had much of a chance to talk about it before, but now here's someone who knows all the terminology that I'm having to use right now!

So, early 2024 rolls around and I have a crazy schizophrenia hallucination episode. I live alone with no in-person support network at this point. I try to kill myself the same way my old best friend did back in 2017, just in a public park at night instead of a house. At some point shortly after I tell them this, they just never talk to me again. I shouldn’t say never- I still text them sometimes, they might respond with a simple sentence once every month. If I try and ask how they’re doing or if we can talk soon, it’s left on read. If I say “Hey I watched that movie you mentioned.” there’s a one in five chance they say “Cool, that one’s good.”

Needless to say- much of my day now is spent grappling with trust issues. Like most of the day. It’s my fulltime job type shit. caused not exclusively by this new issue. But it's certainly not helping, right? I do not trust any one which, y’know, sucks! That used to be like- easy to do! However stupid it might be, though, if someone asks me to trust them with something I do as asked. Always.

I am a quitter in a lot of ways, and a real self-aware idiot, but let one thing be known: I try the hell outta it when I do that shit. I have crazy trust issues that make me think that every kind act done to me is part of some larger ploy. That they only intend to use and betray my trust later. Every time I’ve ever had the “oh this person’s playing nice they Actually Hate You” alarm ring, I’ve been correct.

But like- it feels stupid to let the Brain Disease Currently Putting Me Down win, right? That’s my Real Fucking Life Vow to the world right there: I will never stop trusting people no matter how hard this shit gets. That’s what the got damn game is about. #HyperLightMentality #AntiHaterLifestyle

I guess the conclusion I want you to draw from all this info is: talk to people in your life, even if it hurts or sucks to do. Ya gotta trust people, I think, maybe. And uh- Hyper Light Drifter is a really great piece on how the power of trust extends beyond logical reason sometimes. Not in a like- sometimes you just gotta have faith bullshit happy ending way. More like- you'll have these self-aware moments where you recognize your trust in something is illogical or really unfair towards yourself, but you live with it regardless. Shouts out Heart Machine, heard they're making a weird spiritual sequel roguelike to this now? Kinda weird, right? I'm super down for whatever that is.

There is lots to love here like the artsytle and the crypitc storytelling. The whole game feels like a modern continuation of Zelda 1 in a bleak yet beautiful world.

But I want to talk about that soundtrack which in my opinion should be in discussion for the best videogame soundtrack ever. It is not great because you can hum along to a melody or because it feels grand and adventurous. No, this soundtrack is dry and dreary yet beautiful. It beats you down with droning and sharp synths but just like the world of Hyper Light Drifter it still finds little moments to break the sadness. Maybe a little melody floats along and leaves just as suddenly. Or out of the droning ambiance a real guitar sound emerges for just a moment. But then you enter a fight and the droning becomes sharp and rumbling again. It is not a soundtrack where a specific song will stay with you but the mood certainly will.

I remember finding out about this game in an old video about "underrated games," picking it up and it changing the chemistry of my brain. Literally embodies the definition of "aura" in a video game. No dialogue, purely "Show don't Tell" and it does so masterfully.

A non worded storytelling with really satisfying exploration and fun combat. All of this created a really interesting world with a strong atmosphere and pleasant melancholic music, which was a kind of meditative experience to play.

9/10

rly good liek my favorite game evah

yo cuando elon musk active el virus malo de los chips de la vacuna del covid (fui el primero en vacunarme).

Absolutely amazing art style, but a little too cryptic in some places. Still enjoyed it.


Very satisfying and snappy gameplay, I love the artstyle to death and the futuristic neon accented world was a joy to spend time in.
The sound design is also top tier, the pixelated sound was used in the best way to make the weapons feel sharp or meaty, and the dissonant stings for new discoveries or enemies create this otherwordly feel that really fits the vibe. The game absolutely nails the futuristic and unknown vibe, especially with its wordless storytelling and funky designs.
Enjoyable exploration, if a bit frustrating to find all the secrets. The environment is fun to traverse with the dash, and the environment itself is very beautiful too, with details all over that hint at larger story.

N entendi porra nenhuma mais o jogo é lindo

Hyper Light Drift is a lonely game. While you do have multiple NPCs and different characters around, the way the game progresses with you travelling to the ends of the map just leaves you with a feeling of isolation and Hyper Light Drifter uses this feeling to its advantage. Throughout the game, you are often left with ambient music and visual storytelling to set the scene and build the world. Everything in the presentation is carefully crafted to fit the narrative and it all works together perfectly. The views of ancient cities, destroyed lands, and abandoned labs all are distinct, but find a way to work together in this narrative. The combat is also fluid and feels nice to control with different techniques to master. All of this makes Hyper Light Drifter a really distinct experience and its dying world left me with a feeling that continues to creep into my mind once in a while.

There'll never be another game like this one