the original title means too much to me to be objective about its remake : what can I say ecept that this is one of my favourite games of all-time ?? I already love the original so much, this version just makes everything perfect :
- superb new artstyle and updated models
- great untouched level design and main campaign with a juicy amount of new content (the Magolor side-story is AWESOME)
- BANGIN' SOUNDTRACK
- loads of new minigames to enjoy, that are made even more easily accessible, it's like having a small party game inside your cool 2D platformer
<3 <3 <3 <3 <3
(if we ever get the same treatment for the 3DS titles i can die in peace)
- superb new artstyle and updated models
- great untouched level design and main campaign with a juicy amount of new content (the Magolor side-story is AWESOME)
- BANGIN' SOUNDTRACK
- loads of new minigames to enjoy, that are made even more easily accessible, it's like having a small party game inside your cool 2D platformer
<3 <3 <3 <3 <3
(if we ever get the same treatment for the 3DS titles i can die in peace)
This is the only Kirby game in this entire Kirbython that I went into completely blind, and I'm ecstatic to say that not only is this a really good remake, but it completely outclasses the original and is the definitive way to play Kirby's Return To Dream Land. Unfortunately, they didn't correct my biggest issue with the original (that being the fact that you essentially have to beat the game TWICE in order to unlock everything and get 100%) but all of the new stuff this Deluxe package adds are so goddamn fun and worth it that I just don't even care. Let's rapid-fire all of the new things shall we?: The game looks absolutely GORGEOUS now, they added 2 extremely badass new copy abilities as well as corresponding copy ability challenge rooms, an entirely new story where Magolor is the main character, ANOTHER new mode dedicated to returning mini games from previous Kirby games, a STUPID amount of new cosmetic options, The True Arena was completely reworked to include the bosses from the Magolor Epilogue mode as well as a new secret final boss, and ofc all of this means an entire army of new bangers in the soundtrack.
Yeah this is the definitive version of this game, no questions asked
Yeah this is the definitive version of this game, no questions asked
Kirby games never fail to make me happy. Great soundtrack too. And the gimmick of this game, the Super abilities, are flashy and fun to use.
The levels are very easy as is par for the course with Kirby games. Because of that I thought world 1-4 were a bit too easy but I enjoyed them nonetheless. World 5, 6 and 7 weren't much harder but I loved playing through them. And the final fights with Landia and Magolor fights were awesome. Actually most of the bosses in this game are well-designed and fun to fight with the different powers.
The Doomer sections are nice little speedrun sections. The Doomer boss isn't too bad either since you get variations of the boss depending on what world you're in and you probably have a different power everytime you fight him anyway so that keeps things fresh. But after playing through all these sections on both normal and extra modes they started to get a bit samey.
On the topic of Extra mode, I thought it wasn't different enough. It’s Basically just a hard mode with very few changes and it’s still very easy. Just like in the normal mode I ended up with 99 lives at the end of Extra mode.
I love the powers in this game. There’s a lot of them and all of them have their own unique movesets with lots of different attacks.
And you get to use these different movesets in the challenges. I thought they were fun and getting the platinum medals added some much needed difficulty.
Now for the Deluxe-exclusive content we have the Magolor Epilogue and Merry Magoland.
Magolor Epilogue was pretty fun. He has a nice moveset and the fully upgraded dash is crazy good. I thought the beginning was a bit rough though when he is very limited in his moves. And all the levels do look samey. I would have liked some more variety in that department.
Secondly, there is Merry Magoland. It’s okay but I’m just not that into minigames. Most of the missions were pretty easy though and I didn’t mind doing them.
Except for that one Samurai Kirby mission. Fuck that shit. Getting 2x5 in a row was some bullshit.
The levels are very easy as is par for the course with Kirby games. Because of that I thought world 1-4 were a bit too easy but I enjoyed them nonetheless. World 5, 6 and 7 weren't much harder but I loved playing through them. And the final fights with Landia and Magolor fights were awesome. Actually most of the bosses in this game are well-designed and fun to fight with the different powers.
The Doomer sections are nice little speedrun sections. The Doomer boss isn't too bad either since you get variations of the boss depending on what world you're in and you probably have a different power everytime you fight him anyway so that keeps things fresh. But after playing through all these sections on both normal and extra modes they started to get a bit samey.
On the topic of Extra mode, I thought it wasn't different enough. It’s Basically just a hard mode with very few changes and it’s still very easy. Just like in the normal mode I ended up with 99 lives at the end of Extra mode.
I love the powers in this game. There’s a lot of them and all of them have their own unique movesets with lots of different attacks.
And you get to use these different movesets in the challenges. I thought they were fun and getting the platinum medals added some much needed difficulty.
Now for the Deluxe-exclusive content we have the Magolor Epilogue and Merry Magoland.
Magolor Epilogue was pretty fun. He has a nice moveset and the fully upgraded dash is crazy good. I thought the beginning was a bit rough though when he is very limited in his moves. And all the levels do look samey. I would have liked some more variety in that department.
Secondly, there is Merry Magoland. It’s okay but I’m just not that into minigames. Most of the missions were pretty easy though and I didn’t mind doing them.
Except for that one Samurai Kirby mission. Fuck that shit. Getting 2x5 in a row was some bullshit.
A solid 2D Kirby game.
A great remake of one of Kirby's critically acclaimed games.
The new abilities are fun to use and the Ultra Abilities are also fun to use.
The artstyle is pretty good going for a more comic book aesthetic.
Like other Kirby games, the game is generally easy but does have harder content available.
A great remake of one of Kirby's critically acclaimed games.
The new abilities are fun to use and the Ultra Abilities are also fun to use.
The artstyle is pretty good going for a more comic book aesthetic.
Like other Kirby games, the game is generally easy but does have harder content available.
Kirby’s Return to Dream Land Deluxe is exactly what I want from a 2D Kirby game.
+ The gameplay is amazing and not too repetitive because Kirby has 25 different power ups, which is way more than Mario ever had. The Levels are different enough from each other to not feel redundant but the level design could have been better.
+ On top of the Main Campaign you have a tone of fun side content like, challenge levels, mini-games and a whole epilogue where you play as another character.
+ The Bosses are awesome. Most games nowadays have boring bosses that don't utilize the full extent of the gameplay. But not Kirby’s Return to Dream Land Deluxe. In this game, the bosses were the best moments I've had.
+ The gameplay is amazing and not too repetitive because Kirby has 25 different power ups, which is way more than Mario ever had. The Levels are different enough from each other to not feel redundant but the level design could have been better.
+ On top of the Main Campaign you have a tone of fun side content like, challenge levels, mini-games and a whole epilogue where you play as another character.
+ The Bosses are awesome. Most games nowadays have boring bosses that don't utilize the full extent of the gameplay. But not Kirby’s Return to Dream Land Deluxe. In this game, the bosses were the best moments I've had.
The level design of the original game is definitely very dated, the new content added like the Magalor Epilogue is leagues better in terms of level design and has greater original bosses which I won’t spoil. this game showcases HAL laboratory’s improvement in the past 12 years. I completed the game 100% and got around 27 hours worth of gameplay from it. A pretty good purchase of a remake of one of my childhood games. Unfortunately though I can definitely see a lot of the flaws of the original game shining through on this one.
Pop-Up Kirby is officially...found media! I enjoy Return to Dream Land back on the Wii, even finished it when I rented it from Blockbuster with my brother. Those were fun days as a kid... This truly was Kirby's return after a decade of Super Star's style left to sit there other than the DS remake. I plan to try the epilogue mode soon, but the minigame mode is a real treat of fanservice!
It's fascinating just how far the Kirby GCN iceberg goes. Once a late GameCube title canned and moved onto the Wii for a 3D action game. Then restarted development and shifted to a 2D pop-up book style game, which eventually became the game we know today. Assets reused for Smash Bros Brawl, Subspace possibly being inspired by Kirby GCN, and beta songs from all 3 iterations of Return to Dream Land. You can hear a specific motif that was truly made for Pop-Up Kirby and GCN, like yeah this totally would fit a storybook Kirby game. All of those assets were in the Wii game and still in this Switch remake, it's kinda crazy! This is just my space to ramble about Kirby GCN cuz it looked so damn cool...
(Edit: 2/13/24) Magalor Epilogue is a fun mode that adds some extra challenge to the mix. I like the moveset, upgrades and action focused level design a lot. I wish I could have tried it in co-op, but it’s a good, short experience in single player.
It's fascinating just how far the Kirby GCN iceberg goes. Once a late GameCube title canned and moved onto the Wii for a 3D action game. Then restarted development and shifted to a 2D pop-up book style game, which eventually became the game we know today. Assets reused for Smash Bros Brawl, Subspace possibly being inspired by Kirby GCN, and beta songs from all 3 iterations of Return to Dream Land. You can hear a specific motif that was truly made for Pop-Up Kirby and GCN, like yeah this totally would fit a storybook Kirby game. All of those assets were in the Wii game and still in this Switch remake, it's kinda crazy! This is just my space to ramble about Kirby GCN cuz it looked so damn cool...
(Edit: 2/13/24) Magalor Epilogue is a fun mode that adds some extra challenge to the mix. I like the moveset, upgrades and action focused level design a lot. I wish I could have tried it in co-op, but it’s a good, short experience in single player.
um clássico Kirby delicinha, q não inova muito (mas tudo certo, é um jogo de Wii), é ótimo de jogar e tem visuais remasterizados belíssimos. o parque com os minigames é super divertido, porém logo passa o furor. o epílogo extra com o Magolor é BEM legal e oferece dificuldade e jogabilidade diferentes.